1 | #ifndef _INC_ABGL
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2 | #define _INC_ABGL
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3 |
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4 | #require <GL/gl.sbp>
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5 | #require <GL/glu.sbp>
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6 |
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7 | Enum VertexFormatsf
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8 | PositionOnly
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9 | PositionColoered
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10 | End Enum
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11 |
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12 | Enum VertexFormatsd
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13 | PositionOnly
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14 | PositionColoered
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15 | End Enum
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16 |
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17 | NameSpace CustomVertexf
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18 | Type PositionOnly
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19 | x As GLfloat
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20 | y As GLfloat
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21 | z As GLfloat
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22 | Public
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23 | End Type
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24 |
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25 | Type PositionColoered
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26 | Public
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27 | x As GLfloat
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28 | y As GLfloat
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29 | z As GLfloat
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30 | r As GLfloat
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31 | g As GLfloat
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32 | b As GLfloat
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33 | a As GLfloat
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34 | End Type
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35 | End NameSpace
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36 |
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37 | NameSpace CustomVertexd
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38 | Type PositionOnly
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39 | Public
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40 | x As GLdouble
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41 | y As GLdouble
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42 | z As GLdouble
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43 | End Type
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44 |
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45 | Type PositionColoered
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46 | Public
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47 | x As GLdouble
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48 | y As GLdouble
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49 | z As GLdouble
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50 | r As GLdouble
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51 | g As GLdouble
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52 | b As GLdouble
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53 | a As GLdouble
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54 | End Type
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55 | End NameSpace
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56 |
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57 | Class VertexBuffer
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58 | Public
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59 | Sub VertexBuffer()
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60 | End Sub
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61 | Sub ~VertexBuffer()
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62 | End Sub
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63 |
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64 | Public
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65 | Function Size() As GLuint
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66 | Return 0
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67 | End Function
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68 | Function Lock() As VoidPtr
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69 | Return NULL
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70 | End Function
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71 | Sub Unlock()
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72 | End Sub
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73 | End Class
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74 |
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75 | Type XY_FLOAT
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76 | x As GLfloat
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77 | y As GLfloat
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78 | End Type
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79 |
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80 | Type XY_DOUBLE
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81 | x As GLdouble
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82 | y As GLdouble
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83 | End Type
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84 |
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85 | Class Vector2f
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86 | Public /* constructor */
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87 | Sub Vector2f()
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88 | This.X=0.0 As GLfloat
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89 | This.Y=0.0 As GLfloat
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90 | End Sub
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91 | Sub Vector2f(x As GLfloat, y As GLfloat)
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92 | This.X=x
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93 | This.Y=y
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94 | End Sub
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95 | Sub Vector2f(Vec As Vector2d)
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96 | This.X=Vec.X As GLfloat
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97 | This.Y=Vec.Y As GLfloat
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98 | End Sub
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99 |
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100 | Public /* destructor */
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101 | Sub ~Vector2f()
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102 | End Sub
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103 |
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104 | Public /* property */
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105 | Function X() As GLfloat
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106 | Return xy.x
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107 | End Function
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108 | Function Y() As GLfloat
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109 | Return xy.y
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110 | End Function
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111 | Sub X(x As GLfloat)
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112 | xy.x=x
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113 | End Sub
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114 | Sub Y(y As GLfloat)
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115 | xy.y=y
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116 | End Sub
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117 |
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118 | Public /* operator */
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119 | Sub Operator = (ByRef SrcVec As Vector2f)
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120 | This.X=SrcVec.X
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121 | This.Y=SrcVec.Y
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122 | End Sub
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123 | Function Operator + (SrcVec As Vector2f) As Vector2f
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124 | Return Add(This,SrcVec)
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125 | End Function
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126 | Function Operator - (SrcVec As Vector2f) As Vector2f
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127 | Return Substract(This,SrcVec)
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128 | End Function
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129 | /* Function Operator * (SrcVec As Vector2f) As GLfloat
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130 | Return Dot(This,SrcVec)
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131 | End Function*/
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132 | Function Operator * (Src As GLint) As Vector2f
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133 | Dim ret As Vector2f(This.X*Src,This.Y*Src)
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134 | Return ret
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135 | End Function
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136 | Function Operator * (Src As GLfloat) As Vector2f
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137 | Dim ret As Vector2f(This.X*Src,This.Y*Src)
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138 | Return ret
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139 | End Function
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140 | Function Operator * (Src As GLdouble) As Vector2f
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141 | Dim ret As Vector2f(This.X*Src As GLfloat,This.Y*Src As GLfloat)
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142 | Return ret
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143 | End Function
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144 | Function Operator / (Src As GLint) As Vector2f
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145 | Dim ret As Vector2f(This.X/Src,This.Y/Src)
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146 | Return ret
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147 | End Function
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148 | Function Operator / (Src As GLfloat) As Vector2f
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149 | Dim ret As Vector2f(This.X/Src,This.Y/Src)
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150 | Return ret
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151 | End Function
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152 | Function Operator / (Src As GLdouble) As Vector2f
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153 | Dim ret As Vector2f(This.X/Src,This.Y/Src)
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154 | Return ret
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155 | End Function
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156 |
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157 | Function Operator == (Vec As Vector2f) As Boolean
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158 | If This.X=Vec.X and This.Y=Vec.Y Then
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159 | Return True
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160 | Else
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161 | Return False
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162 | End If
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163 | End Function
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164 |
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165 | Public /* method */
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166 | Function Add(SrcVec1 As Vector2f, SrcVec2 As Vector2f) As Vector2f
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167 | Dim ret As Vector2f(SrcVec1.X+SrcVec2.X,SrcVec1.Y+SrcVec2.Y)
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168 | Return ret
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169 | End Function
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170 | Function Distance(SrcVec1 As Vector2f, SrcVec2 As Vector2f) As GLfloat
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171 | Dim ret As Vector2f
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172 | ret=SrcVec1-SrcVec2
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173 | Return ret.Magnitude
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174 | End Function
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175 | Function Dot(SrcVec1 As Vector2f, SrcVec2 As Vector2f) As GLfloat
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176 | Return (SrcVec1.X*SrcVec2.X)+(SrcVec1.Y*SrcVec2.Y)
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177 | End Function
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178 | Function Empty() As Vector2f
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179 | Return New Vector2f()
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180 | End Function
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181 | Function Magnitude() As GLfloat
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182 | Return Math.Sqrt(This.X^2+This.Y^2) As GLfloat
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183 | End Function
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184 | Sub Normalize()
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185 | Dim ret As Vector2f(This.X/This.Magnitude,This.Y/This.Magnitude)
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186 | This = ret
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187 | End Sub
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188 | Function NormalizedVector() As Vector2f
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189 | Dim ret As Vector2f(This.X/This.Magnitude,This.Y/This.Magnitude)
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190 | Return ret
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191 | End Function
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192 | Function Substract(SrcVec1 As Vector2f, SrcVec2 As Vector2f) As Vector2f
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193 | Dim ret As Vector2f(SrcVec1.X-SrcVec2.X,SrcVec1.Y-SrcVec2.Y)
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194 | Return ret
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195 | End Function
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196 | Sub Reverse()
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197 | Dim ret As Vector2f(-This.X,-This.Y)
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198 | This = ret
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199 | End Sub
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200 | Function ReversedVector() As Vector2f
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201 | Dim ret As Vector2f(-This.X,-This.Y)
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202 | Return ret
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203 | End Function
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204 |
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205 | Public /* Object Class Override */
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206 | Override Function Equals( object As Object ) As Boolean
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207 | If This.GetHashCode() = object.GetHashCode() Then
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208 | Return True
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209 | Else
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210 | Return False
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211 | End If
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212 | End Function
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213 | Override Function ToString() As String
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214 | Return GetType().Name
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215 | End Function
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216 |
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217 | Protected /* Data */
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218 | xy As XY_FLOAT
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219 | End Class
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220 |
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221 | Class Vector2d
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222 | Public /* constructor */
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223 | Sub Vector2d()
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224 | This.X=0.0 As GLdouble
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225 | This.Y=0.0 As GLdouble
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226 | End Sub
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227 | Sub Vector2d(x As GLdouble, y As GLdouble)
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228 | xy.x=x
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229 | xy.y=y
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230 | End Sub
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231 | Sub Vector2d(Vec As Vector2f)
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232 | This.X=Vec.X As GLdouble
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233 | This.Y=Vec.Y As GLdouble
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234 | End Sub
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235 |
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236 | Public /* destructor */
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237 | Sub ~Vector2d()
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238 | End Sub
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239 |
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240 | Public /* property */
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241 | Function X() As GLdouble
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242 | Return xy.x
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243 | End Function
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244 | Function Y() As GLdouble
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245 | Return xy.y
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246 | End Function
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247 | Sub X(x As GLdouble)
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248 | xy.x=x
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249 | End Sub
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250 | Sub Y(y As GLdouble)
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251 | xy.y=y
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252 | End Sub
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253 |
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254 | Public /* operator */
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255 | Sub Operator = (ByRef SrcVec As Vector2d)
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256 | This.X=SrcVec.X
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257 | This.Y=SrcVec.Y
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258 | End Sub
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259 | Function Operator + (SrcVec As Vector2d) As Vector2d
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260 | Return Add(This,SrcVec)
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261 | End Function
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262 | Function Operator - (SrcVec As Vector2d) As Vector2d
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263 | Return Substract(This,SrcVec)
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264 | End Function
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265 | /* Function Operator * (SrcVec As Vector2d) As GLdouble
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266 | Return Dot(This,SrcVec)
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267 | End Function*/
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268 | Function Operator * (Src As GLint) As Vector2d
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269 | Dim ret As Vector2d(This.X*Src,SrcVec.Y*Src)
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270 | Return ret
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271 | End Function
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272 | Function Operator * (Src As GLfloat) As Vector2d
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273 | Dim ret As Vector2d(This.X*Src,SrcVec.Y*Src)
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274 | Return ret
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275 | End Function
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276 | Function Operator * (Src As GLdouble) As Vector2d
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277 | Dim ret As Vector2d(This.X*Src,SrcVec.Y*Src)
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278 | Return ret
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279 | End Function
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280 | Function Operator / (Src As GLint) As Vector2d
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281 | Dim ret As Vector2d(This.X/Src,SrcVec.Y/Src)
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282 | Return ret
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283 | End Function
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284 | Function Operator / (Src As GLfloat) As Vector2d
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285 | Dim ret As Vector2d(This.X/Src,SrcVec.Y/Src)
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286 | Return ret
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287 | End Function
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288 | Function Operator / (Src As GLdouble) As Vector2d
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289 | Dim ret As Vector2d(This.X/Src,SrcVec.Y/Src)
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290 | Return ret
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291 | End Function
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292 |
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293 | Function Operator == (Vec As Vector2d) As Boolean
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294 | If This.X=Vec.X and This.Y=Vec.Y Then
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295 | Return True
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296 | Else
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297 | Return False
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298 | End If
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299 | End Function
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300 |
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301 |
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302 | Public /* method */
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303 | Function Add(SrcVec1 As Vector2d, SrcVec2 As Vector2d) As Vector2d
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304 | Dim ret As Vector2d(SrcVec1.X+SrcVec2.X,SrcVec1.Y+SrcVec2.Y)
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305 | Return ret
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306 | End Function
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307 | Function Distance(SrcVec1 As Vector2d, SrcVec2 As Vector2d) As GLdouble
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308 | Dim ret As Vector2d
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309 | ret=SrcVec1-SrcVec2
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310 | Return ret.Magnitude
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311 | End Function
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312 | Function Dot(SrcVec1 As Vector2d, SrcVec2 As Vector2d) As GLdouble
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313 | Return SrcVec1.X*SrcVec2.X+SrcVec1.Y*SrcVec2.Y
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314 | End Function
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315 | Function Empty() As Vector2d
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316 | Return New Vector2d()
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317 | End Function
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318 | Function Magnitude() As GLdouble
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319 | Return Math.Sqrt(This.X^2+This.Y^2) As GLdouble
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320 | End Function
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321 | Sub Normalize()
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322 | Dim ret As Vector2d(This.X/This.Magnitude,This.Y/This.Magnitude)
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323 | This = ret
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324 | End Sub
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325 | Function NormalizedVector() As Vector2d
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326 | Dim ret As Vector2d(This.X/This.Magnitude,This.Y/This.Magnitude)
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327 | Return ret
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328 | End Function
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329 | Function Substract(SrcVec1 As Vector2d, SrcVec2 As Vector2d) As Vector2d
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330 | Dim ret As Vector2d(SrcVec1.X-SrcVec2.X,SrcVec1.Y-SrcVec2.Y)
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331 | Return ret
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332 | End Function
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333 | Sub Reverse()
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334 | Dim ret As Vector2d(-This.X,-This.Y)
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335 | This = ret
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336 | End Sub
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337 | Function ReversedVector() As Vector2d
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338 | Dim ret As Vector2d(-This.X,-This.Y)
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339 | Return ret
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340 | End Function
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341 |
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342 | Public /* Object Class Override */
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343 | Override Function Equals( object As Object ) As Boolean
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344 | If This.GetHashCode() = object.GetHashCode() Then
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345 | Return True
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346 | Else
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347 | Return False
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348 | End If
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349 | End Function
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350 | Override Function ToString() As String
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351 | Return GetType().Name
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352 | End Function
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353 |
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354 | Public /* Data */
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355 | xz As XY_DOUBLE
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356 | End Class
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357 |
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358 |
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359 | Type XYZ_FLOAT
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360 | x As GLfloat
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361 | y As GLfloat
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362 | z As GLfloat
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363 | End Type
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364 |
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365 | Type XYZ_DOUBLE
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366 | x As GLdouble
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367 | y As GLdouble
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368 | z As GLdouble
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369 | End Type
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370 |
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371 | Class Vector3f
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372 | Public /* constructor */
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373 | Sub Vector3f()
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374 | This.X=0.0 As GLfloat
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375 | This.Y=0.0 As GLfloat
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376 | This.Z=0.0 As GLfloat
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377 | End Sub
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378 | Sub Vector3f(x As GLfloat, y As GLfloat, z As GLfloat)
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379 | xyz.x=x
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380 | xyz.y=y
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381 | xyz.z=z
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382 | End Sub
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383 | Sub Vector3f(Vec As Vector3d)
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384 | This.X=Vec.X As GLfloat
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385 | This.Y=Vec.Y As GLfloat
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386 | This.Z=Vec.Z As GLfloat
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387 | End Sub
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388 |
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389 | Public /* destructor */
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390 | Sub ~Vector3f()
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391 | End Sub
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392 |
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393 | Public /* property */
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394 | Function X() As GLfloat
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395 | Return xyz.x
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396 | End Function
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397 | Function Y() As GLfloat
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398 | Return xyz.y
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399 | End Function
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400 | Function Z() As GLfloat
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401 | Return xyz.z
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402 | End Function
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403 | Sub X(x As GLfloat)
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404 | xyz.x=x
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405 | End Sub
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406 | Sub Y(y As GLfloat)
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407 | xyz.y=y
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408 | End Sub
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409 | Sub Z(z As GLfloat)
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410 | xyz.z=z
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411 | End Sub
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412 |
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413 | Public /* operator */
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414 | Sub Operator = (ByRef SrcVec As Vector3f)
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415 | This.X=SrcVec.X
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416 | This.Y=SrcVec.Y
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417 | End Sub
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418 | Function Operator + (SrcVec As Vector3f) As Vector3f
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419 | Return Add(This,SrcVec)
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420 | End Function
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421 | Function Operator - (SrcVec As Vector3f) As Vector3f
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422 | Return Substract(This,SrcVec)
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423 | End Function
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424 | /* Function Operator * (SrcVec As Vector3f) As GLfloat
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425 | Return Dot(This,SrcVec)
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426 | End Function*/
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427 | Function Operator ^ (SrcVec As Vector3f) As Vector3f
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428 | Return Cross(This,SrcVec)
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429 | End Function
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430 |
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431 | Function Operator * (Src As GLint) As Vector3f
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432 | Dim ret As Vector3f(This.X*Src,This.Y*Src,This.Z*Src)
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433 | Return ret
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434 | End Function
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435 | Function Operator * (Src As GLfloat) As Vector3f
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436 | Dim ret As Vector3f(This.X*Src,This.Y*Src,This.Z*Src)
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437 | Return ret
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438 | End Function
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439 | Function Operator * (Src As GLdouble) As Vector3f
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440 | Dim ret As Vector3f(This.X*Src,This.Y*Src,This.Z*Src)
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441 | Return ret
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442 | End Function
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443 | Function Operator / (Src As GLint) As Vector3f
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444 | Dim ret As Vector3f(This.X/Src,This.Y/Src,This.Z/Src)
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445 | Return ret
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446 | End Function
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447 | Function Operator / (Src As GLfloat) As Vector3f
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448 | Dim ret As Vector3f(This.X/Src,This.Y/Src,This.Z/Src)
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449 | Return ret
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450 | End Function
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451 | Function Operator / (Src As GLdouble) As Vector3f
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452 | Dim ret As Vector3f(This.X/Src,This.Y/Src,This.Z/Src)
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453 | Return ret
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454 | End Function
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455 |
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456 | Function Operator == (Vec As Vector3f) As Boolean
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457 | If This.X=Vec.X and This.Y=Vec.Y and This.Z=Vec.Z Then
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458 | Return True
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459 | Else
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460 | Return False
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461 | End If
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462 | End Function
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463 |
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464 | Public /* method */
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465 | Function Add(SrcVec1 As Vector3f, SrcVec2 As Vector3f) As Vector3f
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466 | Dim ret As Vector3f(SrcVec1.X+SrcVec2.X,SrcVec1.Y+SrcVec2.Y,SrcVec1.Z+SrcVec2.Z)
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467 | Return ret
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468 | End Function
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469 | Function Cross(SrcVec1 As Vector3f, SrcVec2 As Vector3f) As Vector3f
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470 | Dim ret As Vector3f(SrcVec1.Y*SrcVec2.Z-SrcVec1.Z*SrcVec2.Y,SrcVec1.Z*SrcVec2.X-SrcVec1.X*SrcVec2.Z,SrcVec1.X*SrcVec2.Y-SrcVec1.Y*SrcVec2.X)
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471 | Return ret
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472 | End Function
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473 | Function Distance(SrcVec1 As Vector3f, SrcVec2 As Vector3f) As GLfloat
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474 | Dim ret As Vector3f
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475 | ret=SrcVec1-SrcVec2
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476 | Return ret.Magnitude
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477 | End Function
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478 | Function Dot(SrcVec1 As Vector3f, SrcVec2 As Vector3f) As GLfloat
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479 | Return SrcVec1.X*SrcVec2.X+SrcVec1.Y*SrcVec2.Y+SrcVec1.Z*SrcVec2.Z
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480 | End Function
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481 | Function Empty() As Vector3f
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482 | Return New Vector3f()
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483 | End Function
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484 | Function Magnitude() As GLfloat
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485 | Return Math.Sqrt(This.X^2+This.Y^2+This.Z^2) As GLfloat
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486 | End Function
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487 | Sub Normalize()
|
---|
488 | Dim ret As Vector3f(This.X/This.Magnitude,This.Y/This.Magnitude,This.Z/This.Magnitude)
|
---|
489 | This = ret
|
---|
490 | End Sub
|
---|
491 | Function NormalizedVector() As Vector3f
|
---|
492 | Dim ret As Vector3f(This.X/This.Magnitude,This.Y/This.Magnitude,This.Z/This.Magnitude)
|
---|
493 | Return ret
|
---|
494 | End Function
|
---|
495 | Function Substract(SrcVec1 As Vector3f, SrcVec2 As Vector3f) As Vector3f
|
---|
496 | Dim ret As Vector3f(SrcVec1.X-SrcVec2.X,SrcVec1.Y-SrcVec2.Y,SrcVec1.Z-SrcVec2.Z)
|
---|
497 | Return ret
|
---|
498 | End Function
|
---|
499 | Sub Reverse()
|
---|
500 | Dim ret As Vector3f(-This.X,-This.Y,-This.Z)
|
---|
501 | This = ret
|
---|
502 | End Sub
|
---|
503 | Function ReversedVector() As Vector3f
|
---|
504 | Dim ret As Vector3f(-This.X,-This.Y,-This.Z)
|
---|
505 | Return ret
|
---|
506 | End Function
|
---|
507 |
|
---|
508 | Public /* Object Class Override */
|
---|
509 | Override Function Equals( object As Object ) As Boolean
|
---|
510 | If This.GetHashCode() = object.GetHashCode() Then
|
---|
511 | Return True
|
---|
512 | Else
|
---|
513 | Return False
|
---|
514 | End If
|
---|
515 | End Function
|
---|
516 | Override Function ToString() As String
|
---|
517 | Return GetType().Name
|
---|
518 | End Function
|
---|
519 |
|
---|
520 | Public /* Data */
|
---|
521 | xyz As XYZ_FLOAT
|
---|
522 | End Class
|
---|
523 |
|
---|
524 | Class Vector3d
|
---|
525 | Public /* constructor */
|
---|
526 | Sub Vector3d()
|
---|
527 | This.X=0.0 As GLdouble
|
---|
528 | This.Y=0.0 As GLdouble
|
---|
529 | This.Z=0.0 As GLdouble
|
---|
530 | End Sub
|
---|
531 | Sub Vector3d(x As GLdouble, y As GLdouble, z As GLdouble)
|
---|
532 | xyz.x=x
|
---|
533 | xyz.y=y
|
---|
534 | xyz.z=z
|
---|
535 | End Sub
|
---|
536 | Sub Vector3d(Vec As Vector3f)
|
---|
537 | This.X=Vec.X As GLdouble
|
---|
538 | This.Y=Vec.Y As GLdouble
|
---|
539 | This.Z=Vec.Z As GLdouble
|
---|
540 | End Sub
|
---|
541 |
|
---|
542 | Public /* destructor */
|
---|
543 | Sub ~Vector3d()
|
---|
544 | End Sub
|
---|
545 |
|
---|
546 |
|
---|
547 | Public /* property */
|
---|
548 | Function X() As GLdouble
|
---|
549 | Return xyz.x
|
---|
550 | End Function
|
---|
551 | Function Y() As GLdouble
|
---|
552 | Return xyz.y
|
---|
553 | End Function
|
---|
554 | Function Z() As GLdouble
|
---|
555 | Return xyz.z
|
---|
556 | End Function
|
---|
557 | Sub X(x As GLdouble)
|
---|
558 | xyz.x=x
|
---|
559 | End Sub
|
---|
560 | Sub Y(y As GLdouble)
|
---|
561 | xyz.y=y
|
---|
562 | End Sub
|
---|
563 | Sub Z(z As GLdouble)
|
---|
564 | xyz.z=z
|
---|
565 | End Sub
|
---|
566 |
|
---|
567 |
|
---|
568 | Public /* operator */
|
---|
569 | Sub Operator = (ByRef SrcVec As Vector3d)
|
---|
570 | This.X=SrcVec.X
|
---|
571 | This.Y=SrcVec.Y
|
---|
572 | End Sub
|
---|
573 | Function Operator + (SrcVec As Vector3d) As Vector3d
|
---|
574 | Return Add(This,SrcVec)
|
---|
575 | End Function
|
---|
576 | Function Operator - (SrcVec As Vector3d) As Vector3d
|
---|
577 | Return Substract(This,SrcVec)
|
---|
578 | End Function
|
---|
579 | /* Function Operator * (SrcVec As Vector3d) As GLdouble
|
---|
580 | Return Dot(This,SrcVec)
|
---|
581 | End Function*/
|
---|
582 | Function Operator ^ (SrcVec As Vector3d) As Vector3d
|
---|
583 | Return Cross(This,SrcVec)
|
---|
584 | End Function
|
---|
585 |
|
---|
586 | Function Operator * (Src As GLint) As Vector3d
|
---|
587 | Dim ret As Vector3d(This.X*Src,This.Y*Src,This.Z*Src)
|
---|
588 | Return ret
|
---|
589 | End Function
|
---|
590 | Function Operator * (Src As GLfloat) As Vector3d
|
---|
591 | Dim ret As Vector3d(This.X*Src,This.Y*Src,This.Z*Src)
|
---|
592 | Return ret
|
---|
593 | End Function
|
---|
594 | Function Operator * (Src As GLdouble) As Vector3d
|
---|
595 | Dim ret As Vector3d(This.X*Src,This.Y*Src,This.Z*Src)
|
---|
596 | Return ret
|
---|
597 | End Function
|
---|
598 | Function Operator / (Src As GLint) As Vector3d
|
---|
599 | Dim ret As Vector3d(This.X/Src,This.Y/Src,This.Z/Src)
|
---|
600 | Return ret
|
---|
601 | End Function
|
---|
602 | Function Operator / (Src As GLfloat) As Vector3d
|
---|
603 | Dim ret As Vector3d(This.X/Src,This.Y/Src,This.Z/Src)
|
---|
604 | Return ret
|
---|
605 | End Function
|
---|
606 | Function Operator / (Src As GLdouble) As Vector3d
|
---|
607 | Dim ret As Vector3d(This.X/Src,This.Y/Src,This.Z/Src)
|
---|
608 | Return ret
|
---|
609 | End Function
|
---|
610 |
|
---|
611 | Function Operator == (Vec As Vector3d) As Boolean
|
---|
612 | If This.X=Vec.X and This.Y=Vec.Y and This.Z=Vec.Z Then
|
---|
613 | Return True
|
---|
614 | Else
|
---|
615 | Return False
|
---|
616 | End If
|
---|
617 | End Function
|
---|
618 |
|
---|
619 |
|
---|
620 | Public /* method */
|
---|
621 | Function Add(SrcVec1 As Vector3d, SrcVec2 As Vector3d) As Vector3d
|
---|
622 | Dim ret As Vector3d(SrcVec1.X+SrcVec2.X,SrcVec1.Y+SrcVec2.Y,SrcVec1.Z+SrcVec2.Z)
|
---|
623 | Return ret
|
---|
624 | End Function
|
---|
625 | Function Cross(SrcVec1 As Vector3d, SrcVec2 As Vector3d) As Vector3d
|
---|
626 | Dim ret As Vector3d(SrcVec1.Y*SrcVec2.Z-SrcVec1.Z*SrcVec2.Y,SrcVec1.Z*SrcVec2.X-SrcVec1.X*SrcVec2.Z,SrcVec1.X*SrcVec2.Y-SrcVec1.Y*SrcVec2.X)
|
---|
627 | Return ret
|
---|
628 | End Function
|
---|
629 | Function Distance(SrcVec1 As Vector3d, SrcVec2 As Vector3d) As GLdouble
|
---|
630 | Dim ret As Vector3d
|
---|
631 | ret=SrcVec1-SrcVec2
|
---|
632 | Return ret.Magnitude
|
---|
633 | End Function
|
---|
634 | Function Dot(SrcVec1 As Vector3d, SrcVec2 As Vector3d) As GLdouble
|
---|
635 | Return SrcVec1.X*SrcVec2.X+SrcVec1.Y*SrcVec2.Y+SrcVec1.Z*SrcVec2.Z
|
---|
636 | End Function
|
---|
637 | Function Empty() As Vector3d
|
---|
638 | Dim ret As Vector3d()
|
---|
639 | Return ret
|
---|
640 | End Function
|
---|
641 | Function Magnitude() As GLdouble
|
---|
642 | Return Math.Sqrt(This.X^2+This.Y^2+This.Z^2) As GLdouble
|
---|
643 | End Function
|
---|
644 | Sub Normalize()
|
---|
645 | Dim ret As Vector3d(This.X/This.Magnitude,This.Y/This.Magnitude,This.Z/This.Magnitude)
|
---|
646 | This = ret
|
---|
647 | End Sub
|
---|
648 | Function NormalizedVector() As Vector3d
|
---|
649 | Dim ret As Vector3d(This.X/This.Magnitude,This.Y/This.Magnitude,This.Z/This.Magnitude)
|
---|
650 | Return ret
|
---|
651 | End Function
|
---|
652 | Function Substract(SrcVec1 As Vector3d, SrcVec2 As Vector3d) As Vector3d
|
---|
653 | Dim ret As Vector3d(SrcVec1.X-SrcVec2.X,SrcVec1.Y-SrcVec2.Y,SrcVec1.Z-SrcVec2.Z)
|
---|
654 | Return ret
|
---|
655 | End Function
|
---|
656 | Sub Reverse()
|
---|
657 | Dim ret As Vector3d(-This.X,-This.Y,-This.Z)
|
---|
658 | This = ret
|
---|
659 | End Sub
|
---|
660 | Function ReversedVector() As Vector3d
|
---|
661 | Dim ret As Vector3d(-This.X,-This.Y,-This.Z)
|
---|
662 | Return ret
|
---|
663 | End Function
|
---|
664 |
|
---|
665 | Public /* Object Class Override */
|
---|
666 | Override Function Equals( object As Object ) As Boolean
|
---|
667 | If This.GetHashCode() = object.GetHashCode() Then
|
---|
668 | Return True
|
---|
669 | Else
|
---|
670 | Return False
|
---|
671 | End If
|
---|
672 | End Function
|
---|
673 | Override Function ToString() As String
|
---|
674 | Return GetType().Name
|
---|
675 | End Function
|
---|
676 |
|
---|
677 | Public /* Data */
|
---|
678 | xyz As XYZ_DOUBLE
|
---|
679 | End Class
|
---|
680 |
|
---|
681 | NameSpace Matrix
|
---|
682 | Class Matrix3x3f
|
---|
683 | End Class
|
---|
684 |
|
---|
685 | Class Matrix3x3d
|
---|
686 | End Class
|
---|
687 |
|
---|
688 | Class Matrix4x4f
|
---|
689 | End Class
|
---|
690 |
|
---|
691 | Class Matrix4x4d
|
---|
692 | End Class
|
---|
693 | End NameSpace
|
---|
694 |
|
---|
695 | Type RGB_FLOAT
|
---|
696 | r As GLfloat
|
---|
697 | g As GLfloat
|
---|
698 | b As GLfloat
|
---|
699 | End Type
|
---|
700 |
|
---|
701 | Type RGB_DOUBLE
|
---|
702 | r As GLdouble
|
---|
703 | g As GLdouble
|
---|
704 | b As GLdouble
|
---|
705 | End Type
|
---|
706 |
|
---|
707 | Class Color3f
|
---|
708 | Public /* constructor */
|
---|
709 | Sub Color3f(r As GLfloat, g As GLfloat, b As GLfloat)
|
---|
710 | rgb.r = r
|
---|
711 | rgb.g = g
|
---|
712 | rgb.b = b
|
---|
713 | End Sub
|
---|
714 | Sub Color3f(color As Color3d)
|
---|
715 | rgba.r = color.R As GLfloat
|
---|
716 | rgba.g = color.G As GLfloat
|
---|
717 | rgba.b = color.B As GLfloat
|
---|
718 | End Sub
|
---|
719 |
|
---|
720 | Public /* destructor */
|
---|
721 | Sub ~Color3f()
|
---|
722 | End Sub
|
---|
723 |
|
---|
724 | Public /* property */
|
---|
725 | Function R() As GLfloat
|
---|
726 | Return rgb.r
|
---|
727 | End Function
|
---|
728 | Function G() As GLfloat
|
---|
729 | Return rgb.g
|
---|
730 | End Function
|
---|
731 | Function B() As GLfloat
|
---|
732 | Return rgb.b
|
---|
733 | End Function
|
---|
734 | Sub R(r As GLfloat)
|
---|
735 | rgb.r = r
|
---|
736 | End Sub
|
---|
737 | Sub G(g As GLfloat)
|
---|
738 | rgb.g = g
|
---|
739 | End Sub
|
---|
740 | Sub B(b As GLfloat)
|
---|
741 | rgb.b = b
|
---|
742 | End Sub
|
---|
743 |
|
---|
744 | Public /* operator */
|
---|
745 | Sub operator = (c As Color3f)
|
---|
746 | This.R=c.R
|
---|
747 | This.G=c.G
|
---|
748 | This.B=c.B
|
---|
749 | End Sub
|
---|
750 |
|
---|
751 | Public /* method */
|
---|
752 | ' HSBを求める式はhttp://ofo.jp/osakana/cgtips/hsb.phtmlを参考にした
|
---|
753 | ' Drawwing\Color.abをさらに参考にしました。
|
---|
754 | Function GetHue() As GLfloat
|
---|
755 | Dim max As GLfloat, min As GLfloat, d As GLfloat
|
---|
756 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
757 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
758 | d = max - min
|
---|
759 | If rgb.g = max Then
|
---|
760 | Return ((rgb.b - rgb.r) As Double / d * 60.0 + 120.0) As GLfloat
|
---|
761 | ElseIf rgb.b = max Then
|
---|
762 | Return ((rgb.r - rgb.g) As Double / d * 60.0 + 240.0) As GLfloat
|
---|
763 | ElseIf rgb.g < rgb.b Then
|
---|
764 | Return ((rgb.g - rgb.b) As Double / d * 60.0 + 360.0) As GLfloat
|
---|
765 | Else
|
---|
766 | Return ((rgb.g - rgb.b) As Double / d * 60.0) As GLfloat
|
---|
767 | EndIf
|
---|
768 | End Function
|
---|
769 |
|
---|
770 | Function GetSaturation() As GLfloat
|
---|
771 | Dim max As GLfloat, min As GLfloat
|
---|
772 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
773 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
774 | Return (max - min) / max
|
---|
775 | End Function
|
---|
776 |
|
---|
777 | Function GetVolue() As GLfloat
|
---|
778 | Dim max As GLfloat
|
---|
779 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
780 | Return max
|
---|
781 | End Function
|
---|
782 |
|
---|
783 | Public /* static method */
|
---|
784 | Static Function FromRGB(r As GLubyte, g As GLubyte, b As GLubyte) As Color3f
|
---|
785 | Dim ret As Color3f((r As GLfloat)/255.0 As GLfloat,(g As GLfloat)/255.0 As GLfloat,(b As GLfloat)/255.0 As GLfloat)
|
---|
786 | Return ret
|
---|
787 | End Function
|
---|
788 | Static Function FromCOLORREF(c As COLORREF) As Color3f
|
---|
789 | Dim ret As Color3f((c and &hff) As GLfloat/255,(c>>8 and &hff) As GLfloat/255,(c>>16 and &hff) As GLfloat/255)
|
---|
790 | Return ret
|
---|
791 | End Function
|
---|
792 | Static Function FromHSV(h As GLfloat, s As GLfloat, v As GLfloat) As Color3f
|
---|
793 | Dim r As GLfloat
|
---|
794 | Dim g As GLfloat
|
---|
795 | Dim b As GLfloat
|
---|
796 | If h<0 Then h+=360.0
|
---|
797 | If h>360.0 Then h-=360.0
|
---|
798 | Select Case (h/60) As Long
|
---|
799 | Case 0
|
---|
800 | r=v
|
---|
801 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
802 | b=v*(1-s)
|
---|
803 | Case 1
|
---|
804 | r=v*(1-s*(h/60-(h/60) As Long))
|
---|
805 | g=v
|
---|
806 | b=v*(1-s)
|
---|
807 | Case 2
|
---|
808 | r=v*(1-s)
|
---|
809 | g=v
|
---|
810 | b=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
811 | Case 3
|
---|
812 | r=v*(1-s)
|
---|
813 | g=v*(1-s*(h/60-(h/60) As Long))
|
---|
814 | b=v
|
---|
815 | Case 4
|
---|
816 | r=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
817 | g=v*(1-s)
|
---|
818 | b=v
|
---|
819 | Case 5
|
---|
820 | r=v
|
---|
821 | g=v*(1-s)
|
---|
822 | b=v*(1-s*(h/60-(h/60) As Long))
|
---|
823 | Case 6
|
---|
824 | r=v
|
---|
825 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
826 | b=v*(1-s)
|
---|
827 | End Select
|
---|
828 |
|
---|
829 | Dim ret As Color3f(r,g,b)
|
---|
830 | Return ret
|
---|
831 | End Function
|
---|
832 |
|
---|
833 | Public
|
---|
834 | rgb As RGB_FLOAT
|
---|
835 | End Class
|
---|
836 |
|
---|
837 | Class Color3d
|
---|
838 | Public /* constructor */
|
---|
839 | Sub Color3d(r As GLdouble, g As GLdouble, b As GLdouble)
|
---|
840 | rgb.r = r
|
---|
841 | rgb.g = g
|
---|
842 | rgb.b = b
|
---|
843 | End Sub
|
---|
844 | Sub Color3d(color As Color3f)
|
---|
845 | rgba.r = color.R As GLdouble
|
---|
846 | rgba.g = color.G As GLdouble
|
---|
847 | rgba.b = color.B As GLdouble
|
---|
848 | End Sub
|
---|
849 |
|
---|
850 | Public /* destructor */
|
---|
851 | Sub ~Color3d()
|
---|
852 | End Sub
|
---|
853 |
|
---|
854 | Public /* property */
|
---|
855 | Function R() As GLdouble
|
---|
856 | Return rgb.r
|
---|
857 | End Function
|
---|
858 | Function G() As GLdouble
|
---|
859 | Return rgb.g
|
---|
860 | End Function
|
---|
861 | Function B() As GLdouble
|
---|
862 | Return rgb.b
|
---|
863 | End Function
|
---|
864 | Sub R(r As GLdouble)
|
---|
865 | rgb.r = r
|
---|
866 | End Sub
|
---|
867 | Sub G(g As GLdouble)
|
---|
868 | rgb.g = g
|
---|
869 | End Sub
|
---|
870 | Sub B(b As GLdouble)
|
---|
871 | rgb.b = b
|
---|
872 | End Sub
|
---|
873 |
|
---|
874 | Public /* method */
|
---|
875 | ' HSBを求める式はhttp://ofo.jp/osakana/cgtips/hsb.phtmlを参考にした
|
---|
876 | ' Drawwing\Color.abをさらに参考にしました。
|
---|
877 | Function GetHue() As GLdouble
|
---|
878 | Dim max As GLdouble, min As GLdouble, d As GLdouble
|
---|
879 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
880 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
881 | d = max - min
|
---|
882 | If rgb.g = max Then
|
---|
883 | Return ((rgb.b - rgb.r) As Double / d * 60.0 + 120.0) As GLfloat
|
---|
884 | ElseIf rgb.b = max Then
|
---|
885 | Return ((rgb.r - rgb.g) As Double / d * 60.0 + 240.0) As GLfloat
|
---|
886 | ElseIf rgb.g < rgb.b Then
|
---|
887 | Return ((rgb.g - rgb.b) As Double / d * 60.0 + 360.0) As GLfloat
|
---|
888 | Else
|
---|
889 | Return ((rgb.g - rgb.b) As Double / d * 60.0) As GLfloat
|
---|
890 | EndIf
|
---|
891 | End Function
|
---|
892 |
|
---|
893 | Function GetSaturation() As GLdouble
|
---|
894 | Dim max As GLdouble, min As GLdouble
|
---|
895 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
896 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
897 | Return (max - min) / max
|
---|
898 | End Function
|
---|
899 |
|
---|
900 | Function GetVolue() As GLdouble
|
---|
901 | Dim max As GLdouble
|
---|
902 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
903 | Return max
|
---|
904 | End Function
|
---|
905 |
|
---|
906 | Public /* static method */
|
---|
907 | Static Function FromRGB(r As GLubyte, g As GLubyte, b As GLubyte) As Color3d
|
---|
908 | Dim ret As Color3d(r/255,g/255,b/255)
|
---|
909 | Return ret
|
---|
910 | End Function
|
---|
911 | Static Function FromCOLORREF(c As COLORREF) As Color3d
|
---|
912 | Dim ret As Color3d((c and &hff)/255,(c>>8 and &hff)/255,(c>>16 and &hff)/255)
|
---|
913 | Return ret
|
---|
914 | End Function
|
---|
915 | Static Function FromHSV(h As GLdouble, s As GLdouble, v As GLdouble) As Color3d
|
---|
916 | Dim r As GLdouble
|
---|
917 | Dim g As GLdouble
|
---|
918 | Dim b As GLfloat
|
---|
919 | If h<0 Then h+=360.0
|
---|
920 | If h>360.0 Then h-=360.0
|
---|
921 | Select Case (h/60) As Long
|
---|
922 | Case 0
|
---|
923 | r=v
|
---|
924 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
925 | b=v*(1-s)
|
---|
926 | Case 1
|
---|
927 | r=v*(1-s*(h/60-(h/60) As Long))
|
---|
928 | g=v
|
---|
929 | b=v*(1-s)
|
---|
930 | Case 2
|
---|
931 | r=v*(1-s)
|
---|
932 | g=v
|
---|
933 | b=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
934 | Case 3
|
---|
935 | r=v*(1-s)
|
---|
936 | g=v*(1-s*(h/60-(h/60) As Long))
|
---|
937 | b=v
|
---|
938 | Case 4
|
---|
939 | r=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
940 | g=v*(1-s)
|
---|
941 | b=v
|
---|
942 | Case 5
|
---|
943 | r=v
|
---|
944 | g=v*(1-s)
|
---|
945 | b=v*(1-s*(h/60-(h/60) As Long))
|
---|
946 | Case 6
|
---|
947 | r=v
|
---|
948 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
949 | b=v*(1-s)
|
---|
950 | End Select
|
---|
951 |
|
---|
952 | Dim ret As Color3d(r,g,b)
|
---|
953 | Return ret
|
---|
954 | End Function
|
---|
955 | Public
|
---|
956 | rgb As RGB_DOUBLE
|
---|
957 | End Class
|
---|
958 |
|
---|
959 | Type RGBA_FLOAT
|
---|
960 | r As GLfloat
|
---|
961 | g As GLfloat
|
---|
962 | b As GLfloat
|
---|
963 | a As GLfloat
|
---|
964 | End Type
|
---|
965 |
|
---|
966 | Type RGBA_DOUBLE
|
---|
967 | r As GLdouble
|
---|
968 | g As GLdouble
|
---|
969 | b As GLdouble
|
---|
970 | a As GLdouble
|
---|
971 | End Type
|
---|
972 |
|
---|
973 | Class Color4f
|
---|
974 | Public /* constructor */
|
---|
975 | Sub Color4f(r As GLfloat, g As GLfloat, b As GLfloat, a As GLfloat)
|
---|
976 | rgba.r = r
|
---|
977 | rgba.g = g
|
---|
978 | rgba.b = b
|
---|
979 | rgba.a = a
|
---|
980 | End Sub
|
---|
981 | Sub Color4f(color As Color4d)
|
---|
982 | rgba.r = color.R As GLfloat
|
---|
983 | rgba.g = color.G As GLfloat
|
---|
984 | rgba.b = color.B As GLfloat
|
---|
985 | rgba.a = color.A As GLfloat
|
---|
986 | End Sub
|
---|
987 |
|
---|
988 | Public /* destructor */
|
---|
989 | Sub ~Color4f()
|
---|
990 | End Sub
|
---|
991 |
|
---|
992 | Public /* property */
|
---|
993 | Function R() As GLfloat
|
---|
994 | Return rgba.r
|
---|
995 | End Function
|
---|
996 | Function G() As GLfloat
|
---|
997 | Return rgba.g
|
---|
998 | End Function
|
---|
999 | Function B() As GLfloat
|
---|
1000 | Return rgba.b
|
---|
1001 | End Function
|
---|
1002 | Function A() As GLfloat
|
---|
1003 | Return rgba.a
|
---|
1004 | End Function
|
---|
1005 | Sub R(r As GLfloat)
|
---|
1006 | rgba.r = r
|
---|
1007 | End Sub
|
---|
1008 | Sub G(g As GLfloat)
|
---|
1009 | rgba.g = g
|
---|
1010 | End Sub
|
---|
1011 | Sub B(b As GLfloat)
|
---|
1012 | rgba.b = b
|
---|
1013 | End Sub
|
---|
1014 | Sub A(a As GLfloat)
|
---|
1015 | rgba.a = a
|
---|
1016 | End Sub
|
---|
1017 |
|
---|
1018 | Public /* operator */
|
---|
1019 | Sub operator = (ByRef c As Color4f)
|
---|
1020 | This.R=c.R
|
---|
1021 | This.G=c.G
|
---|
1022 | This.B=c.B
|
---|
1023 | This.A=c.A
|
---|
1024 | End Sub
|
---|
1025 |
|
---|
1026 | Public /* method */
|
---|
1027 | ' HSBを求める式はhttp://ofo.jp/osakana/cgtips/hsb.phtmlを参考にした
|
---|
1028 | ' Drawwing\Color.abをさらに参考にしました。
|
---|
1029 | Function GetHue() As GLfloat
|
---|
1030 | Dim max As GLfloat, min As GLfloat, d As GLfloat
|
---|
1031 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
1032 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
1033 | d = max - min
|
---|
1034 | If rgb.g = max Then
|
---|
1035 | Return ((rgb.b - rgb.r) As Double / d * 60.0 + 120.0) As GLfloat
|
---|
1036 | ElseIf rgb.b = max Then
|
---|
1037 | Return ((rgb.r - rgb.g) As Double / d * 60.0 + 240.0) As GLfloat
|
---|
1038 | ElseIf rgb.g < rgb.b Then
|
---|
1039 | Return ((rgb.g - rgb.b) As Double / d * 60.0 + 360.0) As GLfloat
|
---|
1040 | Else
|
---|
1041 | Return ((rgb.g - rgb.b) As Double / d * 60.0) As GLfloat
|
---|
1042 | EndIf
|
---|
1043 | End Function
|
---|
1044 |
|
---|
1045 | Function GetSaturation() As GLfloat
|
---|
1046 | Dim max As GLfloat, min As GLfloat
|
---|
1047 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
1048 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
1049 | Return (max - min) / max
|
---|
1050 | End Function
|
---|
1051 |
|
---|
1052 | Function GetVolue() As GLfloat
|
---|
1053 | Dim max As GLfloat
|
---|
1054 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
1055 | Return max
|
---|
1056 | End Function
|
---|
1057 |
|
---|
1058 | Public /* static method */
|
---|
1059 | Static Function FromRGB(r As GLubyte, g As GLubyte, b As GLubyte) As Color4f
|
---|
1060 | Dim ret As Color4f(r/255,g/255,b/255,1.0)
|
---|
1061 | Return ret
|
---|
1062 | End Function
|
---|
1063 | Static Function FromArgb(a As GLubyte, r As GLubyte, g As GLubyte, b As GLubyte) As Color4f
|
---|
1064 | Dim ret As Color4f(r/255,g/255,b/255,a/255)
|
---|
1065 | Return ret
|
---|
1066 | End Function
|
---|
1067 | Static Function FromCOLORREF(c As COLORREF) As Color4f
|
---|
1068 | Dim ret As Color4f((c and &hff)/255,(c>>8 and &hff)/255,(c>>16 and &hff)/255,1.0)
|
---|
1069 | Return ret
|
---|
1070 | End Function
|
---|
1071 | Static Function FromHSV(h As GLfloat, s As GLfloat, v As GLfloat, a As GLfloat) As Color4f
|
---|
1072 | Dim r As GLfloat
|
---|
1073 | Dim g As GLfloat
|
---|
1074 | Dim b As GLfloat
|
---|
1075 | If h<0 Then h+=360.0
|
---|
1076 | If h>360.0 Then h-=360.0
|
---|
1077 | Select Case (h/60) As Long
|
---|
1078 | Case 0
|
---|
1079 | r=v
|
---|
1080 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
1081 | b=v*(1-s)
|
---|
1082 | Case 1
|
---|
1083 | r=v*(1-s*(h/60-(h/60) As Long))
|
---|
1084 | g=v
|
---|
1085 | b=v*(1-s)
|
---|
1086 | Case 2
|
---|
1087 | r=v*(1-s)
|
---|
1088 | g=v
|
---|
1089 | b=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
1090 | Case 3
|
---|
1091 | r=v*(1-s)
|
---|
1092 | g=v*(1-s*(h/60-(h/60) As Long))
|
---|
1093 | b=v
|
---|
1094 | Case 4
|
---|
1095 | r=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
1096 | g=v*(1-s)
|
---|
1097 | b=v
|
---|
1098 | Case 5
|
---|
1099 | r=v
|
---|
1100 | g=v*(1-s)
|
---|
1101 | b=v*(1-s*(h/60-(h/60) As Long))
|
---|
1102 | Case 6
|
---|
1103 | r=v
|
---|
1104 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
1105 | b=v*(1-s)
|
---|
1106 | End Select
|
---|
1107 |
|
---|
1108 | Dim ret As Color4f(r,g,b,a)
|
---|
1109 | Return ret
|
---|
1110 | End Function
|
---|
1111 |
|
---|
1112 | Public
|
---|
1113 | rgba As RGBA_FLOAT
|
---|
1114 | End Class
|
---|
1115 |
|
---|
1116 | Class Color4d
|
---|
1117 |
|
---|
1118 | Public /* constructor */
|
---|
1119 | Sub Color4d(r As GLdouble, g As GLdouble, b As GLdouble, a As GLdouble)
|
---|
1120 | rgba.r = r
|
---|
1121 | rgba.g = g
|
---|
1122 | rgba.b = b
|
---|
1123 | rgba.a = a
|
---|
1124 | End Sub
|
---|
1125 | Sub Color4d(color As Color4f)
|
---|
1126 | rgba.r = color.R As GLdouble
|
---|
1127 | rgba.g = color.G As GLdouble
|
---|
1128 | rgba.b = color.B As GLdouble
|
---|
1129 | rgba.a = color.A As GLdouble
|
---|
1130 | End Sub
|
---|
1131 |
|
---|
1132 | Public /* destructor */
|
---|
1133 | Sub ~Color4d()
|
---|
1134 | End Sub
|
---|
1135 |
|
---|
1136 | Public /* property */
|
---|
1137 | Function R() As GLdouble
|
---|
1138 | Return rgba.r
|
---|
1139 | End Function
|
---|
1140 | Function G() As GLdouble
|
---|
1141 | Return rgba.g
|
---|
1142 | End Function
|
---|
1143 | Function B() As GLdouble
|
---|
1144 | Return rgba.b
|
---|
1145 | End Function
|
---|
1146 | Function A() As GLdouble
|
---|
1147 | Return rgba.a
|
---|
1148 | End Function
|
---|
1149 | Sub R(r As GLdouble)
|
---|
1150 | rgba.r = r
|
---|
1151 | End Sub
|
---|
1152 | Sub G(g As GLdouble)
|
---|
1153 | rgba.g = g
|
---|
1154 | End Sub
|
---|
1155 | Sub B(b As GLdouble)
|
---|
1156 | rgba.b = b
|
---|
1157 | End Sub
|
---|
1158 | Sub A(a As GLdouble)
|
---|
1159 | rgba.a = a
|
---|
1160 | End Sub
|
---|
1161 |
|
---|
1162 | Public /* operator */
|
---|
1163 | Sub operator = (ByRef c As Color4d)
|
---|
1164 | This.R=c.R
|
---|
1165 | This.G=c.G
|
---|
1166 | This.B=c.B
|
---|
1167 | This.A=c.A
|
---|
1168 | End Sub
|
---|
1169 |
|
---|
1170 | Public /* method */
|
---|
1171 | ' HSBを求める式はhttp://ofo.jp/osakana/cgtips/hsb.phtmlを参考にした
|
---|
1172 | ' Drawwing\Color.abをさらに参考にしました。
|
---|
1173 | Function GetHue() As GLfloat
|
---|
1174 | Dim max As GLfloat, min As GLfloat, d As GLfloat
|
---|
1175 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
1176 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
1177 | d = max - min
|
---|
1178 | If rgb.g = max Then
|
---|
1179 | Return ((rgb.b - rgb.r) As Double / d * 60.0 + 120.0) As GLdouble
|
---|
1180 | ElseIf rgb.b = max Then
|
---|
1181 | Return ((rgb.r - rgb.g) As Double / d * 60.0 + 240.0) As GLdouble
|
---|
1182 | ElseIf rgb.g < rgb.b Then
|
---|
1183 | Return ((rgb.g - rgb.b) As Double / d * 60.0 + 360.0) As GLdouble
|
---|
1184 | Else
|
---|
1185 | Return ((rgb.g - rgb.b) As Double / d * 60.0) As GLdouble
|
---|
1186 | EndIf
|
---|
1187 | End Function
|
---|
1188 |
|
---|
1189 | Function GetSaturation() As GLdouble
|
---|
1190 | Dim max As GLdouble, min As GLdouble
|
---|
1191 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
1192 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
1193 | Return (max - min) / max
|
---|
1194 | End Function
|
---|
1195 |
|
---|
1196 | Function GetVolue() As GLdouble
|
---|
1197 | Dim max As GLdouble
|
---|
1198 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
1199 | Return max
|
---|
1200 | End Function
|
---|
1201 |
|
---|
1202 | Public /* static method */
|
---|
1203 | Static Function FromRGB(r As GLubyte, g As GLubyte, b As GLubyte) As Color4d
|
---|
1204 | Dim ret As Color4d(r/255,g/255,b/255,1.0)
|
---|
1205 | Return ret
|
---|
1206 | End Function
|
---|
1207 | Static Function FromArgb(a As GLubyte, r As GLubyte, g As GLubyte, b As GLubyte) As Color4d
|
---|
1208 | Dim ret As Color4d(r/255,g/255,b/255,a/255)
|
---|
1209 | Return ret
|
---|
1210 | End Function
|
---|
1211 | Static Function FromCOLORREF(c As COLORREF) As Color4d
|
---|
1212 | Dim ret As Color4d((c and &hff)/255,(c>>8 and &hff)/255,(c>>16 and &hff)/255,1.0)
|
---|
1213 | Return ret
|
---|
1214 | End Function
|
---|
1215 | Static Function FromHSV(h As GLdouble, s As GLdouble, v As GLdouble, a As GLdouble) As Color4d
|
---|
1216 | Dim r As GLdouble
|
---|
1217 | Dim g As GLdouble
|
---|
1218 | Dim b As GLdouble
|
---|
1219 | Dim a As GLdouble
|
---|
1220 | If h<0 Then h+=360.0
|
---|
1221 | If h>360.0 Then h-=360.0
|
---|
1222 | Select Case (h/60) As Long
|
---|
1223 | Case 0
|
---|
1224 | r=v
|
---|
1225 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
1226 | b=v*(1-s)
|
---|
1227 | Case 1
|
---|
1228 | r=v*(1-s*(h/60-(h/60) As Long))
|
---|
1229 | g=v
|
---|
1230 | b=v*(1-s)
|
---|
1231 | Case 2
|
---|
1232 | r=v*(1-s)
|
---|
1233 | g=v
|
---|
1234 | b=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
1235 | Case 3
|
---|
1236 | r=v*(1-s)
|
---|
1237 | g=v*(1-s*(h/60-(h/60) As Long))
|
---|
1238 | b=v
|
---|
1239 | Case 4
|
---|
1240 | r=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
1241 | g=v*(1-s)
|
---|
1242 | b=v
|
---|
1243 | Case 5
|
---|
1244 | r=v
|
---|
1245 | g=v*(1-s)
|
---|
1246 | b=v*(1-s*(h/60-(h/60) As Long))
|
---|
1247 | Case 6
|
---|
1248 | r=v
|
---|
1249 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
1250 | b=v*(1-s)
|
---|
1251 | End Select
|
---|
1252 |
|
---|
1253 | Dim ret As Color4f(r,g,b,a)
|
---|
1254 | Return ret
|
---|
1255 | End Function
|
---|
1256 |
|
---|
1257 | Public
|
---|
1258 | rgba As RGBA_DOUBLE
|
---|
1259 | End Class
|
---|
1260 |
|
---|
1261 |
|
---|
1262 | Class Light
|
---|
1263 | Private
|
---|
1264 | Const Number As GLenum
|
---|
1265 |
|
---|
1266 | Public
|
---|
1267 | Sub Enabled(enabled As GLboolean)
|
---|
1268 | If enabled Then
|
---|
1269 | glEnable(Number)
|
---|
1270 | Else
|
---|
1271 | glDisable(Number)
|
---|
1272 | End If
|
---|
1273 | End Sub
|
---|
1274 | Function Enabled() As GLboolean
|
---|
1275 | Dim lighting As GLboolean
|
---|
1276 | glGetBooleanv(Number,VarPtr(lighting))
|
---|
1277 | Return lighting
|
---|
1278 | End Function
|
---|
1279 |
|
---|
1280 | Public /* constructor */
|
---|
1281 | Sub Light(num As GLenum)
|
---|
1282 | Number=num
|
---|
1283 | End Sub
|
---|
1284 |
|
---|
1285 | Public
|
---|
1286 | Sub SetAmbient(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
1287 | Dim amb[3] As GLfloat
|
---|
1288 | amb[0]=red
|
---|
1289 | amb[1]=green
|
---|
1290 | amb[2]=blue
|
---|
1291 | amb[3]=alpha
|
---|
1292 | glLightfv(Number,GL_AMBIENT,amb)
|
---|
1293 | End Sub
|
---|
1294 | Sub SetAmbient(ByRef color As Color4f)
|
---|
1295 | Dim amb[3] As GLfloat
|
---|
1296 | amb[0]=color.R
|
---|
1297 | amb[1]=color.G
|
---|
1298 | amb[2]=color.B
|
---|
1299 | amb[3]=color.A
|
---|
1300 | glLightfv(Number,GL_AMBIENT,amb)
|
---|
1301 | End Sub
|
---|
1302 | Sub SetAmbient(amb As *GLfloat)
|
---|
1303 | glLightfv(Number,GL_AMBIENT,amb)
|
---|
1304 | End Sub
|
---|
1305 |
|
---|
1306 | Sub SetDiffuse(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
1307 | Dim dif[3] As GLfloat
|
---|
1308 | dif[0]=red
|
---|
1309 | dif[1]=green
|
---|
1310 | dif[2]=blue
|
---|
1311 | dif[3]=alpha
|
---|
1312 | glLightfv(Number,GL_DIFFUSE,dif)
|
---|
1313 | End Sub
|
---|
1314 | Sub SetDiffuse(ByRef color As Color4f)
|
---|
1315 | Dim dif[3] As GLfloat
|
---|
1316 | amb[0]=color.R
|
---|
1317 | amb[1]=color.G
|
---|
1318 | amb[2]=color.B
|
---|
1319 | amb[3]=color.A
|
---|
1320 | glLightfv(Number,GL_DIFFUSE,dif)
|
---|
1321 | End Sub
|
---|
1322 | Sub SetDiffuse(dif As *GLfloat)
|
---|
1323 | glLightfv(Number,GL_DIFFUSE,dif)
|
---|
1324 | End Sub
|
---|
1325 |
|
---|
1326 | Sub SetSpecular(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
1327 | Dim spc[3] As GLfloat
|
---|
1328 | spc[0]=red
|
---|
1329 | spc[1]=green
|
---|
1330 | spc[2]=blue
|
---|
1331 | spc[3]=alpha
|
---|
1332 | glLightfv(Number,GL_SPECULAR,spc)
|
---|
1333 | End Sub
|
---|
1334 | Sub SetSpecular(ByRef color As Color4f)
|
---|
1335 | Dim spc[3] As GLfloat
|
---|
1336 | amb[0]=color.R
|
---|
1337 | amb[1]=color.G
|
---|
1338 | amb[2]=color.B
|
---|
1339 | amb[3]=color.A
|
---|
1340 | glLightfv(Number,GL_SPECULAR,spc)
|
---|
1341 | End Sub
|
---|
1342 | Sub SetSpecular(spc As *GLfloat)
|
---|
1343 | glLightfv(Number,GL_SPECULAR,spc)
|
---|
1344 | End Sub
|
---|
1345 |
|
---|
1346 | Sub SetPosition(pos As *GLfloat)
|
---|
1347 | glLightfv(Number,GL_POSITION,pos)
|
---|
1348 | End Sub
|
---|
1349 | End Class
|
---|
1350 |
|
---|
1351 | Class LightsCollection
|
---|
1352 | Public
|
---|
1353 | Function Item() As Light
|
---|
1354 | Return
|
---|
1355 | End Function
|
---|
1356 | End Class
|
---|
1357 |
|
---|
1358 | Class MaterialManager
|
---|
1359 | Public
|
---|
1360 | Sub Ambient(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
1361 | Dim face As GLenum
|
---|
1362 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
1363 | Dim amb[3] As GLfloat
|
---|
1364 | amb[0]=red
|
---|
1365 | amb[1]=green
|
---|
1366 | amb[2]=blue
|
---|
1367 | amb[3]=alpha
|
---|
1368 | glMaterialfv(face,GL_AMBIENT,amb)
|
---|
1369 | End Sub
|
---|
1370 | Sub Ambient(ByRef color As Color4f)
|
---|
1371 | Dim face As GLenum
|
---|
1372 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
1373 | Dim amb[3] As GLfloat
|
---|
1374 | amb[0]=color.R
|
---|
1375 | amb[1]=color.G
|
---|
1376 | amb[2]=color.B
|
---|
1377 | amb[3]=color.A
|
---|
1378 | glMaterialfv(face,GL_AMBIENT,amb)
|
---|
1379 | End Sub
|
---|
1380 | Sub Ambient(amb As *GLfloat)
|
---|
1381 | glMaterialfv(face,GL_AMBIENT,amb)
|
---|
1382 | End Sub
|
---|
1383 |
|
---|
1384 | Sub Diffuse(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
1385 | Dim face As GLenum
|
---|
1386 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
1387 | Dim dif[3] As GLfloat
|
---|
1388 | dif[0]=red
|
---|
1389 | dif[1]=green
|
---|
1390 | dif[2]=blue
|
---|
1391 | dif[3]=alpha
|
---|
1392 | glMaterialfv(face,GL_DIFFUSE,dif)
|
---|
1393 | End Sub
|
---|
1394 | Sub Diffuse(ByRef color As Color4f)
|
---|
1395 | Dim face As GLenum
|
---|
1396 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
1397 | Dim dif[3] As GLfloat
|
---|
1398 | dif[0]=color.R
|
---|
1399 | dif[1]=color.G
|
---|
1400 | dif[2]=color.B
|
---|
1401 | dif[3]=color.A
|
---|
1402 | glMaterialfv(face,GL_DIFFUSE,dif)
|
---|
1403 | End Sub
|
---|
1404 | Sub Diffuse(dif As *GLfloat)
|
---|
1405 | glMaterialfv(face,GL_DIFFUSE,dif)
|
---|
1406 | End Sub
|
---|
1407 |
|
---|
1408 | Sub Specular(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
1409 | Dim face As GLenum
|
---|
1410 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
1411 | Dim spc[3] As GLfloat
|
---|
1412 | spc[0]=red
|
---|
1413 | spc[1]=green
|
---|
1414 | spc[2]=blue
|
---|
1415 | spc[3]=alpha
|
---|
1416 | glMaterialfv(face,GL_SPECULAR,spc)
|
---|
1417 | End Sub
|
---|
1418 | Sub Specular(ByRef color As Color4f)
|
---|
1419 | Dim face As GLenum
|
---|
1420 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
1421 | Dim spc[3] As GLfloat
|
---|
1422 | spc[0]=color.R
|
---|
1423 | spc[1]=color.G
|
---|
1424 | spc[2]=color.B
|
---|
1425 | spc[3]=color.A
|
---|
1426 | glMaterialfv(face,GL_SPECULAR,spc)
|
---|
1427 | End Sub
|
---|
1428 | Sub Specular(spc As *GLfloat)
|
---|
1429 | glMaterialfv(face,GL_SPECULAR,spc)
|
---|
1430 | End Sub
|
---|
1431 |
|
---|
1432 | Sub Shininess(shin As GLfloat)
|
---|
1433 | Dim face As GLenum
|
---|
1434 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
1435 | glMaterialf(face,GL_SHININESS,shin)
|
---|
1436 | End Sub
|
---|
1437 |
|
---|
1438 | Sub Emission(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
1439 | Dim face As GLenum
|
---|
1440 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
1441 | Dim ems[3] As GLfloat
|
---|
1442 | ems[0]=red
|
---|
1443 | ems[1]=green
|
---|
1444 | ems[2]=blue
|
---|
1445 | ems[3]=alpha
|
---|
1446 | glMaterialfv(face,GL_EMISSION,ems)
|
---|
1447 | End Sub
|
---|
1448 | End Class
|
---|
1449 |
|
---|
1450 | Class ModelViewMatrix
|
---|
1451 | Public
|
---|
1452 | Sub LoadIdentity()
|
---|
1453 | Dim mode As GLenum
|
---|
1454 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode) As *Long)
|
---|
1455 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
1456 | glLoadIdentity()
|
---|
1457 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
1458 | End Sub
|
---|
1459 | Sub LookAt(eyex As GLdouble, eyey As GLdouble, eyez As GLdouble, centerx As GLdouble, centery As GLdouble, centerz As GLdouble, upx As GLdouble, upy As GLdouble, upz As GLdouble)
|
---|
1460 | Dim mode As GLenum
|
---|
1461 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
1462 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
1463 | gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz)
|
---|
1464 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
1465 | End Sub
|
---|
1466 | Sub RotateX(angle As GLdouble)
|
---|
1467 | Dim mode As GLenum
|
---|
1468 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode) As *Long)
|
---|
1469 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
1470 | glRotated(angle, 1.0 As GLdouble, 0.0 As GLdouble, 0.0 As GLdouble)
|
---|
1471 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
1472 | End Sub
|
---|
1473 | Sub RotateX(angle As GLfloat)
|
---|
1474 | Dim mode As GLenum
|
---|
1475 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
1476 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
1477 | glRotatef(angle, 1.0 As GLfloat, 0.0 As GLfloat, 0.0 As GLfloat)
|
---|
1478 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
1479 | End Sub
|
---|
1480 | Sub RotateY(angle As GLdouble)
|
---|
1481 | Dim mode As GLenum
|
---|
1482 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode) As *Long)
|
---|
1483 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
1484 | glRotated(angle, 0.0 As GLdouble, 1.0 As GLdouble, 0.0 As GLdouble)
|
---|
1485 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
1486 | End Sub
|
---|
1487 | Sub RotateY(angle As GLfloat)
|
---|
1488 | Dim mode As GLenum
|
---|
1489 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
1490 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
1491 | glRotatef(angle, 0.0 As GLfloat, 1.0 As GLfloat, 0.0 As GLfloat)
|
---|
1492 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
1493 | End Sub
|
---|
1494 | Sub RotateZ(angle As GLdouble)
|
---|
1495 | Dim mode As GLenum
|
---|
1496 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
1497 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
1498 | glRotated(angle, 0.0 As GLdouble, 0.0 As GLdouble, 1.0 As GLdouble)
|
---|
1499 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
1500 | End Sub
|
---|
1501 | Sub RotateZ(angle As GLfloat)
|
---|
1502 | Dim mode As GLenum
|
---|
1503 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
1504 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
1505 | glRotatef(angle, 0.0 As GLfloat, 0.0 As GLfloat, 1.0 As GLfloat)
|
---|
1506 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
1507 | End Sub
|
---|
1508 | Sub Scale(x As GLdouble, y As GLdouble, z As GLdouble)
|
---|
1509 | Dim mode As GLenum
|
---|
1510 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
1511 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
1512 | glScaled(x, y, z)
|
---|
1513 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
1514 | End Sub
|
---|
1515 | Sub Scale(x As GLfloat, y As GLfloat, z As GLfloat)
|
---|
1516 | Dim mode As GLenum
|
---|
1517 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
1518 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
1519 | glScalef(x, y, z)
|
---|
1520 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
1521 | End Sub
|
---|
1522 | Sub Translate(x As GLdouble, y As GLdouble, z As GLdouble)
|
---|
1523 | Dim mode As GLenum
|
---|
1524 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode) As *GLint)
|
---|
1525 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
1526 | glTranslated(x, y, z)
|
---|
1527 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
1528 | End Sub
|
---|
1529 | Sub Translate(x As GLfloat, y As GLfloat, z As GLfloat)
|
---|
1530 | Dim mode As GLenum
|
---|
1531 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode) As *Long)
|
---|
1532 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
1533 | glTranslatef(x, y, z)
|
---|
1534 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
1535 | End Sub
|
---|
1536 | End Class
|
---|
1537 |
|
---|
1538 | Class ProjectionMatrix
|
---|
1539 | Public
|
---|
1540 | Sub LoadIdentity()
|
---|
1541 | Dim mode As GLenum
|
---|
1542 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode) As *Long)
|
---|
1543 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
1544 | glLoadIdentity()
|
---|
1545 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
1546 | End Sub
|
---|
1547 | Sub Ortho2D(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble)
|
---|
1548 | Dim mode As GLenum
|
---|
1549 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode) As *Long)
|
---|
1550 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
1551 | gluOrtho2D(left, right, bottom, top)
|
---|
1552 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
1553 | End Sub
|
---|
1554 | Sub Ortho3D(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble, zNear As GLdouble, zFar As GLdouble)
|
---|
1555 | Dim mode As GLenum
|
---|
1556 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
1557 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
1558 | glOrtho(left, right, bottom, top, zNear, zFar)
|
---|
1559 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
1560 | End Sub
|
---|
1561 | Sub Frustum(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble, zNear As GLdouble, zFar As GLdouble)
|
---|
1562 | Dim mode As GLenum
|
---|
1563 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
1564 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
1565 | glFrustum(left, right, bottom, top, zNear, zFar)
|
---|
1566 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
1567 | End Sub
|
---|
1568 | Sub Perspective(fovy As GLdouble, aspect As GLdouble, zNear As GLdouble, zFar As GLdouble)
|
---|
1569 | Dim mode As GLenum
|
---|
1570 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode) As *Long)
|
---|
1571 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
1572 | gluPerspective(fovy, aspect, zNear, zFar)
|
---|
1573 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
1574 | End Sub
|
---|
1575 | End Class
|
---|
1576 |
|
---|
1577 | Class TransformMatrix
|
---|
1578 | Public
|
---|
1579 | Projection As ProjectionMatrix
|
---|
1580 | ModelView As ModelViewMatrix
|
---|
1581 |
|
---|
1582 | Public
|
---|
1583 | Sub Transform()
|
---|
1584 | Projection=New ProjectionMatrix
|
---|
1585 | ModelView=New ModelViewMatrix
|
---|
1586 | End Sub
|
---|
1587 | End Class
|
---|
1588 |
|
---|
1589 | Class LightModelManager
|
---|
1590 | Public
|
---|
1591 | Function Ambient () As Color4f
|
---|
1592 | Dim amb As Color4f
|
---|
1593 | glGetFloatv(GL_LIGHT_MODEL_AMBIENT,VarPtr(amb.rgba))
|
---|
1594 | Return amb
|
---|
1595 | End Function
|
---|
1596 | Sub Ambient(amb As Color4f)
|
---|
1597 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT,VarPtr(amb.rgba))
|
---|
1598 | End Sub
|
---|
1599 |
|
---|
1600 | Function LocalView() As GLboolean
|
---|
1601 | Dim local As GLboolean
|
---|
1602 | glGetBooleanv(GL_LIGHT_MODEL_LOCAL_VIEW,VarPtr(local))
|
---|
1603 | Return local
|
---|
1604 | End Function
|
---|
1605 | Sub LocalView(enable As GLboolean)
|
---|
1606 | If enable Then
|
---|
1607 | glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEW,GL_TRUE)
|
---|
1608 | Else
|
---|
1609 | glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEW,GL_FALSE)
|
---|
1610 | End If
|
---|
1611 | End Sub
|
---|
1612 |
|
---|
1613 | Function TwoSide() As GLboolean
|
---|
1614 | Dim local As GLboolean
|
---|
1615 | glGetBooleanv(GL_LIGHT_MODEL_TWO_SIDE,VarPtr(local))
|
---|
1616 | Return local
|
---|
1617 | End Function
|
---|
1618 | Sub TwoSide(enable As GLboolean)
|
---|
1619 | If enable Then
|
---|
1620 | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE)
|
---|
1621 | Else
|
---|
1622 | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_FALSE)
|
---|
1623 | End If
|
---|
1624 | End Sub
|
---|
1625 | End Class
|
---|
1626 |
|
---|
1627 | Class RenderStateManager
|
---|
1628 | Public /* Composiotion */
|
---|
1629 | LightModel As LightModelManager
|
---|
1630 |
|
---|
1631 | Public
|
---|
1632 | Sub RenderStateManager()
|
---|
1633 | LightModel = New LightModelManager()
|
---|
1634 | End Sub
|
---|
1635 | Function AlphaTestEnable() As GLboolean
|
---|
1636 | Dim alpha As GLboolean
|
---|
1637 | glGetBooleanv(GL_ALPHA_TEST,VarPtr(alpha))
|
---|
1638 | Return alpha
|
---|
1639 | End Function
|
---|
1640 | Sub AlphaTestEnable(enable As GLboolean)
|
---|
1641 | If enable Then
|
---|
1642 | glEnable(GL_ALPHA_TEST)
|
---|
1643 | Else
|
---|
1644 | glDisable(GL_ALPHA_TEST)
|
---|
1645 | End If
|
---|
1646 | End Sub
|
---|
1647 |
|
---|
1648 | Function AlphaFunction() As GLenum
|
---|
1649 | Dim func As GLenum
|
---|
1650 | glGetIntegerv(GL_ALPHA_TEST_FUNC,VarPtr(func))
|
---|
1651 | Return func
|
---|
1652 | End Function
|
---|
1653 | Sub AlphaFunction(func As GLenum)
|
---|
1654 | Dim ref As GLclampf
|
---|
1655 | glGetFloatv(GL_ALPHA_TEST_REF,VarPtr(ref))
|
---|
1656 | glAlphaFunc(func,ref)
|
---|
1657 | End Sub
|
---|
1658 |
|
---|
1659 | Function BlendEnable() As GLboolean
|
---|
1660 | Dim blend As GLboolean
|
---|
1661 | glGetBooleanv(GL_BLEND,VarPtr(blend))
|
---|
1662 | Return blend
|
---|
1663 | End Function
|
---|
1664 | Sub BlendEnable(enable As GLboolean)
|
---|
1665 | If enable Then
|
---|
1666 | glEnable(GL_BLEND)
|
---|
1667 | Else
|
---|
1668 | glDisable(GL_BLEND)
|
---|
1669 | End If
|
---|
1670 | End Sub
|
---|
1671 |
|
---|
1672 | Function BlendDestinationFactor() As GLenum
|
---|
1673 | Dim dfactor As GLenum
|
---|
1674 | glGetIntegerv(GL_BLEND_DST,VarPtr(dfactor))
|
---|
1675 | Return dfactor
|
---|
1676 | End Function
|
---|
1677 | Sub BlendDestinationFactor(dfactor As GLenum)
|
---|
1678 | Dim sfactor As GLenum
|
---|
1679 | glGetIntegerv(GL_BLEND_SRC,VarPtr(sfactor))
|
---|
1680 | glBlendFunc(sfactor,dfactor)
|
---|
1681 | End Sub
|
---|
1682 |
|
---|
1683 | Function BlendSourceFactor() As GLenum
|
---|
1684 | Dim sfactor As GLenum
|
---|
1685 | glGetIntegerv(GL_BLEND_SRC,VarPtr(sfactor))
|
---|
1686 | Return sfactor
|
---|
1687 | End Function
|
---|
1688 | Sub BlendSourceFactor(sfactor As GLenum)
|
---|
1689 | Dim dfactor As GLenum
|
---|
1690 | glGetIntegerv(GL_BLEND_DST,VarPtr(dfactor))
|
---|
1691 | glBlendFunc(sfactor,dfactor)
|
---|
1692 | End Sub
|
---|
1693 |
|
---|
1694 | Function CullFaceEnable() As GLboolean
|
---|
1695 | Dim cull As GLboolean
|
---|
1696 | glGetBooleanv(GL_CULL_FACE,VarPtr(cull))
|
---|
1697 | Return cull
|
---|
1698 | End Function
|
---|
1699 | Sub CullFaceEnable(enable As GLboolean)
|
---|
1700 | If enable Then
|
---|
1701 | glEnable(GL_CULL_FACE)
|
---|
1702 | Else
|
---|
1703 | glDisable(GL_CULL_FACE)
|
---|
1704 | End If
|
---|
1705 | End Sub
|
---|
1706 |
|
---|
1707 | Function CullFaceMode () As GLenum
|
---|
1708 | Dim mode As GLenum
|
---|
1709 | glGetIntegerv(GL_CULL_FACE_MODE,VarPtr(mode))
|
---|
1710 | Return mode
|
---|
1711 | End Function
|
---|
1712 | Sub CullFaceMode(mode As GLenum)
|
---|
1713 | glCullFace(mode)
|
---|
1714 | End Sub
|
---|
1715 |
|
---|
1716 | Function DepthTestEnable () As GLboolean
|
---|
1717 | Dim depth As GLboolean
|
---|
1718 | glGetBooleanv(GL_DEPTH_TEST,VarPtr(depth))
|
---|
1719 | Return depth
|
---|
1720 | End Function
|
---|
1721 | Sub DepthTestEnable(enable As GLboolean)
|
---|
1722 | If enable Then
|
---|
1723 | glEnable(GL_DEPTH_TEST)
|
---|
1724 | Else
|
---|
1725 | glDisable(GL_DEPTH_TEST)
|
---|
1726 | End If
|
---|
1727 | End Sub
|
---|
1728 |
|
---|
1729 | Function DepthFunction () As GLenum
|
---|
1730 | Dim func As GLenum
|
---|
1731 | glGetIntegerv(GL_DEPTH_FUNC,VarPtr(func))
|
---|
1732 | Return func
|
---|
1733 | End Function
|
---|
1734 | Sub DepthFunction(func As GLenum)
|
---|
1735 | glDepthFunc(func)
|
---|
1736 | End Sub
|
---|
1737 |
|
---|
1738 | Function DepthBufferWritable() As GLboolean
|
---|
1739 | Dim writable As GLboolean
|
---|
1740 | glGetBooleanv(GL_DEPTH_WRITEMASK,VarPtr(writable))
|
---|
1741 | Return writable
|
---|
1742 | End Function
|
---|
1743 | Sub DepthBufferWritable(enable As GLboolean)
|
---|
1744 | If enable Then
|
---|
1745 | glDepthMask(GL_DEPTH_WRITEMASK)
|
---|
1746 | Else
|
---|
1747 | glDepthMask(GL_DEPTH_WRITEMASK)
|
---|
1748 | End If
|
---|
1749 | End Sub
|
---|
1750 |
|
---|
1751 | Function DitherEnable() As GLboolean
|
---|
1752 | Dim dither As GLboolean
|
---|
1753 | glGetBooleanv(GL_DITHER,VarPtr(dither))
|
---|
1754 | Return dither
|
---|
1755 | End Function
|
---|
1756 | Sub DitherEnable(enable As GLboolean)
|
---|
1757 | If enable Then
|
---|
1758 | glEnable(GL_DITHER)
|
---|
1759 | Else
|
---|
1760 | glDisable(GL_DITHER)
|
---|
1761 | End If
|
---|
1762 | End Sub
|
---|
1763 |
|
---|
1764 | Function FogEnable () As GLboolean
|
---|
1765 | Dim fog As GLboolean
|
---|
1766 | glGetBooleanv(GL_FOG,VarPtr(fog))
|
---|
1767 | Return fog
|
---|
1768 | End Function
|
---|
1769 | Sub FogEnable(enable As GLboolean)
|
---|
1770 | If enable Then
|
---|
1771 | glEnable(GL_FOG)
|
---|
1772 | Else
|
---|
1773 | glDisable(GL_FOG)
|
---|
1774 | End If
|
---|
1775 | End Sub
|
---|
1776 |
|
---|
1777 | Function FogMode() As GLenum
|
---|
1778 | Dim mode As GLenum
|
---|
1779 | glGetIntegerv(GL_FOG_MODE,VarPtr(mode))
|
---|
1780 | Return mode
|
---|
1781 | End Function
|
---|
1782 | Sub FogMode(mode As GLenum)
|
---|
1783 | glFogi(GL_FOG_MODE,mode)
|
---|
1784 | End Sub
|
---|
1785 |
|
---|
1786 | Function FogColor() As Color4f
|
---|
1787 | Dim ret As Color4f
|
---|
1788 | glGetFloatv(GL_FOG_COLOR,VarPtr(ret.rgba))
|
---|
1789 | Return ret
|
---|
1790 | End Function
|
---|
1791 | Sub FogColor(fcolor As Color4f)
|
---|
1792 | glFogfv(GL_FOG_COLOR,VarPtr(fcolor.rgba))
|
---|
1793 | End Sub
|
---|
1794 |
|
---|
1795 | Function FogDensity() As GLfloat
|
---|
1796 | Dim density As GLfloat
|
---|
1797 | glGetFloatv(GL_FOG_DENSITY,density)
|
---|
1798 | Return density
|
---|
1799 | End Function
|
---|
1800 | Sub FogDensity(density As GLfloat)
|
---|
1801 | glFogf(GL_FOG_DENSITY,density)
|
---|
1802 | End Sub
|
---|
1803 |
|
---|
1804 | Function FogStart() As GLfloat
|
---|
1805 | Dim fstrat As GLfloat
|
---|
1806 | glGetFloatv(GL_FOG_START,fstrat)
|
---|
1807 | Return fstrat
|
---|
1808 | End Function
|
---|
1809 | Sub FogStart(fstrat As GLfloat)
|
---|
1810 | glFogf(GL_FOG_START,fstrat)
|
---|
1811 | End Sub
|
---|
1812 |
|
---|
1813 | Function FogEnd() As GLfloat
|
---|
1814 | Dim fend As GLfloat
|
---|
1815 | glGetFloatv(GL_FOG_END,fend)
|
---|
1816 | Return fend
|
---|
1817 | End Function
|
---|
1818 | Sub FogEnd(fend As GLfloat)
|
---|
1819 | glFogf(GL_FOG_END,fend)
|
---|
1820 | End Sub
|
---|
1821 |
|
---|
1822 | Function Lighting() As GLboolean
|
---|
1823 | Dim lighting As GLboolean
|
---|
1824 | glGetBooleanv(GL_LIGHTING,VarPtr(lighting))
|
---|
1825 | Return lighting
|
---|
1826 | End Function
|
---|
1827 | Sub Lighting(enable As GLboolean)
|
---|
1828 | If enable Then
|
---|
1829 | glEnable(GL_LIGHTING)
|
---|
1830 | Else
|
---|
1831 | glDisable(GL_LIGHTING)
|
---|
1832 | End If
|
---|
1833 | End Sub
|
---|
1834 |
|
---|
1835 | Function LineSmoothEnable() As GLboolean
|
---|
1836 | Dim smooth As GLboolean
|
---|
1837 | glGetBooleanv(GL_LINE_SMOOTH,VarPtr(smooth))
|
---|
1838 | Return smooth
|
---|
1839 | End Function
|
---|
1840 | Sub LineSmoothEnable(enable As GLboolean)
|
---|
1841 | If enable Then
|
---|
1842 | glEnable(GL_LINE_SMOOTH)
|
---|
1843 | Else
|
---|
1844 | glDisable(GL_LINE_SMOOTH)
|
---|
1845 | End If
|
---|
1846 | End Sub
|
---|
1847 |
|
---|
1848 | Function LogicOpEnable() As GLboolean
|
---|
1849 | Dim logic As GLboolean
|
---|
1850 | glGetBooleanv(GL_COLOR_LOGIC_OP,VarPtr(logic))
|
---|
1851 | Return logic
|
---|
1852 | End Function
|
---|
1853 | Sub LogicOpEnable(enable As GLboolean)
|
---|
1854 | If enable Then
|
---|
1855 | glEnable(GL_COLOR_LOGIC_OP)
|
---|
1856 | Else
|
---|
1857 | glDisable(GL_COLOR_LOGIC_OP)
|
---|
1858 | End If
|
---|
1859 | End Sub
|
---|
1860 |
|
---|
1861 | Function LogicOpCode() As GLenum
|
---|
1862 | Dim code As GLenum
|
---|
1863 | glGetFloatv(GL_COLOR_LOGIC_OP_MODE,code)
|
---|
1864 | Return code
|
---|
1865 | End Function
|
---|
1866 | Sub LogicOpCode(code As GLenum)
|
---|
1867 | glLogicOp(code)
|
---|
1868 | End Sub
|
---|
1869 |
|
---|
1870 | Function PointSmoothEnable() As GLboolean
|
---|
1871 | Dim smooth As GLboolean
|
---|
1872 | glGetBooleanv(GL_POINT_SMOOTH,VarPtr(smooth))
|
---|
1873 | Return smooth
|
---|
1874 | End Function
|
---|
1875 | Sub PointSmoothEnable(enable As GLboolean)
|
---|
1876 | If enable Then
|
---|
1877 | glEnable(GL_POINT_SMOOTH)
|
---|
1878 | Else
|
---|
1879 | glDisable(GL_POINT_SMOOTH)
|
---|
1880 | End If
|
---|
1881 | End Sub
|
---|
1882 |
|
---|
1883 | Function PolygonSmoothEnable() As GLboolean
|
---|
1884 | Dim smooth As GLboolean
|
---|
1885 | glGetBooleanv(GL_POLYGON_SMOOTH,VarPtr(smooth))
|
---|
1886 | Return smooth
|
---|
1887 | End Function
|
---|
1888 | Sub PolygonSmoothEnable(enable As GLboolean)
|
---|
1889 | If enable Then
|
---|
1890 | glEnable(GL_POLYGON_SMOOTH)
|
---|
1891 | Else
|
---|
1892 | glDisable(GL_POLYGON_SMOOTH)
|
---|
1893 | End If
|
---|
1894 | End Sub
|
---|
1895 |
|
---|
1896 | Function ReferenceAlpha() As GLclampf
|
---|
1897 | Dim ref As GLclampf
|
---|
1898 | glGetFloatv(GL_ALPHA_TEST_REF,VarPtr(ref))
|
---|
1899 | Return ref
|
---|
1900 | End Function
|
---|
1901 | Sub ReferenceAlpha(ref As GLclampf)
|
---|
1902 | Dim func As GLenum
|
---|
1903 | glGetIntegerv(GL_ALPHA_TEST_FUNC,VarPtr(func))
|
---|
1904 | glAlphaFunc(func,ref)
|
---|
1905 | End Sub
|
---|
1906 |
|
---|
1907 | Function ShadeModel() As GLenum
|
---|
1908 | Dim mode As GLenum
|
---|
1909 | glGetIntegerv(GL_SHADE_MODEL,VarPtr(mode))
|
---|
1910 | Return mode
|
---|
1911 | End Function
|
---|
1912 | Sub ShadeModel(mode As GLenum)
|
---|
1913 | glShadeModel(mode)
|
---|
1914 | End Sub
|
---|
1915 | End Class
|
---|
1916 |
|
---|
1917 |
|
---|
1918 | Enum ColorType
|
---|
1919 | RgbColor=0
|
---|
1920 | RgbaColor=0
|
---|
1921 | IndexColor
|
---|
1922 | End Enum
|
---|
1923 |
|
---|
1924 | Enum BufferType
|
---|
1925 | SingleBuffer=0
|
---|
1926 | DoubleBuffer
|
---|
1927 | End Enum
|
---|
1928 |
|
---|
1929 | Enum ClearBuffer
|
---|
1930 | DepthBufferBit = &H00000100
|
---|
1931 | AccumBufferBit = &H00000200
|
---|
1932 | StencilBufferBit = &H00000400
|
---|
1933 | ColorBufferBit = &H00004000
|
---|
1934 | End Enum
|
---|
1935 |
|
---|
1936 | Enum PrimitiveMode
|
---|
1937 | Points = &H0000
|
---|
1938 | Lines = &H0001
|
---|
1939 | LineLoop = &H0002
|
---|
1940 | LineStrip = &H0003
|
---|
1941 | Triangles = &H0004
|
---|
1942 | TriangleStrip = &H0005
|
---|
1943 | TriangleFan = &H0006
|
---|
1944 | Quads = &H0007
|
---|
1945 | QuadStrip = &H0008
|
---|
1946 | Polygon = &H0009
|
---|
1947 | End Enum
|
---|
1948 |
|
---|
1949 | Class RenderingContext
|
---|
1950 | Public /* Composiotion */
|
---|
1951 | Material As MaterialManager
|
---|
1952 | RenderState As RenderStateManager
|
---|
1953 | Transform As TransformMatrix
|
---|
1954 | Lights As LightsCollection
|
---|
1955 |
|
---|
1956 | Public /* Constructor */
|
---|
1957 | Sub RenderingContext()
|
---|
1958 | Dim hrc As HGLRC
|
---|
1959 | hrc=wglGetCurrentContext()
|
---|
1960 | If hrc Then
|
---|
1961 | wglMakeCurrent(NULL,NULL)
|
---|
1962 | wglDeleteContext(hrc)
|
---|
1963 | End If
|
---|
1964 |
|
---|
1965 | Material = New MaterialManager()
|
---|
1966 | RenderState = New RenderStateManager()
|
---|
1967 | Transform = New TransformMatrix()
|
---|
1968 | Lights = New LightsCollection()
|
---|
1969 | End Sub
|
---|
1970 | Sub RenderingContext(hdc As HDC, ByRef pfd As PIXELFORMATDESCRIPTOR)
|
---|
1971 | RenderingContext()
|
---|
1972 |
|
---|
1973 | Dim pf As Long
|
---|
1974 | pf=ChoosePixelFormat(hdc,pfd)
|
---|
1975 | If pf=0 Then
|
---|
1976 | MessageBox(NULL,"Choose Pixel Format failed","error",MB_OK)
|
---|
1977 | Exit Sub
|
---|
1978 | End If
|
---|
1979 | If SetPixelFormat(hdc,pf,pfd)=FALSE Then
|
---|
1980 | MessageBox(NULL,"Set Pixel Format failed","error",MB_OK)
|
---|
1981 | Exit Sub
|
---|
1982 | End If
|
---|
1983 |
|
---|
1984 | Dim hrc As HGLRC
|
---|
1985 | hrc=wglCreateContext(hdc)
|
---|
1986 | wglMakeCurrent(hdc,hrc)
|
---|
1987 | End Sub
|
---|
1988 | Sub RenderingContext(hdc As HDC, ctype As ColorType, btype As BufferType)
|
---|
1989 | RenderingContext()
|
---|
1990 |
|
---|
1991 | Dim pfd As PIXELFORMATDESCRIPTOR
|
---|
1992 | pfd.nSize=SizeOf(PIXELFORMATDESCRIPTOR) As Word
|
---|
1993 | pfd.nVersion=GL_VERSION_1_1
|
---|
1994 | If btype=BufferType.DoubleBuffer Then
|
---|
1995 | pfd.dwFlags or=PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER
|
---|
1996 | Else
|
---|
1997 | pfd.dwFlags or=PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL
|
---|
1998 | End If
|
---|
1999 | If ctype=ColorType.RgbColor Then
|
---|
2000 | pfd.iPixelType=PFD_TYPE_RGBA
|
---|
2001 | Else
|
---|
2002 | pfd.iPixelType=PFD_TYPE_COLORINDEX
|
---|
2003 | End If
|
---|
2004 | pfd.cColorBits=24
|
---|
2005 | pfd.cRedBits=0
|
---|
2006 | pfd.cRedShift=0
|
---|
2007 | pfd.cGreenBits=0
|
---|
2008 | pfd.cGreenShift=0
|
---|
2009 | pfd.cBlueBits=0
|
---|
2010 | pfd.cBlueShift=0
|
---|
2011 | pfd.cAlphaBits=0
|
---|
2012 | pfd.cAlphaShift=0
|
---|
2013 | pfd.cAccumBits=0
|
---|
2014 | pfd.cAccumRedBits=0
|
---|
2015 | pfd.cAccumGreenBits=0
|
---|
2016 | pfd.cAccumBlueBits=0
|
---|
2017 | pfd.cAccumAlphaBits=0
|
---|
2018 | pfd.cDepthBits=32
|
---|
2019 | pfd.cStencilBits=0
|
---|
2020 | pfd.cAuxBuffers=0
|
---|
2021 | pfd.iLayerType=PFD_MAIN_PLANE
|
---|
2022 | pfd.bReserved=0
|
---|
2023 | pfd.dwLayerMask=0
|
---|
2024 | pfd.dwVisibleMask=0
|
---|
2025 | pfd.dwDamageMask=0
|
---|
2026 | RenderingContext(hdc,pfd)
|
---|
2027 | End Sub
|
---|
2028 | Sub RenderingContext(hdc As HDC)
|
---|
2029 | RenderingContext(hdc As HDC, ColorType.RgbColor, BufferType.DoubleBuffer)
|
---|
2030 | End Sub
|
---|
2031 |
|
---|
2032 | Public /* Destructor */
|
---|
2033 | Sub ~RenderingContext()
|
---|
2034 | Dim hrc As HGLRC
|
---|
2035 | hrc=wglGetCurrentContext()
|
---|
2036 | wglMakeCurrent(NULL,NULL)
|
---|
2037 | wglDeleteContext(hrc)
|
---|
2038 | End Sub
|
---|
2039 |
|
---|
2040 | Public /* Method */
|
---|
2041 | Sub Begin(mode As GLenum)
|
---|
2042 | glBegin(mode)
|
---|
2043 | End Sub
|
---|
2044 | Sub Begin(mode As PrimitiveMode)
|
---|
2045 | glBegin(mode)
|
---|
2046 | End Sub
|
---|
2047 | Sub Clear(mask As GLbitfield)
|
---|
2048 | glClear(mask)
|
---|
2049 | End Sub
|
---|
2050 | Sub Clear(mask As ClearBuffer)
|
---|
2051 | glClear(mask)
|
---|
2052 | End Sub
|
---|
2053 |
|
---|
2054 | Sub ClearAccum(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
2055 | glClearAccum(red, green, blue, alpha)
|
---|
2056 | End Sub
|
---|
2057 | Sub ClearAccum(color As Color4f)
|
---|
2058 | glClearAccum(color.R, color.G, color.B, color.A)
|
---|
2059 | End Sub
|
---|
2060 | Sub ClearColor(red As GLclampf, green As GLclampf, blue As GLclampf, alpha As GLclampf)
|
---|
2061 | glClearColor(red, green, blue, alpha)
|
---|
2062 | End Sub
|
---|
2063 | Sub ClearColor(color As Color4f)
|
---|
2064 | glClearColor(color.R, color.G, color.B, color.A)
|
---|
2065 | End Sub
|
---|
2066 | Sub ClearDepth(depth As GLclampd)
|
---|
2067 | glClearDepth(depth)
|
---|
2068 | End Sub
|
---|
2069 | Sub ClearIndex(c As GLfloat)
|
---|
2070 | glClearIndex(c)
|
---|
2071 | End Sub
|
---|
2072 | Sub ClearStencil(s As GLint)
|
---|
2073 | glClearStencil(s)
|
---|
2074 | End Sub
|
---|
2075 |
|
---|
2076 | Sub Color(red As GLdouble, green As GLdouble, blue As GLdouble)
|
---|
2077 | glColor3d(red,green,blue)
|
---|
2078 | End Sub
|
---|
2079 | Sub Color(red As GLdouble, green As GLdouble, blue As GLdouble, alpha As GLdouble)
|
---|
2080 | glColor4d(red,green,blue,alpha)
|
---|
2081 | End Sub
|
---|
2082 | Sub Color(red As GLfloat, green As GLfloat, blue As GLfloat)
|
---|
2083 | glColor3f(red,green,blue)
|
---|
2084 | End Sub
|
---|
2085 | Sub Color(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
2086 | glColor4f(red,green,blue,alpha)
|
---|
2087 | End Sub
|
---|
2088 | Sub Color(c As Color3f)
|
---|
2089 | glColor3fv(VarPtr(c.rgb) As *Single)
|
---|
2090 | End Sub
|
---|
2091 | Sub Color(c As Color4f)
|
---|
2092 | glColor4fv(VarPtr(c.rgba) As *Single)
|
---|
2093 | End Sub
|
---|
2094 | Sub Color(c As Color3d)
|
---|
2095 | glColor3dv(VarPtr(c.rgb) As *Double)
|
---|
2096 | End Sub
|
---|
2097 | Sub Color(c As Color4d)
|
---|
2098 | glColor4dv(VarPtr(c.rgba) As *Double)
|
---|
2099 | End Sub
|
---|
2100 |
|
---|
2101 | Sub DrawPrimiteve()
|
---|
2102 | End Sub
|
---|
2103 |
|
---|
2104 | Sub End()
|
---|
2105 | glEnd()
|
---|
2106 | End Sub
|
---|
2107 |
|
---|
2108 | Sub Finish()
|
---|
2109 | glFinish()
|
---|
2110 | End Sub
|
---|
2111 | Sub Flush()
|
---|
2112 | glFlush()
|
---|
2113 | End Sub
|
---|
2114 |
|
---|
2115 | Function GenerateTexures() As GLint
|
---|
2116 | glGenTextures()
|
---|
2117 | End Function
|
---|
2118 |
|
---|
2119 | Sub MatrixMode(mode As GLenum)
|
---|
2120 | glMatrixMode(mode)
|
---|
2121 | End Sub
|
---|
2122 |
|
---|
2123 | Sub Present()
|
---|
2124 | SwapBuffers(wglGetCurrentDC())
|
---|
2125 | End Sub
|
---|
2126 | Sub Present(hdc As HDC)
|
---|
2127 | SwapBuffers(hdc)
|
---|
2128 | End Sub
|
---|
2129 |
|
---|
2130 | Sub PopMatrix()
|
---|
2131 | glPopMatrix()
|
---|
2132 | End Sub
|
---|
2133 |
|
---|
2134 | Sub PushMatrix()
|
---|
2135 | glPushMatrix()
|
---|
2136 | End Sub
|
---|
2137 |
|
---|
2138 | Sub Vertex(x As GLdouble, y As GLdouble)
|
---|
2139 | glVertex2d(x,y)
|
---|
2140 | End Sub
|
---|
2141 | Sub Vertex(x As GLdouble, y As GLdouble, z As GLdouble)
|
---|
2142 | glVertex3d(x,y,z)
|
---|
2143 | End Sub
|
---|
2144 | Sub Vertex(x As GLdouble, y As GLdouble, z As GLdouble, w As GLdouble)
|
---|
2145 | glVertex4d(x,y,z,w)
|
---|
2146 | End Sub
|
---|
2147 | Sub Vertex(x As GLfloat, y As GLfloat)
|
---|
2148 | glVertex2f(x,y)
|
---|
2149 | End Sub
|
---|
2150 | Sub Vertex(x As GLfloat, y As GLfloat, z As GLfloat)
|
---|
2151 | glVertex3f(x,y,z)
|
---|
2152 | End Sub
|
---|
2153 | Sub Vertex(x As GLfloat, y As GLfloat, z As GLfloat, w As GLfloat)
|
---|
2154 | glVertex4f(x,y,z,w)
|
---|
2155 | End Sub
|
---|
2156 |
|
---|
2157 | Sub Viewport(x As GLint, y As GLint, width As GLsizei, height As GLsizei)
|
---|
2158 | glViewport(x, y, width, height)
|
---|
2159 | End Sub
|
---|
2160 | End Class
|
---|
2161 |
|
---|
2162 | #endif
|
---|