Changeset 72 for Include


Ignore:
Timestamp:
Jan 20, 2007, 5:09:10 AM (18 years ago)
Author:
NoWest
Message:
 
File:
1 edited

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  • Include/abgl.ab

    r67 r72  
    144144/*  Function Operator * (vec1 As Vector2d, vec2 As Vector2d) As Vector2d
    145145        Return Dot(vec1,vec2)
    146     End Function
    147 */
     146    End Function*/
     147
    148148    Function Operator * (vec As Vector2d, sca As GLfloat) As Vector2d
    149149        Dim ret As Vector2d(vec.X*sca,vec.Y*sca)
     
    161161        Return ret
    162162    End Function
    163     Function Distance(vec1 As Vector2d, vec2 As Vector2d) As GLfloat
     163    Function Distance(vec1 As Vector2d, vec2 As Vector2d) As GLdouble
    164164        Dim ret As Vector2d
    165165        ret=vec1-vec2
    166166        Return ret.Magnitude
    167167    End Function
    168     Function Dot(vec1 As Vector2d, vec2 As Vector2d) As GLfloat
     168    Function Dot(vec1 As Vector2d, vec2 As Vector2d) As GLdouble
    169169        Return vec1.X*vec2.X+vec1.Y*vec2.Y
    170170    End Function
    171     Function Magnitude() As GLfloat
    172         Return Math.Sqrt(This.X^2+This.Y^2) As GLfloat
     171    Function Magnitude() As GLdouble
     172        Return Math.Sqrt(This.X^2+This.Y^2) As GLdouble
    173173    End Function
    174174    Sub Normalize()
     
    242242    End Sub
    243243
     244Public /* operator */
     245    Sub Operator = (vec As Vector3f)
     246        This.X=vec.X
     247        This.Y=vec.Y
     248    End Sub
     249    Function Operator + (vec1 As Vector3f, vec2 As Vector3f) As Vector3f
     250        Return Add(vec1,vec2)
     251    End Function
     252    Function Operator - (vec1 As Vector3f, vec2 As Vector3f) As Vector3f
     253        Return Substract(vec1,vec2)
     254    End Function
     255/*  Function Operator * (vec1 As Vector3f, vec2 As Vector3f) As Vector3f
     256        Return Dot(vec1,vec2)
     257    End Function*/
     258    Function Operator ^ (vec1 As Vector3f, vec2 As Vector3f) As Vector3f
     259        Return Cross(vec1,vec2)
     260    End Function
     261
     262    Function Operator * (vec As Vector3f, sca As GLfloat) As Vector3f
     263        Dim ret As Vector3f(vec.X*sca,vec.Y*sca)
     264        Return ret
     265    End Function
     266    Function Operator / (vec As Vector3f, sca As GLfloat) As Vector3f
     267        Dim ret As Vector3f(vec.X/sca,vec.Y/sca)
     268        Return ret
     269    End Function
     270
     271
     272Public /* method */
     273    Function Add(vec1 As Vector3f, vec2 As Vector3f) As Vector3f
     274        Dim ret As Vector3f(vec1.X+vec2.X,vec1.Y+vec2.Y,vec1.Z-vec2.Z)
     275        Return ret
     276    End Function
     277    Function Cross(vec1 As Vector3f, vec2 As Vector3f) As Vector3f
     278        Dim ret As Vector3f(vec1.Y*vec2.Z-vec1.Z*vec2.Y,vec1.Z*vec2.X-vec1.X*vec2.Z,vec1.X*vec2.Y-vec1.Y*vec2.X)
     279        Return ret
     280    End Function
     281    Function Distance(vec1 As Vector3f, vec2 As Vector3f) As GLfloat
     282        Dim ret As Vector3f
     283        ret=vec1-vec2
     284        Return ret.Magnitude
     285    End Function
     286    Function Dot(vec1 As Vector3f, vec2 As Vector3f) As GLfloat
     287        Return vec1.X*vec2.X+vec1.Y*vec2.Y+vec1.Z*vec2.Z
     288    End Function
     289    Function Magnitude() As GLfloat
     290        Return Math.Sqrt(This.X^2+This.Y^2+This.Z^2) As GLfloat
     291    End Function
     292    Sub Normalize()
     293        Dim ret As Vector3f(This.X/This.Magnitude,This.Y/This.Magnitude,This.Z/This.Magnitude)
     294        This = ret
     295    End Sub
     296    Function NormalizedVector() As Vector3f
     297        Dim ret As Vector3f(This.X/This.Magnitude,This.Y/This.Magnitude,This.Z/This.Magnitude)
     298        Return ret
     299    End Function
     300    Function Substract(vec1 As Vector3f, vec2 As Vector3f) As Vector3f
     301        Dim ret As Vector3f(vec1.X-vec2.X,vec1.Y-vec2.Y,vec1.Z-vec2.Z)
     302        Return ret
     303    End Function
     304    Sub Reverse()
     305        Dim ret As Vector3f(-This.X,-This.Y,-This.Z)
     306        This = ret
     307    End Sub
     308    Function ReversedVector() As Vector3f
     309        Dim ret As Vector3f(-This.X,-This.Y,-This.Z)
     310        Return ret
     311    End Function
     312
    244313Protected
    245314    xyz As XYZ_FLOAT
     
    258327    End Sub
    259328
     329
    260330Public /* property */
    261331    Function X() As GLdouble
     
    277347        xyz.z=z
    278348    End Sub
     349
     350
     351Public /* operator */
     352    Sub Operator = (vec As Vector3d)
     353        This.X=vec.X
     354        This.Y=vec.Y
     355    End Sub
     356    Function Operator + (vec1 As Vector3d, vec2 As Vector3d) As Vector3d
     357        Return Add(vec1,vec2)
     358    End Function
     359    Function Operator - (vec1 As Vector3d, vec2 As Vector3d) As Vector3d
     360        Return Substract(vec1,vec2)
     361    End Function
     362/*  Function Operator * (vec1 As Vector3d, vec2 As Vector3d) As Vector3d
     363        Return Dot(vec1,vec2)
     364    End Function*/
     365    Function Operator ^ (vec1 As Vector3d, vec2 As Vector3d) As Vector3d
     366        Return Cross(vec1,vec2)
     367    End Function
     368
     369    Function Operator * (vec As Vector3d, sca As GLdouble) As Vector3d
     370        Dim ret As Vector3d(vec.X*sca,vec.Y*sca)
     371        Return ret
     372    End Function
     373    Function Operator / (vec As Vector3d, sca As GLdouble) As Vector3d
     374        Dim ret As Vector3d(vec.X/sca,vec.Y/sca)
     375        Return ret
     376    End Function
     377
     378
     379Public /* method */
     380    Function Add(vec1 As Vector3d, vec2 As Vector3d) As Vector3d
     381        Dim ret As Vector3d(vec1.X+vec2.X,vec1.Y+vec2.Y,vec1.Z-vec2.Z)
     382        Return ret
     383    End Function
     384    Function Cross(vec1 As Vector3d, vec2 As Vector3d) As Vector3d
     385        Dim ret As Vector3d(vec1.Y*vec2.Z-vec1.Z*vec2.Y,vec1.Z*vec2.X-vec1.X*vec2.Z,vec1.X*vec2.Y-vec1.Y*vec2.X)
     386        Return ret
     387    End Function
     388    Function Distance(vec1 As Vector3d, vec2 As Vector3d) As GLdouble
     389        Dim ret As Vector3d
     390        ret=vec1-vec2
     391        Return ret.Magnitude
     392    End Function
     393    Function Dot(vec1 As Vector3d, vec2 As Vector3d) As GLdouble
     394        Return vec1.X*vec2.X+vec1.Y*vec2.Y+vec1.Z*vec2.Z
     395    End Function
     396    Function Magnitude() As GLdouble
     397        Return Math.Sqrt(This.X^2+This.Y^2+This.Z^2) As GLdouble
     398    End Function
     399    Sub Normalize()
     400        Dim ret As Vector3d(This.X/This.Magnitude,This.Y/This.Magnitude,This.Z/This.Magnitude)
     401        This = ret
     402    End Sub
     403    Function NormalizedVector() As Vector3d
     404        Dim ret As Vector3d(This.X/This.Magnitude,This.Y/This.Magnitude,This.Z/This.Magnitude)
     405        Return ret
     406    End Function
     407    Function Substract(vec1 As Vector3d, vec2 As Vector3d) As Vector3d
     408        Dim ret As Vector3d(vec1.X-vec2.X,vec1.Y-vec2.Y,vec1.Z-vec2.Z)
     409        Return ret
     410    End Function
     411    Sub Reverse()
     412        Dim ret As Vector3d(-This.X,-This.Y,-This.Z)
     413        This = ret
     414    End Sub
     415    Function ReversedVector() As Vector3d
     416        Dim ret As Vector3d(-This.X,-This.Y,-This.Z)
     417        Return ret
     418    End Function
     419
    279420
    280421Protected
     
    327468    End Sub
    328469
     470Public /* operator */
     471
     472    ' HSBを求める式はhttp://ofo.jp/osakana/cgtips/hsb.phtmlを参考にした
     473    ' Drawwing\Color.abをさらに参考にしました。
     474    Function GetHue() As GLfloat
     475        Dim max As GLfloat, min As GLfloat, d As GLfloat
     476        max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
     477        min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
     478        d = max - min
     479        If rgb.g = max Then
     480            Return ((rgb.b - rgb.r) As Double / d * 1.0*_System_PI/3.0 + 2.0*_System_PI/3.0) As GLfloat
     481        ElseIf rgb.b = max Then
     482            Return ((rgb.r - rgb.g) As Double / d * 1.0*_System_PI/3.0 + 4.0*_System_PI/3.0) As GLfloat
     483        ElseIf rgb.g < rgb.b Then
     484            Return ((rgb.g - rgb.b) As Double / d * 1.0*_System_PI/3.0 + 6.0*_System_PI/3.0) As GLfloat
     485        Else
     486            Return ((rgb.g - rgb.b) As Double / d * 1.0*_System_PI/3.0) As GLfloat
     487        EndIf
     488    End Function
     489
     490    Function GetSaturation() As GLfloat
     491        Dim max As GLfloat, min As GLfloat
     492        max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
     493        min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
     494        Return (max - min) / max
     495    End Function
     496
     497    Function GetBrightness() As GLfloat
     498        Dim max As GLfloat
     499        max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
     500        Return max
     501    End Function
    329502Protected
    330503    rgb As RGB_FLOAT
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