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1 | #include "stdafx.h"
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2 |
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3 | using namespace ActiveBasic::IDE;
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4 | using namespace ActiveBasic::IDE::WindowComponents;
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5 |
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6 | CAppModule Program::_Module;
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7 |
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8 | MainFrame ActiveBasic::IDE::Program::mainFrame;
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9 | WindowComponents::CodeEditor::Languages ActiveBasic::IDE::Program::languages;
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10 | const WindowComponents::CodeEditor::Language *ActiveBasic::IDE::Program::ablang;
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11 |
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12 | #include "../Common.h"
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13 | extern CNonVolatile *pobj_nv;
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14 |
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15 | void Program::InitializeWindow()
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16 | {
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17 | // メインフレームを作成
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18 | mainFrame.Create(
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19 | HWND_DESKTOP,
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20 | pobj_nv->StartupWindowRect,
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21 | APPLICATION_NAME,
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22 | WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN | WS_VISIBLE | (pobj_nv->bWindowMax?WS_MAXIMIZE:NULL),
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23 | WS_EX_ACCEPTFILES
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24 | );
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25 |
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26 | mainFrame.SetMenu( pobj_MainMenu->hMenu );
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27 | }
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28 |
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29 | const std::string Program::GetIdeUserAppDir()
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30 | {
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31 | return ActiveBasic::Common::Environment::GetUserAppDir() + "\\ide";
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32 | }
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33 |
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34 | void Program::Main()
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35 | {
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36 | _Module.Init( NULL, GetModuleHandle( NULL ) );
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37 |
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38 | CMessageLoop loop;
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39 | _Module.AddMessageLoop( &loop );
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40 |
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41 | // syntaxを読み込む
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42 | languages.LoadFiles( ActiveBasic::Common::Environment::GetAbdevSystemDirPath() + "\\ide\\syntax" );
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43 | ablang = &languages["ab"];
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44 |
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45 | // ウィンドウを初期化
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46 | InitializeWindow();
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47 |
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48 | // メッセージループ
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49 | //loop.Run();
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50 |
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51 | //_Module.RemoveMessageLoop();
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52 | }
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