1 | #ifndef _INC_ABGL
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2 | #define _INC_ABGL
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3 |
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4 | #include <GL/gl.sbp>
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5 | #include <GL/glu.sbp>
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6 |
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7 | Type RGB_FLOAT
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8 | r As GLfloat
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9 | g As GLfloat
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10 | b As GLfloat
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11 | End Type
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12 |
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13 | Type RGB_DOUBLE
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14 | r As GLdouble
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15 | g As GLdouble
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16 | b As GLdouble
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17 | End Type
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18 |
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19 | Class Color3f
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20 | Public /* constructor */
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21 | Sub Color3f(r As GLfloat, g As GLfloat, b As GLfloat)
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22 | rgb.r = r
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23 | rgb.g = g
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24 | rgb.b = b
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25 | End Sub
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26 |
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27 | Public /* destructor */
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28 | Sub ~Color3f()
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29 | End Sub
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30 |
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31 | Public /* property */
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32 | Function R() As GLfloat
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33 | Return rgb.r
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34 | End Function
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35 | Function G() As GLfloat
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36 | Return rgb.g
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37 | End Function
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38 | Function B() As GLfloat
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39 | Return rgb.r
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40 | End Function
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41 | Sub R(r As GLfloat)
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42 | rgb.r = r
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43 | End Sub
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44 | Sub G(g As GLfloat)
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45 | rgb.g = g
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46 | End Sub
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47 | Sub B(b As GLfloat)
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48 | rgb.b = b
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49 | End Sub
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50 |
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51 | Protected
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52 | rgb As RGB_FLOAT
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53 | End Class
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54 |
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55 | Class Color3d
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56 | Public /* constructor */
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57 | Sub Color3d(r As GLdouble, g As GLdouble, b As GLdouble)
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58 | rgb.r = r
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59 | rgb.g = g
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60 | rgb.b = b
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61 | End Sub
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62 |
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63 | Public /* destructor */
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64 | Sub ~Color3d()
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65 | End Sub
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66 |
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67 | Public /* property */
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68 | Function R() As GLdouble
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69 | Return rgb.r
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70 | End Function
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71 | Function G() As GLdouble
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72 | Return rgb.g
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73 | End Function
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74 | Function B() As GLdouble
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75 | Return rgb.r
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76 | End Function
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77 | Sub R(r As GLdouble)
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78 | rgb.r = r
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79 | End Sub
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80 | Sub G(g As GLdouble)
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81 | rgb.g = g
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82 | End Sub
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83 | Sub B(b As GLdouble)
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84 | rgb.b = b
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85 | End Sub
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86 |
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87 | Protected
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88 | rgb As RGB_DOUBLE
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89 | End Class
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90 |
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91 | Type RGBA_FLOAT
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92 | r As GLfloat
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93 | g As GLfloat
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94 | b As GLfloat
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95 | a As GLfloat
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96 | End Type
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97 |
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98 | Type RGBA_DOUBLE
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99 | r As GLdouble
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100 | g As GLdouble
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101 | b As GLdouble
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102 | a As GLdouble
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103 | End Type
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104 |
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105 | Class Color4f
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106 | Public /* constructor */
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107 | Sub Color4f(r As GLfloat, g As GLfloat, b As GLfloat, a As GLfloat)
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108 | rgba.r = r
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109 | rgba.g = g
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110 | rgba.b = b
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111 | rgba.a = a
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112 | End Sub
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113 |
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114 | Public /* destructor */
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115 | Sub ~Color4f()
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116 | End Sub
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117 |
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118 | Public /* property */
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119 | Function R() As GLfloat
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120 | Return rgba.r
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121 | End Function
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122 | Function G() As GLfloat
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123 | Return rgba.g
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124 | End Function
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125 | Function B() As GLfloat
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126 | Return rgba.r
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127 | End Function
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128 | Function A() As GLfloat
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129 | Return rgba.a
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130 | End Function
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131 | Sub R(r As GLfloat)
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132 | rgba.r = r
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133 | End Sub
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134 | Sub G(g As GLfloat)
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135 | rgba.g = g
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136 | End Sub
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137 | Sub B(b As GLfloat)
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138 | rgba.b = b
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139 | End Sub
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140 | Sub A(a As GLfloat)
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141 | rgba.a = a
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142 | End Sub
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143 |
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144 | Protected
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145 | rgba As RGBA_FLOAT
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146 | End Class
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147 |
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148 | Class Color4d
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149 |
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150 | Public /* constructor */
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151 | Sub Color4d(r As GLdouble, g As GLdouble, b As GLdouble, a As GLdouble)
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152 | rgba.r = r
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153 | rgba.g = g
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154 | rgba.b = b
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155 | rgba.a = a
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156 | End Sub
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157 |
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158 | Public /* destructor */
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159 | Sub ~Color4d()
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160 | End Sub
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161 |
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162 | Public /* property */
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163 | Function R() As GLdouble
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164 | Return rgba.r
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165 | End Function
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166 | Function G() As GLdouble
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167 | Return rgba.g
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168 | End Function
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169 | Function B() As GLdouble
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170 | Return rgba.r
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171 | End Function
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172 | Function A() As GLdouble
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173 | Return rgba.a
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174 | End Function
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175 | Sub R(r As GLdouble)
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176 | rgba.r = r
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177 | End Sub
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178 | Sub G(g As GLdouble)
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179 | rgba.g = g
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180 | End Sub
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181 | Sub B(b As GLdouble)
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182 | rgba.b = b
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183 | End Sub
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184 | Sub A(a As GLdouble)
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185 | rgba.a = a
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186 | End Sub
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187 |
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188 | Protected
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189 | rgba As RGBA_DOUBLE
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190 | End Class
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191 |
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192 |
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193 |
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194 | Class Light
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195 | Private
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196 | Number As GLenum
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197 |
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198 | Public
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199 | Sub Enabled(enabled As GLboolean)
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200 | Dim lighting As GLboolean
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201 | glGetBooleanv(Number,VarPtr(lighting))
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202 | Return lighting
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203 | End Sub
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204 | Function Enable() As GLboolean
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205 | If enabled Then
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206 | glEnable(Number)
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207 | Else
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208 | glDisable(Number)
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209 | End If
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210 | End Function
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211 |
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212 | Public /* constructor */
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213 | Sub Light(num As GLenum)
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214 | Number=num
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215 | End Sub
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216 |
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217 | Public
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218 | Sub SetAmbient(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
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219 | Dim amb[3] As GLfloat
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220 | amb[0]=red
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221 | amb[1]=green
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222 | amb[2]=blue
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223 | amb[3]=alpha
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224 | glLightfv(Number,GL_AMBIENT,amb)
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225 | End Sub
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226 | Sub SetAmbient(color As Color4f)
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227 | Dim amb[3] As GLfloat
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228 | amb[0]=color.R
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229 | amb[1]=color.G
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230 | amb[2]=color.B
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231 | amb[3]=color.A
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232 | glLightfv(Number,GL_AMBIENT,amb)
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233 | End Sub
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234 | Sub SetAmbient(amb As *GLfloat)
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235 | glLightfv(Number,GL_AMBIENT,amb)
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236 | End Sub
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237 |
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238 | Sub SetDiffuse(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
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239 | Dim dif[3] As GLfloat
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240 | dif[0]=red
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241 | dif[1]=green
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242 | dif[2]=blue
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243 | dif[3]=alpha
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244 | glLightfv(Number,GL_DIFFUSE,dif)
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245 | End Sub
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246 | Sub SetDiffuse(color As Color4f)
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247 | Dim dif[3] As GLfloat
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248 | amb[0]=color.R
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249 | amb[1]=color.G
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250 | amb[2]=color.B
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251 | amb[3]=color.A
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252 | glLightfv(Number,GL_DIFFUSE,dif)
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253 | End Sub
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254 | Sub SetDiffuse(dif As *GLfloat)
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255 | glLightfv(Number,GL_DIFFUSE,dif)
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256 | End Sub
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257 |
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258 | Sub SetSpecular(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
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259 | Dim spc[3] As GLfloat
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260 | spc[0]=red
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261 | spc[1]=green
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262 | spc[2]=blue
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263 | spc[3]=alpha
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264 | glLightfv(Number,GL_SPECULAR,spc)
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265 | End Sub
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266 | Sub SetSpecular(color As Color4f)
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267 | Dim spc[3] As GLfloat
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268 | amb[0]=color.R
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269 | amb[1]=color.G
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270 | amb[2]=color.B
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271 | amb[3]=color.A
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272 | glLightfv(Number,GL_SPECULAR,spc)
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273 | End Sub
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274 | Sub SetSpecular(spc As *GLfloat)
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275 | glLightfv(Number,GL_SPECULAR,spc)
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276 | End Sub
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277 |
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278 | Sub SetPosition(pos As *GLfloat)
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279 | glLightfv(Number,GL_POSITION,pos)
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280 | End Sub
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281 | End Class
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282 |
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283 | Class Material
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284 | Public
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285 | Sub Ambient(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
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286 | Dim face As GLenum
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287 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
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288 | Dim amb[3] As GLfloat
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289 | amb[0]=red
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290 | amb[1]=green
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291 | amb[2]=blue
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292 | amb[3]=alpha
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293 | glMaterialfv(face,GL_AMBIENT,amb)
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294 | End Sub
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295 | Sub Ambient(color As Color4f)
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296 | Dim face As GLenum
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297 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
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298 | Dim amb[3] As GLfloat
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299 | amb[0]=color.R
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300 | amb[1]=color.G
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301 | amb[2]=color.B
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302 | amb[3]=color.A
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303 | glMaterialfv(face,GL_AMBIENT,amb)
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304 | End Sub
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305 | Sub Ambient(amb As *GLfloat)
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306 | glMaterialfv(face,GL_AMBIENT,amb)
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307 | End Sub
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308 |
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309 | Sub Diffuse(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
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310 | Dim face As GLenum
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311 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
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312 | Dim dif[3] As GLfloat
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313 | dif[0]=red
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314 | dif[1]=green
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315 | dif[2]=blue
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316 | dif[3]=alpha
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317 | glMaterialfv(face,GL_DIFFUSE,dif)
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318 | End Sub
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319 | Sub Diffuse(color As Color4f)
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320 | Dim face As GLenum
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321 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
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322 | Dim dif[3] As GLfloat
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323 | dif[0]=color.R
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324 | dif[1]=color.G
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325 | dif[2]=color.B
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326 | dif[3]=color.A
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327 | glMaterialfv(face,GL_DIFFUSE,dif)
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328 | End Sub
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329 | Sub Diffuse(dif As *GLfloat)
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330 | glMaterialfv(face,GL_DIFFUSE,dif)
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331 | End Sub
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332 |
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333 | Sub Specular(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
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334 | Dim face As GLenum
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335 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
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336 | Dim spc[3] As GLfloat
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337 | spc[0]=red
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338 | spc[1]=green
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339 | spc[2]=blue
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340 | spc[3]=alpha
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341 | glMaterialfv(face,GL_SPECULAR,spc)
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342 | End Sub
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343 | Sub Specular(color As Color4f)
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344 | Dim face As GLenum
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345 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
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346 | Dim spc[3] As GLfloat
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347 | spc[0]=color.R
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348 | spc[1]=color.G
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349 | spc[2]=color.B
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350 | spc[3]=color.A
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351 | glMaterialfv(face,GL_SPECULAR,spc)
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352 | End Sub
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353 | Sub Specular(spc As *GLfloat)
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354 | glMaterialfv(face,GL_SPECULAR,spc)
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355 | End Sub
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356 |
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357 | Sub Shininess(shin As GLfloat)
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358 | Dim face As GLenum
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359 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
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360 | glMaterialf(face,GL_SHININESS,shin)
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361 | End Sub
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362 |
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363 | Sub Emission(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
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364 | Dim face As GLenum
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365 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
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366 | Dim ems[3] As GLfloat
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367 | ems[0]=red
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368 | ems[1]=green
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369 | ems[2]=blue
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370 | ems[3]=alpha
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371 | glMaterialfv(face,GL_EMISSION,ems)
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372 | End Sub
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373 | End Class
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374 |
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375 | Class ModelView
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376 | Public
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377 | Sub LoadIdentity()
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378 | Dim mode As GLenum
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379 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
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380 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
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381 | glLoadIdentity()
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382 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
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383 | End Sub
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384 | Sub LookAt(eyex As GLdouble, eyey As GLdouble, eyez As GLdouble, centerx As GLdouble, centery As GLdouble, centerz As GLdouble, upx As GLdouble, upy As GLdouble, upz As GLdouble)
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385 | Dim mode As GLenum
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386 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
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387 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
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388 | gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz)
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389 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
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390 | End Sub
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391 | Sub RotateX(angle As GLdouble)
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392 | Dim mode As GLenum
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393 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
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394 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
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395 | glRotated(angle, 1.0 As GLdouble, 0.0 As GLdouble, 0.0 As GLdouble)
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396 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
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397 | End Sub
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398 | Sub RotateX(angle As GLfloat)
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399 | Dim mode As GLenum
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400 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
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401 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
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402 | glRotatef(angle, 1.0 As GLfloat, 0.0 As GLfloat, 0.0 As GLfloat)
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403 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
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404 | End Sub
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405 | Sub RotateY(angle As GLdouble)
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406 | Dim mode As GLenum
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407 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
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408 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
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409 | glRotated(angle, 0.0 As GLdouble, 1.0 As GLdouble, 0.0 As GLdouble)
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410 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
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411 | End Sub
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412 | Sub RotateY(angle As GLfloat)
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413 | Dim mode As GLenum
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414 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
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415 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
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416 | glRotatef(angle, 0.0 As GLfloat, 1.0 As GLfloat, 0.0 As GLfloat)
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417 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
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418 | End Sub
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419 | Sub RotateZ(angle As GLdouble)
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420 | Dim mode As GLenum
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421 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
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422 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
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423 | glRotated(angle, 0.0 As GLdouble, 0.0 As GLdouble, 1.0 As GLdouble)
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424 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
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425 | End Sub
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426 | Sub RotateZ(angle As GLfloat)
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427 | Dim mode As GLenum
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428 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
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429 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
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430 | glRotatef(angle, 0.0 As GLfloat, 0.0 As GLfloat, 1.0 As GLfloat)
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431 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
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432 | End Sub
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433 | Sub Scale(x As GLdouble, y As GLdouble, z As GLdouble)
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434 | Dim mode As GLenum
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435 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
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436 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
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437 | glScaled(x, y, z)
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438 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
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439 | End Sub
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440 | Sub Scale(x As GLfloat, y As GLfloat, z As GLfloat)
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441 | Dim mode As GLenum
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442 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
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443 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
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444 | glScalef(x, y, z)
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445 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
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446 | End Sub
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447 | Sub Translate(x As GLdouble, y As GLdouble, z As GLdouble)
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448 | Dim mode As GLenum
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449 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
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450 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
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451 | glTranslated(x, y, z)
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452 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
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453 | End Sub
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454 | Sub Translate(x As GLfloat, y As GLfloat, z As GLfloat)
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455 | Dim mode As GLenum
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456 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
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457 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
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458 | glTranslatef(x, y, z)
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459 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
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460 | End Sub
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461 | End Class
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462 |
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463 | Class Projection
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464 | Public
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465 | Sub LoadIdentity()
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466 | Dim mode As GLenum
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467 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
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468 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
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469 | glLoadIdentity()
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470 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
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471 | End Sub
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472 | Sub Ortho2D(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble)
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473 | Dim mode As GLenum
|
---|
474 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
475 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
476 | gluOrtho2D(left, right, bottom, top)
|
---|
477 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
478 | End Sub
|
---|
479 | Sub Ortho3D(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble, zNear As GLdouble, zFar As GLdouble)
|
---|
480 | Dim mode As GLenum
|
---|
481 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
482 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
483 | glOrtho(left, right, bottom, top, zNear, zFar)
|
---|
484 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
485 | End Sub
|
---|
486 | Sub Frustum(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble, zNear As GLdouble, zFar As GLdouble)
|
---|
487 | Dim mode As GLenum
|
---|
488 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
489 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
490 | glFrustum(left, right, bottom, top, zNear, zFar)
|
---|
491 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
492 | End Sub
|
---|
493 | Sub Perspective(fovy As GLdouble, aspect As GLdouble, zNear As GLdouble, zFar As GLdouble)
|
---|
494 | Dim mode As GLenum
|
---|
495 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
496 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
497 | gluPerspective(fovy, aspect, zNear, zFar)
|
---|
498 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
499 | End Sub
|
---|
500 | End Class
|
---|
501 |
|
---|
502 | Class Transform
|
---|
503 | Public
|
---|
504 | Projection As Projection
|
---|
505 | ModelView As ModelView
|
---|
506 | End Class
|
---|
507 |
|
---|
508 | Class LightModel
|
---|
509 | Public
|
---|
510 | /* Function Ambient () As GLenum
|
---|
511 | Dim amb As GLenum
|
---|
512 | glGetFloatv(GL_LIGHT_MODEL_AMBIENT,VarPtr(amb))
|
---|
513 | Return func
|
---|
514 | End Function*/
|
---|
515 | Sub Ambient(amb As *GLfloat)
|
---|
516 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT,VarPtr(amb))
|
---|
517 | End Sub
|
---|
518 |
|
---|
519 | Function LocalView() As GLboolean
|
---|
520 | Dim local As GLboolean
|
---|
521 | glGetBooleanv(GL_LIGHT_MODEL_LOCAL_VIEW,VarPtr(local))
|
---|
522 | Return local
|
---|
523 | End Function
|
---|
524 | Sub LocalView(enable As GLboolean)
|
---|
525 | If enable Then
|
---|
526 | glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEW,GL_TRUE)
|
---|
527 | Else
|
---|
528 | glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEW,GL_FALSE)
|
---|
529 | End If
|
---|
530 | End Sub
|
---|
531 |
|
---|
532 | Function TwoSide() As GLboolean
|
---|
533 | Dim local As GLboolean
|
---|
534 | glGetBooleanv(GL_LIGHT_MODEL_TWO_SIDE,VarPtr(local))
|
---|
535 | Return local
|
---|
536 | End Function
|
---|
537 | Sub TwoSide(enable As GLboolean)
|
---|
538 | If enable Then
|
---|
539 | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE)
|
---|
540 | Else
|
---|
541 | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_FALSE)
|
---|
542 | End If
|
---|
543 | End Sub
|
---|
544 | End Class
|
---|
545 |
|
---|
546 | Class RenderState
|
---|
547 | Public /* Composiotion */
|
---|
548 | LightModel As LightModel
|
---|
549 |
|
---|
550 | Public
|
---|
551 | Function AlphaTestEnable() As GLboolean
|
---|
552 | Dim alpha As GLboolean
|
---|
553 | glGetBooleanv(GL_ALPHA_TEST,VarPtr(alpha))
|
---|
554 | Return alpha
|
---|
555 | End Function
|
---|
556 | Sub AlphaTestEnable(enable As GLboolean)
|
---|
557 | If enable Then
|
---|
558 | glEnable(GL_ALPHA_TEST)
|
---|
559 | Else
|
---|
560 | glDisable(GL_ALPHA_TEST)
|
---|
561 | End If
|
---|
562 | End Sub
|
---|
563 |
|
---|
564 | Function AlphaFunction() As GLenum
|
---|
565 | Dim func As GLenum
|
---|
566 | glGetIntegerv(GL_ALPHA_TEST_FUNC,VarPtr(func))
|
---|
567 | Return func
|
---|
568 | End Function
|
---|
569 | Sub AlphaFunction(func As GLenum)
|
---|
570 | Dim ref As GLclampf
|
---|
571 | glGetFloatv(GL_ALPHA_TEST_REF,VarPtr(ref))
|
---|
572 | glAlphaFunc(func,ref)
|
---|
573 | End Sub
|
---|
574 |
|
---|
575 | Function BlendEnable() As GLboolean
|
---|
576 | Dim blend As GLboolean
|
---|
577 | glGetBooleanv(GL_BLEND,VarPtr(blend))
|
---|
578 | Return blend
|
---|
579 | End Function
|
---|
580 | Sub BlendEnable(enable As GLboolean)
|
---|
581 | If enable Then
|
---|
582 | glEnable(GL_BLEND)
|
---|
583 | Else
|
---|
584 | glDisable(GL_BLEND)
|
---|
585 | End If
|
---|
586 | End Sub
|
---|
587 |
|
---|
588 | Function BlendDestinationFactor() As GLenum
|
---|
589 | Dim dfactor As GLenum
|
---|
590 | glGetIntegerv(GL_BLEND_DST,VarPtr(dfactor))
|
---|
591 | Return dfactor
|
---|
592 | End Function
|
---|
593 | Sub BlendDestinationFactor(dfactor As GLenum)
|
---|
594 | Dim sfactor As GLenum
|
---|
595 | glGetIntegerv(GL_BLEND_SRC,VarPtr(sfactor))
|
---|
596 | glBlendFunc(sfactor,dfactor)
|
---|
597 | End Sub
|
---|
598 |
|
---|
599 | Function BlendSourceFactor() As GLenum
|
---|
600 | Dim sfactor As GLenum
|
---|
601 | glGetIntegerv(GL_BLEND_SRC,VarPtr(sfactor))
|
---|
602 | Return sfactor
|
---|
603 | End Function
|
---|
604 | Sub BlendSourceFactor(sfactor As GLenum)
|
---|
605 | Dim dfactor As GLenum
|
---|
606 | glGetIntegerv(GL_BLEND_DST,VarPtr(dfactor))
|
---|
607 | glBlendFunc(sfactor,dfactor)
|
---|
608 | End Sub
|
---|
609 |
|
---|
610 | Function CullFaceEnable() As GLboolean
|
---|
611 | Dim cull As GLboolean
|
---|
612 | glGetBooleanv(GL_CULL_FACE,VarPtr(cull))
|
---|
613 | Return cull
|
---|
614 | End Function
|
---|
615 | Sub CullFaceEnable(enable As GLboolean)
|
---|
616 | If enable Then
|
---|
617 | glEnable(GL_CULL_FACE)
|
---|
618 | Else
|
---|
619 | glDisable(GL_CULL_FACE)
|
---|
620 | End If
|
---|
621 | End Sub
|
---|
622 |
|
---|
623 | Function CullFaceMode () As GLenum
|
---|
624 | Dim mode As GLenum
|
---|
625 | glGetIntegerv(GL_CULL_FACE_MODE,VarPtr(mode))
|
---|
626 | Return mode
|
---|
627 | End Function
|
---|
628 | Sub CullFaceMode(mode As GLenum)
|
---|
629 | glCullFace(mode)
|
---|
630 | End Sub
|
---|
631 |
|
---|
632 | Function DepthTestEnable () As GLboolean
|
---|
633 | Dim depth As GLboolean
|
---|
634 | glGetBooleanv(GL_DEPTH_TEST,VarPtr(depth))
|
---|
635 | Return depth
|
---|
636 | End Function
|
---|
637 | Sub DepthTestEnable(enable As GLboolean)
|
---|
638 | If enable Then
|
---|
639 | glEnable(GL_DEPTH_TEST)
|
---|
640 | Else
|
---|
641 | glDisable(GL_DEPTH_TEST)
|
---|
642 | End If
|
---|
643 | End Sub
|
---|
644 |
|
---|
645 | Function DepthFunction () As GLenum
|
---|
646 | Dim func As GLenum
|
---|
647 | glGetIntegerv(GL_DEPTH_FUNC,VarPtr(func))
|
---|
648 | Return func
|
---|
649 | End Function
|
---|
650 | Sub DepthFunction(func As GLenum)
|
---|
651 | glDepthFunc(func)
|
---|
652 | End Sub
|
---|
653 |
|
---|
654 | Function DepthBufferWritable() As GLboolean
|
---|
655 | Dim writable As GLboolean
|
---|
656 | glGetBooleanv(GL_DEPTH_WRITEMASK,VarPtr(writable))
|
---|
657 | Return writable
|
---|
658 | End Function
|
---|
659 | Sub DepthBufferWritable(enable As GLboolean)
|
---|
660 | If enable Then
|
---|
661 | glDepthMask(GL_DEPTH_WRITEMASK)
|
---|
662 | Else
|
---|
663 | glDepthMask(GL_DEPTH_WRITEMASK)
|
---|
664 | End If
|
---|
665 | End Sub
|
---|
666 |
|
---|
667 | Function DitherEnable() As GLboolean
|
---|
668 | Dim dither As GLboolean
|
---|
669 | glGetBooleanv(GL_DITHER,VarPtr(dither))
|
---|
670 | Return dither
|
---|
671 | End Function
|
---|
672 | Sub DitherEnable(enable As GLboolean)
|
---|
673 | If enable Then
|
---|
674 | glEnable(GL_DITHER)
|
---|
675 | Else
|
---|
676 | glDisable(GL_DITHER)
|
---|
677 | End If
|
---|
678 | End Sub
|
---|
679 |
|
---|
680 | Function FogEnable () As GLboolean
|
---|
681 | Dim fog As GLboolean
|
---|
682 | glGetBooleanv(GL_FOG,VarPtr(fog))
|
---|
683 | Return fog
|
---|
684 | End Function
|
---|
685 | Sub FogEnable(enable As GLboolean)
|
---|
686 | If enable Then
|
---|
687 | glEnable(GL_FOG)
|
---|
688 | Else
|
---|
689 | glDisable(GL_FOG)
|
---|
690 | End If
|
---|
691 | End Sub
|
---|
692 |
|
---|
693 | Function FogMode() As GLenum
|
---|
694 | Dim mode As GLenum
|
---|
695 | glGetIntegerv(GL_FOG_MODE,VarPtr(mode))
|
---|
696 | Return mode
|
---|
697 | End Function
|
---|
698 | Sub FogMode(mode As GLenum)
|
---|
699 | glFogi(GL_FOG_MODE,mode)
|
---|
700 | End Sub
|
---|
701 |
|
---|
702 | Function FogColor() As *GLfloat
|
---|
703 | glGetFloatv(GL_FOG_COLOR,FogColor)
|
---|
704 | Return FogColor
|
---|
705 | End Function
|
---|
706 | Sub FogColor(fcolor As *GLfloat)
|
---|
707 | glFogfv(GL_FOG_COLOR,fcolor)
|
---|
708 | End Sub
|
---|
709 |
|
---|
710 | Function FogDensity() As GLfloat
|
---|
711 | Dim density As GLfloat
|
---|
712 | glGetFloatv(GL_FOG_DENSITY,density)
|
---|
713 | Return density
|
---|
714 | End Function
|
---|
715 | Sub FogDensity(density As GLfloat)
|
---|
716 | glFogf(GL_FOG_DENSITY,density)
|
---|
717 | End Sub
|
---|
718 |
|
---|
719 | Function FogStart() As GLfloat
|
---|
720 | Dim fstrat As GLfloat
|
---|
721 | glGetFloatv(GL_FOG_START,fstrat)
|
---|
722 | Return fstrat
|
---|
723 | End Function
|
---|
724 | Sub FogStart(fstrat As GLfloat)
|
---|
725 | glFogf(GL_FOG_START,fstrat)
|
---|
726 | End Sub
|
---|
727 |
|
---|
728 | Function FogEnd() As GLfloat
|
---|
729 | Dim fend As GLfloat
|
---|
730 | glGetFloatv(GL_FOG_END,fend)
|
---|
731 | Return fend
|
---|
732 | End Function
|
---|
733 | Sub FogEnd(fend As GLfloat)
|
---|
734 | glFogf(GL_FOG_END,fend)
|
---|
735 | End Sub
|
---|
736 |
|
---|
737 | Function Lighting() As GLboolean
|
---|
738 | Dim lighting As GLboolean
|
---|
739 | glGetBooleanv(GL_LIGHTING,VarPtr(lighting))
|
---|
740 | Return lighting
|
---|
741 | End Function
|
---|
742 | Sub Lighting(enable As GLboolean)
|
---|
743 | If enable Then
|
---|
744 | glEnable(GL_LIGHTING)
|
---|
745 | Else
|
---|
746 | glDisable(GL_LIGHTING)
|
---|
747 | End If
|
---|
748 | End Sub
|
---|
749 |
|
---|
750 | Function LineSmoothEnable() As GLboolean
|
---|
751 | Dim smooth As GLboolean
|
---|
752 | glGetBooleanv(GL_LINE_SMOOTH,VarPtr(smooth))
|
---|
753 | Return smooth
|
---|
754 | End Function
|
---|
755 | Sub LineSmoothEnable(enable As GLboolean)
|
---|
756 | If enable Then
|
---|
757 | glEnable(GL_LINE_SMOOTH)
|
---|
758 | Else
|
---|
759 | glDisable(GL_LINE_SMOOTH)
|
---|
760 | End If
|
---|
761 | End Sub
|
---|
762 |
|
---|
763 | Function LogicOpEnable() As GLboolean
|
---|
764 | Dim logic As GLboolean
|
---|
765 | glGetBooleanv(GL_COLOR_LOGIC_OP,VarPtr(logic))
|
---|
766 | Return logic
|
---|
767 | End Function
|
---|
768 | Sub LogicOpEnable(enable As GLboolean)
|
---|
769 | If enable Then
|
---|
770 | glEnable(GL_COLOR_LOGIC_OP)
|
---|
771 | Else
|
---|
772 | glDisable(GL_COLOR_LOGIC_OP)
|
---|
773 | End If
|
---|
774 | End Sub
|
---|
775 |
|
---|
776 | Function LogicOpCode() As GLenum
|
---|
777 | Dim code As GLenum
|
---|
778 | glGetFloatv(GL_COLOR_LOGIC_OP_MODE,code)
|
---|
779 | Return code
|
---|
780 | End Function
|
---|
781 | Sub LogicOpCode(code As GLenum)
|
---|
782 | glLogicOp(code)
|
---|
783 | End Sub
|
---|
784 |
|
---|
785 | Function PointSmoothEnable() As GLboolean
|
---|
786 | Dim smooth As GLboolean
|
---|
787 | glGetBooleanv(GL_POINT_SMOOTH,VarPtr(smooth))
|
---|
788 | Return smooth
|
---|
789 | End Function
|
---|
790 | Sub PointSmoothEnable(enable As GLboolean)
|
---|
791 | If enable Then
|
---|
792 | glEnable(GL_POINT_SMOOTH)
|
---|
793 | Else
|
---|
794 | glDisable(GL_POINT_SMOOTH)
|
---|
795 | End If
|
---|
796 | End Sub
|
---|
797 |
|
---|
798 | Function PolygonSmoothEnable() As GLboolean
|
---|
799 | Dim smooth As GLboolean
|
---|
800 | glGetBooleanv(GL_POLYGON_SMOOTH,VarPtr(smooth))
|
---|
801 | Return smooth
|
---|
802 | End Function
|
---|
803 | Sub PolygonSmoothEnable(enable As GLboolean)
|
---|
804 | If enable Then
|
---|
805 | glEnable(GL_POLYGON_SMOOTH)
|
---|
806 | Else
|
---|
807 | glDisable(GL_POLYGON_SMOOTH)
|
---|
808 | End If
|
---|
809 | End Sub
|
---|
810 |
|
---|
811 | Function ReferenceAlpha() As GLclampf
|
---|
812 | Dim ref As GLclampf
|
---|
813 | glGetFloatv(GL_ALPHA_TEST_REF,VarPtr(ref))
|
---|
814 | Return ref
|
---|
815 | End Function
|
---|
816 | Sub ReferenceAlpha(ref As GLclampf)
|
---|
817 | Dim func As GLenum
|
---|
818 | glGetIntegerv(GL_ALPHA_TEST_FUNC,VarPtr(func))
|
---|
819 | glAlphaFunc(func,ref)
|
---|
820 | End Sub
|
---|
821 |
|
---|
822 | Function ShadeModel() As GLenum
|
---|
823 | Dim mode As GLenum
|
---|
824 | glGetIntegerv(GL_SHADE_MODEL,VarPtr(mode))
|
---|
825 | Return mode
|
---|
826 | End Function
|
---|
827 | Sub ShadeModel(mode As GLenum)
|
---|
828 | glShadeModel(mode)
|
---|
829 | End Sub
|
---|
830 | End Class
|
---|
831 |
|
---|
832 |
|
---|
833 | Enum ColorType
|
---|
834 | RgbColor=0
|
---|
835 | RgbaColor=0
|
---|
836 | IndexColor
|
---|
837 | End Enum
|
---|
838 |
|
---|
839 | Enum BufferType
|
---|
840 | SingleBuffer=0
|
---|
841 | DoubleBuffer
|
---|
842 | End Enum
|
---|
843 |
|
---|
844 | Enum ClearBuffer
|
---|
845 | DepthBufferBit = &H00000100
|
---|
846 | AccumBufferBit = &H00000200
|
---|
847 | StencilBufferBit = &H00000400
|
---|
848 | ColorBufferBit = &H00004000
|
---|
849 | End Enum
|
---|
850 |
|
---|
851 | Enum PrimitiveMode
|
---|
852 | Points = &H0000
|
---|
853 | Lines = &H0001
|
---|
854 | LineLoop = &H0002
|
---|
855 | LineStrip = &H0003
|
---|
856 | Triangles = &H0004
|
---|
857 | TriangleStrip = &H0005
|
---|
858 | TriangleFan = &H0006
|
---|
859 | Quads = &H0007
|
---|
860 | QuadStrip = &H0008
|
---|
861 | Polygon = &H0009
|
---|
862 | End Enum
|
---|
863 |
|
---|
864 | Class RenderingContext
|
---|
865 | Public /* Composiotion */
|
---|
866 | Material As Material
|
---|
867 | RenderState As RenderState
|
---|
868 | Transform As Transform
|
---|
869 | Lights[ELM(8)] As Light
|
---|
870 |
|
---|
871 | Public /* Constructor */
|
---|
872 | Sub RenderingContext()
|
---|
873 | Dim hrc As HGLRC
|
---|
874 | hrc=wglGetCurrentContext()
|
---|
875 | If hrc Then
|
---|
876 | wglMakeCurrent(NULL,NULL)
|
---|
877 | wglDeleteContext(hrc)
|
---|
878 | End If
|
---|
879 |
|
---|
880 | Lights[0].Light(GL_LIGHT0)
|
---|
881 | Lights[1].Light(GL_LIGHT1)
|
---|
882 | Lights[2].Light(GL_LIGHT2)
|
---|
883 | Lights[3].Light(GL_LIGHT3)
|
---|
884 | Lights[4].Light(GL_LIGHT4)
|
---|
885 | Lights[5].Light(GL_LIGHT5)
|
---|
886 | Lights[6].Light(GL_LIGHT6)
|
---|
887 | Lights[7].Light(GL_LIGHT7)
|
---|
888 | End Sub
|
---|
889 | Sub RenderingContext(hdc As HDC)
|
---|
890 | RenderingContext()
|
---|
891 | End Sub
|
---|
892 | Sub RenderingContext(hdc As HDC, ByRef pfd As PIXELFORMATDESCRIPTOR)
|
---|
893 | RenderingContext()
|
---|
894 |
|
---|
895 | Dim pf As Long
|
---|
896 | pf=ChoosePixelFormat(hdc,pfd)
|
---|
897 | If pf=0 Then
|
---|
898 | MessageBox(NULL,"Choose Pixel Format failed","error",MB_OK)
|
---|
899 | Exit Sub
|
---|
900 | End If
|
---|
901 | If SetPixelFormat(hdc,pf,pfd)=FALSE Then
|
---|
902 | MessageBox(NULL,"Set Pixel Format failed","error",MB_OK)
|
---|
903 | Exit Sub
|
---|
904 | End If
|
---|
905 |
|
---|
906 | Dim hrc As HGLRC
|
---|
907 | hrc=wglCreateContext(hdc)
|
---|
908 | wglMakeCurrent(hdc,hrc)
|
---|
909 | End Sub
|
---|
910 | Sub RenderingContext(hdc As HDC, ByRef ctype As ColorType, ByRef btype As BufferType)
|
---|
911 | RenderingContext()
|
---|
912 |
|
---|
913 | Dim pfd As PIXELFORMATDESCRIPTOR
|
---|
914 | pfd.nSize=SizeOf(PIXELFORMATDESCRIPTOR) As Word
|
---|
915 | pfd.nVersion=GL_VERSION_1_1
|
---|
916 | If btype=BufferType.DoubleBuffer As Long Then
|
---|
917 | pfd.dwFlags or=PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER
|
---|
918 | Else
|
---|
919 | pfd.dwFlags or=PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL
|
---|
920 | End If
|
---|
921 | If ctype=ColorType.RgbColor As Long Then
|
---|
922 | pfd.iPixelType=PFD_TYPE_RGBA
|
---|
923 | Else
|
---|
924 | pfd.iPixelType=PFD_TYPE_COLORINDEX
|
---|
925 | End If
|
---|
926 | pfd.cColorBits=24
|
---|
927 | pfd.cRedBits=0
|
---|
928 | pfd.cRedShift=0
|
---|
929 | pfd.cGreenBits=0
|
---|
930 | pfd.cGreenShift=0
|
---|
931 | pfd.cBlueBits=0
|
---|
932 | pfd.cBlueShift=0
|
---|
933 | pfd.cAlphaBits=0
|
---|
934 | pfd.cAlphaShift=0
|
---|
935 | pfd.cAccumBits=0
|
---|
936 | pfd.cAccumRedBits=0
|
---|
937 | pfd.cAccumGreenBits=0
|
---|
938 | pfd.cAccumBlueBits=0
|
---|
939 | pfd.cAccumAlphaBits=0
|
---|
940 | pfd.cDepthBits=32
|
---|
941 | pfd.cStencilBits=0
|
---|
942 | pfd.cAuxBuffers=0
|
---|
943 | pfd.iLayerType=PFD_MAIN_PLANE
|
---|
944 | pfd.bReserved=0
|
---|
945 | pfd.dwLayerMask=0
|
---|
946 | pfd.dwVisibleMask=0
|
---|
947 | pfd.dwDamageMask=0
|
---|
948 | RenderingContext(hdc,pfd)
|
---|
949 | End Sub
|
---|
950 |
|
---|
951 | Public /* Destructor */
|
---|
952 | Sub ~RenderingContext()
|
---|
953 | Dim hrc As HGLRC
|
---|
954 | hrc=wglGetCurrentContext()
|
---|
955 | wglMakeCurrent(NULL,NULL)
|
---|
956 | wglDeleteContext(hrc)
|
---|
957 | End Sub
|
---|
958 |
|
---|
959 | Public /* Method */
|
---|
960 | Sub Begin(mode As GLenum)
|
---|
961 | glBegin(mode)
|
---|
962 | End Sub
|
---|
963 | Sub Begin(mode As PrimitiveMode)
|
---|
964 | glBegin(mode)
|
---|
965 | End Sub
|
---|
966 | Sub Clear(mask As GLbitfield)
|
---|
967 | glClear(mask)
|
---|
968 | End Sub
|
---|
969 | Sub Clear(mask As ClearBuffer)
|
---|
970 | glClear(mask)
|
---|
971 | End Sub
|
---|
972 |
|
---|
973 | Sub ClearAccum(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
974 | glClearAccum(red, green, blue, alpha)
|
---|
975 | End Sub
|
---|
976 | Sub ClearAccum(color As Color4f)
|
---|
977 | glClearAccum(color.R, color.G, color.B, color.A)
|
---|
978 | End Sub
|
---|
979 | Sub ClearColor(red As GLclampf, green As GLclampf, blue As GLclampf, alpha As GLclampf)
|
---|
980 | glClearColor(red, green, blue, alpha)
|
---|
981 | End Sub
|
---|
982 | Sub ClearColor(color As Color4f)
|
---|
983 | glClearColor(color.R, color.G, color.B, color.A)
|
---|
984 | End Sub
|
---|
985 | Sub ClearDepth(depth As GLclampd)
|
---|
986 | glClearDepth(depth)
|
---|
987 | End Sub
|
---|
988 | Sub ClearIndex(c As GLfloat)
|
---|
989 | glClearIndex(c)
|
---|
990 | End Sub
|
---|
991 | Sub ClearStencil(s As GLint)
|
---|
992 | glClearStencil(s)
|
---|
993 | End Sub
|
---|
994 |
|
---|
995 | Sub Color(red As GLdouble, green As GLdouble, blue As GLdouble)
|
---|
996 | glColor3d(red,green,blue)
|
---|
997 | End Sub
|
---|
998 | Sub Color(red As GLdouble, green As GLdouble, blue As GLdouble, alpha As GLdouble)
|
---|
999 | glColor4d(red,green,blue,alpha)
|
---|
1000 | End Sub
|
---|
1001 |
|
---|
1002 | Sub Color(red As GLfloat, green As GLfloat, blue As GLfloat)
|
---|
1003 | glColor3f(red,green,blue)
|
---|
1004 | End Sub
|
---|
1005 | Sub Color(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
1006 | glColor4f(red,green,blue,alpha)
|
---|
1007 | End Sub
|
---|
1008 |
|
---|
1009 | Sub DrawPrimiteve()
|
---|
1010 | End Sub
|
---|
1011 |
|
---|
1012 | Sub End()
|
---|
1013 | glEnd()
|
---|
1014 | End Sub
|
---|
1015 |
|
---|
1016 | Sub Finish()
|
---|
1017 | glFinish()
|
---|
1018 | End Sub
|
---|
1019 | Sub Flush()
|
---|
1020 | glFlush()
|
---|
1021 | End Sub
|
---|
1022 |
|
---|
1023 | Function GenerateTexures() As GLint
|
---|
1024 | glGenTextures()
|
---|
1025 | End Function
|
---|
1026 |
|
---|
1027 | Sub MatrixMode(mode As GLenum)
|
---|
1028 | glMatrixMode(mode)
|
---|
1029 | End Sub
|
---|
1030 |
|
---|
1031 | Sub Present()
|
---|
1032 | SwapBuffers(wglGetCurrentDC())
|
---|
1033 | End Sub
|
---|
1034 | Sub Present(hdc As HDC)
|
---|
1035 | SwapBuffers(hdc)
|
---|
1036 | End Sub
|
---|
1037 |
|
---|
1038 | Sub PopMatrix()
|
---|
1039 | glPopMatrix()
|
---|
1040 | End Sub
|
---|
1041 |
|
---|
1042 | Sub PushMatrix()
|
---|
1043 | glPushMatrix()
|
---|
1044 | End Sub
|
---|
1045 |
|
---|
1046 | Sub Vertex(x As GLdouble, y As GLdouble)
|
---|
1047 | glVertex2d(x,y)
|
---|
1048 | End Sub
|
---|
1049 | Sub Vertex(x As GLdouble, y As GLdouble, z As GLdouble)
|
---|
1050 | glVertex3d(x,y,z)
|
---|
1051 | End Sub
|
---|
1052 | Sub Vertex(x As GLdouble, y As GLdouble, z As GLdouble, w As GLdouble)
|
---|
1053 | glVertex4d(x,y,z,w)
|
---|
1054 | End Sub
|
---|
1055 | Sub Vertex(x As GLfloat, y As GLfloat)
|
---|
1056 | glVertex2f(x,y)
|
---|
1057 | End Sub
|
---|
1058 | Sub Vertex(x As GLfloat, y As GLfloat, z As GLfloat)
|
---|
1059 | glVertex3f(x,y,z)
|
---|
1060 | End Sub
|
---|
1061 | Sub Vertex(x As GLfloat, y As GLfloat, z As GLfloat, w As GLfloat)
|
---|
1062 | glVertex4f(x,y,z,w)
|
---|
1063 | End Sub
|
---|
1064 |
|
---|
1065 | Sub Viewport(x As GLint, y As GLint, width As GLsizei, height As GLsizei)
|
---|
1066 | glViewport(x, y, width, height)
|
---|
1067 | End Sub
|
---|
1068 | End Class
|
---|
1069 |
|
---|
1070 |
|
---|
1071 |
|
---|
1072 | #endif
|
---|