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1 | #include <jenga/include/smoothie/BasicFixed.h>
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2 | #include <jenga/include/smoothie/Class.h>
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3 |
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4 | bool Prototype::IsEqualSymbol( const Prototype &prototype ) const
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5 | {
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6 | return IsEqualSymbol( prototype.GetNamespaceScopes(), prototype.GetName() );
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7 | }
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8 | bool Prototype::IsEqualSymbol( const string &fullName ) const
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9 | {
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10 | char AreaName[VN_SIZE] = ""; //オブジェクト変数
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11 | char NestName[VN_SIZE] = ""; //入れ子メンバ
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12 | bool isNest = CClass::SplitName( fullName.c_str(), AreaName, NestName );
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13 |
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14 | return IsEqualSymbol( NamespaceScopes( AreaName ), NestName );
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15 | }
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