1 | #ifndef _INC_ABGL
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2 | #define _INC_ABGL
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3 |
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4 | #include <GL/gl.sbp>
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5 | #include <GL/glu.sbp>
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6 |
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7 | Type XY_FLOAT
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8 | x As GLfloat
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9 | y As GLfloat
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10 | End Type
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11 |
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12 | Type XY_DOUBLE
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13 | x As GLdouble
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14 | y As GLdouble
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15 | End Type
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16 |
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17 | Class Vector2f
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18 | Public /* constructor */
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19 | Sub Vector2f()
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20 | This.X=0.0 As GLfloat
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21 | This.Y=0.0 As GLfloat
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22 | End Sub
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23 | Sub Vector2f(x As GLfloat, y As GLfloat)
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24 | This.X=x
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25 | This.Y=y
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26 | End Sub
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27 |
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28 | Public /* destructor */
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29 | Sub ~Vector2f()
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30 | End Sub
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31 |
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32 | Public /* property */
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33 | Function X() As GLfloat
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34 | Return xy.x
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35 | End Function
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36 | Function Y() As GLfloat
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37 | Return xy.y
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38 | End Function
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39 | Sub X(x As GLfloat)
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40 | xy.x=x
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41 | End Sub
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42 | Sub Y(y As GLfloat)
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43 | xy.y=y
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44 | End Sub
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45 |
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46 | Public /* operator */
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47 | Sub Operator = (ByRef SrcVec As Vector2f)
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48 | This.X=SrcVec.X
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49 | This.Y=SrcVec.Y
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50 | End Sub
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51 | Function Operator + (SrcVec As Vector2f) As Vector2f
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52 | Return Add(This,SrcVec)
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53 | End Function
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54 | Function Operator - (SrcVec As Vector2f) As Vector2f
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55 | Return Substract(This,SrcVec)
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56 | End Function
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57 | /* Function Operator * (SrcVec As Vector2f) As Vector2f
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58 | Return Dot(This,SrcVec)
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59 | End Function
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60 | */
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61 | Function Operator * (Src As GLint) As Vector2f
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62 | Dim ret As Vector2f(This.X*Src,This.Y*Src)
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63 | Return ret
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64 | End Function
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65 | Function Operator * (Src As GLfloat) As Vector2f
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66 | Dim ret As Vector2f(This.X*Src,This.Y*Src)
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67 | Return ret
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68 | End Function
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69 | Function Operator * (Src As GLdouble) As Vector2f
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70 | Dim ret As Vector2f(This.X*Src As GLfloat,This.Y*Src As GLfloat)
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71 | Return ret
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72 | End Function
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73 | Function Operator / (Src As GLint) As Vector2f
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74 | Dim ret As Vector2f(This.X/Src,This.Y/Src)
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75 | Return ret
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76 | End Function
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77 | Function Operator / (Src As GLfloat) As Vector2f
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78 | Dim ret As Vector2f(This.X/Src,This.Y/Src)
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79 | Return ret
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80 | End Function
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81 | Function Operator / (Src As GLdouble) As Vector2f
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82 | Dim ret As Vector2f(This.X/Src,This.Y/Src)
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83 | Return ret
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84 | End Function
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85 |
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86 |
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87 | Public /* method */
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88 | Static Function Add(SrcVec1 As Vector2f, SrcVec2 As Vector2f) As Vector2f
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89 | Dim ret As Vector2f(SrcVec1.X+SrcVec2.X,SrcVec1.Y+SrcVec2.Y)
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90 | Return ret
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91 | End Function
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92 | Static Function Distance(SrcVec1 As Vector2f, SrcVec2 As Vector2f) As GLfloat
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93 | Dim ret As Vector2f
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94 | ret=SrcVec1-SrcVec2
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95 | Return ret.Magnitude
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96 | End Function
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97 | Static Function Dot(SrcVec1 As Vector2f, SrcVec2 As Vector2f) As GLfloat
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98 | Return SrcVec1.X*SrcVec2.X+SrcVec1.Y*SrcVec2.Y
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99 | End Function
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100 | Function Magnitude() As GLfloat
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101 | Return Math.Sqrt(This.X^2+This.Y^2) As GLfloat
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102 | End Function
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103 | Sub Normalize()
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104 | Dim ret As Vector2f(This.X/This.Magnitude,This.Y/This.Magnitude)
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105 | This = ret
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106 | End Sub
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107 | Function NormalizedVector() As Vector2f
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108 | Dim ret As Vector2f(This.X/This.Magnitude,This.Y/This.Magnitude)
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109 | Return ret
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110 | End Function
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111 | Static Function Substract(SrcVec1 As Vector2f, SrcVec2 As Vector2f) As Vector2f
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112 | Dim ret As Vector2f(SrcVec1.X-SrcVec2.X,SrcVec1.Y-SrcVec2.Y)
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113 | Return ret
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114 | End Function
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115 | Sub Reverse()
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116 | Dim ret As Vector2f(-This.X,-This.Y)
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117 | This = ret
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118 | End Sub
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119 | Function ReversedVector() As Vector2f
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120 | Dim ret As Vector2f(-This.X,-This.Y)
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121 | Return ret
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122 | End Function
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123 |
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124 | Protected
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125 | xy As XY_FLOAT
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126 | End Class
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127 |
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128 | Class Vector2d
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129 | Public /* constructor */
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130 | Sub Vector2d()
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131 | This.X=0.0 As GLdouble
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132 | This.Y=0.0 As GLdouble
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133 | End Sub
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134 | Sub Vector2d(x As GLdouble, y As GLdouble)
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135 | xy.x=x
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136 | xy.y=y
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137 | End Sub
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138 |
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139 | Public /* destructor */
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140 | Sub ~Vector2d()
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141 | End Sub
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142 |
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143 | Public /* property */
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144 | Function X() As GLdouble
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145 | Return xy.x
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146 | End Function
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147 | Function Y() As GLdouble
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148 | Return xy.y
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149 | End Function
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150 | Sub X(x As GLdouble)
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151 | xy.x=x
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152 | End Sub
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153 | Sub Y(y As GLdouble)
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154 | xy.y=y
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155 | End Sub
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156 |
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157 | Public /* operator */
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158 | Sub Operator = (ByRef SrcVec As Vector2d)
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159 | This.X=SrcVec.X
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160 | This.Y=SrcVec.Y
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161 | End Sub
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162 | Function Operator + (SrcVec As Vector2d) As Vector2d
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163 | Return Add(This,SrcVec2)
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164 | End Function
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165 | Function Operator - (SrcVec As Vector2d) As Vector2d
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166 | Return Substract(This,SrcVec2)
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167 | End Function
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168 | /* Function Operator * (SrcVec As Vector2d) As Vector2d
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169 | Return Dot(This,SrcVec2)
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170 | End Function*/
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171 |
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172 | Function Operator * (Src As GLint) As Vector2d
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173 | Dim ret As Vector2d(This.X*Src,SrcVec.Y*Src)
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174 | Return ret
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175 | End Function
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176 | Function Operator * (Src As GLfloat) As Vector2d
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177 | Dim ret As Vector2d(This.X*Src,SrcVec.Y*Src)
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178 | Return ret
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179 | End Function
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180 | Function Operator * (Src As GLdouble) As Vector2d
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181 | Dim ret As Vector2d(This.X*Src,SrcVec.Y*Src)
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182 | Return ret
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183 | End Function
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184 | Function Operator / (Src As GLint) As Vector2d
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185 | Dim ret As Vector2d(This.X/Src,SrcVec.Y/Src)
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186 | Return ret
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187 | End Function
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188 | Function Operator / (Src As GLfloat) As Vector2d
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189 | Dim ret As Vector2d(This.X/Src,SrcVec.Y/Src)
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190 | Return ret
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191 | End Function
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192 | Function Operator / (Src As GLdouble) As Vector2d
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193 | Dim ret As Vector2d(This.X/Src,SrcVec.Y/Src)
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194 | Return ret
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195 | End Function
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196 |
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197 |
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198 | Public /* method */
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199 | Function Add(SrcVec1 As Vector2d, SrcVec2 As Vector2d) As Vector2d
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200 | Dim ret As Vector2d(SrcVec1.X+SrcVec2.X,SrcVec1.Y+SrcVec2.Y)
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201 | Return ret
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202 | End Function
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203 | Function Distance(SrcVec1 As Vector2d, SrcVec2 As Vector2d) As GLdouble
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204 | Dim ret As Vector2d
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205 | ret=SrcVec1-SrcVec2
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206 | Return ret.Magnitude
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207 | End Function
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208 | Function Dot(SrcVec1 As Vector2d, SrcVec2 As Vector2d) As GLdouble
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209 | Return SrcVec1.X*SrcVec2.X+SrcVec1.Y*SrcVec2.Y
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210 | End Function
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211 | Function Magnitude() As GLdouble
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212 | Return Math.Sqrt(This.X^2+This.Y^2) As GLdouble
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213 | End Function
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214 | Sub Normalize()
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215 | Dim ret As Vector2d(This.X/This.Magnitude,This.Y/This.Magnitude)
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216 | This = ret
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217 | End Sub
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218 | Function NormalizedVector() As Vector2d
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219 | Dim ret As Vector2d(This.X/This.Magnitude,This.Y/This.Magnitude)
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220 | Return ret
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221 | End Function
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222 | Function Substract(SrcVec1 As Vector2d, SrcVec2 As Vector2d) As Vector2d
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223 | Dim ret As Vector2d(SrcVec1.X-SrcVec2.X,SrcVec1.Y-SrcVec2.Y)
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224 | Return ret
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225 | End Function
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226 | Sub Reverse()
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227 | Dim ret As Vector2d(-This.X,-This.Y)
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228 | This = ret
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229 | End Sub
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230 | Function ReversedVector() As Vector2d
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231 | Dim ret As Vector2d(-This.X,-This.Y)
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232 | Return ret
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233 | End Function
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234 |
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235 | Public
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236 | xz As XY_DOUBLE
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237 | End Class
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238 |
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239 |
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240 | Type XYZ_FLOAT
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241 | x As GLfloat
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242 | y As GLfloat
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243 | z As GLfloat
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244 | End Type
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245 |
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246 | Type XYZ_DOUBLE
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247 | x As GLdouble
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248 | y As GLdouble
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249 | z As GLdouble
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250 | End Type
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251 |
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252 | Class Vector3f
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253 | Public /* constructor */
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254 | Sub Vector3f()
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255 | This.X=0.0 As GLfloat
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256 | This.Y=0.0 As GLfloat
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257 | This.Z=0.0 As GLfloat
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258 | End Sub
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259 | Sub Vector3f(x As GLfloat, y As GLfloat, z As GLfloat)
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260 | xyz.x=x
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261 | xyz.y=y
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262 | xyz.z=z
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263 | End Sub
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264 |
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265 | Public /* destructor */
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266 | Sub ~Vector3f()
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267 | End Sub
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268 |
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269 | Public /* property */
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270 | Function X() As GLfloat
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271 | Return xyz.x
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272 | End Function
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273 | Function Y() As GLfloat
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274 | Return xyz.y
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275 | End Function
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276 | Function Z() As GLfloat
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277 | Return xyz.z
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278 | End Function
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279 | Sub X(x As GLfloat)
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280 | xyz.x=x
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281 | End Sub
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282 | Sub Y(y As GLfloat)
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283 | xyz.y=y
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284 | End Sub
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285 | Sub Z(z As GLfloat)
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286 | xyz.z=z
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287 | End Sub
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288 |
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289 | Public /* operator */
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290 | Sub Operator = (ByRef SrcVec As Vector3f)
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291 | This.X=SrcVec.X
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292 | This.Y=SrcVec.Y
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293 | End Sub
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294 | Function Operator + (SrcVec As Vector3f) As Vector3f
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295 | Return Add(This,SrcVec)
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296 | End Function
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297 | Function Operator - (SrcVec As Vector3f) As Vector3f
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298 | Return Substract(This,SrcVec)
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299 | End Function
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300 | /* Function Operator * (SrcVec As Vector3f) As Vector3f
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301 | Return Dot(This,SrcVec)
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302 | End Function*/
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303 | Function Operator ^ (SrcVec As Vector3f) As Vector3f
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304 | Return Cross(This,SrcVec)
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305 | End Function
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306 |
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307 | Function Operator * (Src As GLint) As Vector3f
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308 | Dim ret As Vector3f(This.X*Src,This.Y*Src,This.Z*Src)
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309 | Return ret
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310 | End Function
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311 | Function Operator * (Src As GLfloat) As Vector3f
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312 | Dim ret As Vector3f(This.X*Src,This.Y*Src,This.Z*Src)
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313 | Return ret
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314 | End Function
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315 | Function Operator * (Src As GLdouble) As Vector3f
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316 | Dim ret As Vector3f(This.X*Src,This.Y*Src,This.Z*Src)
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317 | Return ret
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318 | End Function
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319 | Function Operator / (Src As GLint) As Vector3f
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320 | Dim ret As Vector3f(This.X/Src,This.Y/Src,This.Z/Src)
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321 | Return ret
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322 | End Function
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323 | Function Operator / (Src As GLfloat) As Vector3f
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324 | Dim ret As Vector3f(This.X/Src,This.Y/Src,This.Z/Src)
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325 | Return ret
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326 | End Function
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327 | Function Operator / (Src As GLdouble) As Vector3f
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328 | Dim ret As Vector3f(This.X/Src,This.Y/Src,This.Z/Src)
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329 | Return ret
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330 | End Function
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331 |
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332 |
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333 | Public /* method */
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334 | Function Add(SrcVec1 As Vector3f, SrcVec2 As Vector3f) As Vector3f
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335 | Dim ret As Vector3f(SrcVec1.X+SrcVec2.X,SrcVec1.Y+SrcVec2.Y,SrcVec1.Z-SrcVec2.Z)
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336 | Return ret
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337 | End Function
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338 | Function Cross(SrcVec1 As Vector3f, SrcVec2 As Vector3f) As Vector3f
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339 | Dim ret As Vector3f(SrcVec1.Y*SrcVec2.Z-SrcVec1.Z*SrcVec2.Y,SrcVec1.Z*SrcVec2.X-SrcVec1.X*SrcVec2.Z,SrcVec1.X*SrcVec2.Y-SrcVec1.Y*SrcVec2.X)
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340 | Return ret
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341 | End Function
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342 | Function Distance(SrcVec1 As Vector3f, SrcVec2 As Vector3f) As GLfloat
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343 | Dim ret As Vector3f
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344 | ret=SrcVec1-SrcVec2
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345 | Return ret.Magnitude
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346 | End Function
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347 | Function Dot(SrcVec1 As Vector3f, SrcVec2 As Vector3f) As GLfloat
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348 | Return SrcVec1.X*SrcVec2.X+SrcVec1.Y*SrcVec2.Y+SrcVec1.Z*SrcVec2.Z
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349 | End Function
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350 | Function Magnitude() As GLfloat
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351 | Return Math.Sqrt(This.X^2+This.Y^2+This.Z^2) As GLfloat
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352 | End Function
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353 | Sub Normalize()
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354 | Dim ret As Vector3f(This.X/This.Magnitude,This.Y/This.Magnitude,This.Z/This.Magnitude)
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355 | This = ret
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356 | End Sub
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357 | Function NormalizedVector() As Vector3f
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358 | Dim ret As Vector3f(This.X/This.Magnitude,This.Y/This.Magnitude,This.Z/This.Magnitude)
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359 | Return ret
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360 | End Function
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361 | Function Substract(SrcVec1 As Vector3f, SrcVec2 As Vector3f) As Vector3f
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362 | Dim ret As Vector3f(SrcVec1.X-SrcVec2.X,SrcVec1.Y-SrcVec2.Y,SrcVec1.Z-SrcVec2.Z)
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363 | Return ret
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364 | End Function
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365 | Sub Reverse()
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366 | Dim ret As Vector3f(-This.X,-This.Y,-This.Z)
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367 | This = ret
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368 | End Sub
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369 | Function ReversedVector() As Vector3f
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370 | Dim ret As Vector3f(-This.X,-This.Y,-This.Z)
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371 | Return ret
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372 | End Function
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373 |
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374 | Public
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375 | xyz As XYZ_FLOAT
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376 | End Class
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377 |
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378 | Class Vector3d
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379 | Public /* constructor */
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380 | Sub Vector3d()
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381 | This.X=0.0 As GLdouble
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382 | This.Y=0.0 As GLdouble
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383 | This.Z=0.0 As GLdouble
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384 | End Sub
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385 | Sub Vector3d(x As GLdouble, y As GLdouble, z As GLdouble)
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386 | xyz.x=x
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387 | xyz.y=y
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388 | xyz.z=z
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389 | End Sub
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390 |
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391 | Public /* destructor */
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392 | Sub ~Vector3d()
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393 | End Sub
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394 |
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395 |
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396 | Public /* property */
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397 | Function X() As GLdouble
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398 | Return xyz.x
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399 | End Function
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400 | Function Y() As GLdouble
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401 | Return xyz.y
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402 | End Function
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403 | Function Z() As GLdouble
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404 | Return xyz.z
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405 | End Function
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406 | Sub X(x As GLdouble)
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407 | xyz.x=x
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408 | End Sub
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409 | Sub Y(y As GLdouble)
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410 | xyz.y=y
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411 | End Sub
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412 | Sub Z(z As GLdouble)
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413 | xyz.z=z
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414 | End Sub
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415 |
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416 |
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417 | Public /* operator */
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418 | Sub Operator = (ByRef SrcVec As Vector3d)
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419 | This.X=SrcVec.X
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420 | This.Y=SrcVec.Y
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421 | End Sub
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422 | Function Operator + (SrcVec As Vector3d) As Vector3d
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423 | Return Add(This,SrcVec)
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424 | End Function
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425 | Function Operator - (SrcVec As Vector3d) As Vector3d
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426 | Return Substract(This,SrcVec)
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427 | End Function
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428 | /* Function Operator * (SrcVec As Vector3d) As Vector3d
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429 | Return Dot(This,SrcVec)
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430 | End Function*/
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431 | Function Operator ^ (SrcVec As Vector3d) As Vector3d
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432 | Return Cross(This,SrcVec)
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433 | End Function
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434 |
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435 | Function Operator * (Src As GLint) As Vector3d
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436 | Dim ret As Vector3d(This.X*Src,This.Y*Src,This.Z*Src)
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437 | Return ret
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438 | End Function
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439 | Function Operator * (Src As GLfloat) As Vector3d
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440 | Dim ret As Vector3d(This.X*Src,This.Y*Src,This.Z*Src)
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441 | Return ret
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442 | End Function
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443 | Function Operator * (Src As GLdouble) As Vector3d
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444 | Dim ret As Vector3d(This.X*Src,This.Y*Src,This.Z*Src)
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445 | Return ret
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446 | End Function
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447 | Function Operator / (Src As GLint) As Vector3d
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448 | Dim ret As Vector3d(This.X/Src,This.Y/Src,This.Z/Src)
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449 | Return ret
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450 | End Function
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451 | Function Operator / (Src As GLfloat) As Vector3d
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452 | Dim ret As Vector3d(This.X/Src,This.Y/Src,This.Z/Src)
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453 | Return ret
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454 | End Function
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455 | Function Operator / (Src As GLdouble) As Vector3d
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456 | Dim ret As Vector3d(This.X/Src,This.Y/Src,This.Z/Src)
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457 | Return ret
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458 | End Function
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459 |
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460 |
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461 | Public /* method */
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462 | Function Add(SrcVec1 As Vector3d, SrcVec2 As Vector3d) As Vector3d
|
---|
463 | Dim ret As Vector3d(SrcVec1.X+SrcVec2.X,SrcVec1.Y+SrcVec2.Y,SrcVec1.Z-SrcVec2.Z)
|
---|
464 | Return ret
|
---|
465 | End Function
|
---|
466 | Function Cross(SrcVec1 As Vector3d, SrcVec2 As Vector3d) As Vector3d
|
---|
467 | Dim ret As Vector3d(SrcVec1.Y*SrcVec2.Z-SrcVec1.Z*SrcVec2.Y,SrcVec1.Z*SrcVec2.X-SrcVec1.X*SrcVec2.Z,SrcVec1.X*SrcVec2.Y-SrcVec1.Y*SrcVec2.X)
|
---|
468 | Return ret
|
---|
469 | End Function
|
---|
470 | Function Distance(SrcVec1 As Vector3d, SrcVec2 As Vector3d) As GLdouble
|
---|
471 | Dim ret As Vector3d
|
---|
472 | ret=SrcVec1-SrcVec2
|
---|
473 | Return ret.Magnitude
|
---|
474 | End Function
|
---|
475 | Function Dot(SrcVec1 As Vector3d, SrcVec2 As Vector3d) As GLdouble
|
---|
476 | Return SrcVec1.X*SrcVec2.X+SrcVec1.Y*SrcVec2.Y+SrcVec1.Z*SrcVec2.Z
|
---|
477 | End Function
|
---|
478 | Function Magnitude() As GLdouble
|
---|
479 | Return Math.Sqrt(This.X^2+This.Y^2+This.Z^2) As GLdouble
|
---|
480 | End Function
|
---|
481 | Sub Normalize()
|
---|
482 | Dim ret As Vector3d(This.X/This.Magnitude,This.Y/This.Magnitude,This.Z/This.Magnitude)
|
---|
483 | This = ret
|
---|
484 | End Sub
|
---|
485 | Function NormalizedVector() As Vector3d
|
---|
486 | Dim ret As Vector3d(This.X/This.Magnitude,This.Y/This.Magnitude,This.Z/This.Magnitude)
|
---|
487 | Return ret
|
---|
488 | End Function
|
---|
489 | Function Substract(SrcVec1 As Vector3d, SrcVec2 As Vector3d) As Vector3d
|
---|
490 | Dim ret As Vector3d(SrcVec1.X-SrcVec2.X,SrcVec1.Y-SrcVec2.Y,SrcVec1.Z-SrcVec2.Z)
|
---|
491 | Return ret
|
---|
492 | End Function
|
---|
493 | Sub Reverse()
|
---|
494 | Dim ret As Vector3d(-This.X,-This.Y,-This.Z)
|
---|
495 | This = ret
|
---|
496 | End Sub
|
---|
497 | Function ReversedVector() As Vector3d
|
---|
498 | Dim ret As Vector3d(-This.X,-This.Y,-This.Z)
|
---|
499 | Return ret
|
---|
500 | End Function
|
---|
501 |
|
---|
502 | Public
|
---|
503 | xyz As XYZ_DOUBLE
|
---|
504 | End Class
|
---|
505 |
|
---|
506 |
|
---|
507 | Type RGB_FLOAT
|
---|
508 | r As GLfloat
|
---|
509 | g As GLfloat
|
---|
510 | b As GLfloat
|
---|
511 | End Type
|
---|
512 |
|
---|
513 | Type RGB_DOUBLE
|
---|
514 | r As GLdouble
|
---|
515 | g As GLdouble
|
---|
516 | b As GLdouble
|
---|
517 | End Type
|
---|
518 |
|
---|
519 | Class Color3f
|
---|
520 | Public /* constructor */
|
---|
521 | Sub Color3f(r As GLfloat, g As GLfloat, b As GLfloat)
|
---|
522 | rgb.r = r
|
---|
523 | rgb.g = g
|
---|
524 | rgb.b = b
|
---|
525 | End Sub
|
---|
526 |
|
---|
527 | Public /* destructor */
|
---|
528 | Sub ~Color3f()
|
---|
529 | End Sub
|
---|
530 |
|
---|
531 | Public /* property */
|
---|
532 | Function R() As GLfloat
|
---|
533 | Return rgb.r
|
---|
534 | End Function
|
---|
535 | Function G() As GLfloat
|
---|
536 | Return rgb.g
|
---|
537 | End Function
|
---|
538 | Function B() As GLfloat
|
---|
539 | Return rgb.b
|
---|
540 | End Function
|
---|
541 | Sub R(r As GLfloat)
|
---|
542 | rgb.r = r
|
---|
543 | End Sub
|
---|
544 | Sub G(g As GLfloat)
|
---|
545 | rgb.g = g
|
---|
546 | End Sub
|
---|
547 | Sub B(b As GLfloat)
|
---|
548 | rgb.b = b
|
---|
549 | End Sub
|
---|
550 |
|
---|
551 | Public /* operator */
|
---|
552 | Sub operator = (c As Color3f)
|
---|
553 | This.R=c.R
|
---|
554 | This.G=c.G
|
---|
555 | This.B=c.B
|
---|
556 | End Sub
|
---|
557 |
|
---|
558 | Public /* method */
|
---|
559 | ' HSBを求める式はhttp://ofo.jp/osakana/cgtips/hsb.phtmlを参考にした
|
---|
560 | ' Drawwing\Color.abをさらに参考にしました。
|
---|
561 | Function GetHue() As GLfloat
|
---|
562 | Dim max As GLfloat, min As GLfloat, d As GLfloat
|
---|
563 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
564 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
565 | d = max - min
|
---|
566 | If rgb.g = max Then
|
---|
567 | Return ((rgb.b - rgb.r) As Double / d * 60.0 + 120.0) As GLfloat
|
---|
568 | ElseIf rgb.b = max Then
|
---|
569 | Return ((rgb.r - rgb.g) As Double / d * 60.0 + 240.0) As GLfloat
|
---|
570 | ElseIf rgb.g < rgb.b Then
|
---|
571 | Return ((rgb.g - rgb.b) As Double / d * 60.0 + 360.0) As GLfloat
|
---|
572 | Else
|
---|
573 | Return ((rgb.g - rgb.b) As Double / d * 60.0) As GLfloat
|
---|
574 | EndIf
|
---|
575 | End Function
|
---|
576 |
|
---|
577 | Function GetSaturation() As GLfloat
|
---|
578 | Dim max As GLfloat, min As GLfloat
|
---|
579 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
580 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
581 | Return (max - min) / max
|
---|
582 | End Function
|
---|
583 |
|
---|
584 | Function GetVolue() As GLfloat
|
---|
585 | Dim max As GLfloat
|
---|
586 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
587 | Return max
|
---|
588 | End Function
|
---|
589 |
|
---|
590 | Public /* static method */
|
---|
591 | Static Function FromRGB(r As GLbyte, g As GLbyte, b As GLbyte) As Color3f
|
---|
592 | Dim ret As Color3f(r/255,g/255,b/255)
|
---|
593 | Return ret
|
---|
594 | End Function
|
---|
595 | Static Function FromCOLORREF(c As COLORREF) As Color3f
|
---|
596 | Dim ret As Color3f((c and &hff)/255,(c>>8 and &hff)/255,(c>>16 and &hff)/255)
|
---|
597 | Return ret
|
---|
598 | End Function
|
---|
599 | Static Function FromHSV(h As GLfloat, s As GLfloat, v As GLfloat) As Color3f
|
---|
600 | Dim r As GLfloat
|
---|
601 | Dim g As GLfloat
|
---|
602 | Dim b As GLfloat
|
---|
603 | If h<0 Then h+=360.0
|
---|
604 | If h>360.0 Then h-=360.0
|
---|
605 | Select Case (h/60) As Long
|
---|
606 | Case 0
|
---|
607 | r=v
|
---|
608 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
609 | b=v*(1-s)
|
---|
610 | Case 1
|
---|
611 | r=v*(1-s*(h/60-(h/60) As Long))
|
---|
612 | g=v
|
---|
613 | b=v*(1-s)
|
---|
614 | Case 2
|
---|
615 | r=v*(1-s)
|
---|
616 | g=v
|
---|
617 | b=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
618 | Case 3
|
---|
619 | r=v*(1-s)
|
---|
620 | g=v*(1-s*(h/60-(h/60) As Long))
|
---|
621 | b=v
|
---|
622 | Case 4
|
---|
623 | r=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
624 | g=v*(1-s)
|
---|
625 | b=v
|
---|
626 | Case 5
|
---|
627 | r=v
|
---|
628 | g=v*(1-s)
|
---|
629 | b=v*(1-s*(h/60-(h/60) As Long))
|
---|
630 | Case 6
|
---|
631 | r=v
|
---|
632 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
633 | b=v*(1-s)
|
---|
634 | End Select
|
---|
635 |
|
---|
636 | Dim ret As Color3f(r,g,b)
|
---|
637 | Return ret
|
---|
638 | End Function
|
---|
639 |
|
---|
640 | Public
|
---|
641 | rgb As RGB_FLOAT
|
---|
642 | End Class
|
---|
643 |
|
---|
644 | Class Color3d
|
---|
645 | Public /* constructor */
|
---|
646 | Sub Color3d(r As GLdouble, g As GLdouble, b As GLdouble)
|
---|
647 | rgb.r = r
|
---|
648 | rgb.g = g
|
---|
649 | rgb.b = b
|
---|
650 | End Sub
|
---|
651 |
|
---|
652 | Public /* destructor */
|
---|
653 | Sub ~Color3d()
|
---|
654 | End Sub
|
---|
655 |
|
---|
656 | Public /* property */
|
---|
657 | Function R() As GLdouble
|
---|
658 | Return rgb.r
|
---|
659 | End Function
|
---|
660 | Function G() As GLdouble
|
---|
661 | Return rgb.g
|
---|
662 | End Function
|
---|
663 | Function B() As GLdouble
|
---|
664 | Return rgb.b
|
---|
665 | End Function
|
---|
666 | Sub R(r As GLdouble)
|
---|
667 | rgb.r = r
|
---|
668 | End Sub
|
---|
669 | Sub G(g As GLdouble)
|
---|
670 | rgb.g = g
|
---|
671 | End Sub
|
---|
672 | Sub B(b As GLdouble)
|
---|
673 | rgb.b = b
|
---|
674 | End Sub
|
---|
675 |
|
---|
676 | Public /* method */
|
---|
677 | ' HSBを求める式はhttp://ofo.jp/osakana/cgtips/hsb.phtmlを参考にした
|
---|
678 | ' Drawwing\Color.abをさらに参考にしました。
|
---|
679 | Function GetHue() As GLdouble
|
---|
680 | Dim max As GLdouble, min As GLdouble, d As GLdouble
|
---|
681 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
682 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
683 | d = max - min
|
---|
684 | If rgb.g = max Then
|
---|
685 | Return ((rgb.b - rgb.r) As Double / d * 60.0 + 120.0) As GLfloat
|
---|
686 | ElseIf rgb.b = max Then
|
---|
687 | Return ((rgb.r - rgb.g) As Double / d * 60.0 + 240.0) As GLfloat
|
---|
688 | ElseIf rgb.g < rgb.b Then
|
---|
689 | Return ((rgb.g - rgb.b) As Double / d * 60.0 + 360.0) As GLfloat
|
---|
690 | Else
|
---|
691 | Return ((rgb.g - rgb.b) As Double / d * 60.0) As GLfloat
|
---|
692 | EndIf
|
---|
693 | End Function
|
---|
694 |
|
---|
695 | Function GetSaturation() As GLdouble
|
---|
696 | Dim max As GLdouble, min As GLdouble
|
---|
697 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
698 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
699 | Return (max - min) / max
|
---|
700 | End Function
|
---|
701 |
|
---|
702 | Function GetVolue() As GLdouble
|
---|
703 | Dim max As GLdouble
|
---|
704 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
705 | Return max
|
---|
706 | End Function
|
---|
707 |
|
---|
708 | Public /* static method */
|
---|
709 | Static Function FromRGB(r As GLbyte, g As GLbyte, b As GLbyte) As Color3d
|
---|
710 | Dim ret As Color3d(r/255,g/255,b/255)
|
---|
711 | Return ret
|
---|
712 | End Function
|
---|
713 | Static Function FromCOLORREF(c As COLORREF) As Color3d
|
---|
714 | Dim ret As Color3d((c and &hff)/255,(c>>8 and &hff)/255,(c>>16 and &hff)/255)
|
---|
715 | Return ret
|
---|
716 | End Function
|
---|
717 | Static Function FromHSV(h As GLdouble, s As GLdouble, v As GLdouble) As Color3f
|
---|
718 | Dim r As GLdouble
|
---|
719 | Dim g As GLdouble
|
---|
720 | Dim b As GLfloat
|
---|
721 | If h<0 Then h+=360.0
|
---|
722 | If h>360.0 Then h-=360.0
|
---|
723 | Select Case (h/60) As Long
|
---|
724 | Case 0
|
---|
725 | r=v
|
---|
726 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
727 | b=v*(1-s)
|
---|
728 | Case 1
|
---|
729 | r=v*(1-s*(h/60-(h/60) As Long))
|
---|
730 | g=v
|
---|
731 | b=v*(1-s)
|
---|
732 | Case 2
|
---|
733 | r=v*(1-s)
|
---|
734 | g=v
|
---|
735 | b=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
736 | Case 3
|
---|
737 | r=v*(1-s)
|
---|
738 | g=v*(1-s*(h/60-(h/60) As Long))
|
---|
739 | b=v
|
---|
740 | Case 4
|
---|
741 | r=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
742 | g=v*(1-s)
|
---|
743 | b=v
|
---|
744 | Case 5
|
---|
745 | r=v
|
---|
746 | g=v*(1-s)
|
---|
747 | b=v*(1-s*(h/60-(h/60) As Long))
|
---|
748 | Case 6
|
---|
749 | r=v
|
---|
750 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
751 | b=v*(1-s)
|
---|
752 | End Select
|
---|
753 |
|
---|
754 | Dim ret As Color3d(r,g,b)
|
---|
755 | Return ret
|
---|
756 | End Function
|
---|
757 | Public
|
---|
758 | rgb As RGB_DOUBLE
|
---|
759 | End Class
|
---|
760 |
|
---|
761 | Type RGBA_FLOAT
|
---|
762 | r As GLfloat
|
---|
763 | g As GLfloat
|
---|
764 | b As GLfloat
|
---|
765 | a As GLfloat
|
---|
766 | End Type
|
---|
767 |
|
---|
768 | Type RGBA_DOUBLE
|
---|
769 | r As GLdouble
|
---|
770 | g As GLdouble
|
---|
771 | b As GLdouble
|
---|
772 | a As GLdouble
|
---|
773 | End Type
|
---|
774 |
|
---|
775 | Class Color4f
|
---|
776 | Public /* constructor */
|
---|
777 | Sub Color4f(r As GLfloat, g As GLfloat, b As GLfloat, a As GLfloat)
|
---|
778 | rgba.r = r
|
---|
779 | rgba.g = g
|
---|
780 | rgba.b = b
|
---|
781 | rgba.a = a
|
---|
782 | End Sub
|
---|
783 |
|
---|
784 | Public /* destructor */
|
---|
785 | Sub ~Color4f()
|
---|
786 | End Sub
|
---|
787 |
|
---|
788 | Public /* property */
|
---|
789 | Function R() As GLfloat
|
---|
790 | Return rgba.r
|
---|
791 | End Function
|
---|
792 | Function G() As GLfloat
|
---|
793 | Return rgba.g
|
---|
794 | End Function
|
---|
795 | Function B() As GLfloat
|
---|
796 | Return rgba.b
|
---|
797 | End Function
|
---|
798 | Function A() As GLfloat
|
---|
799 | Return rgba.a
|
---|
800 | End Function
|
---|
801 | Sub R(r As GLfloat)
|
---|
802 | rgba.r = r
|
---|
803 | End Sub
|
---|
804 | Sub G(g As GLfloat)
|
---|
805 | rgba.g = g
|
---|
806 | End Sub
|
---|
807 | Sub B(b As GLfloat)
|
---|
808 | rgba.b = b
|
---|
809 | End Sub
|
---|
810 | Sub A(a As GLfloat)
|
---|
811 | rgba.a = a
|
---|
812 | End Sub
|
---|
813 |
|
---|
814 | Public
|
---|
815 | rgba As RGBA_FLOAT
|
---|
816 | End Class
|
---|
817 |
|
---|
818 | Class Color4d
|
---|
819 |
|
---|
820 | Public /* constructor */
|
---|
821 | Sub Color4d(r As GLdouble, g As GLdouble, b As GLdouble, a As GLdouble)
|
---|
822 | rgba.r = r
|
---|
823 | rgba.g = g
|
---|
824 | rgba.b = b
|
---|
825 | rgba.a = a
|
---|
826 | End Sub
|
---|
827 |
|
---|
828 | Public /* destructor */
|
---|
829 | Sub ~Color4d()
|
---|
830 | End Sub
|
---|
831 |
|
---|
832 | Public /* property */
|
---|
833 | Function R() As GLdouble
|
---|
834 | Return rgba.r
|
---|
835 | End Function
|
---|
836 | Function G() As GLdouble
|
---|
837 | Return rgba.g
|
---|
838 | End Function
|
---|
839 | Function B() As GLdouble
|
---|
840 | Return rgba.b
|
---|
841 | End Function
|
---|
842 | Function A() As GLdouble
|
---|
843 | Return rgba.a
|
---|
844 | End Function
|
---|
845 | Sub R(r As GLdouble)
|
---|
846 | rgba.r = r
|
---|
847 | End Sub
|
---|
848 | Sub G(g As GLdouble)
|
---|
849 | rgba.g = g
|
---|
850 | End Sub
|
---|
851 | Sub B(b As GLdouble)
|
---|
852 | rgba.b = b
|
---|
853 | End Sub
|
---|
854 | Sub A(a As GLdouble)
|
---|
855 | rgba.a = a
|
---|
856 | End Sub
|
---|
857 |
|
---|
858 | Public
|
---|
859 | rgba As RGBA_DOUBLE
|
---|
860 | End Class
|
---|
861 |
|
---|
862 |
|
---|
863 |
|
---|
864 | Class Light
|
---|
865 | Private
|
---|
866 | Const Number As GLenum
|
---|
867 |
|
---|
868 | Public
|
---|
869 | Sub Enabled(enabled As GLboolean)
|
---|
870 | Dim lighting As GLboolean
|
---|
871 | glGetBooleanv(Number,VarPtr(lighting))
|
---|
872 | Return lighting
|
---|
873 | End Sub
|
---|
874 | Function Enable() As GLboolean
|
---|
875 | If enabled Then
|
---|
876 | glEnable(Number)
|
---|
877 | Else
|
---|
878 | glDisable(Number)
|
---|
879 | End If
|
---|
880 | End Function
|
---|
881 |
|
---|
882 | Public /* constructor */
|
---|
883 | Sub Light(num As GLenum)
|
---|
884 | Number=num
|
---|
885 | End Sub
|
---|
886 |
|
---|
887 | Public
|
---|
888 | Sub SetAmbient(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
889 | Dim amb[3] As GLfloat
|
---|
890 | amb[0]=red
|
---|
891 | amb[1]=green
|
---|
892 | amb[2]=blue
|
---|
893 | amb[3]=alpha
|
---|
894 | glLightfv(Number,GL_AMBIENT,amb)
|
---|
895 | End Sub
|
---|
896 | Sub SetAmbient(ByRef color As Color4f)
|
---|
897 | Dim amb[3] As GLfloat
|
---|
898 | amb[0]=color.R
|
---|
899 | amb[1]=color.G
|
---|
900 | amb[2]=color.B
|
---|
901 | amb[3]=color.A
|
---|
902 | glLightfv(Number,GL_AMBIENT,amb)
|
---|
903 | End Sub
|
---|
904 | Sub SetAmbient(amb As *GLfloat)
|
---|
905 | glLightfv(Number,GL_AMBIENT,amb)
|
---|
906 | End Sub
|
---|
907 |
|
---|
908 | Sub SetDiffuse(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
909 | Dim dif[3] As GLfloat
|
---|
910 | dif[0]=red
|
---|
911 | dif[1]=green
|
---|
912 | dif[2]=blue
|
---|
913 | dif[3]=alpha
|
---|
914 | glLightfv(Number,GL_DIFFUSE,dif)
|
---|
915 | End Sub
|
---|
916 | Sub SetDiffuse(ByRef color As Color4f)
|
---|
917 | Dim dif[3] As GLfloat
|
---|
918 | amb[0]=color.R
|
---|
919 | amb[1]=color.G
|
---|
920 | amb[2]=color.B
|
---|
921 | amb[3]=color.A
|
---|
922 | glLightfv(Number,GL_DIFFUSE,dif)
|
---|
923 | End Sub
|
---|
924 | Sub SetDiffuse(dif As *GLfloat)
|
---|
925 | glLightfv(Number,GL_DIFFUSE,dif)
|
---|
926 | End Sub
|
---|
927 |
|
---|
928 | Sub SetSpecular(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
929 | Dim spc[3] As GLfloat
|
---|
930 | spc[0]=red
|
---|
931 | spc[1]=green
|
---|
932 | spc[2]=blue
|
---|
933 | spc[3]=alpha
|
---|
934 | glLightfv(Number,GL_SPECULAR,spc)
|
---|
935 | End Sub
|
---|
936 | Sub SetSpecular(ByRef color As Color4f)
|
---|
937 | Dim spc[3] As GLfloat
|
---|
938 | amb[0]=color.R
|
---|
939 | amb[1]=color.G
|
---|
940 | amb[2]=color.B
|
---|
941 | amb[3]=color.A
|
---|
942 | glLightfv(Number,GL_SPECULAR,spc)
|
---|
943 | End Sub
|
---|
944 | Sub SetSpecular(spc As *GLfloat)
|
---|
945 | glLightfv(Number,GL_SPECULAR,spc)
|
---|
946 | End Sub
|
---|
947 |
|
---|
948 | Sub SetPosition(pos As *GLfloat)
|
---|
949 | glLightfv(Number,GL_POSITION,pos)
|
---|
950 | End Sub
|
---|
951 | End Class
|
---|
952 |
|
---|
953 | Class Material
|
---|
954 | Public
|
---|
955 | Sub Ambient(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
956 | Dim face As GLenum
|
---|
957 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
958 | Dim amb[3] As GLfloat
|
---|
959 | amb[0]=red
|
---|
960 | amb[1]=green
|
---|
961 | amb[2]=blue
|
---|
962 | amb[3]=alpha
|
---|
963 | glMaterialfv(face,GL_AMBIENT,amb)
|
---|
964 | End Sub
|
---|
965 | Sub Ambient(ByRef color As Color4f)
|
---|
966 | Dim face As GLenum
|
---|
967 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
968 | Dim amb[3] As GLfloat
|
---|
969 | amb[0]=color.R
|
---|
970 | amb[1]=color.G
|
---|
971 | amb[2]=color.B
|
---|
972 | amb[3]=color.A
|
---|
973 | glMaterialfv(face,GL_AMBIENT,amb)
|
---|
974 | End Sub
|
---|
975 | Sub Ambient(amb As *GLfloat)
|
---|
976 | glMaterialfv(face,GL_AMBIENT,amb)
|
---|
977 | End Sub
|
---|
978 |
|
---|
979 | Sub Diffuse(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
980 | Dim face As GLenum
|
---|
981 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
982 | Dim dif[3] As GLfloat
|
---|
983 | dif[0]=red
|
---|
984 | dif[1]=green
|
---|
985 | dif[2]=blue
|
---|
986 | dif[3]=alpha
|
---|
987 | glMaterialfv(face,GL_DIFFUSE,dif)
|
---|
988 | End Sub
|
---|
989 | Sub Diffuse(ByRef color As Color4f)
|
---|
990 | Dim face As GLenum
|
---|
991 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
992 | Dim dif[3] As GLfloat
|
---|
993 | dif[0]=color.R
|
---|
994 | dif[1]=color.G
|
---|
995 | dif[2]=color.B
|
---|
996 | dif[3]=color.A
|
---|
997 | glMaterialfv(face,GL_DIFFUSE,dif)
|
---|
998 | End Sub
|
---|
999 | Sub Diffuse(dif As *GLfloat)
|
---|
1000 | glMaterialfv(face,GL_DIFFUSE,dif)
|
---|
1001 | End Sub
|
---|
1002 |
|
---|
1003 | Sub Specular(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
1004 | Dim face As GLenum
|
---|
1005 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
1006 | Dim spc[3] As GLfloat
|
---|
1007 | spc[0]=red
|
---|
1008 | spc[1]=green
|
---|
1009 | spc[2]=blue
|
---|
1010 | spc[3]=alpha
|
---|
1011 | glMaterialfv(face,GL_SPECULAR,spc)
|
---|
1012 | End Sub
|
---|
1013 | Sub Specular(ByRef color As Color4f)
|
---|
1014 | Dim face As GLenum
|
---|
1015 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
1016 | Dim spc[3] As GLfloat
|
---|
1017 | spc[0]=color.R
|
---|
1018 | spc[1]=color.G
|
---|
1019 | spc[2]=color.B
|
---|
1020 | spc[3]=color.A
|
---|
1021 | glMaterialfv(face,GL_SPECULAR,spc)
|
---|
1022 | End Sub
|
---|
1023 | Sub Specular(spc As *GLfloat)
|
---|
1024 | glMaterialfv(face,GL_SPECULAR,spc)
|
---|
1025 | End Sub
|
---|
1026 |
|
---|
1027 | Sub Shininess(shin As GLfloat)
|
---|
1028 | Dim face As GLenum
|
---|
1029 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
1030 | glMaterialf(face,GL_SHININESS,shin)
|
---|
1031 | End Sub
|
---|
1032 |
|
---|
1033 | Sub Emission(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
1034 | Dim face As GLenum
|
---|
1035 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
1036 | Dim ems[3] As GLfloat
|
---|
1037 | ems[0]=red
|
---|
1038 | ems[1]=green
|
---|
1039 | ems[2]=blue
|
---|
1040 | ems[3]=alpha
|
---|
1041 | glMaterialfv(face,GL_EMISSION,ems)
|
---|
1042 | End Sub
|
---|
1043 | End Class
|
---|
1044 |
|
---|
1045 | Class ModelView
|
---|
1046 | Public
|
---|
1047 | Sub LoadIdentity()
|
---|
1048 | Dim mode As GLenum
|
---|
1049 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
1050 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
1051 | glLoadIdentity()
|
---|
1052 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
1053 | End Sub
|
---|
1054 | Sub LookAt(eyex As GLdouble, eyey As GLdouble, eyez As GLdouble, centerx As GLdouble, centery As GLdouble, centerz As GLdouble, upx As GLdouble, upy As GLdouble, upz As GLdouble)
|
---|
1055 | Dim mode As GLenum
|
---|
1056 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
1057 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
1058 | gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz)
|
---|
1059 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
1060 | End Sub
|
---|
1061 | Sub RotateX(angle As GLdouble)
|
---|
1062 | Dim mode As GLenum
|
---|
1063 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
1064 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
1065 | glRotated(angle, 1.0 As GLdouble, 0.0 As GLdouble, 0.0 As GLdouble)
|
---|
1066 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
1067 | End Sub
|
---|
1068 | Sub RotateX(angle As GLfloat)
|
---|
1069 | Dim mode As GLenum
|
---|
1070 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
1071 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
1072 | glRotatef(angle, 1.0 As GLfloat, 0.0 As GLfloat, 0.0 As GLfloat)
|
---|
1073 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
1074 | End Sub
|
---|
1075 | Sub RotateY(angle As GLdouble)
|
---|
1076 | Dim mode As GLenum
|
---|
1077 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
1078 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
1079 | glRotated(angle, 0.0 As GLdouble, 1.0 As GLdouble, 0.0 As GLdouble)
|
---|
1080 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
1081 | End Sub
|
---|
1082 | Sub RotateY(angle As GLfloat)
|
---|
1083 | Dim mode As GLenum
|
---|
1084 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
1085 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
1086 | glRotatef(angle, 0.0 As GLfloat, 1.0 As GLfloat, 0.0 As GLfloat)
|
---|
1087 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
1088 | End Sub
|
---|
1089 | Sub RotateZ(angle As GLdouble)
|
---|
1090 | Dim mode As GLenum
|
---|
1091 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
1092 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
1093 | glRotated(angle, 0.0 As GLdouble, 0.0 As GLdouble, 1.0 As GLdouble)
|
---|
1094 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
1095 | End Sub
|
---|
1096 | Sub RotateZ(angle As GLfloat)
|
---|
1097 | Dim mode As GLenum
|
---|
1098 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
1099 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
1100 | glRotatef(angle, 0.0 As GLfloat, 0.0 As GLfloat, 1.0 As GLfloat)
|
---|
1101 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
1102 | End Sub
|
---|
1103 | Sub Scale(x As GLdouble, y As GLdouble, z As GLdouble)
|
---|
1104 | Dim mode As GLenum
|
---|
1105 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
1106 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
1107 | glScaled(x, y, z)
|
---|
1108 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
1109 | End Sub
|
---|
1110 | Sub Scale(x As GLfloat, y As GLfloat, z As GLfloat)
|
---|
1111 | Dim mode As GLenum
|
---|
1112 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
1113 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
1114 | glScalef(x, y, z)
|
---|
1115 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
1116 | End Sub
|
---|
1117 | Sub Translate(x As GLdouble, y As GLdouble, z As GLdouble)
|
---|
1118 | Dim mode As GLenum
|
---|
1119 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
1120 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
1121 | glTranslated(x, y, z)
|
---|
1122 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
1123 | End Sub
|
---|
1124 | Sub Translate(x As GLfloat, y As GLfloat, z As GLfloat)
|
---|
1125 | Dim mode As GLenum
|
---|
1126 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
1127 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
1128 | glTranslatef(x, y, z)
|
---|
1129 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
1130 | End Sub
|
---|
1131 | End Class
|
---|
1132 |
|
---|
1133 | Class Projection
|
---|
1134 | Public
|
---|
1135 | Sub LoadIdentity()
|
---|
1136 | Dim mode As GLenum
|
---|
1137 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
1138 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
1139 | glLoadIdentity()
|
---|
1140 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
1141 | End Sub
|
---|
1142 | Sub Ortho2D(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble)
|
---|
1143 | Dim mode As GLenum
|
---|
1144 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
1145 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
1146 | gluOrtho2D(left, right, bottom, top)
|
---|
1147 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
1148 | End Sub
|
---|
1149 | Sub Ortho3D(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble, zNear As GLdouble, zFar As GLdouble)
|
---|
1150 | Dim mode As GLenum
|
---|
1151 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
1152 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
1153 | glOrtho(left, right, bottom, top, zNear, zFar)
|
---|
1154 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
1155 | End Sub
|
---|
1156 | Sub Frustum(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble, zNear As GLdouble, zFar As GLdouble)
|
---|
1157 | Dim mode As GLenum
|
---|
1158 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
1159 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
1160 | glFrustum(left, right, bottom, top, zNear, zFar)
|
---|
1161 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
1162 | End Sub
|
---|
1163 | Sub Perspective(fovy As GLdouble, aspect As GLdouble, zNear As GLdouble, zFar As GLdouble)
|
---|
1164 | Dim mode As GLenum
|
---|
1165 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
1166 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
1167 | gluPerspective(fovy, aspect, zNear, zFar)
|
---|
1168 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
1169 | End Sub
|
---|
1170 | End Class
|
---|
1171 |
|
---|
1172 | Class Transform
|
---|
1173 | Public
|
---|
1174 | Projection As Projection
|
---|
1175 | ModelView As ModelView
|
---|
1176 | End Class
|
---|
1177 |
|
---|
1178 | Class LightModel
|
---|
1179 | Public
|
---|
1180 | Function Ambient () As Color4f
|
---|
1181 | Dim amb As Color4f
|
---|
1182 | glGetFloatv(GL_LIGHT_MODEL_AMBIENT,VarPtr(amb.rgba))
|
---|
1183 | Return amb
|
---|
1184 | End Function
|
---|
1185 | Sub Ambient(amb As Color4f)
|
---|
1186 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT,VarPtr(amb.rgba))
|
---|
1187 | End Sub
|
---|
1188 |
|
---|
1189 | Function LocalView() As GLboolean
|
---|
1190 | Dim local As GLboolean
|
---|
1191 | glGetBooleanv(GL_LIGHT_MODEL_LOCAL_VIEW,VarPtr(local))
|
---|
1192 | Return local
|
---|
1193 | End Function
|
---|
1194 | Sub LocalView(enable As GLboolean)
|
---|
1195 | If enable Then
|
---|
1196 | glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEW,GL_TRUE)
|
---|
1197 | Else
|
---|
1198 | glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEW,GL_FALSE)
|
---|
1199 | End If
|
---|
1200 | End Sub
|
---|
1201 |
|
---|
1202 | Function TwoSide() As GLboolean
|
---|
1203 | Dim local As GLboolean
|
---|
1204 | glGetBooleanv(GL_LIGHT_MODEL_TWO_SIDE,VarPtr(local))
|
---|
1205 | Return local
|
---|
1206 | End Function
|
---|
1207 | Sub TwoSide(enable As GLboolean)
|
---|
1208 | If enable Then
|
---|
1209 | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE)
|
---|
1210 | Else
|
---|
1211 | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_FALSE)
|
---|
1212 | End If
|
---|
1213 | End Sub
|
---|
1214 | End Class
|
---|
1215 |
|
---|
1216 | Class RenderState
|
---|
1217 | Public /* Composiotion */
|
---|
1218 | LightModel As LightModel
|
---|
1219 |
|
---|
1220 | Public
|
---|
1221 | Function AlphaTestEnable() As GLboolean
|
---|
1222 | Dim alpha As GLboolean
|
---|
1223 | glGetBooleanv(GL_ALPHA_TEST,VarPtr(alpha))
|
---|
1224 | Return alpha
|
---|
1225 | End Function
|
---|
1226 | Sub AlphaTestEnable(enable As GLboolean)
|
---|
1227 | If enable Then
|
---|
1228 | glEnable(GL_ALPHA_TEST)
|
---|
1229 | Else
|
---|
1230 | glDisable(GL_ALPHA_TEST)
|
---|
1231 | End If
|
---|
1232 | End Sub
|
---|
1233 |
|
---|
1234 | Function AlphaFunction() As GLenum
|
---|
1235 | Dim func As GLenum
|
---|
1236 | glGetIntegerv(GL_ALPHA_TEST_FUNC,VarPtr(func))
|
---|
1237 | Return func
|
---|
1238 | End Function
|
---|
1239 | Sub AlphaFunction(func As GLenum)
|
---|
1240 | Dim ref As GLclampf
|
---|
1241 | glGetFloatv(GL_ALPHA_TEST_REF,VarPtr(ref))
|
---|
1242 | glAlphaFunc(func,ref)
|
---|
1243 | End Sub
|
---|
1244 |
|
---|
1245 | Function BlendEnable() As GLboolean
|
---|
1246 | Dim blend As GLboolean
|
---|
1247 | glGetBooleanv(GL_BLEND,VarPtr(blend))
|
---|
1248 | Return blend
|
---|
1249 | End Function
|
---|
1250 | Sub BlendEnable(enable As GLboolean)
|
---|
1251 | If enable Then
|
---|
1252 | glEnable(GL_BLEND)
|
---|
1253 | Else
|
---|
1254 | glDisable(GL_BLEND)
|
---|
1255 | End If
|
---|
1256 | End Sub
|
---|
1257 |
|
---|
1258 | Function BlendDestinationFactor() As GLenum
|
---|
1259 | Dim dfactor As GLenum
|
---|
1260 | glGetIntegerv(GL_BLEND_DST,VarPtr(dfactor))
|
---|
1261 | Return dfactor
|
---|
1262 | End Function
|
---|
1263 | Sub BlendDestinationFactor(dfactor As GLenum)
|
---|
1264 | Dim sfactor As GLenum
|
---|
1265 | glGetIntegerv(GL_BLEND_SRC,VarPtr(sfactor))
|
---|
1266 | glBlendFunc(sfactor,dfactor)
|
---|
1267 | End Sub
|
---|
1268 |
|
---|
1269 | Function BlendSourceFactor() As GLenum
|
---|
1270 | Dim sfactor As GLenum
|
---|
1271 | glGetIntegerv(GL_BLEND_SRC,VarPtr(sfactor))
|
---|
1272 | Return sfactor
|
---|
1273 | End Function
|
---|
1274 | Sub BlendSourceFactor(sfactor As GLenum)
|
---|
1275 | Dim dfactor As GLenum
|
---|
1276 | glGetIntegerv(GL_BLEND_DST,VarPtr(dfactor))
|
---|
1277 | glBlendFunc(sfactor,dfactor)
|
---|
1278 | End Sub
|
---|
1279 |
|
---|
1280 | Function CullFaceEnable() As GLboolean
|
---|
1281 | Dim cull As GLboolean
|
---|
1282 | glGetBooleanv(GL_CULL_FACE,VarPtr(cull))
|
---|
1283 | Return cull
|
---|
1284 | End Function
|
---|
1285 | Sub CullFaceEnable(enable As GLboolean)
|
---|
1286 | If enable Then
|
---|
1287 | glEnable(GL_CULL_FACE)
|
---|
1288 | Else
|
---|
1289 | glDisable(GL_CULL_FACE)
|
---|
1290 | End If
|
---|
1291 | End Sub
|
---|
1292 |
|
---|
1293 | Function CullFaceMode () As GLenum
|
---|
1294 | Dim mode As GLenum
|
---|
1295 | glGetIntegerv(GL_CULL_FACE_MODE,VarPtr(mode))
|
---|
1296 | Return mode
|
---|
1297 | End Function
|
---|
1298 | Sub CullFaceMode(mode As GLenum)
|
---|
1299 | glCullFace(mode)
|
---|
1300 | End Sub
|
---|
1301 |
|
---|
1302 | Function DepthTestEnable () As GLboolean
|
---|
1303 | Dim depth As GLboolean
|
---|
1304 | glGetBooleanv(GL_DEPTH_TEST,VarPtr(depth))
|
---|
1305 | Return depth
|
---|
1306 | End Function
|
---|
1307 | Sub DepthTestEnable(enable As GLboolean)
|
---|
1308 | If enable Then
|
---|
1309 | glEnable(GL_DEPTH_TEST)
|
---|
1310 | Else
|
---|
1311 | glDisable(GL_DEPTH_TEST)
|
---|
1312 | End If
|
---|
1313 | End Sub
|
---|
1314 |
|
---|
1315 | Function DepthFunction () As GLenum
|
---|
1316 | Dim func As GLenum
|
---|
1317 | glGetIntegerv(GL_DEPTH_FUNC,VarPtr(func))
|
---|
1318 | Return func
|
---|
1319 | End Function
|
---|
1320 | Sub DepthFunction(func As GLenum)
|
---|
1321 | glDepthFunc(func)
|
---|
1322 | End Sub
|
---|
1323 |
|
---|
1324 | Function DepthBufferWritable() As GLboolean
|
---|
1325 | Dim writable As GLboolean
|
---|
1326 | glGetBooleanv(GL_DEPTH_WRITEMASK,VarPtr(writable))
|
---|
1327 | Return writable
|
---|
1328 | End Function
|
---|
1329 | Sub DepthBufferWritable(enable As GLboolean)
|
---|
1330 | If enable Then
|
---|
1331 | glDepthMask(GL_DEPTH_WRITEMASK)
|
---|
1332 | Else
|
---|
1333 | glDepthMask(GL_DEPTH_WRITEMASK)
|
---|
1334 | End If
|
---|
1335 | End Sub
|
---|
1336 |
|
---|
1337 | Function DitherEnable() As GLboolean
|
---|
1338 | Dim dither As GLboolean
|
---|
1339 | glGetBooleanv(GL_DITHER,VarPtr(dither))
|
---|
1340 | Return dither
|
---|
1341 | End Function
|
---|
1342 | Sub DitherEnable(enable As GLboolean)
|
---|
1343 | If enable Then
|
---|
1344 | glEnable(GL_DITHER)
|
---|
1345 | Else
|
---|
1346 | glDisable(GL_DITHER)
|
---|
1347 | End If
|
---|
1348 | End Sub
|
---|
1349 |
|
---|
1350 | Function FogEnable () As GLboolean
|
---|
1351 | Dim fog As GLboolean
|
---|
1352 | glGetBooleanv(GL_FOG,VarPtr(fog))
|
---|
1353 | Return fog
|
---|
1354 | End Function
|
---|
1355 | Sub FogEnable(enable As GLboolean)
|
---|
1356 | If enable Then
|
---|
1357 | glEnable(GL_FOG)
|
---|
1358 | Else
|
---|
1359 | glDisable(GL_FOG)
|
---|
1360 | End If
|
---|
1361 | End Sub
|
---|
1362 |
|
---|
1363 | Function FogMode() As GLenum
|
---|
1364 | Dim mode As GLenum
|
---|
1365 | glGetIntegerv(GL_FOG_MODE,VarPtr(mode))
|
---|
1366 | Return mode
|
---|
1367 | End Function
|
---|
1368 | Sub FogMode(mode As GLenum)
|
---|
1369 | glFogi(GL_FOG_MODE,mode)
|
---|
1370 | End Sub
|
---|
1371 |
|
---|
1372 | Function FogColor() As *GLfloat
|
---|
1373 | glGetFloatv(GL_FOG_COLOR,FogColor)
|
---|
1374 | Return FogColor
|
---|
1375 | End Function
|
---|
1376 | Sub FogColor(fcolor As *GLfloat)
|
---|
1377 | glFogfv(GL_FOG_COLOR,fcolor)
|
---|
1378 | End Sub
|
---|
1379 |
|
---|
1380 | Function FogDensity() As GLfloat
|
---|
1381 | Dim density As GLfloat
|
---|
1382 | glGetFloatv(GL_FOG_DENSITY,density)
|
---|
1383 | Return density
|
---|
1384 | End Function
|
---|
1385 | Sub FogDensity(density As GLfloat)
|
---|
1386 | glFogf(GL_FOG_DENSITY,density)
|
---|
1387 | End Sub
|
---|
1388 |
|
---|
1389 | Function FogStart() As GLfloat
|
---|
1390 | Dim fstrat As GLfloat
|
---|
1391 | glGetFloatv(GL_FOG_START,fstrat)
|
---|
1392 | Return fstrat
|
---|
1393 | End Function
|
---|
1394 | Sub FogStart(fstrat As GLfloat)
|
---|
1395 | glFogf(GL_FOG_START,fstrat)
|
---|
1396 | End Sub
|
---|
1397 |
|
---|
1398 | Function FogEnd() As GLfloat
|
---|
1399 | Dim fend As GLfloat
|
---|
1400 | glGetFloatv(GL_FOG_END,fend)
|
---|
1401 | Return fend
|
---|
1402 | End Function
|
---|
1403 | Sub FogEnd(fend As GLfloat)
|
---|
1404 | glFogf(GL_FOG_END,fend)
|
---|
1405 | End Sub
|
---|
1406 |
|
---|
1407 | Function Lighting() As GLboolean
|
---|
1408 | Dim lighting As GLboolean
|
---|
1409 | glGetBooleanv(GL_LIGHTING,VarPtr(lighting))
|
---|
1410 | Return lighting
|
---|
1411 | End Function
|
---|
1412 | Sub Lighting(enable As GLboolean)
|
---|
1413 | If enable Then
|
---|
1414 | glEnable(GL_LIGHTING)
|
---|
1415 | Else
|
---|
1416 | glDisable(GL_LIGHTING)
|
---|
1417 | End If
|
---|
1418 | End Sub
|
---|
1419 |
|
---|
1420 | Function LineSmoothEnable() As GLboolean
|
---|
1421 | Dim smooth As GLboolean
|
---|
1422 | glGetBooleanv(GL_LINE_SMOOTH,VarPtr(smooth))
|
---|
1423 | Return smooth
|
---|
1424 | End Function
|
---|
1425 | Sub LineSmoothEnable(enable As GLboolean)
|
---|
1426 | If enable Then
|
---|
1427 | glEnable(GL_LINE_SMOOTH)
|
---|
1428 | Else
|
---|
1429 | glDisable(GL_LINE_SMOOTH)
|
---|
1430 | End If
|
---|
1431 | End Sub
|
---|
1432 |
|
---|
1433 | Function LogicOpEnable() As GLboolean
|
---|
1434 | Dim logic As GLboolean
|
---|
1435 | glGetBooleanv(GL_COLOR_LOGIC_OP,VarPtr(logic))
|
---|
1436 | Return logic
|
---|
1437 | End Function
|
---|
1438 | Sub LogicOpEnable(enable As GLboolean)
|
---|
1439 | If enable Then
|
---|
1440 | glEnable(GL_COLOR_LOGIC_OP)
|
---|
1441 | Else
|
---|
1442 | glDisable(GL_COLOR_LOGIC_OP)
|
---|
1443 | End If
|
---|
1444 | End Sub
|
---|
1445 |
|
---|
1446 | Function LogicOpCode() As GLenum
|
---|
1447 | Dim code As GLenum
|
---|
1448 | glGetFloatv(GL_COLOR_LOGIC_OP_MODE,code)
|
---|
1449 | Return code
|
---|
1450 | End Function
|
---|
1451 | Sub LogicOpCode(code As GLenum)
|
---|
1452 | glLogicOp(code)
|
---|
1453 | End Sub
|
---|
1454 |
|
---|
1455 | Function PointSmoothEnable() As GLboolean
|
---|
1456 | Dim smooth As GLboolean
|
---|
1457 | glGetBooleanv(GL_POINT_SMOOTH,VarPtr(smooth))
|
---|
1458 | Return smooth
|
---|
1459 | End Function
|
---|
1460 | Sub PointSmoothEnable(enable As GLboolean)
|
---|
1461 | If enable Then
|
---|
1462 | glEnable(GL_POINT_SMOOTH)
|
---|
1463 | Else
|
---|
1464 | glDisable(GL_POINT_SMOOTH)
|
---|
1465 | End If
|
---|
1466 | End Sub
|
---|
1467 |
|
---|
1468 | Function PolygonSmoothEnable() As GLboolean
|
---|
1469 | Dim smooth As GLboolean
|
---|
1470 | glGetBooleanv(GL_POLYGON_SMOOTH,VarPtr(smooth))
|
---|
1471 | Return smooth
|
---|
1472 | End Function
|
---|
1473 | Sub PolygonSmoothEnable(enable As GLboolean)
|
---|
1474 | If enable Then
|
---|
1475 | glEnable(GL_POLYGON_SMOOTH)
|
---|
1476 | Else
|
---|
1477 | glDisable(GL_POLYGON_SMOOTH)
|
---|
1478 | End If
|
---|
1479 | End Sub
|
---|
1480 |
|
---|
1481 | Function ReferenceAlpha() As GLclampf
|
---|
1482 | Dim ref As GLclampf
|
---|
1483 | glGetFloatv(GL_ALPHA_TEST_REF,VarPtr(ref))
|
---|
1484 | Return ref
|
---|
1485 | End Function
|
---|
1486 | Sub ReferenceAlpha(ref As GLclampf)
|
---|
1487 | Dim func As GLenum
|
---|
1488 | glGetIntegerv(GL_ALPHA_TEST_FUNC,VarPtr(func))
|
---|
1489 | glAlphaFunc(func,ref)
|
---|
1490 | End Sub
|
---|
1491 |
|
---|
1492 | Function ShadeModel() As GLenum
|
---|
1493 | Dim mode As GLenum
|
---|
1494 | glGetIntegerv(GL_SHADE_MODEL,VarPtr(mode))
|
---|
1495 | Return mode
|
---|
1496 | End Function
|
---|
1497 | Sub ShadeModel(mode As GLenum)
|
---|
1498 | glShadeModel(mode)
|
---|
1499 | End Sub
|
---|
1500 | End Class
|
---|
1501 |
|
---|
1502 |
|
---|
1503 | Enum ColorType
|
---|
1504 | RgbColor=0
|
---|
1505 | RgbaColor=0
|
---|
1506 | IndexColor
|
---|
1507 | End Enum
|
---|
1508 |
|
---|
1509 | Enum BufferType
|
---|
1510 | SingleBuffer=0
|
---|
1511 | DoubleBuffer
|
---|
1512 | End Enum
|
---|
1513 |
|
---|
1514 | Enum ClearBuffer
|
---|
1515 | DepthBufferBit = &H00000100
|
---|
1516 | AccumBufferBit = &H00000200
|
---|
1517 | StencilBufferBit = &H00000400
|
---|
1518 | ColorBufferBit = &H00004000
|
---|
1519 | End Enum
|
---|
1520 |
|
---|
1521 | Enum PrimitiveMode
|
---|
1522 | Points = &H0000
|
---|
1523 | Lines = &H0001
|
---|
1524 | LineLoop = &H0002
|
---|
1525 | LineStrip = &H0003
|
---|
1526 | Triangles = &H0004
|
---|
1527 | TriangleStrip = &H0005
|
---|
1528 | TriangleFan = &H0006
|
---|
1529 | Quads = &H0007
|
---|
1530 | QuadStrip = &H0008
|
---|
1531 | Polygon = &H0009
|
---|
1532 | End Enum
|
---|
1533 |
|
---|
1534 | Class RenderingContext
|
---|
1535 | Public /* Composiotion */
|
---|
1536 | Material As Material
|
---|
1537 | RenderState As RenderState
|
---|
1538 | Transform As Transform
|
---|
1539 | Lights[ELM(8)] As Light
|
---|
1540 |
|
---|
1541 | Public /* Constructor */
|
---|
1542 | Sub RenderingContext()
|
---|
1543 | Dim hrc As HGLRC
|
---|
1544 | hrc=wglGetCurrentContext()
|
---|
1545 | If hrc Then
|
---|
1546 | wglMakeCurrent(NULL,NULL)
|
---|
1547 | wglDeleteContext(hrc)
|
---|
1548 | End If
|
---|
1549 |
|
---|
1550 | Lights[0].Light(GL_LIGHT0)
|
---|
1551 | Lights[1].Light(GL_LIGHT1)
|
---|
1552 | Lights[2].Light(GL_LIGHT2)
|
---|
1553 | Lights[3].Light(GL_LIGHT3)
|
---|
1554 | Lights[4].Light(GL_LIGHT4)
|
---|
1555 | Lights[5].Light(GL_LIGHT5)
|
---|
1556 | Lights[6].Light(GL_LIGHT6)
|
---|
1557 | Lights[7].Light(GL_LIGHT7)
|
---|
1558 | End Sub
|
---|
1559 | Sub RenderingContext(hdc As HDC, ByRef pfd As PIXELFORMATDESCRIPTOR)
|
---|
1560 | RenderingContext()
|
---|
1561 |
|
---|
1562 | Dim pf As Long
|
---|
1563 | pf=ChoosePixelFormat(hdc,pfd)
|
---|
1564 | If pf=0 Then
|
---|
1565 | MessageBox(NULL,"Choose Pixel Format failed","error",MB_OK)
|
---|
1566 | Exit Sub
|
---|
1567 | End If
|
---|
1568 | If SetPixelFormat(hdc,pf,pfd)=FALSE Then
|
---|
1569 | MessageBox(NULL,"Set Pixel Format failed","error",MB_OK)
|
---|
1570 | Exit Sub
|
---|
1571 | End If
|
---|
1572 |
|
---|
1573 | Dim hrc As HGLRC
|
---|
1574 | hrc=wglCreateContext(hdc)
|
---|
1575 | wglMakeCurrent(hdc,hrc)
|
---|
1576 | End Sub
|
---|
1577 | Sub RenderingContext(hdc As HDC, ByRef ctype As ColorType, ByRef btype As BufferType)
|
---|
1578 | RenderingContext()
|
---|
1579 |
|
---|
1580 | Dim pfd As PIXELFORMATDESCRIPTOR
|
---|
1581 | pfd.nSize=SizeOf(PIXELFORMATDESCRIPTOR) As Word
|
---|
1582 | pfd.nVersion=GL_VERSION_1_1
|
---|
1583 | If btype=BufferType.DoubleBuffer As Long Then
|
---|
1584 | pfd.dwFlags or=PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER
|
---|
1585 | Else
|
---|
1586 | pfd.dwFlags or=PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL
|
---|
1587 | End If
|
---|
1588 | If ctype=ColorType.RgbColor As Long Then
|
---|
1589 | pfd.iPixelType=PFD_TYPE_RGBA
|
---|
1590 | Else
|
---|
1591 | pfd.iPixelType=PFD_TYPE_COLORINDEX
|
---|
1592 | End If
|
---|
1593 | pfd.cColorBits=24
|
---|
1594 | pfd.cRedBits=0
|
---|
1595 | pfd.cRedShift=0
|
---|
1596 | pfd.cGreenBits=0
|
---|
1597 | pfd.cGreenShift=0
|
---|
1598 | pfd.cBlueBits=0
|
---|
1599 | pfd.cBlueShift=0
|
---|
1600 | pfd.cAlphaBits=0
|
---|
1601 | pfd.cAlphaShift=0
|
---|
1602 | pfd.cAccumBits=0
|
---|
1603 | pfd.cAccumRedBits=0
|
---|
1604 | pfd.cAccumGreenBits=0
|
---|
1605 | pfd.cAccumBlueBits=0
|
---|
1606 | pfd.cAccumAlphaBits=0
|
---|
1607 | pfd.cDepthBits=32
|
---|
1608 | pfd.cStencilBits=0
|
---|
1609 | pfd.cAuxBuffers=0
|
---|
1610 | pfd.iLayerType=PFD_MAIN_PLANE
|
---|
1611 | pfd.bReserved=0
|
---|
1612 | pfd.dwLayerMask=0
|
---|
1613 | pfd.dwVisibleMask=0
|
---|
1614 | pfd.dwDamageMask=0
|
---|
1615 | RenderingContext(hdc,pfd)
|
---|
1616 | End Sub
|
---|
1617 | Sub RenderingContext(hdc As HDC)
|
---|
1618 | RenderingContext(hdc As HDC, ColorType.RgbColor, BufferType.DoubleBuffer)
|
---|
1619 | End Sub
|
---|
1620 |
|
---|
1621 | Public /* Destructor */
|
---|
1622 | Sub ~RenderingContext()
|
---|
1623 | Dim hrc As HGLRC
|
---|
1624 | hrc=wglGetCurrentContext()
|
---|
1625 | wglMakeCurrent(NULL,NULL)
|
---|
1626 | wglDeleteContext(hrc)
|
---|
1627 | End Sub
|
---|
1628 |
|
---|
1629 | Public /* Method */
|
---|
1630 | Sub Begin(mode As GLenum)
|
---|
1631 | glBegin(mode)
|
---|
1632 | End Sub
|
---|
1633 | Sub Begin(mode As PrimitiveMode)
|
---|
1634 | glBegin(mode)
|
---|
1635 | End Sub
|
---|
1636 | Sub Clear(mask As GLbitfield)
|
---|
1637 | glClear(mask)
|
---|
1638 | End Sub
|
---|
1639 | Sub Clear(mask As ClearBuffer)
|
---|
1640 | glClear(mask)
|
---|
1641 | End Sub
|
---|
1642 |
|
---|
1643 | Sub ClearAccum(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
1644 | glClearAccum(red, green, blue, alpha)
|
---|
1645 | End Sub
|
---|
1646 | Sub ClearAccum(color As Color4f)
|
---|
1647 | glClearAccum(color.R, color.G, color.B, color.A)
|
---|
1648 | End Sub
|
---|
1649 | Sub ClearColor(red As GLclampf, green As GLclampf, blue As GLclampf, alpha As GLclampf)
|
---|
1650 | glClearColor(red, green, blue, alpha)
|
---|
1651 | End Sub
|
---|
1652 | Sub ClearColor(color As Color4f)
|
---|
1653 | glClearColor(color.R, color.G, color.B, color.A)
|
---|
1654 | End Sub
|
---|
1655 | Sub ClearDepth(depth As GLclampd)
|
---|
1656 | glClearDepth(depth)
|
---|
1657 | End Sub
|
---|
1658 | Sub ClearIndex(c As GLfloat)
|
---|
1659 | glClearIndex(c)
|
---|
1660 | End Sub
|
---|
1661 | Sub ClearStencil(s As GLint)
|
---|
1662 | glClearStencil(s)
|
---|
1663 | End Sub
|
---|
1664 |
|
---|
1665 | Sub Color(red As GLdouble, green As GLdouble, blue As GLdouble)
|
---|
1666 | glColor3d(red,green,blue)
|
---|
1667 | End Sub
|
---|
1668 | Sub Color(red As GLdouble, green As GLdouble, blue As GLdouble, alpha As GLdouble)
|
---|
1669 | glColor4d(red,green,blue,alpha)
|
---|
1670 | End Sub
|
---|
1671 |
|
---|
1672 | Sub Color(red As GLfloat, green As GLfloat, blue As GLfloat)
|
---|
1673 | glColor3f(red,green,blue)
|
---|
1674 | End Sub
|
---|
1675 | Sub Color(c As Color3f)
|
---|
1676 | glColor3fv(VarPtr(c.rgb))
|
---|
1677 | End Sub
|
---|
1678 | Sub Color(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
1679 | glColor4f(red,green,blue,alpha)
|
---|
1680 | End Sub
|
---|
1681 |
|
---|
1682 | Sub DrawPrimiteve()
|
---|
1683 | End Sub
|
---|
1684 |
|
---|
1685 | Sub End()
|
---|
1686 | glEnd()
|
---|
1687 | End Sub
|
---|
1688 |
|
---|
1689 | Sub Finish()
|
---|
1690 | glFinish()
|
---|
1691 | End Sub
|
---|
1692 | Sub Flush()
|
---|
1693 | glFlush()
|
---|
1694 | End Sub
|
---|
1695 |
|
---|
1696 | Function GenerateTexures() As GLint
|
---|
1697 | glGenTextures()
|
---|
1698 | End Function
|
---|
1699 |
|
---|
1700 | Sub MatrixMode(mode As GLenum)
|
---|
1701 | glMatrixMode(mode)
|
---|
1702 | End Sub
|
---|
1703 |
|
---|
1704 | Sub Present()
|
---|
1705 | SwapBuffers(wglGetCurrentDC())
|
---|
1706 | End Sub
|
---|
1707 | Sub Present(hdc As HDC)
|
---|
1708 | SwapBuffers(hdc)
|
---|
1709 | End Sub
|
---|
1710 |
|
---|
1711 | Sub PopMatrix()
|
---|
1712 | glPopMatrix()
|
---|
1713 | End Sub
|
---|
1714 |
|
---|
1715 | Sub PushMatrix()
|
---|
1716 | glPushMatrix()
|
---|
1717 | End Sub
|
---|
1718 |
|
---|
1719 | Sub Vertex(x As GLdouble, y As GLdouble)
|
---|
1720 | glVertex2d(x,y)
|
---|
1721 | End Sub
|
---|
1722 | Sub Vertex(x As GLdouble, y As GLdouble, z As GLdouble)
|
---|
1723 | glVertex3d(x,y,z)
|
---|
1724 | End Sub
|
---|
1725 | Sub Vertex(x As GLdouble, y As GLdouble, z As GLdouble, w As GLdouble)
|
---|
1726 | glVertex4d(x,y,z,w)
|
---|
1727 | End Sub
|
---|
1728 | Sub Vertex(x As GLfloat, y As GLfloat)
|
---|
1729 | glVertex2f(x,y)
|
---|
1730 | End Sub
|
---|
1731 | Sub Vertex(x As GLfloat, y As GLfloat, z As GLfloat)
|
---|
1732 | glVertex3f(x,y,z)
|
---|
1733 | End Sub
|
---|
1734 | Sub Vertex(x As GLfloat, y As GLfloat, z As GLfloat, w As GLfloat)
|
---|
1735 | glVertex4f(x,y,z,w)
|
---|
1736 | End Sub
|
---|
1737 |
|
---|
1738 | Sub Viewport(x As GLint, y As GLint, width As GLsizei, height As GLsizei)
|
---|
1739 | glViewport(x, y, width, height)
|
---|
1740 | End Sub
|
---|
1741 | End Class
|
---|
1742 |
|
---|
1743 |
|
---|
1744 |
|
---|
1745 | #endif
|
---|