[37] | 1 | #ifndef _INC_ABGL
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| 2 | #define _INC_ABGL
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| 3 |
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[287] | 4 | #require <GL/gl.sbp>
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| 5 | #require <GL/glu.sbp>
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[37] | 6 |
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[287] | 7 | Enum VertexFormatsf
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| 8 | PositionOnly
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| 9 | PositionColoered
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| 10 | End Enum
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| 11 |
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| 12 | Enum VertexFormatsd
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| 13 | PositionOnly
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| 14 | PositionColoered
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| 15 | End Enum
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| 16 |
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| 17 | NameSpace CustomVertexf
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| 18 | Type PositionOnly
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| 19 | x As GLfloat
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| 20 | y As GLfloat
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| 21 | z As GLfloat
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| 22 | Public
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| 23 | End Type
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| 24 |
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| 25 | Type PositionColoered
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| 26 | Public
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| 27 | x As GLfloat
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| 28 | y As GLfloat
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| 29 | z As GLfloat
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| 30 | r As GLfloat
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| 31 | g As GLfloat
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| 32 | b As GLfloat
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| 33 | a As GLfloat
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| 34 | End Type
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| 35 | End NameSpace
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| 36 |
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| 37 | NameSpace CustomVertexd
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| 38 | Type PositionOnly
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| 39 | Public
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| 40 | x As GLdouble
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| 41 | y As GLdouble
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| 42 | z As GLdouble
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| 43 | End Type
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| 44 |
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| 45 | Type PositionColoered
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| 46 | Public
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| 47 | x As GLdouble
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| 48 | y As GLdouble
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| 49 | z As GLdouble
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| 50 | r As GLdouble
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| 51 | g As GLdouble
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| 52 | b As GLdouble
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| 53 | a As GLdouble
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| 54 | End Type
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| 55 | End NameSpace
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| 56 |
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| 57 | Class VertexBuffer
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[88] | 58 | Public
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[287] | 59 | Sub VertexBuffer()
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| 60 | End Sub
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| 61 | Sub ~VertexBuffer()
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| 62 | End Sub
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[88] | 63 |
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| 64 | Public
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[287] | 65 | Function Size() As GLuint
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| 66 | Return 0
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| 67 | End Function
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| 68 | Function Lock() As VoidPtr
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| 69 | Return NULL
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| 70 | End Function
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| 71 | Sub Unlock()
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| 72 | End Sub
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[88] | 73 | End Class
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| 74 |
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[67] | 75 | Type XY_FLOAT
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| 76 | x As GLfloat
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| 77 | y As GLfloat
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| 78 | End Type
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| 79 |
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| 80 | Type XY_DOUBLE
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| 81 | x As GLdouble
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| 82 | y As GLdouble
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| 83 | End Type
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| 84 |
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| 85 | Class Vector2f
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| 86 | Public /* constructor */
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[80] | 87 | Sub Vector2f()
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| 88 | This.X=0.0 As GLfloat
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| 89 | This.Y=0.0 As GLfloat
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| 90 | End Sub
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[67] | 91 | Sub Vector2f(x As GLfloat, y As GLfloat)
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| 92 | This.X=x
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| 93 | This.Y=y
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| 94 | End Sub
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[117] | 95 | Sub Vector2f(Vec As Vector2d)
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| 96 | This.X=Vec.X As GLfloat
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| 97 | This.Y=Vec.Y As GLfloat
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| 98 | End Sub
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[67] | 99 |
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| 100 | Public /* destructor */
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| 101 | Sub ~Vector2f()
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| 102 | End Sub
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| 103 |
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| 104 | Public /* property */
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| 105 | Function X() As GLfloat
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| 106 | Return xy.x
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| 107 | End Function
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| 108 | Function Y() As GLfloat
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| 109 | Return xy.y
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| 110 | End Function
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| 111 | Sub X(x As GLfloat)
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| 112 | xy.x=x
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| 113 | End Sub
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| 114 | Sub Y(y As GLfloat)
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| 115 | xy.y=y
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| 116 | End Sub
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| 117 |
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| 118 | Public /* operator */
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[80] | 119 | Sub Operator = (ByRef SrcVec As Vector2f)
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| 120 | This.X=SrcVec.X
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| 121 | This.Y=SrcVec.Y
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[67] | 122 | End Sub
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[80] | 123 | Function Operator + (SrcVec As Vector2f) As Vector2f
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| 124 | Return Add(This,SrcVec)
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[67] | 125 | End Function
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[80] | 126 | Function Operator - (SrcVec As Vector2f) As Vector2f
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| 127 | Return Substract(This,SrcVec)
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[67] | 128 | End Function
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[287] | 129 | /* Function Operator * (SrcVec As Vector2f) As GLfloat
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[80] | 130 | Return Dot(This,SrcVec)
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[117] | 131 | End Function*/
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[80] | 132 | Function Operator * (Src As GLint) As Vector2f
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| 133 | Dim ret As Vector2f(This.X*Src,This.Y*Src)
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[67] | 134 | Return ret
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| 135 | End Function
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[80] | 136 | Function Operator * (Src As GLfloat) As Vector2f
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| 137 | Dim ret As Vector2f(This.X*Src,This.Y*Src)
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[67] | 138 | Return ret
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| 139 | End Function
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[80] | 140 | Function Operator * (Src As GLdouble) As Vector2f
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| 141 | Dim ret As Vector2f(This.X*Src As GLfloat,This.Y*Src As GLfloat)
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| 142 | Return ret
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| 143 | End Function
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| 144 | Function Operator / (Src As GLint) As Vector2f
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| 145 | Dim ret As Vector2f(This.X/Src,This.Y/Src)
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| 146 | Return ret
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| 147 | End Function
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| 148 | Function Operator / (Src As GLfloat) As Vector2f
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| 149 | Dim ret As Vector2f(This.X/Src,This.Y/Src)
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| 150 | Return ret
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| 151 | End Function
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| 152 | Function Operator / (Src As GLdouble) As Vector2f
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| 153 | Dim ret As Vector2f(This.X/Src,This.Y/Src)
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| 154 | Return ret
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| 155 | End Function
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[67] | 156 |
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[117] | 157 | Function Operator == (Vec As Vector2f) As Boolean
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| 158 | If This.X=Vec.X and This.Y=Vec.Y Then
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| 159 | Return True
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| 160 | Else
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| 161 | Return False
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| 162 | End If
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| 163 | End Function
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[67] | 164 |
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| 165 | Public /* method */
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[117] | 166 | Function Add(SrcVec1 As Vector2f, SrcVec2 As Vector2f) As Vector2f
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[80] | 167 | Dim ret As Vector2f(SrcVec1.X+SrcVec2.X,SrcVec1.Y+SrcVec2.Y)
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[67] | 168 | Return ret
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| 169 | End Function
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[117] | 170 | Function Distance(SrcVec1 As Vector2f, SrcVec2 As Vector2f) As GLfloat
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[67] | 171 | Dim ret As Vector2f
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[80] | 172 | ret=SrcVec1-SrcVec2
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[67] | 173 | Return ret.Magnitude
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| 174 | End Function
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[117] | 175 | Function Dot(SrcVec1 As Vector2f, SrcVec2 As Vector2f) As GLfloat
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[287] | 176 | Return (SrcVec1.X*SrcVec2.X)+(SrcVec1.Y*SrcVec2.Y)
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[67] | 177 | End Function
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[287] | 178 | Function Empty() As Vector2f
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| 179 | Return New Vector2f()
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| 180 | End Function
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[67] | 181 | Function Magnitude() As GLfloat
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| 182 | Return Math.Sqrt(This.X^2+This.Y^2) As GLfloat
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| 183 | End Function
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| 184 | Sub Normalize()
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| 185 | Dim ret As Vector2f(This.X/This.Magnitude,This.Y/This.Magnitude)
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| 186 | This = ret
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| 187 | End Sub
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| 188 | Function NormalizedVector() As Vector2f
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| 189 | Dim ret As Vector2f(This.X/This.Magnitude,This.Y/This.Magnitude)
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| 190 | Return ret
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| 191 | End Function
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[117] | 192 | Function Substract(SrcVec1 As Vector2f, SrcVec2 As Vector2f) As Vector2f
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[80] | 193 | Dim ret As Vector2f(SrcVec1.X-SrcVec2.X,SrcVec1.Y-SrcVec2.Y)
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[67] | 194 | Return ret
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| 195 | End Function
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| 196 | Sub Reverse()
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| 197 | Dim ret As Vector2f(-This.X,-This.Y)
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| 198 | This = ret
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| 199 | End Sub
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| 200 | Function ReversedVector() As Vector2f
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| 201 | Dim ret As Vector2f(-This.X,-This.Y)
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| 202 | Return ret
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| 203 | End Function
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| 204 |
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[287] | 205 | Public /* Object Class Override */
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| 206 | Override Function Equals( object As Object ) As Boolean
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| 207 | If This.GetHashCode() = object.GetHashCode() Then
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| 208 | Return True
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| 209 | Else
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| 210 | Return False
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| 211 | End If
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| 212 | End Function
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| 213 | Override Function ToString() As String
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| 214 | Return GetType().Name
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| 215 | End Function
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| 216 |
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| 217 | Protected /* Data */
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[67] | 218 | xy As XY_FLOAT
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| 219 | End Class
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| 220 |
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| 221 | Class Vector2d
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| 222 | Public /* constructor */
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[80] | 223 | Sub Vector2d()
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| 224 | This.X=0.0 As GLdouble
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| 225 | This.Y=0.0 As GLdouble
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| 226 | End Sub
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[67] | 227 | Sub Vector2d(x As GLdouble, y As GLdouble)
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| 228 | xy.x=x
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| 229 | xy.y=y
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| 230 | End Sub
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[117] | 231 | Sub Vector2d(Vec As Vector2f)
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| 232 | This.X=Vec.X As GLdouble
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| 233 | This.Y=Vec.Y As GLdouble
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| 234 | End Sub
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[67] | 235 |
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| 236 | Public /* destructor */
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| 237 | Sub ~Vector2d()
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| 238 | End Sub
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| 239 |
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| 240 | Public /* property */
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| 241 | Function X() As GLdouble
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| 242 | Return xy.x
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| 243 | End Function
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| 244 | Function Y() As GLdouble
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| 245 | Return xy.y
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| 246 | End Function
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| 247 | Sub X(x As GLdouble)
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| 248 | xy.x=x
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| 249 | End Sub
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| 250 | Sub Y(y As GLdouble)
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| 251 | xy.y=y
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| 252 | End Sub
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| 253 |
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| 254 | Public /* operator */
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[80] | 255 | Sub Operator = (ByRef SrcVec As Vector2d)
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| 256 | This.X=SrcVec.X
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| 257 | This.Y=SrcVec.Y
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[67] | 258 | End Sub
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[80] | 259 | Function Operator + (SrcVec As Vector2d) As Vector2d
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[117] | 260 | Return Add(This,SrcVec)
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[67] | 261 | End Function
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[80] | 262 | Function Operator - (SrcVec As Vector2d) As Vector2d
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[117] | 263 | Return Substract(This,SrcVec)
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[67] | 264 | End Function
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[287] | 265 | /* Function Operator * (SrcVec As Vector2d) As GLdouble
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[117] | 266 | Return Dot(This,SrcVec)
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[72] | 267 | End Function*/
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[80] | 268 | Function Operator * (Src As GLint) As Vector2d
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| 269 | Dim ret As Vector2d(This.X*Src,SrcVec.Y*Src)
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[67] | 270 | Return ret
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| 271 | End Function
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[80] | 272 | Function Operator * (Src As GLfloat) As Vector2d
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| 273 | Dim ret As Vector2d(This.X*Src,SrcVec.Y*Src)
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[67] | 274 | Return ret
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| 275 | End Function
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[80] | 276 | Function Operator * (Src As GLdouble) As Vector2d
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| 277 | Dim ret As Vector2d(This.X*Src,SrcVec.Y*Src)
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| 278 | Return ret
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| 279 | End Function
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| 280 | Function Operator / (Src As GLint) As Vector2d
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| 281 | Dim ret As Vector2d(This.X/Src,SrcVec.Y/Src)
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| 282 | Return ret
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| 283 | End Function
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| 284 | Function Operator / (Src As GLfloat) As Vector2d
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| 285 | Dim ret As Vector2d(This.X/Src,SrcVec.Y/Src)
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| 286 | Return ret
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| 287 | End Function
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| 288 | Function Operator / (Src As GLdouble) As Vector2d
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| 289 | Dim ret As Vector2d(This.X/Src,SrcVec.Y/Src)
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| 290 | Return ret
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| 291 | End Function
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[67] | 292 |
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[117] | 293 | Function Operator == (Vec As Vector2d) As Boolean
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| 294 | If This.X=Vec.X and This.Y=Vec.Y Then
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| 295 | Return True
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| 296 | Else
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| 297 | Return False
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| 298 | End If
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| 299 | End Function
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[67] | 300 |
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[117] | 301 |
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[67] | 302 | Public /* method */
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[80] | 303 | Function Add(SrcVec1 As Vector2d, SrcVec2 As Vector2d) As Vector2d
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| 304 | Dim ret As Vector2d(SrcVec1.X+SrcVec2.X,SrcVec1.Y+SrcVec2.Y)
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[67] | 305 | Return ret
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| 306 | End Function
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[80] | 307 | Function Distance(SrcVec1 As Vector2d, SrcVec2 As Vector2d) As GLdouble
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[67] | 308 | Dim ret As Vector2d
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[80] | 309 | ret=SrcVec1-SrcVec2
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[67] | 310 | Return ret.Magnitude
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| 311 | End Function
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[80] | 312 | Function Dot(SrcVec1 As Vector2d, SrcVec2 As Vector2d) As GLdouble
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| 313 | Return SrcVec1.X*SrcVec2.X+SrcVec1.Y*SrcVec2.Y
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[67] | 314 | End Function
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[287] | 315 | Function Empty() As Vector2d
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| 316 | Return New Vector2d()
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| 317 | End Function
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[72] | 318 | Function Magnitude() As GLdouble
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| 319 | Return Math.Sqrt(This.X^2+This.Y^2) As GLdouble
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[67] | 320 | End Function
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| 321 | Sub Normalize()
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| 322 | Dim ret As Vector2d(This.X/This.Magnitude,This.Y/This.Magnitude)
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| 323 | This = ret
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| 324 | End Sub
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| 325 | Function NormalizedVector() As Vector2d
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| 326 | Dim ret As Vector2d(This.X/This.Magnitude,This.Y/This.Magnitude)
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| 327 | Return ret
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| 328 | End Function
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[80] | 329 | Function Substract(SrcVec1 As Vector2d, SrcVec2 As Vector2d) As Vector2d
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| 330 | Dim ret As Vector2d(SrcVec1.X-SrcVec2.X,SrcVec1.Y-SrcVec2.Y)
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[67] | 331 | Return ret
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| 332 | End Function
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| 333 | Sub Reverse()
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| 334 | Dim ret As Vector2d(-This.X,-This.Y)
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| 335 | This = ret
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| 336 | End Sub
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| 337 | Function ReversedVector() As Vector2d
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| 338 | Dim ret As Vector2d(-This.X,-This.Y)
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| 339 | Return ret
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| 340 | End Function
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| 341 |
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[287] | 342 | Public /* Object Class Override */
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| 343 | Override Function Equals( object As Object ) As Boolean
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| 344 | If This.GetHashCode() = object.GetHashCode() Then
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| 345 | Return True
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| 346 | Else
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| 347 | Return False
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| 348 | End If
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| 349 | End Function
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| 350 | Override Function ToString() As String
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| 351 | Return GetType().Name
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| 352 | End Function
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| 353 |
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| 354 | Public /* Data */
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[67] | 355 | xz As XY_DOUBLE
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| 356 | End Class
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| 357 |
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| 358 |
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[63] | 359 | Type XYZ_FLOAT
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| 360 | x As GLfloat
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| 361 | y As GLfloat
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| 362 | z As GLfloat
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| 363 | End Type
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| 364 |
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| 365 | Type XYZ_DOUBLE
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| 366 | x As GLdouble
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| 367 | y As GLdouble
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| 368 | z As GLdouble
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| 369 | End Type
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| 370 |
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| 371 | Class Vector3f
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| 372 | Public /* constructor */
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[80] | 373 | Sub Vector3f()
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| 374 | This.X=0.0 As GLfloat
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| 375 | This.Y=0.0 As GLfloat
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| 376 | This.Z=0.0 As GLfloat
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| 377 | End Sub
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[63] | 378 | Sub Vector3f(x As GLfloat, y As GLfloat, z As GLfloat)
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| 379 | xyz.x=x
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| 380 | xyz.y=y
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| 381 | xyz.z=z
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| 382 | End Sub
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[117] | 383 | Sub Vector3f(Vec As Vector3d)
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| 384 | This.X=Vec.X As GLfloat
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| 385 | This.Y=Vec.Y As GLfloat
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| 386 | This.Z=Vec.Z As GLfloat
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| 387 | End Sub
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[63] | 388 |
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| 389 | Public /* destructor */
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| 390 | Sub ~Vector3f()
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| 391 | End Sub
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| 392 |
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| 393 | Public /* property */
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| 394 | Function X() As GLfloat
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| 395 | Return xyz.x
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| 396 | End Function
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| 397 | Function Y() As GLfloat
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| 398 | Return xyz.y
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| 399 | End Function
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| 400 | Function Z() As GLfloat
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| 401 | Return xyz.z
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| 402 | End Function
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| 403 | Sub X(x As GLfloat)
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| 404 | xyz.x=x
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| 405 | End Sub
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| 406 | Sub Y(y As GLfloat)
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| 407 | xyz.y=y
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| 408 | End Sub
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| 409 | Sub Z(z As GLfloat)
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| 410 | xyz.z=z
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| 411 | End Sub
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| 412 |
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[72] | 413 | Public /* operator */
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[80] | 414 | Sub Operator = (ByRef SrcVec As Vector3f)
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| 415 | This.X=SrcVec.X
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| 416 | This.Y=SrcVec.Y
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[72] | 417 | End Sub
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[80] | 418 | Function Operator + (SrcVec As Vector3f) As Vector3f
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| 419 | Return Add(This,SrcVec)
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[72] | 420 | End Function
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[80] | 421 | Function Operator - (SrcVec As Vector3f) As Vector3f
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| 422 | Return Substract(This,SrcVec)
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[72] | 423 | End Function
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[287] | 424 | /* Function Operator * (SrcVec As Vector3f) As GLfloat
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[80] | 425 | Return Dot(This,SrcVec)
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[72] | 426 | End Function*/
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[80] | 427 | Function Operator ^ (SrcVec As Vector3f) As Vector3f
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| 428 | Return Cross(This,SrcVec)
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[72] | 429 | End Function
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| 430 |
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[80] | 431 | Function Operator * (Src As GLint) As Vector3f
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| 432 | Dim ret As Vector3f(This.X*Src,This.Y*Src,This.Z*Src)
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[72] | 433 | Return ret
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| 434 | End Function
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[80] | 435 | Function Operator * (Src As GLfloat) As Vector3f
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| 436 | Dim ret As Vector3f(This.X*Src,This.Y*Src,This.Z*Src)
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[72] | 437 | Return ret
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| 438 | End Function
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[80] | 439 | Function Operator * (Src As GLdouble) As Vector3f
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| 440 | Dim ret As Vector3f(This.X*Src,This.Y*Src,This.Z*Src)
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| 441 | Return ret
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| 442 | End Function
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| 443 | Function Operator / (Src As GLint) As Vector3f
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| 444 | Dim ret As Vector3f(This.X/Src,This.Y/Src,This.Z/Src)
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| 445 | Return ret
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| 446 | End Function
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| 447 | Function Operator / (Src As GLfloat) As Vector3f
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| 448 | Dim ret As Vector3f(This.X/Src,This.Y/Src,This.Z/Src)
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| 449 | Return ret
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| 450 | End Function
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| 451 | Function Operator / (Src As GLdouble) As Vector3f
|
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| 452 | Dim ret As Vector3f(This.X/Src,This.Y/Src,This.Z/Src)
|
---|
| 453 | Return ret
|
---|
| 454 | End Function
|
---|
[72] | 455 |
|
---|
[117] | 456 | Function Operator == (Vec As Vector3f) As Boolean
|
---|
| 457 | If This.X=Vec.X and This.Y=Vec.Y and This.Z=Vec.Z Then
|
---|
| 458 | Return True
|
---|
| 459 | Else
|
---|
| 460 | Return False
|
---|
| 461 | End If
|
---|
| 462 | End Function
|
---|
[72] | 463 |
|
---|
| 464 | Public /* method */
|
---|
[80] | 465 | Function Add(SrcVec1 As Vector3f, SrcVec2 As Vector3f) As Vector3f
|
---|
[287] | 466 | Dim ret As Vector3f(SrcVec1.X+SrcVec2.X,SrcVec1.Y+SrcVec2.Y,SrcVec1.Z+SrcVec2.Z)
|
---|
[72] | 467 | Return ret
|
---|
| 468 | End Function
|
---|
[80] | 469 | Function Cross(SrcVec1 As Vector3f, SrcVec2 As Vector3f) As Vector3f
|
---|
| 470 | Dim ret As Vector3f(SrcVec1.Y*SrcVec2.Z-SrcVec1.Z*SrcVec2.Y,SrcVec1.Z*SrcVec2.X-SrcVec1.X*SrcVec2.Z,SrcVec1.X*SrcVec2.Y-SrcVec1.Y*SrcVec2.X)
|
---|
[72] | 471 | Return ret
|
---|
| 472 | End Function
|
---|
[80] | 473 | Function Distance(SrcVec1 As Vector3f, SrcVec2 As Vector3f) As GLfloat
|
---|
[72] | 474 | Dim ret As Vector3f
|
---|
[80] | 475 | ret=SrcVec1-SrcVec2
|
---|
[72] | 476 | Return ret.Magnitude
|
---|
| 477 | End Function
|
---|
[80] | 478 | Function Dot(SrcVec1 As Vector3f, SrcVec2 As Vector3f) As GLfloat
|
---|
| 479 | Return SrcVec1.X*SrcVec2.X+SrcVec1.Y*SrcVec2.Y+SrcVec1.Z*SrcVec2.Z
|
---|
[72] | 480 | End Function
|
---|
[287] | 481 | Function Empty() As Vector3f
|
---|
| 482 | Return New Vector3f()
|
---|
| 483 | End Function
|
---|
[72] | 484 | Function Magnitude() As GLfloat
|
---|
| 485 | Return Math.Sqrt(This.X^2+This.Y^2+This.Z^2) As GLfloat
|
---|
| 486 | End Function
|
---|
| 487 | Sub Normalize()
|
---|
| 488 | Dim ret As Vector3f(This.X/This.Magnitude,This.Y/This.Magnitude,This.Z/This.Magnitude)
|
---|
| 489 | This = ret
|
---|
| 490 | End Sub
|
---|
| 491 | Function NormalizedVector() As Vector3f
|
---|
| 492 | Dim ret As Vector3f(This.X/This.Magnitude,This.Y/This.Magnitude,This.Z/This.Magnitude)
|
---|
| 493 | Return ret
|
---|
| 494 | End Function
|
---|
[80] | 495 | Function Substract(SrcVec1 As Vector3f, SrcVec2 As Vector3f) As Vector3f
|
---|
| 496 | Dim ret As Vector3f(SrcVec1.X-SrcVec2.X,SrcVec1.Y-SrcVec2.Y,SrcVec1.Z-SrcVec2.Z)
|
---|
[72] | 497 | Return ret
|
---|
| 498 | End Function
|
---|
| 499 | Sub Reverse()
|
---|
| 500 | Dim ret As Vector3f(-This.X,-This.Y,-This.Z)
|
---|
| 501 | This = ret
|
---|
| 502 | End Sub
|
---|
| 503 | Function ReversedVector() As Vector3f
|
---|
| 504 | Dim ret As Vector3f(-This.X,-This.Y,-This.Z)
|
---|
| 505 | Return ret
|
---|
| 506 | End Function
|
---|
| 507 |
|
---|
[287] | 508 | Public /* Object Class Override */
|
---|
| 509 | Override Function Equals( object As Object ) As Boolean
|
---|
| 510 | If This.GetHashCode() = object.GetHashCode() Then
|
---|
| 511 | Return True
|
---|
| 512 | Else
|
---|
| 513 | Return False
|
---|
| 514 | End If
|
---|
| 515 | End Function
|
---|
| 516 | Override Function ToString() As String
|
---|
| 517 | Return GetType().Name
|
---|
| 518 | End Function
|
---|
| 519 |
|
---|
| 520 | Public /* Data */
|
---|
[63] | 521 | xyz As XYZ_FLOAT
|
---|
| 522 | End Class
|
---|
| 523 |
|
---|
| 524 | Class Vector3d
|
---|
| 525 | Public /* constructor */
|
---|
[80] | 526 | Sub Vector3d()
|
---|
| 527 | This.X=0.0 As GLdouble
|
---|
| 528 | This.Y=0.0 As GLdouble
|
---|
| 529 | This.Z=0.0 As GLdouble
|
---|
| 530 | End Sub
|
---|
[63] | 531 | Sub Vector3d(x As GLdouble, y As GLdouble, z As GLdouble)
|
---|
| 532 | xyz.x=x
|
---|
| 533 | xyz.y=y
|
---|
| 534 | xyz.z=z
|
---|
| 535 | End Sub
|
---|
[117] | 536 | Sub Vector3d(Vec As Vector3f)
|
---|
| 537 | This.X=Vec.X As GLdouble
|
---|
| 538 | This.Y=Vec.Y As GLdouble
|
---|
| 539 | This.Z=Vec.Z As GLdouble
|
---|
| 540 | End Sub
|
---|
[63] | 541 |
|
---|
| 542 | Public /* destructor */
|
---|
| 543 | Sub ~Vector3d()
|
---|
| 544 | End Sub
|
---|
| 545 |
|
---|
[72] | 546 |
|
---|
[63] | 547 | Public /* property */
|
---|
| 548 | Function X() As GLdouble
|
---|
| 549 | Return xyz.x
|
---|
| 550 | End Function
|
---|
| 551 | Function Y() As GLdouble
|
---|
| 552 | Return xyz.y
|
---|
| 553 | End Function
|
---|
| 554 | Function Z() As GLdouble
|
---|
| 555 | Return xyz.z
|
---|
| 556 | End Function
|
---|
| 557 | Sub X(x As GLdouble)
|
---|
| 558 | xyz.x=x
|
---|
| 559 | End Sub
|
---|
| 560 | Sub Y(y As GLdouble)
|
---|
| 561 | xyz.y=y
|
---|
| 562 | End Sub
|
---|
| 563 | Sub Z(z As GLdouble)
|
---|
| 564 | xyz.z=z
|
---|
| 565 | End Sub
|
---|
| 566 |
|
---|
[72] | 567 |
|
---|
| 568 | Public /* operator */
|
---|
[80] | 569 | Sub Operator = (ByRef SrcVec As Vector3d)
|
---|
| 570 | This.X=SrcVec.X
|
---|
| 571 | This.Y=SrcVec.Y
|
---|
[72] | 572 | End Sub
|
---|
[80] | 573 | Function Operator + (SrcVec As Vector3d) As Vector3d
|
---|
| 574 | Return Add(This,SrcVec)
|
---|
[72] | 575 | End Function
|
---|
[80] | 576 | Function Operator - (SrcVec As Vector3d) As Vector3d
|
---|
| 577 | Return Substract(This,SrcVec)
|
---|
[72] | 578 | End Function
|
---|
[287] | 579 | /* Function Operator * (SrcVec As Vector3d) As GLdouble
|
---|
[80] | 580 | Return Dot(This,SrcVec)
|
---|
[72] | 581 | End Function*/
|
---|
[80] | 582 | Function Operator ^ (SrcVec As Vector3d) As Vector3d
|
---|
| 583 | Return Cross(This,SrcVec)
|
---|
[72] | 584 | End Function
|
---|
| 585 |
|
---|
[80] | 586 | Function Operator * (Src As GLint) As Vector3d
|
---|
| 587 | Dim ret As Vector3d(This.X*Src,This.Y*Src,This.Z*Src)
|
---|
[72] | 588 | Return ret
|
---|
| 589 | End Function
|
---|
[80] | 590 | Function Operator * (Src As GLfloat) As Vector3d
|
---|
| 591 | Dim ret As Vector3d(This.X*Src,This.Y*Src,This.Z*Src)
|
---|
[72] | 592 | Return ret
|
---|
| 593 | End Function
|
---|
[80] | 594 | Function Operator * (Src As GLdouble) As Vector3d
|
---|
| 595 | Dim ret As Vector3d(This.X*Src,This.Y*Src,This.Z*Src)
|
---|
| 596 | Return ret
|
---|
| 597 | End Function
|
---|
| 598 | Function Operator / (Src As GLint) As Vector3d
|
---|
| 599 | Dim ret As Vector3d(This.X/Src,This.Y/Src,This.Z/Src)
|
---|
| 600 | Return ret
|
---|
| 601 | End Function
|
---|
| 602 | Function Operator / (Src As GLfloat) As Vector3d
|
---|
| 603 | Dim ret As Vector3d(This.X/Src,This.Y/Src,This.Z/Src)
|
---|
| 604 | Return ret
|
---|
| 605 | End Function
|
---|
| 606 | Function Operator / (Src As GLdouble) As Vector3d
|
---|
| 607 | Dim ret As Vector3d(This.X/Src,This.Y/Src,This.Z/Src)
|
---|
| 608 | Return ret
|
---|
| 609 | End Function
|
---|
[72] | 610 |
|
---|
[117] | 611 | Function Operator == (Vec As Vector3d) As Boolean
|
---|
| 612 | If This.X=Vec.X and This.Y=Vec.Y and This.Z=Vec.Z Then
|
---|
| 613 | Return True
|
---|
| 614 | Else
|
---|
| 615 | Return False
|
---|
| 616 | End If
|
---|
| 617 | End Function
|
---|
[72] | 618 |
|
---|
[117] | 619 |
|
---|
[72] | 620 | Public /* method */
|
---|
[80] | 621 | Function Add(SrcVec1 As Vector3d, SrcVec2 As Vector3d) As Vector3d
|
---|
[287] | 622 | Dim ret As Vector3d(SrcVec1.X+SrcVec2.X,SrcVec1.Y+SrcVec2.Y,SrcVec1.Z+SrcVec2.Z)
|
---|
[72] | 623 | Return ret
|
---|
| 624 | End Function
|
---|
[80] | 625 | Function Cross(SrcVec1 As Vector3d, SrcVec2 As Vector3d) As Vector3d
|
---|
| 626 | Dim ret As Vector3d(SrcVec1.Y*SrcVec2.Z-SrcVec1.Z*SrcVec2.Y,SrcVec1.Z*SrcVec2.X-SrcVec1.X*SrcVec2.Z,SrcVec1.X*SrcVec2.Y-SrcVec1.Y*SrcVec2.X)
|
---|
[72] | 627 | Return ret
|
---|
| 628 | End Function
|
---|
[80] | 629 | Function Distance(SrcVec1 As Vector3d, SrcVec2 As Vector3d) As GLdouble
|
---|
[72] | 630 | Dim ret As Vector3d
|
---|
[80] | 631 | ret=SrcVec1-SrcVec2
|
---|
[72] | 632 | Return ret.Magnitude
|
---|
| 633 | End Function
|
---|
[80] | 634 | Function Dot(SrcVec1 As Vector3d, SrcVec2 As Vector3d) As GLdouble
|
---|
| 635 | Return SrcVec1.X*SrcVec2.X+SrcVec1.Y*SrcVec2.Y+SrcVec1.Z*SrcVec2.Z
|
---|
[72] | 636 | End Function
|
---|
[287] | 637 | Function Empty() As Vector3d
|
---|
| 638 | Dim ret As Vector3d()
|
---|
| 639 | Return ret
|
---|
| 640 | End Function
|
---|
[72] | 641 | Function Magnitude() As GLdouble
|
---|
| 642 | Return Math.Sqrt(This.X^2+This.Y^2+This.Z^2) As GLdouble
|
---|
| 643 | End Function
|
---|
| 644 | Sub Normalize()
|
---|
| 645 | Dim ret As Vector3d(This.X/This.Magnitude,This.Y/This.Magnitude,This.Z/This.Magnitude)
|
---|
| 646 | This = ret
|
---|
| 647 | End Sub
|
---|
| 648 | Function NormalizedVector() As Vector3d
|
---|
| 649 | Dim ret As Vector3d(This.X/This.Magnitude,This.Y/This.Magnitude,This.Z/This.Magnitude)
|
---|
| 650 | Return ret
|
---|
| 651 | End Function
|
---|
[80] | 652 | Function Substract(SrcVec1 As Vector3d, SrcVec2 As Vector3d) As Vector3d
|
---|
| 653 | Dim ret As Vector3d(SrcVec1.X-SrcVec2.X,SrcVec1.Y-SrcVec2.Y,SrcVec1.Z-SrcVec2.Z)
|
---|
[72] | 654 | Return ret
|
---|
| 655 | End Function
|
---|
| 656 | Sub Reverse()
|
---|
| 657 | Dim ret As Vector3d(-This.X,-This.Y,-This.Z)
|
---|
| 658 | This = ret
|
---|
| 659 | End Sub
|
---|
| 660 | Function ReversedVector() As Vector3d
|
---|
| 661 | Dim ret As Vector3d(-This.X,-This.Y,-This.Z)
|
---|
| 662 | Return ret
|
---|
| 663 | End Function
|
---|
| 664 |
|
---|
[287] | 665 | Public /* Object Class Override */
|
---|
| 666 | Override Function Equals( object As Object ) As Boolean
|
---|
| 667 | If This.GetHashCode() = object.GetHashCode() Then
|
---|
| 668 | Return True
|
---|
| 669 | Else
|
---|
| 670 | Return False
|
---|
| 671 | End If
|
---|
| 672 | End Function
|
---|
| 673 | Override Function ToString() As String
|
---|
| 674 | Return GetType().Name
|
---|
| 675 | End Function
|
---|
| 676 |
|
---|
| 677 | Public /* Data */
|
---|
[63] | 678 | xyz As XYZ_DOUBLE
|
---|
| 679 | End Class
|
---|
| 680 |
|
---|
[287] | 681 | NameSpace Matrix
|
---|
| 682 | Class Matrix3x3f
|
---|
| 683 | End Class
|
---|
[67] | 684 |
|
---|
[287] | 685 | Class Matrix3x3d
|
---|
| 686 | End Class
|
---|
| 687 |
|
---|
| 688 | Class Matrix4x4f
|
---|
| 689 | End Class
|
---|
| 690 |
|
---|
| 691 | Class Matrix4x4d
|
---|
| 692 | End Class
|
---|
| 693 | End NameSpace
|
---|
| 694 |
|
---|
[37] | 695 | Type RGB_FLOAT
|
---|
| 696 | r As GLfloat
|
---|
| 697 | g As GLfloat
|
---|
| 698 | b As GLfloat
|
---|
| 699 | End Type
|
---|
| 700 |
|
---|
| 701 | Type RGB_DOUBLE
|
---|
| 702 | r As GLdouble
|
---|
| 703 | g As GLdouble
|
---|
| 704 | b As GLdouble
|
---|
| 705 | End Type
|
---|
| 706 |
|
---|
| 707 | Class Color3f
|
---|
| 708 | Public /* constructor */
|
---|
| 709 | Sub Color3f(r As GLfloat, g As GLfloat, b As GLfloat)
|
---|
| 710 | rgb.r = r
|
---|
| 711 | rgb.g = g
|
---|
| 712 | rgb.b = b
|
---|
| 713 | End Sub
|
---|
[117] | 714 | Sub Color3f(color As Color3d)
|
---|
| 715 | rgba.r = color.R As GLfloat
|
---|
| 716 | rgba.g = color.G As GLfloat
|
---|
| 717 | rgba.b = color.B As GLfloat
|
---|
| 718 | End Sub
|
---|
[37] | 719 |
|
---|
| 720 | Public /* destructor */
|
---|
| 721 | Sub ~Color3f()
|
---|
| 722 | End Sub
|
---|
| 723 |
|
---|
| 724 | Public /* property */
|
---|
| 725 | Function R() As GLfloat
|
---|
| 726 | Return rgb.r
|
---|
| 727 | End Function
|
---|
| 728 | Function G() As GLfloat
|
---|
| 729 | Return rgb.g
|
---|
| 730 | End Function
|
---|
| 731 | Function B() As GLfloat
|
---|
[80] | 732 | Return rgb.b
|
---|
[37] | 733 | End Function
|
---|
| 734 | Sub R(r As GLfloat)
|
---|
| 735 | rgb.r = r
|
---|
| 736 | End Sub
|
---|
| 737 | Sub G(g As GLfloat)
|
---|
| 738 | rgb.g = g
|
---|
| 739 | End Sub
|
---|
| 740 | Sub B(b As GLfloat)
|
---|
| 741 | rgb.b = b
|
---|
| 742 | End Sub
|
---|
| 743 |
|
---|
[72] | 744 | Public /* operator */
|
---|
[78] | 745 | Sub operator = (c As Color3f)
|
---|
| 746 | This.R=c.R
|
---|
| 747 | This.G=c.G
|
---|
| 748 | This.B=c.B
|
---|
| 749 | End Sub
|
---|
[72] | 750 |
|
---|
[78] | 751 | Public /* method */
|
---|
[72] | 752 | ' HSBを求める式はhttp://ofo.jp/osakana/cgtips/hsb.phtmlを参考にした
|
---|
| 753 | ' Drawwing\Color.abをさらに参考にしました。
|
---|
| 754 | Function GetHue() As GLfloat
|
---|
| 755 | Dim max As GLfloat, min As GLfloat, d As GLfloat
|
---|
| 756 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 757 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
| 758 | d = max - min
|
---|
| 759 | If rgb.g = max Then
|
---|
[78] | 760 | Return ((rgb.b - rgb.r) As Double / d * 60.0 + 120.0) As GLfloat
|
---|
[72] | 761 | ElseIf rgb.b = max Then
|
---|
[78] | 762 | Return ((rgb.r - rgb.g) As Double / d * 60.0 + 240.0) As GLfloat
|
---|
[72] | 763 | ElseIf rgb.g < rgb.b Then
|
---|
[78] | 764 | Return ((rgb.g - rgb.b) As Double / d * 60.0 + 360.0) As GLfloat
|
---|
[72] | 765 | Else
|
---|
[78] | 766 | Return ((rgb.g - rgb.b) As Double / d * 60.0) As GLfloat
|
---|
[72] | 767 | EndIf
|
---|
| 768 | End Function
|
---|
| 769 |
|
---|
| 770 | Function GetSaturation() As GLfloat
|
---|
| 771 | Dim max As GLfloat, min As GLfloat
|
---|
| 772 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 773 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
| 774 | Return (max - min) / max
|
---|
| 775 | End Function
|
---|
| 776 |
|
---|
[78] | 777 | Function GetVolue() As GLfloat
|
---|
[72] | 778 | Dim max As GLfloat
|
---|
| 779 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 780 | Return max
|
---|
| 781 | End Function
|
---|
[78] | 782 |
|
---|
| 783 | Public /* static method */
|
---|
[99] | 784 | Static Function FromRGB(r As GLubyte, g As GLubyte, b As GLubyte) As Color3f
|
---|
| 785 | Dim ret As Color3f((r As GLfloat)/255.0 As GLfloat,(g As GLfloat)/255.0 As GLfloat,(b As GLfloat)/255.0 As GLfloat)
|
---|
[78] | 786 | Return ret
|
---|
| 787 | End Function
|
---|
| 788 | Static Function FromCOLORREF(c As COLORREF) As Color3f
|
---|
[99] | 789 | Dim ret As Color3f((c and &hff) As GLfloat/255,(c>>8 and &hff) As GLfloat/255,(c>>16 and &hff) As GLfloat/255)
|
---|
[78] | 790 | Return ret
|
---|
| 791 | End Function
|
---|
[80] | 792 | Static Function FromHSV(h As GLfloat, s As GLfloat, v As GLfloat) As Color3f
|
---|
[78] | 793 | Dim r As GLfloat
|
---|
| 794 | Dim g As GLfloat
|
---|
| 795 | Dim b As GLfloat
|
---|
| 796 | If h<0 Then h+=360.0
|
---|
[80] | 797 | If h>360.0 Then h-=360.0
|
---|
| 798 | Select Case (h/60) As Long
|
---|
[78] | 799 | Case 0
|
---|
| 800 | r=v
|
---|
[80] | 801 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
[78] | 802 | b=v*(1-s)
|
---|
| 803 | Case 1
|
---|
[80] | 804 | r=v*(1-s*(h/60-(h/60) As Long))
|
---|
[78] | 805 | g=v
|
---|
| 806 | b=v*(1-s)
|
---|
| 807 | Case 2
|
---|
| 808 | r=v*(1-s)
|
---|
| 809 | g=v
|
---|
[80] | 810 | b=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
[78] | 811 | Case 3
|
---|
| 812 | r=v*(1-s)
|
---|
[80] | 813 | g=v*(1-s*(h/60-(h/60) As Long))
|
---|
[78] | 814 | b=v
|
---|
| 815 | Case 4
|
---|
[80] | 816 | r=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
[78] | 817 | g=v*(1-s)
|
---|
| 818 | b=v
|
---|
| 819 | Case 5
|
---|
| 820 | r=v
|
---|
| 821 | g=v*(1-s)
|
---|
[80] | 822 | b=v*(1-s*(h/60-(h/60) As Long))
|
---|
| 823 | Case 6
|
---|
| 824 | r=v
|
---|
| 825 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 826 | b=v*(1-s)
|
---|
[78] | 827 | End Select
|
---|
| 828 |
|
---|
| 829 | Dim ret As Color3f(r,g,b)
|
---|
| 830 | Return ret
|
---|
| 831 | End Function
|
---|
| 832 |
|
---|
[80] | 833 | Public
|
---|
[37] | 834 | rgb As RGB_FLOAT
|
---|
| 835 | End Class
|
---|
| 836 |
|
---|
| 837 | Class Color3d
|
---|
| 838 | Public /* constructor */
|
---|
| 839 | Sub Color3d(r As GLdouble, g As GLdouble, b As GLdouble)
|
---|
| 840 | rgb.r = r
|
---|
| 841 | rgb.g = g
|
---|
| 842 | rgb.b = b
|
---|
| 843 | End Sub
|
---|
[117] | 844 | Sub Color3d(color As Color3f)
|
---|
| 845 | rgba.r = color.R As GLdouble
|
---|
| 846 | rgba.g = color.G As GLdouble
|
---|
| 847 | rgba.b = color.B As GLdouble
|
---|
| 848 | End Sub
|
---|
[37] | 849 |
|
---|
| 850 | Public /* destructor */
|
---|
| 851 | Sub ~Color3d()
|
---|
| 852 | End Sub
|
---|
| 853 |
|
---|
| 854 | Public /* property */
|
---|
| 855 | Function R() As GLdouble
|
---|
| 856 | Return rgb.r
|
---|
| 857 | End Function
|
---|
| 858 | Function G() As GLdouble
|
---|
| 859 | Return rgb.g
|
---|
| 860 | End Function
|
---|
| 861 | Function B() As GLdouble
|
---|
[80] | 862 | Return rgb.b
|
---|
[37] | 863 | End Function
|
---|
| 864 | Sub R(r As GLdouble)
|
---|
| 865 | rgb.r = r
|
---|
| 866 | End Sub
|
---|
| 867 | Sub G(g As GLdouble)
|
---|
| 868 | rgb.g = g
|
---|
| 869 | End Sub
|
---|
| 870 | Sub B(b As GLdouble)
|
---|
| 871 | rgb.b = b
|
---|
| 872 | End Sub
|
---|
| 873 |
|
---|
[80] | 874 | Public /* method */
|
---|
| 875 | ' HSBを求める式はhttp://ofo.jp/osakana/cgtips/hsb.phtmlを参考にした
|
---|
| 876 | ' Drawwing\Color.abをさらに参考にしました。
|
---|
| 877 | Function GetHue() As GLdouble
|
---|
| 878 | Dim max As GLdouble, min As GLdouble, d As GLdouble
|
---|
| 879 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 880 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
| 881 | d = max - min
|
---|
| 882 | If rgb.g = max Then
|
---|
| 883 | Return ((rgb.b - rgb.r) As Double / d * 60.0 + 120.0) As GLfloat
|
---|
| 884 | ElseIf rgb.b = max Then
|
---|
| 885 | Return ((rgb.r - rgb.g) As Double / d * 60.0 + 240.0) As GLfloat
|
---|
| 886 | ElseIf rgb.g < rgb.b Then
|
---|
| 887 | Return ((rgb.g - rgb.b) As Double / d * 60.0 + 360.0) As GLfloat
|
---|
| 888 | Else
|
---|
| 889 | Return ((rgb.g - rgb.b) As Double / d * 60.0) As GLfloat
|
---|
| 890 | EndIf
|
---|
| 891 | End Function
|
---|
| 892 |
|
---|
| 893 | Function GetSaturation() As GLdouble
|
---|
| 894 | Dim max As GLdouble, min As GLdouble
|
---|
| 895 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 896 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
| 897 | Return (max - min) / max
|
---|
| 898 | End Function
|
---|
| 899 |
|
---|
| 900 | Function GetVolue() As GLdouble
|
---|
| 901 | Dim max As GLdouble
|
---|
| 902 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 903 | Return max
|
---|
| 904 | End Function
|
---|
| 905 |
|
---|
| 906 | Public /* static method */
|
---|
[99] | 907 | Static Function FromRGB(r As GLubyte, g As GLubyte, b As GLubyte) As Color3d
|
---|
[80] | 908 | Dim ret As Color3d(r/255,g/255,b/255)
|
---|
| 909 | Return ret
|
---|
| 910 | End Function
|
---|
| 911 | Static Function FromCOLORREF(c As COLORREF) As Color3d
|
---|
| 912 | Dim ret As Color3d((c and &hff)/255,(c>>8 and &hff)/255,(c>>16 and &hff)/255)
|
---|
| 913 | Return ret
|
---|
| 914 | End Function
|
---|
[157] | 915 | Static Function FromHSV(h As GLdouble, s As GLdouble, v As GLdouble) As Color3d
|
---|
[80] | 916 | Dim r As GLdouble
|
---|
| 917 | Dim g As GLdouble
|
---|
| 918 | Dim b As GLfloat
|
---|
| 919 | If h<0 Then h+=360.0
|
---|
| 920 | If h>360.0 Then h-=360.0
|
---|
| 921 | Select Case (h/60) As Long
|
---|
| 922 | Case 0
|
---|
| 923 | r=v
|
---|
| 924 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 925 | b=v*(1-s)
|
---|
| 926 | Case 1
|
---|
| 927 | r=v*(1-s*(h/60-(h/60) As Long))
|
---|
| 928 | g=v
|
---|
| 929 | b=v*(1-s)
|
---|
| 930 | Case 2
|
---|
| 931 | r=v*(1-s)
|
---|
| 932 | g=v
|
---|
| 933 | b=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 934 | Case 3
|
---|
| 935 | r=v*(1-s)
|
---|
| 936 | g=v*(1-s*(h/60-(h/60) As Long))
|
---|
| 937 | b=v
|
---|
| 938 | Case 4
|
---|
| 939 | r=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 940 | g=v*(1-s)
|
---|
| 941 | b=v
|
---|
| 942 | Case 5
|
---|
| 943 | r=v
|
---|
| 944 | g=v*(1-s)
|
---|
| 945 | b=v*(1-s*(h/60-(h/60) As Long))
|
---|
| 946 | Case 6
|
---|
| 947 | r=v
|
---|
| 948 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 949 | b=v*(1-s)
|
---|
| 950 | End Select
|
---|
| 951 |
|
---|
| 952 | Dim ret As Color3d(r,g,b)
|
---|
| 953 | Return ret
|
---|
| 954 | End Function
|
---|
| 955 | Public
|
---|
[37] | 956 | rgb As RGB_DOUBLE
|
---|
| 957 | End Class
|
---|
| 958 |
|
---|
| 959 | Type RGBA_FLOAT
|
---|
| 960 | r As GLfloat
|
---|
| 961 | g As GLfloat
|
---|
| 962 | b As GLfloat
|
---|
| 963 | a As GLfloat
|
---|
| 964 | End Type
|
---|
| 965 |
|
---|
| 966 | Type RGBA_DOUBLE
|
---|
| 967 | r As GLdouble
|
---|
| 968 | g As GLdouble
|
---|
| 969 | b As GLdouble
|
---|
| 970 | a As GLdouble
|
---|
| 971 | End Type
|
---|
| 972 |
|
---|
| 973 | Class Color4f
|
---|
| 974 | Public /* constructor */
|
---|
| 975 | Sub Color4f(r As GLfloat, g As GLfloat, b As GLfloat, a As GLfloat)
|
---|
| 976 | rgba.r = r
|
---|
| 977 | rgba.g = g
|
---|
| 978 | rgba.b = b
|
---|
| 979 | rgba.a = a
|
---|
| 980 | End Sub
|
---|
[117] | 981 | Sub Color4f(color As Color4d)
|
---|
| 982 | rgba.r = color.R As GLfloat
|
---|
| 983 | rgba.g = color.G As GLfloat
|
---|
| 984 | rgba.b = color.B As GLfloat
|
---|
| 985 | rgba.a = color.A As GLfloat
|
---|
| 986 | End Sub
|
---|
[37] | 987 |
|
---|
| 988 | Public /* destructor */
|
---|
| 989 | Sub ~Color4f()
|
---|
| 990 | End Sub
|
---|
| 991 |
|
---|
| 992 | Public /* property */
|
---|
| 993 | Function R() As GLfloat
|
---|
| 994 | Return rgba.r
|
---|
| 995 | End Function
|
---|
| 996 | Function G() As GLfloat
|
---|
| 997 | Return rgba.g
|
---|
| 998 | End Function
|
---|
| 999 | Function B() As GLfloat
|
---|
[80] | 1000 | Return rgba.b
|
---|
[37] | 1001 | End Function
|
---|
| 1002 | Function A() As GLfloat
|
---|
| 1003 | Return rgba.a
|
---|
| 1004 | End Function
|
---|
| 1005 | Sub R(r As GLfloat)
|
---|
| 1006 | rgba.r = r
|
---|
| 1007 | End Sub
|
---|
| 1008 | Sub G(g As GLfloat)
|
---|
| 1009 | rgba.g = g
|
---|
| 1010 | End Sub
|
---|
| 1011 | Sub B(b As GLfloat)
|
---|
| 1012 | rgba.b = b
|
---|
| 1013 | End Sub
|
---|
| 1014 | Sub A(a As GLfloat)
|
---|
| 1015 | rgba.a = a
|
---|
| 1016 | End Sub
|
---|
| 1017 |
|
---|
[88] | 1018 | Public /* operator */
|
---|
| 1019 | Sub operator = (ByRef c As Color4f)
|
---|
| 1020 | This.R=c.R
|
---|
| 1021 | This.G=c.G
|
---|
| 1022 | This.B=c.B
|
---|
| 1023 | This.A=c.A
|
---|
| 1024 | End Sub
|
---|
| 1025 |
|
---|
| 1026 | Public /* method */
|
---|
| 1027 | ' HSBを求める式はhttp://ofo.jp/osakana/cgtips/hsb.phtmlを参考にした
|
---|
| 1028 | ' Drawwing\Color.abをさらに参考にしました。
|
---|
| 1029 | Function GetHue() As GLfloat
|
---|
| 1030 | Dim max As GLfloat, min As GLfloat, d As GLfloat
|
---|
| 1031 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 1032 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
| 1033 | d = max - min
|
---|
| 1034 | If rgb.g = max Then
|
---|
| 1035 | Return ((rgb.b - rgb.r) As Double / d * 60.0 + 120.0) As GLfloat
|
---|
| 1036 | ElseIf rgb.b = max Then
|
---|
| 1037 | Return ((rgb.r - rgb.g) As Double / d * 60.0 + 240.0) As GLfloat
|
---|
| 1038 | ElseIf rgb.g < rgb.b Then
|
---|
| 1039 | Return ((rgb.g - rgb.b) As Double / d * 60.0 + 360.0) As GLfloat
|
---|
| 1040 | Else
|
---|
| 1041 | Return ((rgb.g - rgb.b) As Double / d * 60.0) As GLfloat
|
---|
| 1042 | EndIf
|
---|
| 1043 | End Function
|
---|
| 1044 |
|
---|
| 1045 | Function GetSaturation() As GLfloat
|
---|
| 1046 | Dim max As GLfloat, min As GLfloat
|
---|
| 1047 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 1048 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
| 1049 | Return (max - min) / max
|
---|
| 1050 | End Function
|
---|
| 1051 |
|
---|
| 1052 | Function GetVolue() As GLfloat
|
---|
| 1053 | Dim max As GLfloat
|
---|
| 1054 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 1055 | Return max
|
---|
| 1056 | End Function
|
---|
| 1057 |
|
---|
| 1058 | Public /* static method */
|
---|
[99] | 1059 | Static Function FromRGB(r As GLubyte, g As GLubyte, b As GLubyte) As Color4f
|
---|
[88] | 1060 | Dim ret As Color4f(r/255,g/255,b/255,1.0)
|
---|
| 1061 | Return ret
|
---|
| 1062 | End Function
|
---|
[117] | 1063 | Static Function FromArgb(a As GLubyte, r As GLubyte, g As GLubyte, b As GLubyte) As Color4f
|
---|
[102] | 1064 | Dim ret As Color4f(r/255,g/255,b/255,a/255)
|
---|
| 1065 | Return ret
|
---|
| 1066 | End Function
|
---|
[88] | 1067 | Static Function FromCOLORREF(c As COLORREF) As Color4f
|
---|
| 1068 | Dim ret As Color4f((c and &hff)/255,(c>>8 and &hff)/255,(c>>16 and &hff)/255,1.0)
|
---|
| 1069 | Return ret
|
---|
| 1070 | End Function
|
---|
| 1071 | Static Function FromHSV(h As GLfloat, s As GLfloat, v As GLfloat, a As GLfloat) As Color4f
|
---|
| 1072 | Dim r As GLfloat
|
---|
| 1073 | Dim g As GLfloat
|
---|
| 1074 | Dim b As GLfloat
|
---|
| 1075 | If h<0 Then h+=360.0
|
---|
| 1076 | If h>360.0 Then h-=360.0
|
---|
| 1077 | Select Case (h/60) As Long
|
---|
| 1078 | Case 0
|
---|
| 1079 | r=v
|
---|
| 1080 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 1081 | b=v*(1-s)
|
---|
| 1082 | Case 1
|
---|
| 1083 | r=v*(1-s*(h/60-(h/60) As Long))
|
---|
| 1084 | g=v
|
---|
| 1085 | b=v*(1-s)
|
---|
| 1086 | Case 2
|
---|
| 1087 | r=v*(1-s)
|
---|
| 1088 | g=v
|
---|
| 1089 | b=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 1090 | Case 3
|
---|
| 1091 | r=v*(1-s)
|
---|
| 1092 | g=v*(1-s*(h/60-(h/60) As Long))
|
---|
| 1093 | b=v
|
---|
| 1094 | Case 4
|
---|
| 1095 | r=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 1096 | g=v*(1-s)
|
---|
| 1097 | b=v
|
---|
| 1098 | Case 5
|
---|
| 1099 | r=v
|
---|
| 1100 | g=v*(1-s)
|
---|
| 1101 | b=v*(1-s*(h/60-(h/60) As Long))
|
---|
| 1102 | Case 6
|
---|
| 1103 | r=v
|
---|
| 1104 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 1105 | b=v*(1-s)
|
---|
| 1106 | End Select
|
---|
| 1107 |
|
---|
| 1108 | Dim ret As Color4f(r,g,b,a)
|
---|
| 1109 | Return ret
|
---|
| 1110 | End Function
|
---|
| 1111 |
|
---|
[80] | 1112 | Public
|
---|
[37] | 1113 | rgba As RGBA_FLOAT
|
---|
| 1114 | End Class
|
---|
| 1115 |
|
---|
| 1116 | Class Color4d
|
---|
| 1117 |
|
---|
| 1118 | Public /* constructor */
|
---|
| 1119 | Sub Color4d(r As GLdouble, g As GLdouble, b As GLdouble, a As GLdouble)
|
---|
| 1120 | rgba.r = r
|
---|
| 1121 | rgba.g = g
|
---|
| 1122 | rgba.b = b
|
---|
| 1123 | rgba.a = a
|
---|
| 1124 | End Sub
|
---|
[117] | 1125 | Sub Color4d(color As Color4f)
|
---|
| 1126 | rgba.r = color.R As GLdouble
|
---|
| 1127 | rgba.g = color.G As GLdouble
|
---|
| 1128 | rgba.b = color.B As GLdouble
|
---|
| 1129 | rgba.a = color.A As GLdouble
|
---|
| 1130 | End Sub
|
---|
[37] | 1131 |
|
---|
| 1132 | Public /* destructor */
|
---|
| 1133 | Sub ~Color4d()
|
---|
| 1134 | End Sub
|
---|
| 1135 |
|
---|
| 1136 | Public /* property */
|
---|
| 1137 | Function R() As GLdouble
|
---|
| 1138 | Return rgba.r
|
---|
| 1139 | End Function
|
---|
| 1140 | Function G() As GLdouble
|
---|
| 1141 | Return rgba.g
|
---|
| 1142 | End Function
|
---|
| 1143 | Function B() As GLdouble
|
---|
[80] | 1144 | Return rgba.b
|
---|
[37] | 1145 | End Function
|
---|
| 1146 | Function A() As GLdouble
|
---|
| 1147 | Return rgba.a
|
---|
| 1148 | End Function
|
---|
| 1149 | Sub R(r As GLdouble)
|
---|
| 1150 | rgba.r = r
|
---|
| 1151 | End Sub
|
---|
| 1152 | Sub G(g As GLdouble)
|
---|
| 1153 | rgba.g = g
|
---|
| 1154 | End Sub
|
---|
| 1155 | Sub B(b As GLdouble)
|
---|
| 1156 | rgba.b = b
|
---|
| 1157 | End Sub
|
---|
| 1158 | Sub A(a As GLdouble)
|
---|
| 1159 | rgba.a = a
|
---|
| 1160 | End Sub
|
---|
| 1161 |
|
---|
[88] | 1162 | Public /* operator */
|
---|
| 1163 | Sub operator = (ByRef c As Color4d)
|
---|
| 1164 | This.R=c.R
|
---|
| 1165 | This.G=c.G
|
---|
| 1166 | This.B=c.B
|
---|
| 1167 | This.A=c.A
|
---|
| 1168 | End Sub
|
---|
| 1169 |
|
---|
| 1170 | Public /* method */
|
---|
| 1171 | ' HSBを求める式はhttp://ofo.jp/osakana/cgtips/hsb.phtmlを参考にした
|
---|
| 1172 | ' Drawwing\Color.abをさらに参考にしました。
|
---|
| 1173 | Function GetHue() As GLfloat
|
---|
| 1174 | Dim max As GLfloat, min As GLfloat, d As GLfloat
|
---|
| 1175 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 1176 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
| 1177 | d = max - min
|
---|
| 1178 | If rgb.g = max Then
|
---|
| 1179 | Return ((rgb.b - rgb.r) As Double / d * 60.0 + 120.0) As GLdouble
|
---|
| 1180 | ElseIf rgb.b = max Then
|
---|
| 1181 | Return ((rgb.r - rgb.g) As Double / d * 60.0 + 240.0) As GLdouble
|
---|
| 1182 | ElseIf rgb.g < rgb.b Then
|
---|
| 1183 | Return ((rgb.g - rgb.b) As Double / d * 60.0 + 360.0) As GLdouble
|
---|
| 1184 | Else
|
---|
| 1185 | Return ((rgb.g - rgb.b) As Double / d * 60.0) As GLdouble
|
---|
| 1186 | EndIf
|
---|
| 1187 | End Function
|
---|
| 1188 |
|
---|
| 1189 | Function GetSaturation() As GLdouble
|
---|
| 1190 | Dim max As GLdouble, min As GLdouble
|
---|
| 1191 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 1192 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
| 1193 | Return (max - min) / max
|
---|
| 1194 | End Function
|
---|
| 1195 |
|
---|
| 1196 | Function GetVolue() As GLdouble
|
---|
| 1197 | Dim max As GLdouble
|
---|
| 1198 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 1199 | Return max
|
---|
| 1200 | End Function
|
---|
| 1201 |
|
---|
| 1202 | Public /* static method */
|
---|
[99] | 1203 | Static Function FromRGB(r As GLubyte, g As GLubyte, b As GLubyte) As Color4d
|
---|
[88] | 1204 | Dim ret As Color4d(r/255,g/255,b/255,1.0)
|
---|
| 1205 | Return ret
|
---|
| 1206 | End Function
|
---|
[117] | 1207 | Static Function FromArgb(a As GLubyte, r As GLubyte, g As GLubyte, b As GLubyte) As Color4d
|
---|
[102] | 1208 | Dim ret As Color4d(r/255,g/255,b/255,a/255)
|
---|
| 1209 | Return ret
|
---|
| 1210 | End Function
|
---|
[88] | 1211 | Static Function FromCOLORREF(c As COLORREF) As Color4d
|
---|
| 1212 | Dim ret As Color4d((c and &hff)/255,(c>>8 and &hff)/255,(c>>16 and &hff)/255,1.0)
|
---|
| 1213 | Return ret
|
---|
| 1214 | End Function
|
---|
| 1215 | Static Function FromHSV(h As GLdouble, s As GLdouble, v As GLdouble, a As GLdouble) As Color4d
|
---|
| 1216 | Dim r As GLdouble
|
---|
| 1217 | Dim g As GLdouble
|
---|
| 1218 | Dim b As GLdouble
|
---|
| 1219 | Dim a As GLdouble
|
---|
| 1220 | If h<0 Then h+=360.0
|
---|
| 1221 | If h>360.0 Then h-=360.0
|
---|
| 1222 | Select Case (h/60) As Long
|
---|
| 1223 | Case 0
|
---|
| 1224 | r=v
|
---|
| 1225 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 1226 | b=v*(1-s)
|
---|
| 1227 | Case 1
|
---|
| 1228 | r=v*(1-s*(h/60-(h/60) As Long))
|
---|
| 1229 | g=v
|
---|
| 1230 | b=v*(1-s)
|
---|
| 1231 | Case 2
|
---|
| 1232 | r=v*(1-s)
|
---|
| 1233 | g=v
|
---|
| 1234 | b=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 1235 | Case 3
|
---|
| 1236 | r=v*(1-s)
|
---|
| 1237 | g=v*(1-s*(h/60-(h/60) As Long))
|
---|
| 1238 | b=v
|
---|
| 1239 | Case 4
|
---|
| 1240 | r=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 1241 | g=v*(1-s)
|
---|
| 1242 | b=v
|
---|
| 1243 | Case 5
|
---|
| 1244 | r=v
|
---|
| 1245 | g=v*(1-s)
|
---|
| 1246 | b=v*(1-s*(h/60-(h/60) As Long))
|
---|
| 1247 | Case 6
|
---|
| 1248 | r=v
|
---|
| 1249 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 1250 | b=v*(1-s)
|
---|
| 1251 | End Select
|
---|
| 1252 |
|
---|
| 1253 | Dim ret As Color4f(r,g,b,a)
|
---|
| 1254 | Return ret
|
---|
| 1255 | End Function
|
---|
| 1256 |
|
---|
[80] | 1257 | Public
|
---|
[37] | 1258 | rgba As RGBA_DOUBLE
|
---|
| 1259 | End Class
|
---|
| 1260 |
|
---|
| 1261 |
|
---|
| 1262 | Class Light
|
---|
| 1263 | Private
|
---|
[80] | 1264 | Const Number As GLenum
|
---|
[37] | 1265 |
|
---|
| 1266 | Public
|
---|
| 1267 | Sub Enabled(enabled As GLboolean)
|
---|
| 1268 | If enabled Then
|
---|
| 1269 | glEnable(Number)
|
---|
| 1270 | Else
|
---|
| 1271 | glDisable(Number)
|
---|
| 1272 | End If
|
---|
[99] | 1273 | End Sub
|
---|
| 1274 | Function Enabled() As GLboolean
|
---|
| 1275 | Dim lighting As GLboolean
|
---|
| 1276 | glGetBooleanv(Number,VarPtr(lighting))
|
---|
| 1277 | Return lighting
|
---|
[37] | 1278 | End Function
|
---|
| 1279 |
|
---|
[52] | 1280 | Public /* constructor */
|
---|
[37] | 1281 | Sub Light(num As GLenum)
|
---|
| 1282 | Number=num
|
---|
| 1283 | End Sub
|
---|
| 1284 |
|
---|
| 1285 | Public
|
---|
[52] | 1286 | Sub SetAmbient(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 1287 | Dim amb[3] As GLfloat
|
---|
| 1288 | amb[0]=red
|
---|
| 1289 | amb[1]=green
|
---|
| 1290 | amb[2]=blue
|
---|
| 1291 | amb[3]=alpha
|
---|
| 1292 | glLightfv(Number,GL_AMBIENT,amb)
|
---|
[37] | 1293 | End Sub
|
---|
[80] | 1294 | Sub SetAmbient(ByRef color As Color4f)
|
---|
[52] | 1295 | Dim amb[3] As GLfloat
|
---|
| 1296 | amb[0]=color.R
|
---|
| 1297 | amb[1]=color.G
|
---|
| 1298 | amb[2]=color.B
|
---|
| 1299 | amb[3]=color.A
|
---|
| 1300 | glLightfv(Number,GL_AMBIENT,amb)
|
---|
| 1301 | End Sub
|
---|
[37] | 1302 | Sub SetAmbient(amb As *GLfloat)
|
---|
| 1303 | glLightfv(Number,GL_AMBIENT,amb)
|
---|
| 1304 | End Sub
|
---|
| 1305 |
|
---|
[52] | 1306 | Sub SetDiffuse(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 1307 | Dim dif[3] As GLfloat
|
---|
| 1308 | dif[0]=red
|
---|
| 1309 | dif[1]=green
|
---|
| 1310 | dif[2]=blue
|
---|
| 1311 | dif[3]=alpha
|
---|
| 1312 | glLightfv(Number,GL_DIFFUSE,dif)
|
---|
[37] | 1313 | End Sub
|
---|
[80] | 1314 | Sub SetDiffuse(ByRef color As Color4f)
|
---|
[52] | 1315 | Dim dif[3] As GLfloat
|
---|
| 1316 | amb[0]=color.R
|
---|
| 1317 | amb[1]=color.G
|
---|
| 1318 | amb[2]=color.B
|
---|
| 1319 | amb[3]=color.A
|
---|
| 1320 | glLightfv(Number,GL_DIFFUSE,dif)
|
---|
| 1321 | End Sub
|
---|
[37] | 1322 | Sub SetDiffuse(dif As *GLfloat)
|
---|
| 1323 | glLightfv(Number,GL_DIFFUSE,dif)
|
---|
| 1324 | End Sub
|
---|
| 1325 |
|
---|
[52] | 1326 | Sub SetSpecular(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 1327 | Dim spc[3] As GLfloat
|
---|
| 1328 | spc[0]=red
|
---|
| 1329 | spc[1]=green
|
---|
| 1330 | spc[2]=blue
|
---|
| 1331 | spc[3]=alpha
|
---|
| 1332 | glLightfv(Number,GL_SPECULAR,spc)
|
---|
[37] | 1333 | End Sub
|
---|
[80] | 1334 | Sub SetSpecular(ByRef color As Color4f)
|
---|
[52] | 1335 | Dim spc[3] As GLfloat
|
---|
| 1336 | amb[0]=color.R
|
---|
| 1337 | amb[1]=color.G
|
---|
| 1338 | amb[2]=color.B
|
---|
| 1339 | amb[3]=color.A
|
---|
| 1340 | glLightfv(Number,GL_SPECULAR,spc)
|
---|
| 1341 | End Sub
|
---|
[37] | 1342 | Sub SetSpecular(spc As *GLfloat)
|
---|
| 1343 | glLightfv(Number,GL_SPECULAR,spc)
|
---|
| 1344 | End Sub
|
---|
| 1345 |
|
---|
| 1346 | Sub SetPosition(pos As *GLfloat)
|
---|
| 1347 | glLightfv(Number,GL_POSITION,pos)
|
---|
| 1348 | End Sub
|
---|
| 1349 | End Class
|
---|
| 1350 |
|
---|
[287] | 1351 | Class LightsCollection
|
---|
[37] | 1352 | Public
|
---|
[287] | 1353 | Function Item() As Light
|
---|
| 1354 | Return
|
---|
| 1355 | End Function
|
---|
| 1356 | End Class
|
---|
| 1357 |
|
---|
| 1358 | Class MaterialManager
|
---|
| 1359 | Public
|
---|
[37] | 1360 | Sub Ambient(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 1361 | Dim face As GLenum
|
---|
| 1362 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
| 1363 | Dim amb[3] As GLfloat
|
---|
| 1364 | amb[0]=red
|
---|
| 1365 | amb[1]=green
|
---|
| 1366 | amb[2]=blue
|
---|
| 1367 | amb[3]=alpha
|
---|
| 1368 | glMaterialfv(face,GL_AMBIENT,amb)
|
---|
| 1369 | End Sub
|
---|
[80] | 1370 | Sub Ambient(ByRef color As Color4f)
|
---|
[52] | 1371 | Dim face As GLenum
|
---|
| 1372 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
| 1373 | Dim amb[3] As GLfloat
|
---|
| 1374 | amb[0]=color.R
|
---|
| 1375 | amb[1]=color.G
|
---|
| 1376 | amb[2]=color.B
|
---|
| 1377 | amb[3]=color.A
|
---|
| 1378 | glMaterialfv(face,GL_AMBIENT,amb)
|
---|
| 1379 | End Sub
|
---|
| 1380 | Sub Ambient(amb As *GLfloat)
|
---|
| 1381 | glMaterialfv(face,GL_AMBIENT,amb)
|
---|
| 1382 | End Sub
|
---|
| 1383 |
|
---|
[37] | 1384 | Sub Diffuse(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 1385 | Dim face As GLenum
|
---|
| 1386 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
| 1387 | Dim dif[3] As GLfloat
|
---|
| 1388 | dif[0]=red
|
---|
| 1389 | dif[1]=green
|
---|
| 1390 | dif[2]=blue
|
---|
| 1391 | dif[3]=alpha
|
---|
| 1392 | glMaterialfv(face,GL_DIFFUSE,dif)
|
---|
| 1393 | End Sub
|
---|
[80] | 1394 | Sub Diffuse(ByRef color As Color4f)
|
---|
[52] | 1395 | Dim face As GLenum
|
---|
| 1396 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
| 1397 | Dim dif[3] As GLfloat
|
---|
| 1398 | dif[0]=color.R
|
---|
| 1399 | dif[1]=color.G
|
---|
| 1400 | dif[2]=color.B
|
---|
| 1401 | dif[3]=color.A
|
---|
| 1402 | glMaterialfv(face,GL_DIFFUSE,dif)
|
---|
| 1403 | End Sub
|
---|
| 1404 | Sub Diffuse(dif As *GLfloat)
|
---|
| 1405 | glMaterialfv(face,GL_DIFFUSE,dif)
|
---|
| 1406 | End Sub
|
---|
| 1407 |
|
---|
[37] | 1408 | Sub Specular(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 1409 | Dim face As GLenum
|
---|
| 1410 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
| 1411 | Dim spc[3] As GLfloat
|
---|
| 1412 | spc[0]=red
|
---|
| 1413 | spc[1]=green
|
---|
| 1414 | spc[2]=blue
|
---|
| 1415 | spc[3]=alpha
|
---|
| 1416 | glMaterialfv(face,GL_SPECULAR,spc)
|
---|
| 1417 | End Sub
|
---|
[80] | 1418 | Sub Specular(ByRef color As Color4f)
|
---|
[52] | 1419 | Dim face As GLenum
|
---|
| 1420 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
| 1421 | Dim spc[3] As GLfloat
|
---|
| 1422 | spc[0]=color.R
|
---|
| 1423 | spc[1]=color.G
|
---|
| 1424 | spc[2]=color.B
|
---|
| 1425 | spc[3]=color.A
|
---|
| 1426 | glMaterialfv(face,GL_SPECULAR,spc)
|
---|
| 1427 | End Sub
|
---|
| 1428 | Sub Specular(spc As *GLfloat)
|
---|
| 1429 | glMaterialfv(face,GL_SPECULAR,spc)
|
---|
| 1430 | End Sub
|
---|
| 1431 |
|
---|
[37] | 1432 | Sub Shininess(shin As GLfloat)
|
---|
| 1433 | Dim face As GLenum
|
---|
| 1434 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
| 1435 | glMaterialf(face,GL_SHININESS,shin)
|
---|
| 1436 | End Sub
|
---|
[52] | 1437 |
|
---|
[37] | 1438 | Sub Emission(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 1439 | Dim face As GLenum
|
---|
| 1440 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
| 1441 | Dim ems[3] As GLfloat
|
---|
| 1442 | ems[0]=red
|
---|
| 1443 | ems[1]=green
|
---|
| 1444 | ems[2]=blue
|
---|
| 1445 | ems[3]=alpha
|
---|
| 1446 | glMaterialfv(face,GL_EMISSION,ems)
|
---|
| 1447 | End Sub
|
---|
| 1448 | End Class
|
---|
| 1449 |
|
---|
[287] | 1450 | Class ModelViewMatrix
|
---|
[37] | 1451 | Public
|
---|
| 1452 | Sub LoadIdentity()
|
---|
| 1453 | Dim mode As GLenum
|
---|
[102] | 1454 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode) As *Long)
|
---|
[37] | 1455 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1456 | glLoadIdentity()
|
---|
| 1457 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1458 | End Sub
|
---|
| 1459 | Sub LookAt(eyex As GLdouble, eyey As GLdouble, eyez As GLdouble, centerx As GLdouble, centery As GLdouble, centerz As GLdouble, upx As GLdouble, upy As GLdouble, upz As GLdouble)
|
---|
| 1460 | Dim mode As GLenum
|
---|
| 1461 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 1462 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1463 | gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz)
|
---|
| 1464 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1465 | End Sub
|
---|
| 1466 | Sub RotateX(angle As GLdouble)
|
---|
| 1467 | Dim mode As GLenum
|
---|
[102] | 1468 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode) As *Long)
|
---|
[37] | 1469 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1470 | glRotated(angle, 1.0 As GLdouble, 0.0 As GLdouble, 0.0 As GLdouble)
|
---|
| 1471 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1472 | End Sub
|
---|
| 1473 | Sub RotateX(angle As GLfloat)
|
---|
| 1474 | Dim mode As GLenum
|
---|
| 1475 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 1476 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1477 | glRotatef(angle, 1.0 As GLfloat, 0.0 As GLfloat, 0.0 As GLfloat)
|
---|
| 1478 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1479 | End Sub
|
---|
| 1480 | Sub RotateY(angle As GLdouble)
|
---|
| 1481 | Dim mode As GLenum
|
---|
[102] | 1482 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode) As *Long)
|
---|
[37] | 1483 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1484 | glRotated(angle, 0.0 As GLdouble, 1.0 As GLdouble, 0.0 As GLdouble)
|
---|
| 1485 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1486 | End Sub
|
---|
| 1487 | Sub RotateY(angle As GLfloat)
|
---|
| 1488 | Dim mode As GLenum
|
---|
| 1489 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 1490 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1491 | glRotatef(angle, 0.0 As GLfloat, 1.0 As GLfloat, 0.0 As GLfloat)
|
---|
| 1492 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1493 | End Sub
|
---|
| 1494 | Sub RotateZ(angle As GLdouble)
|
---|
| 1495 | Dim mode As GLenum
|
---|
| 1496 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 1497 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1498 | glRotated(angle, 0.0 As GLdouble, 0.0 As GLdouble, 1.0 As GLdouble)
|
---|
| 1499 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1500 | End Sub
|
---|
| 1501 | Sub RotateZ(angle As GLfloat)
|
---|
| 1502 | Dim mode As GLenum
|
---|
| 1503 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 1504 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1505 | glRotatef(angle, 0.0 As GLfloat, 0.0 As GLfloat, 1.0 As GLfloat)
|
---|
| 1506 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1507 | End Sub
|
---|
| 1508 | Sub Scale(x As GLdouble, y As GLdouble, z As GLdouble)
|
---|
| 1509 | Dim mode As GLenum
|
---|
| 1510 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 1511 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1512 | glScaled(x, y, z)
|
---|
| 1513 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1514 | End Sub
|
---|
| 1515 | Sub Scale(x As GLfloat, y As GLfloat, z As GLfloat)
|
---|
| 1516 | Dim mode As GLenum
|
---|
| 1517 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 1518 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1519 | glScalef(x, y, z)
|
---|
| 1520 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1521 | End Sub
|
---|
| 1522 | Sub Translate(x As GLdouble, y As GLdouble, z As GLdouble)
|
---|
| 1523 | Dim mode As GLenum
|
---|
[287] | 1524 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode) As *GLint)
|
---|
[37] | 1525 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1526 | glTranslated(x, y, z)
|
---|
| 1527 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1528 | End Sub
|
---|
| 1529 | Sub Translate(x As GLfloat, y As GLfloat, z As GLfloat)
|
---|
| 1530 | Dim mode As GLenum
|
---|
[102] | 1531 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode) As *Long)
|
---|
[37] | 1532 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1533 | glTranslatef(x, y, z)
|
---|
| 1534 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1535 | End Sub
|
---|
| 1536 | End Class
|
---|
| 1537 |
|
---|
[287] | 1538 | Class ProjectionMatrix
|
---|
[37] | 1539 | Public
|
---|
| 1540 | Sub LoadIdentity()
|
---|
| 1541 | Dim mode As GLenum
|
---|
[102] | 1542 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode) As *Long)
|
---|
[37] | 1543 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
| 1544 | glLoadIdentity()
|
---|
| 1545 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
| 1546 | End Sub
|
---|
| 1547 | Sub Ortho2D(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble)
|
---|
| 1548 | Dim mode As GLenum
|
---|
[287] | 1549 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode) As *Long)
|
---|
[37] | 1550 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
| 1551 | gluOrtho2D(left, right, bottom, top)
|
---|
| 1552 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
| 1553 | End Sub
|
---|
| 1554 | Sub Ortho3D(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble, zNear As GLdouble, zFar As GLdouble)
|
---|
| 1555 | Dim mode As GLenum
|
---|
| 1556 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 1557 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
| 1558 | glOrtho(left, right, bottom, top, zNear, zFar)
|
---|
| 1559 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
| 1560 | End Sub
|
---|
| 1561 | Sub Frustum(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble, zNear As GLdouble, zFar As GLdouble)
|
---|
| 1562 | Dim mode As GLenum
|
---|
| 1563 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 1564 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
| 1565 | glFrustum(left, right, bottom, top, zNear, zFar)
|
---|
| 1566 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
| 1567 | End Sub
|
---|
| 1568 | Sub Perspective(fovy As GLdouble, aspect As GLdouble, zNear As GLdouble, zFar As GLdouble)
|
---|
| 1569 | Dim mode As GLenum
|
---|
[102] | 1570 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode) As *Long)
|
---|
[37] | 1571 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
| 1572 | gluPerspective(fovy, aspect, zNear, zFar)
|
---|
| 1573 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
| 1574 | End Sub
|
---|
| 1575 | End Class
|
---|
| 1576 |
|
---|
[287] | 1577 | Class TransformMatrix
|
---|
[37] | 1578 | Public
|
---|
[287] | 1579 | Projection As ProjectionMatrix
|
---|
| 1580 | ModelView As ModelViewMatrix
|
---|
| 1581 |
|
---|
| 1582 | Public
|
---|
| 1583 | Sub Transform()
|
---|
| 1584 | Projection=New ProjectionMatrix
|
---|
| 1585 | ModelView=New ModelViewMatrix
|
---|
| 1586 | End Sub
|
---|
[37] | 1587 | End Class
|
---|
| 1588 |
|
---|
[287] | 1589 | Class LightModelManager
|
---|
[37] | 1590 | Public
|
---|
[80] | 1591 | Function Ambient () As Color4f
|
---|
| 1592 | Dim amb As Color4f
|
---|
| 1593 | glGetFloatv(GL_LIGHT_MODEL_AMBIENT,VarPtr(amb.rgba))
|
---|
| 1594 | Return amb
|
---|
| 1595 | End Function
|
---|
| 1596 | Sub Ambient(amb As Color4f)
|
---|
| 1597 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT,VarPtr(amb.rgba))
|
---|
[37] | 1598 | End Sub
|
---|
| 1599 |
|
---|
| 1600 | Function LocalView() As GLboolean
|
---|
| 1601 | Dim local As GLboolean
|
---|
| 1602 | glGetBooleanv(GL_LIGHT_MODEL_LOCAL_VIEW,VarPtr(local))
|
---|
| 1603 | Return local
|
---|
| 1604 | End Function
|
---|
| 1605 | Sub LocalView(enable As GLboolean)
|
---|
| 1606 | If enable Then
|
---|
| 1607 | glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEW,GL_TRUE)
|
---|
| 1608 | Else
|
---|
| 1609 | glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEW,GL_FALSE)
|
---|
| 1610 | End If
|
---|
| 1611 | End Sub
|
---|
| 1612 |
|
---|
| 1613 | Function TwoSide() As GLboolean
|
---|
| 1614 | Dim local As GLboolean
|
---|
| 1615 | glGetBooleanv(GL_LIGHT_MODEL_TWO_SIDE,VarPtr(local))
|
---|
| 1616 | Return local
|
---|
| 1617 | End Function
|
---|
| 1618 | Sub TwoSide(enable As GLboolean)
|
---|
| 1619 | If enable Then
|
---|
| 1620 | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE)
|
---|
| 1621 | Else
|
---|
| 1622 | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_FALSE)
|
---|
| 1623 | End If
|
---|
| 1624 | End Sub
|
---|
| 1625 | End Class
|
---|
| 1626 |
|
---|
[99] | 1627 | Class RenderStateManager
|
---|
[37] | 1628 | Public /* Composiotion */
|
---|
[287] | 1629 | LightModel As LightModelManager
|
---|
[37] | 1630 |
|
---|
| 1631 | Public
|
---|
[287] | 1632 | Sub RenderStateManager()
|
---|
| 1633 | LightModel = New LightModelManager()
|
---|
| 1634 | End Sub
|
---|
[37] | 1635 | Function AlphaTestEnable() As GLboolean
|
---|
| 1636 | Dim alpha As GLboolean
|
---|
| 1637 | glGetBooleanv(GL_ALPHA_TEST,VarPtr(alpha))
|
---|
| 1638 | Return alpha
|
---|
| 1639 | End Function
|
---|
| 1640 | Sub AlphaTestEnable(enable As GLboolean)
|
---|
| 1641 | If enable Then
|
---|
| 1642 | glEnable(GL_ALPHA_TEST)
|
---|
| 1643 | Else
|
---|
| 1644 | glDisable(GL_ALPHA_TEST)
|
---|
| 1645 | End If
|
---|
| 1646 | End Sub
|
---|
| 1647 |
|
---|
| 1648 | Function AlphaFunction() As GLenum
|
---|
| 1649 | Dim func As GLenum
|
---|
| 1650 | glGetIntegerv(GL_ALPHA_TEST_FUNC,VarPtr(func))
|
---|
| 1651 | Return func
|
---|
| 1652 | End Function
|
---|
| 1653 | Sub AlphaFunction(func As GLenum)
|
---|
| 1654 | Dim ref As GLclampf
|
---|
| 1655 | glGetFloatv(GL_ALPHA_TEST_REF,VarPtr(ref))
|
---|
| 1656 | glAlphaFunc(func,ref)
|
---|
| 1657 | End Sub
|
---|
| 1658 |
|
---|
| 1659 | Function BlendEnable() As GLboolean
|
---|
| 1660 | Dim blend As GLboolean
|
---|
| 1661 | glGetBooleanv(GL_BLEND,VarPtr(blend))
|
---|
| 1662 | Return blend
|
---|
| 1663 | End Function
|
---|
| 1664 | Sub BlendEnable(enable As GLboolean)
|
---|
| 1665 | If enable Then
|
---|
| 1666 | glEnable(GL_BLEND)
|
---|
| 1667 | Else
|
---|
| 1668 | glDisable(GL_BLEND)
|
---|
| 1669 | End If
|
---|
| 1670 | End Sub
|
---|
| 1671 |
|
---|
| 1672 | Function BlendDestinationFactor() As GLenum
|
---|
| 1673 | Dim dfactor As GLenum
|
---|
| 1674 | glGetIntegerv(GL_BLEND_DST,VarPtr(dfactor))
|
---|
| 1675 | Return dfactor
|
---|
| 1676 | End Function
|
---|
| 1677 | Sub BlendDestinationFactor(dfactor As GLenum)
|
---|
| 1678 | Dim sfactor As GLenum
|
---|
| 1679 | glGetIntegerv(GL_BLEND_SRC,VarPtr(sfactor))
|
---|
| 1680 | glBlendFunc(sfactor,dfactor)
|
---|
| 1681 | End Sub
|
---|
| 1682 |
|
---|
| 1683 | Function BlendSourceFactor() As GLenum
|
---|
| 1684 | Dim sfactor As GLenum
|
---|
| 1685 | glGetIntegerv(GL_BLEND_SRC,VarPtr(sfactor))
|
---|
| 1686 | Return sfactor
|
---|
| 1687 | End Function
|
---|
| 1688 | Sub BlendSourceFactor(sfactor As GLenum)
|
---|
| 1689 | Dim dfactor As GLenum
|
---|
| 1690 | glGetIntegerv(GL_BLEND_DST,VarPtr(dfactor))
|
---|
| 1691 | glBlendFunc(sfactor,dfactor)
|
---|
| 1692 | End Sub
|
---|
| 1693 |
|
---|
| 1694 | Function CullFaceEnable() As GLboolean
|
---|
| 1695 | Dim cull As GLboolean
|
---|
| 1696 | glGetBooleanv(GL_CULL_FACE,VarPtr(cull))
|
---|
| 1697 | Return cull
|
---|
| 1698 | End Function
|
---|
| 1699 | Sub CullFaceEnable(enable As GLboolean)
|
---|
| 1700 | If enable Then
|
---|
| 1701 | glEnable(GL_CULL_FACE)
|
---|
| 1702 | Else
|
---|
| 1703 | glDisable(GL_CULL_FACE)
|
---|
| 1704 | End If
|
---|
| 1705 | End Sub
|
---|
| 1706 |
|
---|
| 1707 | Function CullFaceMode () As GLenum
|
---|
| 1708 | Dim mode As GLenum
|
---|
| 1709 | glGetIntegerv(GL_CULL_FACE_MODE,VarPtr(mode))
|
---|
| 1710 | Return mode
|
---|
| 1711 | End Function
|
---|
| 1712 | Sub CullFaceMode(mode As GLenum)
|
---|
| 1713 | glCullFace(mode)
|
---|
| 1714 | End Sub
|
---|
| 1715 |
|
---|
| 1716 | Function DepthTestEnable () As GLboolean
|
---|
| 1717 | Dim depth As GLboolean
|
---|
| 1718 | glGetBooleanv(GL_DEPTH_TEST,VarPtr(depth))
|
---|
| 1719 | Return depth
|
---|
| 1720 | End Function
|
---|
| 1721 | Sub DepthTestEnable(enable As GLboolean)
|
---|
| 1722 | If enable Then
|
---|
| 1723 | glEnable(GL_DEPTH_TEST)
|
---|
| 1724 | Else
|
---|
| 1725 | glDisable(GL_DEPTH_TEST)
|
---|
| 1726 | End If
|
---|
| 1727 | End Sub
|
---|
| 1728 |
|
---|
| 1729 | Function DepthFunction () As GLenum
|
---|
| 1730 | Dim func As GLenum
|
---|
| 1731 | glGetIntegerv(GL_DEPTH_FUNC,VarPtr(func))
|
---|
| 1732 | Return func
|
---|
| 1733 | End Function
|
---|
| 1734 | Sub DepthFunction(func As GLenum)
|
---|
| 1735 | glDepthFunc(func)
|
---|
| 1736 | End Sub
|
---|
| 1737 |
|
---|
| 1738 | Function DepthBufferWritable() As GLboolean
|
---|
| 1739 | Dim writable As GLboolean
|
---|
| 1740 | glGetBooleanv(GL_DEPTH_WRITEMASK,VarPtr(writable))
|
---|
| 1741 | Return writable
|
---|
| 1742 | End Function
|
---|
| 1743 | Sub DepthBufferWritable(enable As GLboolean)
|
---|
| 1744 | If enable Then
|
---|
| 1745 | glDepthMask(GL_DEPTH_WRITEMASK)
|
---|
| 1746 | Else
|
---|
| 1747 | glDepthMask(GL_DEPTH_WRITEMASK)
|
---|
| 1748 | End If
|
---|
| 1749 | End Sub
|
---|
| 1750 |
|
---|
| 1751 | Function DitherEnable() As GLboolean
|
---|
| 1752 | Dim dither As GLboolean
|
---|
| 1753 | glGetBooleanv(GL_DITHER,VarPtr(dither))
|
---|
| 1754 | Return dither
|
---|
| 1755 | End Function
|
---|
| 1756 | Sub DitherEnable(enable As GLboolean)
|
---|
| 1757 | If enable Then
|
---|
| 1758 | glEnable(GL_DITHER)
|
---|
| 1759 | Else
|
---|
| 1760 | glDisable(GL_DITHER)
|
---|
| 1761 | End If
|
---|
| 1762 | End Sub
|
---|
| 1763 |
|
---|
| 1764 | Function FogEnable () As GLboolean
|
---|
| 1765 | Dim fog As GLboolean
|
---|
| 1766 | glGetBooleanv(GL_FOG,VarPtr(fog))
|
---|
| 1767 | Return fog
|
---|
| 1768 | End Function
|
---|
| 1769 | Sub FogEnable(enable As GLboolean)
|
---|
| 1770 | If enable Then
|
---|
| 1771 | glEnable(GL_FOG)
|
---|
| 1772 | Else
|
---|
| 1773 | glDisable(GL_FOG)
|
---|
| 1774 | End If
|
---|
| 1775 | End Sub
|
---|
| 1776 |
|
---|
| 1777 | Function FogMode() As GLenum
|
---|
| 1778 | Dim mode As GLenum
|
---|
| 1779 | glGetIntegerv(GL_FOG_MODE,VarPtr(mode))
|
---|
| 1780 | Return mode
|
---|
| 1781 | End Function
|
---|
| 1782 | Sub FogMode(mode As GLenum)
|
---|
| 1783 | glFogi(GL_FOG_MODE,mode)
|
---|
| 1784 | End Sub
|
---|
| 1785 |
|
---|
[99] | 1786 | Function FogColor() As Color4f
|
---|
| 1787 | Dim ret As Color4f
|
---|
| 1788 | glGetFloatv(GL_FOG_COLOR,VarPtr(ret.rgba))
|
---|
| 1789 | Return ret
|
---|
[37] | 1790 | End Function
|
---|
[99] | 1791 | Sub FogColor(fcolor As Color4f)
|
---|
| 1792 | glFogfv(GL_FOG_COLOR,VarPtr(fcolor.rgba))
|
---|
[37] | 1793 | End Sub
|
---|
| 1794 |
|
---|
| 1795 | Function FogDensity() As GLfloat
|
---|
| 1796 | Dim density As GLfloat
|
---|
| 1797 | glGetFloatv(GL_FOG_DENSITY,density)
|
---|
| 1798 | Return density
|
---|
| 1799 | End Function
|
---|
| 1800 | Sub FogDensity(density As GLfloat)
|
---|
| 1801 | glFogf(GL_FOG_DENSITY,density)
|
---|
| 1802 | End Sub
|
---|
| 1803 |
|
---|
| 1804 | Function FogStart() As GLfloat
|
---|
| 1805 | Dim fstrat As GLfloat
|
---|
| 1806 | glGetFloatv(GL_FOG_START,fstrat)
|
---|
| 1807 | Return fstrat
|
---|
| 1808 | End Function
|
---|
| 1809 | Sub FogStart(fstrat As GLfloat)
|
---|
| 1810 | glFogf(GL_FOG_START,fstrat)
|
---|
| 1811 | End Sub
|
---|
| 1812 |
|
---|
| 1813 | Function FogEnd() As GLfloat
|
---|
| 1814 | Dim fend As GLfloat
|
---|
| 1815 | glGetFloatv(GL_FOG_END,fend)
|
---|
| 1816 | Return fend
|
---|
| 1817 | End Function
|
---|
| 1818 | Sub FogEnd(fend As GLfloat)
|
---|
| 1819 | glFogf(GL_FOG_END,fend)
|
---|
| 1820 | End Sub
|
---|
| 1821 |
|
---|
| 1822 | Function Lighting() As GLboolean
|
---|
| 1823 | Dim lighting As GLboolean
|
---|
| 1824 | glGetBooleanv(GL_LIGHTING,VarPtr(lighting))
|
---|
| 1825 | Return lighting
|
---|
| 1826 | End Function
|
---|
| 1827 | Sub Lighting(enable As GLboolean)
|
---|
| 1828 | If enable Then
|
---|
| 1829 | glEnable(GL_LIGHTING)
|
---|
| 1830 | Else
|
---|
| 1831 | glDisable(GL_LIGHTING)
|
---|
| 1832 | End If
|
---|
| 1833 | End Sub
|
---|
| 1834 |
|
---|
| 1835 | Function LineSmoothEnable() As GLboolean
|
---|
| 1836 | Dim smooth As GLboolean
|
---|
| 1837 | glGetBooleanv(GL_LINE_SMOOTH,VarPtr(smooth))
|
---|
| 1838 | Return smooth
|
---|
| 1839 | End Function
|
---|
| 1840 | Sub LineSmoothEnable(enable As GLboolean)
|
---|
| 1841 | If enable Then
|
---|
| 1842 | glEnable(GL_LINE_SMOOTH)
|
---|
| 1843 | Else
|
---|
| 1844 | glDisable(GL_LINE_SMOOTH)
|
---|
| 1845 | End If
|
---|
| 1846 | End Sub
|
---|
| 1847 |
|
---|
| 1848 | Function LogicOpEnable() As GLboolean
|
---|
| 1849 | Dim logic As GLboolean
|
---|
| 1850 | glGetBooleanv(GL_COLOR_LOGIC_OP,VarPtr(logic))
|
---|
| 1851 | Return logic
|
---|
| 1852 | End Function
|
---|
| 1853 | Sub LogicOpEnable(enable As GLboolean)
|
---|
| 1854 | If enable Then
|
---|
| 1855 | glEnable(GL_COLOR_LOGIC_OP)
|
---|
| 1856 | Else
|
---|
| 1857 | glDisable(GL_COLOR_LOGIC_OP)
|
---|
| 1858 | End If
|
---|
| 1859 | End Sub
|
---|
| 1860 |
|
---|
| 1861 | Function LogicOpCode() As GLenum
|
---|
| 1862 | Dim code As GLenum
|
---|
| 1863 | glGetFloatv(GL_COLOR_LOGIC_OP_MODE,code)
|
---|
| 1864 | Return code
|
---|
| 1865 | End Function
|
---|
| 1866 | Sub LogicOpCode(code As GLenum)
|
---|
| 1867 | glLogicOp(code)
|
---|
| 1868 | End Sub
|
---|
| 1869 |
|
---|
| 1870 | Function PointSmoothEnable() As GLboolean
|
---|
| 1871 | Dim smooth As GLboolean
|
---|
| 1872 | glGetBooleanv(GL_POINT_SMOOTH,VarPtr(smooth))
|
---|
| 1873 | Return smooth
|
---|
| 1874 | End Function
|
---|
| 1875 | Sub PointSmoothEnable(enable As GLboolean)
|
---|
| 1876 | If enable Then
|
---|
| 1877 | glEnable(GL_POINT_SMOOTH)
|
---|
| 1878 | Else
|
---|
| 1879 | glDisable(GL_POINT_SMOOTH)
|
---|
| 1880 | End If
|
---|
| 1881 | End Sub
|
---|
| 1882 |
|
---|
| 1883 | Function PolygonSmoothEnable() As GLboolean
|
---|
| 1884 | Dim smooth As GLboolean
|
---|
| 1885 | glGetBooleanv(GL_POLYGON_SMOOTH,VarPtr(smooth))
|
---|
| 1886 | Return smooth
|
---|
| 1887 | End Function
|
---|
| 1888 | Sub PolygonSmoothEnable(enable As GLboolean)
|
---|
| 1889 | If enable Then
|
---|
| 1890 | glEnable(GL_POLYGON_SMOOTH)
|
---|
| 1891 | Else
|
---|
| 1892 | glDisable(GL_POLYGON_SMOOTH)
|
---|
| 1893 | End If
|
---|
| 1894 | End Sub
|
---|
| 1895 |
|
---|
| 1896 | Function ReferenceAlpha() As GLclampf
|
---|
| 1897 | Dim ref As GLclampf
|
---|
| 1898 | glGetFloatv(GL_ALPHA_TEST_REF,VarPtr(ref))
|
---|
| 1899 | Return ref
|
---|
| 1900 | End Function
|
---|
| 1901 | Sub ReferenceAlpha(ref As GLclampf)
|
---|
| 1902 | Dim func As GLenum
|
---|
| 1903 | glGetIntegerv(GL_ALPHA_TEST_FUNC,VarPtr(func))
|
---|
| 1904 | glAlphaFunc(func,ref)
|
---|
| 1905 | End Sub
|
---|
| 1906 |
|
---|
| 1907 | Function ShadeModel() As GLenum
|
---|
| 1908 | Dim mode As GLenum
|
---|
| 1909 | glGetIntegerv(GL_SHADE_MODEL,VarPtr(mode))
|
---|
| 1910 | Return mode
|
---|
| 1911 | End Function
|
---|
| 1912 | Sub ShadeModel(mode As GLenum)
|
---|
| 1913 | glShadeModel(mode)
|
---|
| 1914 | End Sub
|
---|
| 1915 | End Class
|
---|
| 1916 |
|
---|
| 1917 |
|
---|
| 1918 | Enum ColorType
|
---|
| 1919 | RgbColor=0
|
---|
| 1920 | RgbaColor=0
|
---|
| 1921 | IndexColor
|
---|
| 1922 | End Enum
|
---|
| 1923 |
|
---|
| 1924 | Enum BufferType
|
---|
| 1925 | SingleBuffer=0
|
---|
| 1926 | DoubleBuffer
|
---|
| 1927 | End Enum
|
---|
| 1928 |
|
---|
| 1929 | Enum ClearBuffer
|
---|
| 1930 | DepthBufferBit = &H00000100
|
---|
| 1931 | AccumBufferBit = &H00000200
|
---|
| 1932 | StencilBufferBit = &H00000400
|
---|
| 1933 | ColorBufferBit = &H00004000
|
---|
| 1934 | End Enum
|
---|
| 1935 |
|
---|
| 1936 | Enum PrimitiveMode
|
---|
| 1937 | Points = &H0000
|
---|
| 1938 | Lines = &H0001
|
---|
| 1939 | LineLoop = &H0002
|
---|
| 1940 | LineStrip = &H0003
|
---|
| 1941 | Triangles = &H0004
|
---|
| 1942 | TriangleStrip = &H0005
|
---|
| 1943 | TriangleFan = &H0006
|
---|
| 1944 | Quads = &H0007
|
---|
| 1945 | QuadStrip = &H0008
|
---|
| 1946 | Polygon = &H0009
|
---|
| 1947 | End Enum
|
---|
| 1948 |
|
---|
| 1949 | Class RenderingContext
|
---|
| 1950 | Public /* Composiotion */
|
---|
[287] | 1951 | Material As MaterialManager
|
---|
[99] | 1952 | RenderState As RenderStateManager
|
---|
[287] | 1953 | Transform As TransformMatrix
|
---|
| 1954 | Lights As LightsCollection
|
---|
[37] | 1955 |
|
---|
| 1956 | Public /* Constructor */
|
---|
| 1957 | Sub RenderingContext()
|
---|
| 1958 | Dim hrc As HGLRC
|
---|
| 1959 | hrc=wglGetCurrentContext()
|
---|
| 1960 | If hrc Then
|
---|
| 1961 | wglMakeCurrent(NULL,NULL)
|
---|
| 1962 | wglDeleteContext(hrc)
|
---|
| 1963 | End If
|
---|
| 1964 |
|
---|
[287] | 1965 | Material = New MaterialManager()
|
---|
| 1966 | RenderState = New RenderStateManager()
|
---|
| 1967 | Transform = New TransformMatrix()
|
---|
| 1968 | Lights = New LightsCollection()
|
---|
[37] | 1969 | End Sub
|
---|
| 1970 | Sub RenderingContext(hdc As HDC, ByRef pfd As PIXELFORMATDESCRIPTOR)
|
---|
| 1971 | RenderingContext()
|
---|
| 1972 |
|
---|
| 1973 | Dim pf As Long
|
---|
| 1974 | pf=ChoosePixelFormat(hdc,pfd)
|
---|
| 1975 | If pf=0 Then
|
---|
| 1976 | MessageBox(NULL,"Choose Pixel Format failed","error",MB_OK)
|
---|
| 1977 | Exit Sub
|
---|
| 1978 | End If
|
---|
| 1979 | If SetPixelFormat(hdc,pf,pfd)=FALSE Then
|
---|
| 1980 | MessageBox(NULL,"Set Pixel Format failed","error",MB_OK)
|
---|
| 1981 | Exit Sub
|
---|
| 1982 | End If
|
---|
| 1983 |
|
---|
| 1984 | Dim hrc As HGLRC
|
---|
| 1985 | hrc=wglCreateContext(hdc)
|
---|
| 1986 | wglMakeCurrent(hdc,hrc)
|
---|
| 1987 | End Sub
|
---|
[287] | 1988 | Sub RenderingContext(hdc As HDC, ctype As ColorType, btype As BufferType)
|
---|
[37] | 1989 | RenderingContext()
|
---|
| 1990 |
|
---|
| 1991 | Dim pfd As PIXELFORMATDESCRIPTOR
|
---|
| 1992 | pfd.nSize=SizeOf(PIXELFORMATDESCRIPTOR) As Word
|
---|
| 1993 | pfd.nVersion=GL_VERSION_1_1
|
---|
[287] | 1994 | If btype=BufferType.DoubleBuffer Then
|
---|
[37] | 1995 | pfd.dwFlags or=PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER
|
---|
| 1996 | Else
|
---|
| 1997 | pfd.dwFlags or=PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL
|
---|
| 1998 | End If
|
---|
[287] | 1999 | If ctype=ColorType.RgbColor Then
|
---|
[37] | 2000 | pfd.iPixelType=PFD_TYPE_RGBA
|
---|
| 2001 | Else
|
---|
| 2002 | pfd.iPixelType=PFD_TYPE_COLORINDEX
|
---|
| 2003 | End If
|
---|
| 2004 | pfd.cColorBits=24
|
---|
| 2005 | pfd.cRedBits=0
|
---|
| 2006 | pfd.cRedShift=0
|
---|
| 2007 | pfd.cGreenBits=0
|
---|
| 2008 | pfd.cGreenShift=0
|
---|
| 2009 | pfd.cBlueBits=0
|
---|
| 2010 | pfd.cBlueShift=0
|
---|
| 2011 | pfd.cAlphaBits=0
|
---|
| 2012 | pfd.cAlphaShift=0
|
---|
| 2013 | pfd.cAccumBits=0
|
---|
| 2014 | pfd.cAccumRedBits=0
|
---|
| 2015 | pfd.cAccumGreenBits=0
|
---|
| 2016 | pfd.cAccumBlueBits=0
|
---|
| 2017 | pfd.cAccumAlphaBits=0
|
---|
| 2018 | pfd.cDepthBits=32
|
---|
| 2019 | pfd.cStencilBits=0
|
---|
| 2020 | pfd.cAuxBuffers=0
|
---|
| 2021 | pfd.iLayerType=PFD_MAIN_PLANE
|
---|
| 2022 | pfd.bReserved=0
|
---|
| 2023 | pfd.dwLayerMask=0
|
---|
| 2024 | pfd.dwVisibleMask=0
|
---|
| 2025 | pfd.dwDamageMask=0
|
---|
| 2026 | RenderingContext(hdc,pfd)
|
---|
| 2027 | End Sub
|
---|
[63] | 2028 | Sub RenderingContext(hdc As HDC)
|
---|
| 2029 | RenderingContext(hdc As HDC, ColorType.RgbColor, BufferType.DoubleBuffer)
|
---|
| 2030 | End Sub
|
---|
[37] | 2031 |
|
---|
| 2032 | Public /* Destructor */
|
---|
| 2033 | Sub ~RenderingContext()
|
---|
| 2034 | Dim hrc As HGLRC
|
---|
| 2035 | hrc=wglGetCurrentContext()
|
---|
| 2036 | wglMakeCurrent(NULL,NULL)
|
---|
| 2037 | wglDeleteContext(hrc)
|
---|
| 2038 | End Sub
|
---|
| 2039 |
|
---|
| 2040 | Public /* Method */
|
---|
| 2041 | Sub Begin(mode As GLenum)
|
---|
| 2042 | glBegin(mode)
|
---|
| 2043 | End Sub
|
---|
| 2044 | Sub Begin(mode As PrimitiveMode)
|
---|
| 2045 | glBegin(mode)
|
---|
| 2046 | End Sub
|
---|
| 2047 | Sub Clear(mask As GLbitfield)
|
---|
| 2048 | glClear(mask)
|
---|
| 2049 | End Sub
|
---|
| 2050 | Sub Clear(mask As ClearBuffer)
|
---|
| 2051 | glClear(mask)
|
---|
| 2052 | End Sub
|
---|
| 2053 |
|
---|
| 2054 | Sub ClearAccum(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 2055 | glClearAccum(red, green, blue, alpha)
|
---|
| 2056 | End Sub
|
---|
| 2057 | Sub ClearAccum(color As Color4f)
|
---|
| 2058 | glClearAccum(color.R, color.G, color.B, color.A)
|
---|
| 2059 | End Sub
|
---|
| 2060 | Sub ClearColor(red As GLclampf, green As GLclampf, blue As GLclampf, alpha As GLclampf)
|
---|
| 2061 | glClearColor(red, green, blue, alpha)
|
---|
| 2062 | End Sub
|
---|
| 2063 | Sub ClearColor(color As Color4f)
|
---|
| 2064 | glClearColor(color.R, color.G, color.B, color.A)
|
---|
| 2065 | End Sub
|
---|
| 2066 | Sub ClearDepth(depth As GLclampd)
|
---|
| 2067 | glClearDepth(depth)
|
---|
| 2068 | End Sub
|
---|
| 2069 | Sub ClearIndex(c As GLfloat)
|
---|
| 2070 | glClearIndex(c)
|
---|
| 2071 | End Sub
|
---|
| 2072 | Sub ClearStencil(s As GLint)
|
---|
| 2073 | glClearStencil(s)
|
---|
| 2074 | End Sub
|
---|
| 2075 |
|
---|
| 2076 | Sub Color(red As GLdouble, green As GLdouble, blue As GLdouble)
|
---|
| 2077 | glColor3d(red,green,blue)
|
---|
| 2078 | End Sub
|
---|
| 2079 | Sub Color(red As GLdouble, green As GLdouble, blue As GLdouble, alpha As GLdouble)
|
---|
| 2080 | glColor4d(red,green,blue,alpha)
|
---|
| 2081 | End Sub
|
---|
| 2082 | Sub Color(red As GLfloat, green As GLfloat, blue As GLfloat)
|
---|
| 2083 | glColor3f(red,green,blue)
|
---|
| 2084 | End Sub
|
---|
[88] | 2085 | Sub Color(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 2086 | glColor4f(red,green,blue,alpha)
|
---|
| 2087 | End Sub
|
---|
[78] | 2088 | Sub Color(c As Color3f)
|
---|
[102] | 2089 | glColor3fv(VarPtr(c.rgb) As *Single)
|
---|
[78] | 2090 | End Sub
|
---|
[88] | 2091 | Sub Color(c As Color4f)
|
---|
[102] | 2092 | glColor4fv(VarPtr(c.rgba) As *Single)
|
---|
[37] | 2093 | End Sub
|
---|
[88] | 2094 | Sub Color(c As Color3d)
|
---|
[102] | 2095 | glColor3dv(VarPtr(c.rgb) As *Double)
|
---|
[88] | 2096 | End Sub
|
---|
| 2097 | Sub Color(c As Color4d)
|
---|
[102] | 2098 | glColor4dv(VarPtr(c.rgba) As *Double)
|
---|
[88] | 2099 | End Sub
|
---|
[37] | 2100 |
|
---|
| 2101 | Sub DrawPrimiteve()
|
---|
| 2102 | End Sub
|
---|
| 2103 |
|
---|
| 2104 | Sub End()
|
---|
| 2105 | glEnd()
|
---|
| 2106 | End Sub
|
---|
| 2107 |
|
---|
| 2108 | Sub Finish()
|
---|
| 2109 | glFinish()
|
---|
| 2110 | End Sub
|
---|
| 2111 | Sub Flush()
|
---|
| 2112 | glFlush()
|
---|
| 2113 | End Sub
|
---|
| 2114 |
|
---|
| 2115 | Function GenerateTexures() As GLint
|
---|
| 2116 | glGenTextures()
|
---|
| 2117 | End Function
|
---|
| 2118 |
|
---|
| 2119 | Sub MatrixMode(mode As GLenum)
|
---|
| 2120 | glMatrixMode(mode)
|
---|
| 2121 | End Sub
|
---|
| 2122 |
|
---|
| 2123 | Sub Present()
|
---|
| 2124 | SwapBuffers(wglGetCurrentDC())
|
---|
| 2125 | End Sub
|
---|
| 2126 | Sub Present(hdc As HDC)
|
---|
| 2127 | SwapBuffers(hdc)
|
---|
| 2128 | End Sub
|
---|
| 2129 |
|
---|
| 2130 | Sub PopMatrix()
|
---|
| 2131 | glPopMatrix()
|
---|
| 2132 | End Sub
|
---|
| 2133 |
|
---|
| 2134 | Sub PushMatrix()
|
---|
| 2135 | glPushMatrix()
|
---|
| 2136 | End Sub
|
---|
| 2137 |
|
---|
| 2138 | Sub Vertex(x As GLdouble, y As GLdouble)
|
---|
| 2139 | glVertex2d(x,y)
|
---|
| 2140 | End Sub
|
---|
| 2141 | Sub Vertex(x As GLdouble, y As GLdouble, z As GLdouble)
|
---|
| 2142 | glVertex3d(x,y,z)
|
---|
| 2143 | End Sub
|
---|
| 2144 | Sub Vertex(x As GLdouble, y As GLdouble, z As GLdouble, w As GLdouble)
|
---|
| 2145 | glVertex4d(x,y,z,w)
|
---|
| 2146 | End Sub
|
---|
| 2147 | Sub Vertex(x As GLfloat, y As GLfloat)
|
---|
| 2148 | glVertex2f(x,y)
|
---|
| 2149 | End Sub
|
---|
| 2150 | Sub Vertex(x As GLfloat, y As GLfloat, z As GLfloat)
|
---|
| 2151 | glVertex3f(x,y,z)
|
---|
| 2152 | End Sub
|
---|
| 2153 | Sub Vertex(x As GLfloat, y As GLfloat, z As GLfloat, w As GLfloat)
|
---|
| 2154 | glVertex4f(x,y,z,w)
|
---|
| 2155 | End Sub
|
---|
| 2156 |
|
---|
| 2157 | Sub Viewport(x As GLint, y As GLint, width As GLsizei, height As GLsizei)
|
---|
| 2158 | glViewport(x, y, width, height)
|
---|
| 2159 | End Sub
|
---|
| 2160 | End Class
|
---|
| 2161 |
|
---|
[287] | 2162 | #endif
|
---|