NameSpace System NameSpace Threading Enum EventResetMode AutoReset = False ManualReset = True End Enum Class EventWaitHandle Inherits System.Threading.WaitHandle Public Sub EventWaitHandle (initialState As Boolean, mode As EventResetMode) This.Handle=CreateEvent(NULL,mode As BOOL,initialState As BOOL,NULL) End Sub Sub EventWaitHandle (initialState As Boolean, mode As EventResetMode, name As String) This.Handle=CreateEvent(NULL,mode As BOOL,initialState As BOOL,name) End Sub Sub EventWaitHandle (initialState As Boolean, mode As EventResetMode, name As String, ByRef createdNew As Boolean) This.Handle=CreateEvent(NULL,mode As BOOL,initialState As BOOL,name) If ERROR_ALREADY_EXISTS=GetLastError() Then createdNew=False End Sub /* Sub EventWaitHandle (initialState As Boolean, mode As EventResetMode, name As String, ByRef createdNew As Boolean, EventWaitHandleSecurity) TODO End Sub*/ /* WaitHandle で保持されているすべてのリソースを解放します。 WaitHandleから継承 Virtual Sub Close() End Sub */ /*CreateObjRef*/ /* WaitHandleから継承 Virtual Sub Dispose() End Sub */ /*Equals*/ /*Finalize*/ /*GetAccessControl*/ /*GetHashCode*/ /*GetLifetimeService*/ /*InitializeLifetimeService*/ /*MemberwiseClone*/ /* 既存の名前付き同期イベントを開きます。 */ Static Function OpenExisting(name As String) As WaitHandle End Function /* セキリティアクセスを指定して既存の名前付き同期イベントを開きます。 */ /* Static Function OpenExisting(name As String, rights As EventWaitHandleRights) As WaitHandle TODO End Function*/ /* イベントの状態を非シグナル状態に設定し、スレッドをブロックします。 */ Function Reset() As Boolean If ResetEvent(This.Handle()) Then Return True Reset=False End Function /* イベントの状態をシグナル状態に設定し、待機している 1 つ以上のスレッドが進行できるようにします。 */ Function Set() As Boolean If SetEvent(This.Handle()) Then Return True Set=False End Function /*SetAccessControl*/ /*ToString*/ /* WaitHandleから継承 WaitAll WaitAny WaitOne */ /* WaitHandle から継承 Handle SafeWaitHandle */ End Class End Namespace End Namespace