1 | #ifndef _INC_ABGL
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2 | #define _INC_ABGL
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3 |
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4 | #include <GL/gl.sbp>
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5 | #include <GL/glu.sbp>
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6 |
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7 | Type XY_FLOAT
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8 | x As GLfloat
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9 | y As GLfloat
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10 | End Type
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11 |
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12 | Type XY_DOUBLE
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13 | x As GLdouble
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14 | y As GLdouble
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15 | End Type
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16 |
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17 | Class Vector2f
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18 | Public /* constructor */
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19 | Sub Vector2f(x As GLfloat, y As GLfloat)
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20 | This.X=x
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21 | This.Y=y
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22 | End Sub
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23 |
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24 | Public /* destructor */
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25 | Sub ~Vector2f()
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26 | End Sub
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27 |
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28 | Public /* property */
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29 | Function X() As GLfloat
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30 | Return xy.x
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31 | End Function
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32 | Function Y() As GLfloat
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33 | Return xy.y
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34 | End Function
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35 | Sub X(x As GLfloat)
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36 | xy.x=x
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37 | End Sub
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38 | Sub Y(y As GLfloat)
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39 | xy.y=y
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40 | End Sub
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41 |
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42 | Public /* operator */
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43 | Sub Operator = (vec As Vector2f)
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44 | This.X=vec.X
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45 | This.Y=vec.Y
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46 | End Sub
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47 | Function Operator + (vec1 As Vector2f, vec2 As Vector2f) As Vector2f
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48 | Return Add(vec1,vec2)
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49 | End Function
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50 | Function Operator - (vec1 As Vector2f, vec2 As Vector2f) As Vector2f
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51 | Return Substract(vec1,vec2)
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52 | End Function
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53 | /* Function Operator * (vec1 As Vector2f, vec2 As Vector2f) As Vector2f
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54 | Return Dot(vec1,vec2)
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55 | End Function
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56 | */
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57 | Function Operator * (vec As Vector2f, sca As GLfloat) As Vector2f
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58 | Dim ret As Vector2f(vec.X*sca,vec.Y*sca)
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59 | Return ret
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60 | End Function
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61 | Function Operator / (vec As Vector2f, sca As GLfloat) As Vector2f
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62 | Dim ret As Vector2f(vec.X/sca,vec.Y/sca)
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63 | Return ret
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64 | End Function
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65 |
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66 |
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67 | Public /* method */
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68 | Function Add(vec1 As Vector2f, vec2 As Vector2f) As Vector2f
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69 | Dim ret As Vector2f(vec1.X+vec2.X,vec1.Y+vec2.Y)
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70 | Return ret
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71 | End Function
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72 | Function Distance(vec1 As Vector2f, vec2 As Vector2f) As GLfloat
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73 | Dim ret As Vector2f
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74 | ret=vec1-vec2
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75 | Return ret.Magnitude
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76 | End Function
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77 | Function Dot(vec1 As Vector2f, vec2 As Vector2f) As GLfloat
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78 | Return vec1.X*vec2.X+vec1.Y*vec2.Y
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79 | End Function
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80 | Function Magnitude() As GLfloat
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81 | Return Math.Sqrt(This.X^2+This.Y^2) As GLfloat
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82 | End Function
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83 | Sub Normalize()
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84 | Dim ret As Vector2f(This.X/This.Magnitude,This.Y/This.Magnitude)
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85 | This = ret
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86 | End Sub
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87 | Function NormalizedVector() As Vector2f
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88 | Dim ret As Vector2f(This.X/This.Magnitude,This.Y/This.Magnitude)
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89 | Return ret
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90 | End Function
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91 | Function Substract(vec1 As Vector2f, vec2 As Vector2f) As Vector2f
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92 | Dim ret As Vector2f(vec1.X-vec2.X,vec1.Y-vec2.Y)
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93 | Return ret
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94 | End Function
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95 | Sub Reverse()
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96 | Dim ret As Vector2f(-This.X,-This.Y)
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97 | This = ret
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98 | End Sub
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99 | Function ReversedVector() As Vector2f
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100 | Dim ret As Vector2f(-This.X,-This.Y)
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101 | Return ret
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102 | End Function
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103 |
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104 | Protected
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105 | xy As XY_FLOAT
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106 | End Class
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107 |
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108 | Class Vector2d
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109 | Public /* constructor */
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110 | Sub Vector2d(x As GLdouble, y As GLdouble)
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111 | xy.x=x
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112 | xy.y=y
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113 | End Sub
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114 |
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115 | Public /* destructor */
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116 | Sub ~Vector2d()
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117 | End Sub
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118 |
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119 | Public /* property */
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120 | Function X() As GLdouble
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121 | Return xy.x
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122 | End Function
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123 | Function Y() As GLdouble
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124 | Return xy.y
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125 | End Function
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126 | Sub X(x As GLdouble)
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127 | xy.x=x
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128 | End Sub
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129 | Sub Y(y As GLdouble)
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130 | xy.y=y
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131 | End Sub
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132 |
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133 | Public /* operator */
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134 | Sub Operator = (vec As Vector2d)
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135 | This.X=vec.X
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136 | This.Y=vec.Y
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137 | End Sub
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138 | Function Operator + (vec1 As Vector2d, vec2 As Vector2d) As Vector2d
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139 | Return Add(vec1,vec2)
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140 | End Function
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141 | Function Operator - (vec1 As Vector2d, vec2 As Vector2d) As Vector2d
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142 | Return Substract(vec1,vec2)
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143 | End Function
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144 | /* Function Operator * (vec1 As Vector2d, vec2 As Vector2d) As Vector2d
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145 | Return Dot(vec1,vec2)
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146 | End Function*/
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147 |
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148 | Function Operator * (vec As Vector2d, sca As GLfloat) As Vector2d
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149 | Dim ret As Vector2d(vec.X*sca,vec.Y*sca)
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150 | Return ret
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151 | End Function
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152 | Function Operator / (vec As Vector2d, sca As GLfloat) As Vector2d
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153 | Dim ret As Vector2d(vec.X/sca,vec.Y/sca)
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154 | Return ret
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155 | End Function
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156 |
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157 |
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158 | Public /* method */
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159 | Function Add(vec1 As Vector2d, vec2 As Vector2d) As Vector2d
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160 | Dim ret As Vector2d(vec1.X+vec2.X,vec1.Y+vec2.Y)
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161 | Return ret
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162 | End Function
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163 | Function Distance(vec1 As Vector2d, vec2 As Vector2d) As GLdouble
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164 | Dim ret As Vector2d
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165 | ret=vec1-vec2
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166 | Return ret.Magnitude
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167 | End Function
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168 | Function Dot(vec1 As Vector2d, vec2 As Vector2d) As GLdouble
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169 | Return vec1.X*vec2.X+vec1.Y*vec2.Y
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170 | End Function
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171 | Function Magnitude() As GLdouble
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172 | Return Math.Sqrt(This.X^2+This.Y^2) As GLdouble
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173 | End Function
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174 | Sub Normalize()
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175 | Dim ret As Vector2d(This.X/This.Magnitude,This.Y/This.Magnitude)
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176 | This = ret
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177 | End Sub
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178 | Function NormalizedVector() As Vector2d
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179 | Dim ret As Vector2d(This.X/This.Magnitude,This.Y/This.Magnitude)
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180 | Return ret
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181 | End Function
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182 | Function Substract(vec1 As Vector2d, vec2 As Vector2d) As Vector2d
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183 | Dim ret As Vector2d(vec1.X-vec2.X,vec1.Y-vec2.Y)
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184 | Return ret
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185 | End Function
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186 | Sub Reverse()
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187 | Dim ret As Vector2d(-This.X,-This.Y)
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188 | This = ret
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189 | End Sub
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190 | Function ReversedVector() As Vector2d
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191 | Dim ret As Vector2d(-This.X,-This.Y)
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192 | Return ret
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193 | End Function
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194 |
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195 | Protected
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196 | xz As XY_DOUBLE
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197 | End Class
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198 |
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199 |
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200 | Type XYZ_FLOAT
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201 | x As GLfloat
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202 | y As GLfloat
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203 | z As GLfloat
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204 | End Type
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205 |
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206 | Type XYZ_DOUBLE
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207 | x As GLdouble
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208 | y As GLdouble
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209 | z As GLdouble
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210 | End Type
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211 |
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212 | Class Vector3f
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213 | Public /* constructor */
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214 | Sub Vector3f(x As GLfloat, y As GLfloat, z As GLfloat)
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215 | xyz.x=x
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216 | xyz.y=y
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217 | xyz.z=z
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218 | End Sub
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219 |
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220 | Public /* destructor */
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221 | Sub ~Vector3f()
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222 | End Sub
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223 |
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224 | Public /* property */
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225 | Function X() As GLfloat
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226 | Return xyz.x
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227 | End Function
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228 | Function Y() As GLfloat
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229 | Return xyz.y
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230 | End Function
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231 | Function Z() As GLfloat
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232 | Return xyz.z
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233 | End Function
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234 | Sub X(x As GLfloat)
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235 | xyz.x=x
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236 | End Sub
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237 | Sub Y(y As GLfloat)
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238 | xyz.y=y
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239 | End Sub
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240 | Sub Z(z As GLfloat)
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241 | xyz.z=z
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242 | End Sub
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243 |
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244 | Public /* operator */
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245 | Sub Operator = (vec As Vector3f)
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246 | This.X=vec.X
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247 | This.Y=vec.Y
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248 | End Sub
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249 | Function Operator + (vec1 As Vector3f, vec2 As Vector3f) As Vector3f
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250 | Return Add(vec1,vec2)
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251 | End Function
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252 | Function Operator - (vec1 As Vector3f, vec2 As Vector3f) As Vector3f
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253 | Return Substract(vec1,vec2)
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254 | End Function
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255 | /* Function Operator * (vec1 As Vector3f, vec2 As Vector3f) As Vector3f
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256 | Return Dot(vec1,vec2)
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257 | End Function*/
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258 | Function Operator ^ (vec1 As Vector3f, vec2 As Vector3f) As Vector3f
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259 | Return Cross(vec1,vec2)
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260 | End Function
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261 |
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262 | Function Operator * (vec As Vector3f, sca As GLfloat) As Vector3f
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263 | Dim ret As Vector3f(vec.X*sca,vec.Y*sca)
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264 | Return ret
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265 | End Function
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266 | Function Operator / (vec As Vector3f, sca As GLfloat) As Vector3f
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267 | Dim ret As Vector3f(vec.X/sca,vec.Y/sca)
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268 | Return ret
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269 | End Function
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270 |
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271 |
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272 | Public /* method */
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273 | Function Add(vec1 As Vector3f, vec2 As Vector3f) As Vector3f
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274 | Dim ret As Vector3f(vec1.X+vec2.X,vec1.Y+vec2.Y,vec1.Z-vec2.Z)
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275 | Return ret
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276 | End Function
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277 | Function Cross(vec1 As Vector3f, vec2 As Vector3f) As Vector3f
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278 | Dim ret As Vector3f(vec1.Y*vec2.Z-vec1.Z*vec2.Y,vec1.Z*vec2.X-vec1.X*vec2.Z,vec1.X*vec2.Y-vec1.Y*vec2.X)
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279 | Return ret
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280 | End Function
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281 | Function Distance(vec1 As Vector3f, vec2 As Vector3f) As GLfloat
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282 | Dim ret As Vector3f
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283 | ret=vec1-vec2
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284 | Return ret.Magnitude
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285 | End Function
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286 | Function Dot(vec1 As Vector3f, vec2 As Vector3f) As GLfloat
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287 | Return vec1.X*vec2.X+vec1.Y*vec2.Y+vec1.Z*vec2.Z
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288 | End Function
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289 | Function Magnitude() As GLfloat
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290 | Return Math.Sqrt(This.X^2+This.Y^2+This.Z^2) As GLfloat
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291 | End Function
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292 | Sub Normalize()
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293 | Dim ret As Vector3f(This.X/This.Magnitude,This.Y/This.Magnitude,This.Z/This.Magnitude)
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294 | This = ret
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295 | End Sub
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296 | Function NormalizedVector() As Vector3f
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297 | Dim ret As Vector3f(This.X/This.Magnitude,This.Y/This.Magnitude,This.Z/This.Magnitude)
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298 | Return ret
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299 | End Function
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300 | Function Substract(vec1 As Vector3f, vec2 As Vector3f) As Vector3f
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301 | Dim ret As Vector3f(vec1.X-vec2.X,vec1.Y-vec2.Y,vec1.Z-vec2.Z)
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302 | Return ret
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303 | End Function
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304 | Sub Reverse()
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305 | Dim ret As Vector3f(-This.X,-This.Y,-This.Z)
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306 | This = ret
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307 | End Sub
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308 | Function ReversedVector() As Vector3f
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309 | Dim ret As Vector3f(-This.X,-This.Y,-This.Z)
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310 | Return ret
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311 | End Function
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312 |
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313 | Protected
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314 | xyz As XYZ_FLOAT
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315 | End Class
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316 |
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317 | Class Vector3d
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318 | Public /* constructor */
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319 | Sub Vector3d(x As GLdouble, y As GLdouble, z As GLdouble)
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320 | xyz.x=x
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321 | xyz.y=y
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322 | xyz.z=z
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323 | End Sub
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324 |
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325 | Public /* destructor */
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326 | Sub ~Vector3d()
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327 | End Sub
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328 |
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329 |
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330 | Public /* property */
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331 | Function X() As GLdouble
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332 | Return xyz.x
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333 | End Function
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334 | Function Y() As GLdouble
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335 | Return xyz.y
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336 | End Function
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337 | Function Z() As GLdouble
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338 | Return xyz.z
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339 | End Function
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340 | Sub X(x As GLdouble)
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341 | xyz.x=x
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342 | End Sub
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343 | Sub Y(y As GLdouble)
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344 | xyz.y=y
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345 | End Sub
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346 | Sub Z(z As GLdouble)
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347 | xyz.z=z
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348 | End Sub
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349 |
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350 |
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351 | Public /* operator */
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352 | Sub Operator = (vec As Vector3d)
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353 | This.X=vec.X
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354 | This.Y=vec.Y
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355 | End Sub
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356 | Function Operator + (vec1 As Vector3d, vec2 As Vector3d) As Vector3d
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357 | Return Add(vec1,vec2)
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358 | End Function
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359 | Function Operator - (vec1 As Vector3d, vec2 As Vector3d) As Vector3d
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360 | Return Substract(vec1,vec2)
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361 | End Function
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362 | /* Function Operator * (vec1 As Vector3d, vec2 As Vector3d) As Vector3d
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363 | Return Dot(vec1,vec2)
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364 | End Function*/
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365 | Function Operator ^ (vec1 As Vector3d, vec2 As Vector3d) As Vector3d
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366 | Return Cross(vec1,vec2)
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367 | End Function
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368 |
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369 | Function Operator * (vec As Vector3d, sca As GLdouble) As Vector3d
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370 | Dim ret As Vector3d(vec.X*sca,vec.Y*sca)
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371 | Return ret
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372 | End Function
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373 | Function Operator / (vec As Vector3d, sca As GLdouble) As Vector3d
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374 | Dim ret As Vector3d(vec.X/sca,vec.Y/sca)
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375 | Return ret
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376 | End Function
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377 |
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378 |
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379 | Public /* method */
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380 | Function Add(vec1 As Vector3d, vec2 As Vector3d) As Vector3d
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381 | Dim ret As Vector3d(vec1.X+vec2.X,vec1.Y+vec2.Y,vec1.Z-vec2.Z)
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382 | Return ret
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383 | End Function
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384 | Function Cross(vec1 As Vector3d, vec2 As Vector3d) As Vector3d
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385 | Dim ret As Vector3d(vec1.Y*vec2.Z-vec1.Z*vec2.Y,vec1.Z*vec2.X-vec1.X*vec2.Z,vec1.X*vec2.Y-vec1.Y*vec2.X)
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386 | Return ret
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387 | End Function
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388 | Function Distance(vec1 As Vector3d, vec2 As Vector3d) As GLdouble
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389 | Dim ret As Vector3d
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390 | ret=vec1-vec2
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391 | Return ret.Magnitude
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392 | End Function
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393 | Function Dot(vec1 As Vector3d, vec2 As Vector3d) As GLdouble
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394 | Return vec1.X*vec2.X+vec1.Y*vec2.Y+vec1.Z*vec2.Z
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395 | End Function
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396 | Function Magnitude() As GLdouble
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397 | Return Math.Sqrt(This.X^2+This.Y^2+This.Z^2) As GLdouble
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398 | End Function
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399 | Sub Normalize()
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400 | Dim ret As Vector3d(This.X/This.Magnitude,This.Y/This.Magnitude,This.Z/This.Magnitude)
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401 | This = ret
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402 | End Sub
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403 | Function NormalizedVector() As Vector3d
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404 | Dim ret As Vector3d(This.X/This.Magnitude,This.Y/This.Magnitude,This.Z/This.Magnitude)
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405 | Return ret
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406 | End Function
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407 | Function Substract(vec1 As Vector3d, vec2 As Vector3d) As Vector3d
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408 | Dim ret As Vector3d(vec1.X-vec2.X,vec1.Y-vec2.Y,vec1.Z-vec2.Z)
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409 | Return ret
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410 | End Function
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411 | Sub Reverse()
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412 | Dim ret As Vector3d(-This.X,-This.Y,-This.Z)
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413 | This = ret
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414 | End Sub
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415 | Function ReversedVector() As Vector3d
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416 | Dim ret As Vector3d(-This.X,-This.Y,-This.Z)
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417 | Return ret
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418 | End Function
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419 |
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420 |
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421 | Protected
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422 | xyz As XYZ_DOUBLE
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423 | End Class
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424 |
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425 |
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426 | Type RGB_FLOAT
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427 | r As GLfloat
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428 | g As GLfloat
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429 | b As GLfloat
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430 | End Type
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431 |
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432 | Type RGB_DOUBLE
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433 | r As GLdouble
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434 | g As GLdouble
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435 | b As GLdouble
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436 | End Type
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437 |
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438 | Class Color3f
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439 | Public /* constructor */
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440 | Sub Color3f(r As GLfloat, g As GLfloat, b As GLfloat)
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441 | rgb.r = r
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442 | rgb.g = g
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443 | rgb.b = b
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444 | End Sub
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445 |
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446 | Public /* destructor */
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447 | Sub ~Color3f()
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448 | End Sub
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449 |
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450 | Public /* property */
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451 | Function R() As GLfloat
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452 | Return rgb.r
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453 | End Function
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454 | Function G() As GLfloat
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455 | Return rgb.g
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456 | End Function
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457 | Function B() As GLfloat
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458 | Return rgb.r
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459 | End Function
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460 | Sub R(r As GLfloat)
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461 | rgb.r = r
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462 | End Sub
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463 | Sub G(g As GLfloat)
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464 | rgb.g = g
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465 | End Sub
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466 | Sub B(b As GLfloat)
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467 | rgb.b = b
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468 | End Sub
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469 |
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470 | Public /* operator */
|
---|
471 |
|
---|
472 | ' HSBを求める式はhttp://ofo.jp/osakana/cgtips/hsb.phtmlを参考にした
|
---|
473 | ' Drawwing\Color.abをさらに参考にしました。
|
---|
474 | Function GetHue() As GLfloat
|
---|
475 | Dim max As GLfloat, min As GLfloat, d As GLfloat
|
---|
476 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
477 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
478 | d = max - min
|
---|
479 | If rgb.g = max Then
|
---|
480 | Return ((rgb.b - rgb.r) As Double / d * 1.0*_System_PI/3.0 + 2.0*_System_PI/3.0) As GLfloat
|
---|
481 | ElseIf rgb.b = max Then
|
---|
482 | Return ((rgb.r - rgb.g) As Double / d * 1.0*_System_PI/3.0 + 4.0*_System_PI/3.0) As GLfloat
|
---|
483 | ElseIf rgb.g < rgb.b Then
|
---|
484 | Return ((rgb.g - rgb.b) As Double / d * 1.0*_System_PI/3.0 + 6.0*_System_PI/3.0) As GLfloat
|
---|
485 | Else
|
---|
486 | Return ((rgb.g - rgb.b) As Double / d * 1.0*_System_PI/3.0) As GLfloat
|
---|
487 | EndIf
|
---|
488 | End Function
|
---|
489 |
|
---|
490 | Function GetSaturation() As GLfloat
|
---|
491 | Dim max As GLfloat, min As GLfloat
|
---|
492 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
493 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
494 | Return (max - min) / max
|
---|
495 | End Function
|
---|
496 |
|
---|
497 | Function GetBrightness() As GLfloat
|
---|
498 | Dim max As GLfloat
|
---|
499 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
500 | Return max
|
---|
501 | End Function
|
---|
502 | Protected
|
---|
503 | rgb As RGB_FLOAT
|
---|
504 | End Class
|
---|
505 |
|
---|
506 | Class Color3d
|
---|
507 | Public /* constructor */
|
---|
508 | Sub Color3d(r As GLdouble, g As GLdouble, b As GLdouble)
|
---|
509 | rgb.r = r
|
---|
510 | rgb.g = g
|
---|
511 | rgb.b = b
|
---|
512 | End Sub
|
---|
513 |
|
---|
514 | Public /* destructor */
|
---|
515 | Sub ~Color3d()
|
---|
516 | End Sub
|
---|
517 |
|
---|
518 | Public /* property */
|
---|
519 | Function R() As GLdouble
|
---|
520 | Return rgb.r
|
---|
521 | End Function
|
---|
522 | Function G() As GLdouble
|
---|
523 | Return rgb.g
|
---|
524 | End Function
|
---|
525 | Function B() As GLdouble
|
---|
526 | Return rgb.r
|
---|
527 | End Function
|
---|
528 | Sub R(r As GLdouble)
|
---|
529 | rgb.r = r
|
---|
530 | End Sub
|
---|
531 | Sub G(g As GLdouble)
|
---|
532 | rgb.g = g
|
---|
533 | End Sub
|
---|
534 | Sub B(b As GLdouble)
|
---|
535 | rgb.b = b
|
---|
536 | End Sub
|
---|
537 |
|
---|
538 | Protected
|
---|
539 | rgb As RGB_DOUBLE
|
---|
540 | End Class
|
---|
541 |
|
---|
542 | Type RGBA_FLOAT
|
---|
543 | r As GLfloat
|
---|
544 | g As GLfloat
|
---|
545 | b As GLfloat
|
---|
546 | a As GLfloat
|
---|
547 | End Type
|
---|
548 |
|
---|
549 | Type RGBA_DOUBLE
|
---|
550 | r As GLdouble
|
---|
551 | g As GLdouble
|
---|
552 | b As GLdouble
|
---|
553 | a As GLdouble
|
---|
554 | End Type
|
---|
555 |
|
---|
556 | Class Color4f
|
---|
557 | Public /* constructor */
|
---|
558 | Sub Color4f(r As GLfloat, g As GLfloat, b As GLfloat, a As GLfloat)
|
---|
559 | rgba.r = r
|
---|
560 | rgba.g = g
|
---|
561 | rgba.b = b
|
---|
562 | rgba.a = a
|
---|
563 | End Sub
|
---|
564 |
|
---|
565 | Public /* destructor */
|
---|
566 | Sub ~Color4f()
|
---|
567 | End Sub
|
---|
568 |
|
---|
569 | Public /* property */
|
---|
570 | Function R() As GLfloat
|
---|
571 | Return rgba.r
|
---|
572 | End Function
|
---|
573 | Function G() As GLfloat
|
---|
574 | Return rgba.g
|
---|
575 | End Function
|
---|
576 | Function B() As GLfloat
|
---|
577 | Return rgba.r
|
---|
578 | End Function
|
---|
579 | Function A() As GLfloat
|
---|
580 | Return rgba.a
|
---|
581 | End Function
|
---|
582 | Sub R(r As GLfloat)
|
---|
583 | rgba.r = r
|
---|
584 | End Sub
|
---|
585 | Sub G(g As GLfloat)
|
---|
586 | rgba.g = g
|
---|
587 | End Sub
|
---|
588 | Sub B(b As GLfloat)
|
---|
589 | rgba.b = b
|
---|
590 | End Sub
|
---|
591 | Sub A(a As GLfloat)
|
---|
592 | rgba.a = a
|
---|
593 | End Sub
|
---|
594 |
|
---|
595 | Protected
|
---|
596 | rgba As RGBA_FLOAT
|
---|
597 | End Class
|
---|
598 |
|
---|
599 | Class Color4d
|
---|
600 |
|
---|
601 | Public /* constructor */
|
---|
602 | Sub Color4d(r As GLdouble, g As GLdouble, b As GLdouble, a As GLdouble)
|
---|
603 | rgba.r = r
|
---|
604 | rgba.g = g
|
---|
605 | rgba.b = b
|
---|
606 | rgba.a = a
|
---|
607 | End Sub
|
---|
608 |
|
---|
609 | Public /* destructor */
|
---|
610 | Sub ~Color4d()
|
---|
611 | End Sub
|
---|
612 |
|
---|
613 | Public /* property */
|
---|
614 | Function R() As GLdouble
|
---|
615 | Return rgba.r
|
---|
616 | End Function
|
---|
617 | Function G() As GLdouble
|
---|
618 | Return rgba.g
|
---|
619 | End Function
|
---|
620 | Function B() As GLdouble
|
---|
621 | Return rgba.r
|
---|
622 | End Function
|
---|
623 | Function A() As GLdouble
|
---|
624 | Return rgba.a
|
---|
625 | End Function
|
---|
626 | Sub R(r As GLdouble)
|
---|
627 | rgba.r = r
|
---|
628 | End Sub
|
---|
629 | Sub G(g As GLdouble)
|
---|
630 | rgba.g = g
|
---|
631 | End Sub
|
---|
632 | Sub B(b As GLdouble)
|
---|
633 | rgba.b = b
|
---|
634 | End Sub
|
---|
635 | Sub A(a As GLdouble)
|
---|
636 | rgba.a = a
|
---|
637 | End Sub
|
---|
638 |
|
---|
639 | Protected
|
---|
640 | rgba As RGBA_DOUBLE
|
---|
641 | End Class
|
---|
642 |
|
---|
643 |
|
---|
644 |
|
---|
645 | Class Light
|
---|
646 | Private
|
---|
647 | Number As GLenum
|
---|
648 |
|
---|
649 | Public
|
---|
650 | Sub Enabled(enabled As GLboolean)
|
---|
651 | Dim lighting As GLboolean
|
---|
652 | glGetBooleanv(Number,VarPtr(lighting))
|
---|
653 | Return lighting
|
---|
654 | End Sub
|
---|
655 | Function Enable() As GLboolean
|
---|
656 | If enabled Then
|
---|
657 | glEnable(Number)
|
---|
658 | Else
|
---|
659 | glDisable(Number)
|
---|
660 | End If
|
---|
661 | End Function
|
---|
662 |
|
---|
663 | Public /* constructor */
|
---|
664 | Sub Light(num As GLenum)
|
---|
665 | Number=num
|
---|
666 | End Sub
|
---|
667 |
|
---|
668 | Public
|
---|
669 | Sub SetAmbient(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
670 | Dim amb[3] As GLfloat
|
---|
671 | amb[0]=red
|
---|
672 | amb[1]=green
|
---|
673 | amb[2]=blue
|
---|
674 | amb[3]=alpha
|
---|
675 | glLightfv(Number,GL_AMBIENT,amb)
|
---|
676 | End Sub
|
---|
677 | Sub SetAmbient(color As Color4f)
|
---|
678 | Dim amb[3] As GLfloat
|
---|
679 | amb[0]=color.R
|
---|
680 | amb[1]=color.G
|
---|
681 | amb[2]=color.B
|
---|
682 | amb[3]=color.A
|
---|
683 | glLightfv(Number,GL_AMBIENT,amb)
|
---|
684 | End Sub
|
---|
685 | Sub SetAmbient(amb As *GLfloat)
|
---|
686 | glLightfv(Number,GL_AMBIENT,amb)
|
---|
687 | End Sub
|
---|
688 |
|
---|
689 | Sub SetDiffuse(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
690 | Dim dif[3] As GLfloat
|
---|
691 | dif[0]=red
|
---|
692 | dif[1]=green
|
---|
693 | dif[2]=blue
|
---|
694 | dif[3]=alpha
|
---|
695 | glLightfv(Number,GL_DIFFUSE,dif)
|
---|
696 | End Sub
|
---|
697 | Sub SetDiffuse(color As Color4f)
|
---|
698 | Dim dif[3] As GLfloat
|
---|
699 | amb[0]=color.R
|
---|
700 | amb[1]=color.G
|
---|
701 | amb[2]=color.B
|
---|
702 | amb[3]=color.A
|
---|
703 | glLightfv(Number,GL_DIFFUSE,dif)
|
---|
704 | End Sub
|
---|
705 | Sub SetDiffuse(dif As *GLfloat)
|
---|
706 | glLightfv(Number,GL_DIFFUSE,dif)
|
---|
707 | End Sub
|
---|
708 |
|
---|
709 | Sub SetSpecular(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
710 | Dim spc[3] As GLfloat
|
---|
711 | spc[0]=red
|
---|
712 | spc[1]=green
|
---|
713 | spc[2]=blue
|
---|
714 | spc[3]=alpha
|
---|
715 | glLightfv(Number,GL_SPECULAR,spc)
|
---|
716 | End Sub
|
---|
717 | Sub SetSpecular(color As Color4f)
|
---|
718 | Dim spc[3] As GLfloat
|
---|
719 | amb[0]=color.R
|
---|
720 | amb[1]=color.G
|
---|
721 | amb[2]=color.B
|
---|
722 | amb[3]=color.A
|
---|
723 | glLightfv(Number,GL_SPECULAR,spc)
|
---|
724 | End Sub
|
---|
725 | Sub SetSpecular(spc As *GLfloat)
|
---|
726 | glLightfv(Number,GL_SPECULAR,spc)
|
---|
727 | End Sub
|
---|
728 |
|
---|
729 | Sub SetPosition(pos As *GLfloat)
|
---|
730 | glLightfv(Number,GL_POSITION,pos)
|
---|
731 | End Sub
|
---|
732 | End Class
|
---|
733 |
|
---|
734 | Class Material
|
---|
735 | Public
|
---|
736 | Sub Ambient(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
737 | Dim face As GLenum
|
---|
738 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
739 | Dim amb[3] As GLfloat
|
---|
740 | amb[0]=red
|
---|
741 | amb[1]=green
|
---|
742 | amb[2]=blue
|
---|
743 | amb[3]=alpha
|
---|
744 | glMaterialfv(face,GL_AMBIENT,amb)
|
---|
745 | End Sub
|
---|
746 | Sub Ambient(color As Color4f)
|
---|
747 | Dim face As GLenum
|
---|
748 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
749 | Dim amb[3] As GLfloat
|
---|
750 | amb[0]=color.R
|
---|
751 | amb[1]=color.G
|
---|
752 | amb[2]=color.B
|
---|
753 | amb[3]=color.A
|
---|
754 | glMaterialfv(face,GL_AMBIENT,amb)
|
---|
755 | End Sub
|
---|
756 | Sub Ambient(amb As *GLfloat)
|
---|
757 | glMaterialfv(face,GL_AMBIENT,amb)
|
---|
758 | End Sub
|
---|
759 |
|
---|
760 | Sub Diffuse(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
761 | Dim face As GLenum
|
---|
762 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
763 | Dim dif[3] As GLfloat
|
---|
764 | dif[0]=red
|
---|
765 | dif[1]=green
|
---|
766 | dif[2]=blue
|
---|
767 | dif[3]=alpha
|
---|
768 | glMaterialfv(face,GL_DIFFUSE,dif)
|
---|
769 | End Sub
|
---|
770 | Sub Diffuse(color As Color4f)
|
---|
771 | Dim face As GLenum
|
---|
772 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
773 | Dim dif[3] As GLfloat
|
---|
774 | dif[0]=color.R
|
---|
775 | dif[1]=color.G
|
---|
776 | dif[2]=color.B
|
---|
777 | dif[3]=color.A
|
---|
778 | glMaterialfv(face,GL_DIFFUSE,dif)
|
---|
779 | End Sub
|
---|
780 | Sub Diffuse(dif As *GLfloat)
|
---|
781 | glMaterialfv(face,GL_DIFFUSE,dif)
|
---|
782 | End Sub
|
---|
783 |
|
---|
784 | Sub Specular(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
785 | Dim face As GLenum
|
---|
786 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
787 | Dim spc[3] As GLfloat
|
---|
788 | spc[0]=red
|
---|
789 | spc[1]=green
|
---|
790 | spc[2]=blue
|
---|
791 | spc[3]=alpha
|
---|
792 | glMaterialfv(face,GL_SPECULAR,spc)
|
---|
793 | End Sub
|
---|
794 | Sub Specular(color As Color4f)
|
---|
795 | Dim face As GLenum
|
---|
796 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
797 | Dim spc[3] As GLfloat
|
---|
798 | spc[0]=color.R
|
---|
799 | spc[1]=color.G
|
---|
800 | spc[2]=color.B
|
---|
801 | spc[3]=color.A
|
---|
802 | glMaterialfv(face,GL_SPECULAR,spc)
|
---|
803 | End Sub
|
---|
804 | Sub Specular(spc As *GLfloat)
|
---|
805 | glMaterialfv(face,GL_SPECULAR,spc)
|
---|
806 | End Sub
|
---|
807 |
|
---|
808 | Sub Shininess(shin As GLfloat)
|
---|
809 | Dim face As GLenum
|
---|
810 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
811 | glMaterialf(face,GL_SHININESS,shin)
|
---|
812 | End Sub
|
---|
813 |
|
---|
814 | Sub Emission(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
815 | Dim face As GLenum
|
---|
816 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
817 | Dim ems[3] As GLfloat
|
---|
818 | ems[0]=red
|
---|
819 | ems[1]=green
|
---|
820 | ems[2]=blue
|
---|
821 | ems[3]=alpha
|
---|
822 | glMaterialfv(face,GL_EMISSION,ems)
|
---|
823 | End Sub
|
---|
824 | End Class
|
---|
825 |
|
---|
826 | Class ModelView
|
---|
827 | Public
|
---|
828 | Sub LoadIdentity()
|
---|
829 | Dim mode As GLenum
|
---|
830 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
831 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
832 | glLoadIdentity()
|
---|
833 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
834 | End Sub
|
---|
835 | Sub LookAt(eyex As GLdouble, eyey As GLdouble, eyez As GLdouble, centerx As GLdouble, centery As GLdouble, centerz As GLdouble, upx As GLdouble, upy As GLdouble, upz As GLdouble)
|
---|
836 | Dim mode As GLenum
|
---|
837 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
838 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
839 | gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz)
|
---|
840 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
841 | End Sub
|
---|
842 | Sub RotateX(angle As GLdouble)
|
---|
843 | Dim mode As GLenum
|
---|
844 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
845 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
846 | glRotated(angle, 1.0 As GLdouble, 0.0 As GLdouble, 0.0 As GLdouble)
|
---|
847 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
848 | End Sub
|
---|
849 | Sub RotateX(angle As GLfloat)
|
---|
850 | Dim mode As GLenum
|
---|
851 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
852 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
853 | glRotatef(angle, 1.0 As GLfloat, 0.0 As GLfloat, 0.0 As GLfloat)
|
---|
854 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
855 | End Sub
|
---|
856 | Sub RotateY(angle As GLdouble)
|
---|
857 | Dim mode As GLenum
|
---|
858 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
859 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
860 | glRotated(angle, 0.0 As GLdouble, 1.0 As GLdouble, 0.0 As GLdouble)
|
---|
861 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
862 | End Sub
|
---|
863 | Sub RotateY(angle As GLfloat)
|
---|
864 | Dim mode As GLenum
|
---|
865 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
866 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
867 | glRotatef(angle, 0.0 As GLfloat, 1.0 As GLfloat, 0.0 As GLfloat)
|
---|
868 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
869 | End Sub
|
---|
870 | Sub RotateZ(angle As GLdouble)
|
---|
871 | Dim mode As GLenum
|
---|
872 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
873 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
874 | glRotated(angle, 0.0 As GLdouble, 0.0 As GLdouble, 1.0 As GLdouble)
|
---|
875 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
876 | End Sub
|
---|
877 | Sub RotateZ(angle As GLfloat)
|
---|
878 | Dim mode As GLenum
|
---|
879 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
880 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
881 | glRotatef(angle, 0.0 As GLfloat, 0.0 As GLfloat, 1.0 As GLfloat)
|
---|
882 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
883 | End Sub
|
---|
884 | Sub Scale(x As GLdouble, y As GLdouble, z As GLdouble)
|
---|
885 | Dim mode As GLenum
|
---|
886 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
887 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
888 | glScaled(x, y, z)
|
---|
889 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
890 | End Sub
|
---|
891 | Sub Scale(x As GLfloat, y As GLfloat, z As GLfloat)
|
---|
892 | Dim mode As GLenum
|
---|
893 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
894 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
895 | glScalef(x, y, z)
|
---|
896 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
897 | End Sub
|
---|
898 | Sub Translate(x As GLdouble, y As GLdouble, z As GLdouble)
|
---|
899 | Dim mode As GLenum
|
---|
900 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
901 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
902 | glTranslated(x, y, z)
|
---|
903 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
904 | End Sub
|
---|
905 | Sub Translate(x As GLfloat, y As GLfloat, z As GLfloat)
|
---|
906 | Dim mode As GLenum
|
---|
907 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
908 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
909 | glTranslatef(x, y, z)
|
---|
910 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
911 | End Sub
|
---|
912 | End Class
|
---|
913 |
|
---|
914 | Class Projection
|
---|
915 | Public
|
---|
916 | Sub LoadIdentity()
|
---|
917 | Dim mode As GLenum
|
---|
918 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
919 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
920 | glLoadIdentity()
|
---|
921 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
922 | End Sub
|
---|
923 | Sub Ortho2D(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble)
|
---|
924 | Dim mode As GLenum
|
---|
925 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
926 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
927 | gluOrtho2D(left, right, bottom, top)
|
---|
928 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
929 | End Sub
|
---|
930 | Sub Ortho3D(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble, zNear As GLdouble, zFar As GLdouble)
|
---|
931 | Dim mode As GLenum
|
---|
932 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
933 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
934 | glOrtho(left, right, bottom, top, zNear, zFar)
|
---|
935 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
936 | End Sub
|
---|
937 | Sub Frustum(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble, zNear As GLdouble, zFar As GLdouble)
|
---|
938 | Dim mode As GLenum
|
---|
939 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
940 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
941 | glFrustum(left, right, bottom, top, zNear, zFar)
|
---|
942 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
943 | End Sub
|
---|
944 | Sub Perspective(fovy As GLdouble, aspect As GLdouble, zNear As GLdouble, zFar As GLdouble)
|
---|
945 | Dim mode As GLenum
|
---|
946 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
947 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
948 | gluPerspective(fovy, aspect, zNear, zFar)
|
---|
949 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
950 | End Sub
|
---|
951 | End Class
|
---|
952 |
|
---|
953 | Class Transform
|
---|
954 | Public
|
---|
955 | Projection As Projection
|
---|
956 | ModelView As ModelView
|
---|
957 | End Class
|
---|
958 |
|
---|
959 | Class LightModel
|
---|
960 | Public
|
---|
961 | /* Function Ambient () As GLenum
|
---|
962 | Dim amb As GLenum
|
---|
963 | glGetFloatv(GL_LIGHT_MODEL_AMBIENT,VarPtr(amb))
|
---|
964 | Return func
|
---|
965 | End Function*/
|
---|
966 | Sub Ambient(amb As *GLfloat)
|
---|
967 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT,VarPtr(amb))
|
---|
968 | End Sub
|
---|
969 |
|
---|
970 | Function LocalView() As GLboolean
|
---|
971 | Dim local As GLboolean
|
---|
972 | glGetBooleanv(GL_LIGHT_MODEL_LOCAL_VIEW,VarPtr(local))
|
---|
973 | Return local
|
---|
974 | End Function
|
---|
975 | Sub LocalView(enable As GLboolean)
|
---|
976 | If enable Then
|
---|
977 | glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEW,GL_TRUE)
|
---|
978 | Else
|
---|
979 | glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEW,GL_FALSE)
|
---|
980 | End If
|
---|
981 | End Sub
|
---|
982 |
|
---|
983 | Function TwoSide() As GLboolean
|
---|
984 | Dim local As GLboolean
|
---|
985 | glGetBooleanv(GL_LIGHT_MODEL_TWO_SIDE,VarPtr(local))
|
---|
986 | Return local
|
---|
987 | End Function
|
---|
988 | Sub TwoSide(enable As GLboolean)
|
---|
989 | If enable Then
|
---|
990 | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE)
|
---|
991 | Else
|
---|
992 | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_FALSE)
|
---|
993 | End If
|
---|
994 | End Sub
|
---|
995 | End Class
|
---|
996 |
|
---|
997 | Class RenderState
|
---|
998 | Public /* Composiotion */
|
---|
999 | LightModel As LightModel
|
---|
1000 |
|
---|
1001 | Public
|
---|
1002 | Function AlphaTestEnable() As GLboolean
|
---|
1003 | Dim alpha As GLboolean
|
---|
1004 | glGetBooleanv(GL_ALPHA_TEST,VarPtr(alpha))
|
---|
1005 | Return alpha
|
---|
1006 | End Function
|
---|
1007 | Sub AlphaTestEnable(enable As GLboolean)
|
---|
1008 | If enable Then
|
---|
1009 | glEnable(GL_ALPHA_TEST)
|
---|
1010 | Else
|
---|
1011 | glDisable(GL_ALPHA_TEST)
|
---|
1012 | End If
|
---|
1013 | End Sub
|
---|
1014 |
|
---|
1015 | Function AlphaFunction() As GLenum
|
---|
1016 | Dim func As GLenum
|
---|
1017 | glGetIntegerv(GL_ALPHA_TEST_FUNC,VarPtr(func))
|
---|
1018 | Return func
|
---|
1019 | End Function
|
---|
1020 | Sub AlphaFunction(func As GLenum)
|
---|
1021 | Dim ref As GLclampf
|
---|
1022 | glGetFloatv(GL_ALPHA_TEST_REF,VarPtr(ref))
|
---|
1023 | glAlphaFunc(func,ref)
|
---|
1024 | End Sub
|
---|
1025 |
|
---|
1026 | Function BlendEnable() As GLboolean
|
---|
1027 | Dim blend As GLboolean
|
---|
1028 | glGetBooleanv(GL_BLEND,VarPtr(blend))
|
---|
1029 | Return blend
|
---|
1030 | End Function
|
---|
1031 | Sub BlendEnable(enable As GLboolean)
|
---|
1032 | If enable Then
|
---|
1033 | glEnable(GL_BLEND)
|
---|
1034 | Else
|
---|
1035 | glDisable(GL_BLEND)
|
---|
1036 | End If
|
---|
1037 | End Sub
|
---|
1038 |
|
---|
1039 | Function BlendDestinationFactor() As GLenum
|
---|
1040 | Dim dfactor As GLenum
|
---|
1041 | glGetIntegerv(GL_BLEND_DST,VarPtr(dfactor))
|
---|
1042 | Return dfactor
|
---|
1043 | End Function
|
---|
1044 | Sub BlendDestinationFactor(dfactor As GLenum)
|
---|
1045 | Dim sfactor As GLenum
|
---|
1046 | glGetIntegerv(GL_BLEND_SRC,VarPtr(sfactor))
|
---|
1047 | glBlendFunc(sfactor,dfactor)
|
---|
1048 | End Sub
|
---|
1049 |
|
---|
1050 | Function BlendSourceFactor() As GLenum
|
---|
1051 | Dim sfactor As GLenum
|
---|
1052 | glGetIntegerv(GL_BLEND_SRC,VarPtr(sfactor))
|
---|
1053 | Return sfactor
|
---|
1054 | End Function
|
---|
1055 | Sub BlendSourceFactor(sfactor As GLenum)
|
---|
1056 | Dim dfactor As GLenum
|
---|
1057 | glGetIntegerv(GL_BLEND_DST,VarPtr(dfactor))
|
---|
1058 | glBlendFunc(sfactor,dfactor)
|
---|
1059 | End Sub
|
---|
1060 |
|
---|
1061 | Function CullFaceEnable() As GLboolean
|
---|
1062 | Dim cull As GLboolean
|
---|
1063 | glGetBooleanv(GL_CULL_FACE,VarPtr(cull))
|
---|
1064 | Return cull
|
---|
1065 | End Function
|
---|
1066 | Sub CullFaceEnable(enable As GLboolean)
|
---|
1067 | If enable Then
|
---|
1068 | glEnable(GL_CULL_FACE)
|
---|
1069 | Else
|
---|
1070 | glDisable(GL_CULL_FACE)
|
---|
1071 | End If
|
---|
1072 | End Sub
|
---|
1073 |
|
---|
1074 | Function CullFaceMode () As GLenum
|
---|
1075 | Dim mode As GLenum
|
---|
1076 | glGetIntegerv(GL_CULL_FACE_MODE,VarPtr(mode))
|
---|
1077 | Return mode
|
---|
1078 | End Function
|
---|
1079 | Sub CullFaceMode(mode As GLenum)
|
---|
1080 | glCullFace(mode)
|
---|
1081 | End Sub
|
---|
1082 |
|
---|
1083 | Function DepthTestEnable () As GLboolean
|
---|
1084 | Dim depth As GLboolean
|
---|
1085 | glGetBooleanv(GL_DEPTH_TEST,VarPtr(depth))
|
---|
1086 | Return depth
|
---|
1087 | End Function
|
---|
1088 | Sub DepthTestEnable(enable As GLboolean)
|
---|
1089 | If enable Then
|
---|
1090 | glEnable(GL_DEPTH_TEST)
|
---|
1091 | Else
|
---|
1092 | glDisable(GL_DEPTH_TEST)
|
---|
1093 | End If
|
---|
1094 | End Sub
|
---|
1095 |
|
---|
1096 | Function DepthFunction () As GLenum
|
---|
1097 | Dim func As GLenum
|
---|
1098 | glGetIntegerv(GL_DEPTH_FUNC,VarPtr(func))
|
---|
1099 | Return func
|
---|
1100 | End Function
|
---|
1101 | Sub DepthFunction(func As GLenum)
|
---|
1102 | glDepthFunc(func)
|
---|
1103 | End Sub
|
---|
1104 |
|
---|
1105 | Function DepthBufferWritable() As GLboolean
|
---|
1106 | Dim writable As GLboolean
|
---|
1107 | glGetBooleanv(GL_DEPTH_WRITEMASK,VarPtr(writable))
|
---|
1108 | Return writable
|
---|
1109 | End Function
|
---|
1110 | Sub DepthBufferWritable(enable As GLboolean)
|
---|
1111 | If enable Then
|
---|
1112 | glDepthMask(GL_DEPTH_WRITEMASK)
|
---|
1113 | Else
|
---|
1114 | glDepthMask(GL_DEPTH_WRITEMASK)
|
---|
1115 | End If
|
---|
1116 | End Sub
|
---|
1117 |
|
---|
1118 | Function DitherEnable() As GLboolean
|
---|
1119 | Dim dither As GLboolean
|
---|
1120 | glGetBooleanv(GL_DITHER,VarPtr(dither))
|
---|
1121 | Return dither
|
---|
1122 | End Function
|
---|
1123 | Sub DitherEnable(enable As GLboolean)
|
---|
1124 | If enable Then
|
---|
1125 | glEnable(GL_DITHER)
|
---|
1126 | Else
|
---|
1127 | glDisable(GL_DITHER)
|
---|
1128 | End If
|
---|
1129 | End Sub
|
---|
1130 |
|
---|
1131 | Function FogEnable () As GLboolean
|
---|
1132 | Dim fog As GLboolean
|
---|
1133 | glGetBooleanv(GL_FOG,VarPtr(fog))
|
---|
1134 | Return fog
|
---|
1135 | End Function
|
---|
1136 | Sub FogEnable(enable As GLboolean)
|
---|
1137 | If enable Then
|
---|
1138 | glEnable(GL_FOG)
|
---|
1139 | Else
|
---|
1140 | glDisable(GL_FOG)
|
---|
1141 | End If
|
---|
1142 | End Sub
|
---|
1143 |
|
---|
1144 | Function FogMode() As GLenum
|
---|
1145 | Dim mode As GLenum
|
---|
1146 | glGetIntegerv(GL_FOG_MODE,VarPtr(mode))
|
---|
1147 | Return mode
|
---|
1148 | End Function
|
---|
1149 | Sub FogMode(mode As GLenum)
|
---|
1150 | glFogi(GL_FOG_MODE,mode)
|
---|
1151 | End Sub
|
---|
1152 |
|
---|
1153 | Function FogColor() As *GLfloat
|
---|
1154 | glGetFloatv(GL_FOG_COLOR,FogColor)
|
---|
1155 | Return FogColor
|
---|
1156 | End Function
|
---|
1157 | Sub FogColor(fcolor As *GLfloat)
|
---|
1158 | glFogfv(GL_FOG_COLOR,fcolor)
|
---|
1159 | End Sub
|
---|
1160 |
|
---|
1161 | Function FogDensity() As GLfloat
|
---|
1162 | Dim density As GLfloat
|
---|
1163 | glGetFloatv(GL_FOG_DENSITY,density)
|
---|
1164 | Return density
|
---|
1165 | End Function
|
---|
1166 | Sub FogDensity(density As GLfloat)
|
---|
1167 | glFogf(GL_FOG_DENSITY,density)
|
---|
1168 | End Sub
|
---|
1169 |
|
---|
1170 | Function FogStart() As GLfloat
|
---|
1171 | Dim fstrat As GLfloat
|
---|
1172 | glGetFloatv(GL_FOG_START,fstrat)
|
---|
1173 | Return fstrat
|
---|
1174 | End Function
|
---|
1175 | Sub FogStart(fstrat As GLfloat)
|
---|
1176 | glFogf(GL_FOG_START,fstrat)
|
---|
1177 | End Sub
|
---|
1178 |
|
---|
1179 | Function FogEnd() As GLfloat
|
---|
1180 | Dim fend As GLfloat
|
---|
1181 | glGetFloatv(GL_FOG_END,fend)
|
---|
1182 | Return fend
|
---|
1183 | End Function
|
---|
1184 | Sub FogEnd(fend As GLfloat)
|
---|
1185 | glFogf(GL_FOG_END,fend)
|
---|
1186 | End Sub
|
---|
1187 |
|
---|
1188 | Function Lighting() As GLboolean
|
---|
1189 | Dim lighting As GLboolean
|
---|
1190 | glGetBooleanv(GL_LIGHTING,VarPtr(lighting))
|
---|
1191 | Return lighting
|
---|
1192 | End Function
|
---|
1193 | Sub Lighting(enable As GLboolean)
|
---|
1194 | If enable Then
|
---|
1195 | glEnable(GL_LIGHTING)
|
---|
1196 | Else
|
---|
1197 | glDisable(GL_LIGHTING)
|
---|
1198 | End If
|
---|
1199 | End Sub
|
---|
1200 |
|
---|
1201 | Function LineSmoothEnable() As GLboolean
|
---|
1202 | Dim smooth As GLboolean
|
---|
1203 | glGetBooleanv(GL_LINE_SMOOTH,VarPtr(smooth))
|
---|
1204 | Return smooth
|
---|
1205 | End Function
|
---|
1206 | Sub LineSmoothEnable(enable As GLboolean)
|
---|
1207 | If enable Then
|
---|
1208 | glEnable(GL_LINE_SMOOTH)
|
---|
1209 | Else
|
---|
1210 | glDisable(GL_LINE_SMOOTH)
|
---|
1211 | End If
|
---|
1212 | End Sub
|
---|
1213 |
|
---|
1214 | Function LogicOpEnable() As GLboolean
|
---|
1215 | Dim logic As GLboolean
|
---|
1216 | glGetBooleanv(GL_COLOR_LOGIC_OP,VarPtr(logic))
|
---|
1217 | Return logic
|
---|
1218 | End Function
|
---|
1219 | Sub LogicOpEnable(enable As GLboolean)
|
---|
1220 | If enable Then
|
---|
1221 | glEnable(GL_COLOR_LOGIC_OP)
|
---|
1222 | Else
|
---|
1223 | glDisable(GL_COLOR_LOGIC_OP)
|
---|
1224 | End If
|
---|
1225 | End Sub
|
---|
1226 |
|
---|
1227 | Function LogicOpCode() As GLenum
|
---|
1228 | Dim code As GLenum
|
---|
1229 | glGetFloatv(GL_COLOR_LOGIC_OP_MODE,code)
|
---|
1230 | Return code
|
---|
1231 | End Function
|
---|
1232 | Sub LogicOpCode(code As GLenum)
|
---|
1233 | glLogicOp(code)
|
---|
1234 | End Sub
|
---|
1235 |
|
---|
1236 | Function PointSmoothEnable() As GLboolean
|
---|
1237 | Dim smooth As GLboolean
|
---|
1238 | glGetBooleanv(GL_POINT_SMOOTH,VarPtr(smooth))
|
---|
1239 | Return smooth
|
---|
1240 | End Function
|
---|
1241 | Sub PointSmoothEnable(enable As GLboolean)
|
---|
1242 | If enable Then
|
---|
1243 | glEnable(GL_POINT_SMOOTH)
|
---|
1244 | Else
|
---|
1245 | glDisable(GL_POINT_SMOOTH)
|
---|
1246 | End If
|
---|
1247 | End Sub
|
---|
1248 |
|
---|
1249 | Function PolygonSmoothEnable() As GLboolean
|
---|
1250 | Dim smooth As GLboolean
|
---|
1251 | glGetBooleanv(GL_POLYGON_SMOOTH,VarPtr(smooth))
|
---|
1252 | Return smooth
|
---|
1253 | End Function
|
---|
1254 | Sub PolygonSmoothEnable(enable As GLboolean)
|
---|
1255 | If enable Then
|
---|
1256 | glEnable(GL_POLYGON_SMOOTH)
|
---|
1257 | Else
|
---|
1258 | glDisable(GL_POLYGON_SMOOTH)
|
---|
1259 | End If
|
---|
1260 | End Sub
|
---|
1261 |
|
---|
1262 | Function ReferenceAlpha() As GLclampf
|
---|
1263 | Dim ref As GLclampf
|
---|
1264 | glGetFloatv(GL_ALPHA_TEST_REF,VarPtr(ref))
|
---|
1265 | Return ref
|
---|
1266 | End Function
|
---|
1267 | Sub ReferenceAlpha(ref As GLclampf)
|
---|
1268 | Dim func As GLenum
|
---|
1269 | glGetIntegerv(GL_ALPHA_TEST_FUNC,VarPtr(func))
|
---|
1270 | glAlphaFunc(func,ref)
|
---|
1271 | End Sub
|
---|
1272 |
|
---|
1273 | Function ShadeModel() As GLenum
|
---|
1274 | Dim mode As GLenum
|
---|
1275 | glGetIntegerv(GL_SHADE_MODEL,VarPtr(mode))
|
---|
1276 | Return mode
|
---|
1277 | End Function
|
---|
1278 | Sub ShadeModel(mode As GLenum)
|
---|
1279 | glShadeModel(mode)
|
---|
1280 | End Sub
|
---|
1281 | End Class
|
---|
1282 |
|
---|
1283 |
|
---|
1284 | Enum ColorType
|
---|
1285 | RgbColor=0
|
---|
1286 | RgbaColor=0
|
---|
1287 | IndexColor
|
---|
1288 | End Enum
|
---|
1289 |
|
---|
1290 | Enum BufferType
|
---|
1291 | SingleBuffer=0
|
---|
1292 | DoubleBuffer
|
---|
1293 | End Enum
|
---|
1294 |
|
---|
1295 | Enum ClearBuffer
|
---|
1296 | DepthBufferBit = &H00000100
|
---|
1297 | AccumBufferBit = &H00000200
|
---|
1298 | StencilBufferBit = &H00000400
|
---|
1299 | ColorBufferBit = &H00004000
|
---|
1300 | End Enum
|
---|
1301 |
|
---|
1302 | Enum PrimitiveMode
|
---|
1303 | Points = &H0000
|
---|
1304 | Lines = &H0001
|
---|
1305 | LineLoop = &H0002
|
---|
1306 | LineStrip = &H0003
|
---|
1307 | Triangles = &H0004
|
---|
1308 | TriangleStrip = &H0005
|
---|
1309 | TriangleFan = &H0006
|
---|
1310 | Quads = &H0007
|
---|
1311 | QuadStrip = &H0008
|
---|
1312 | Polygon = &H0009
|
---|
1313 | End Enum
|
---|
1314 |
|
---|
1315 | Class RenderingContext
|
---|
1316 | Public /* Composiotion */
|
---|
1317 | Material As Material
|
---|
1318 | RenderState As RenderState
|
---|
1319 | Transform As Transform
|
---|
1320 | Lights[ELM(8)] As Light
|
---|
1321 |
|
---|
1322 | Public /* Constructor */
|
---|
1323 | Sub RenderingContext()
|
---|
1324 | Dim hrc As HGLRC
|
---|
1325 | hrc=wglGetCurrentContext()
|
---|
1326 | If hrc Then
|
---|
1327 | wglMakeCurrent(NULL,NULL)
|
---|
1328 | wglDeleteContext(hrc)
|
---|
1329 | End If
|
---|
1330 |
|
---|
1331 | Lights[0].Light(GL_LIGHT0)
|
---|
1332 | Lights[1].Light(GL_LIGHT1)
|
---|
1333 | Lights[2].Light(GL_LIGHT2)
|
---|
1334 | Lights[3].Light(GL_LIGHT3)
|
---|
1335 | Lights[4].Light(GL_LIGHT4)
|
---|
1336 | Lights[5].Light(GL_LIGHT5)
|
---|
1337 | Lights[6].Light(GL_LIGHT6)
|
---|
1338 | Lights[7].Light(GL_LIGHT7)
|
---|
1339 | End Sub
|
---|
1340 | Sub RenderingContext(hdc As HDC, ByRef pfd As PIXELFORMATDESCRIPTOR)
|
---|
1341 | RenderingContext()
|
---|
1342 |
|
---|
1343 | Dim pf As Long
|
---|
1344 | pf=ChoosePixelFormat(hdc,pfd)
|
---|
1345 | If pf=0 Then
|
---|
1346 | MessageBox(NULL,"Choose Pixel Format failed","error",MB_OK)
|
---|
1347 | Exit Sub
|
---|
1348 | End If
|
---|
1349 | If SetPixelFormat(hdc,pf,pfd)=FALSE Then
|
---|
1350 | MessageBox(NULL,"Set Pixel Format failed","error",MB_OK)
|
---|
1351 | Exit Sub
|
---|
1352 | End If
|
---|
1353 |
|
---|
1354 | Dim hrc As HGLRC
|
---|
1355 | hrc=wglCreateContext(hdc)
|
---|
1356 | wglMakeCurrent(hdc,hrc)
|
---|
1357 | End Sub
|
---|
1358 | Sub RenderingContext(hdc As HDC, ByRef ctype As ColorType, ByRef btype As BufferType)
|
---|
1359 | RenderingContext()
|
---|
1360 |
|
---|
1361 | Dim pfd As PIXELFORMATDESCRIPTOR
|
---|
1362 | pfd.nSize=SizeOf(PIXELFORMATDESCRIPTOR) As Word
|
---|
1363 | pfd.nVersion=GL_VERSION_1_1
|
---|
1364 | If btype=BufferType.DoubleBuffer As Long Then
|
---|
1365 | pfd.dwFlags or=PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER
|
---|
1366 | Else
|
---|
1367 | pfd.dwFlags or=PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL
|
---|
1368 | End If
|
---|
1369 | If ctype=ColorType.RgbColor As Long Then
|
---|
1370 | pfd.iPixelType=PFD_TYPE_RGBA
|
---|
1371 | Else
|
---|
1372 | pfd.iPixelType=PFD_TYPE_COLORINDEX
|
---|
1373 | End If
|
---|
1374 | pfd.cColorBits=24
|
---|
1375 | pfd.cRedBits=0
|
---|
1376 | pfd.cRedShift=0
|
---|
1377 | pfd.cGreenBits=0
|
---|
1378 | pfd.cGreenShift=0
|
---|
1379 | pfd.cBlueBits=0
|
---|
1380 | pfd.cBlueShift=0
|
---|
1381 | pfd.cAlphaBits=0
|
---|
1382 | pfd.cAlphaShift=0
|
---|
1383 | pfd.cAccumBits=0
|
---|
1384 | pfd.cAccumRedBits=0
|
---|
1385 | pfd.cAccumGreenBits=0
|
---|
1386 | pfd.cAccumBlueBits=0
|
---|
1387 | pfd.cAccumAlphaBits=0
|
---|
1388 | pfd.cDepthBits=32
|
---|
1389 | pfd.cStencilBits=0
|
---|
1390 | pfd.cAuxBuffers=0
|
---|
1391 | pfd.iLayerType=PFD_MAIN_PLANE
|
---|
1392 | pfd.bReserved=0
|
---|
1393 | pfd.dwLayerMask=0
|
---|
1394 | pfd.dwVisibleMask=0
|
---|
1395 | pfd.dwDamageMask=0
|
---|
1396 | RenderingContext(hdc,pfd)
|
---|
1397 | End Sub
|
---|
1398 | Sub RenderingContext(hdc As HDC)
|
---|
1399 | RenderingContext(hdc As HDC, ColorType.RgbColor, BufferType.DoubleBuffer)
|
---|
1400 | End Sub
|
---|
1401 |
|
---|
1402 | Public /* Destructor */
|
---|
1403 | Sub ~RenderingContext()
|
---|
1404 | Dim hrc As HGLRC
|
---|
1405 | hrc=wglGetCurrentContext()
|
---|
1406 | wglMakeCurrent(NULL,NULL)
|
---|
1407 | wglDeleteContext(hrc)
|
---|
1408 | End Sub
|
---|
1409 |
|
---|
1410 | Public /* Method */
|
---|
1411 | Sub Begin(mode As GLenum)
|
---|
1412 | glBegin(mode)
|
---|
1413 | End Sub
|
---|
1414 | Sub Begin(mode As PrimitiveMode)
|
---|
1415 | glBegin(mode)
|
---|
1416 | End Sub
|
---|
1417 | Sub Clear(mask As GLbitfield)
|
---|
1418 | glClear(mask)
|
---|
1419 | End Sub
|
---|
1420 | Sub Clear(mask As ClearBuffer)
|
---|
1421 | glClear(mask)
|
---|
1422 | End Sub
|
---|
1423 |
|
---|
1424 | Sub ClearAccum(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
1425 | glClearAccum(red, green, blue, alpha)
|
---|
1426 | End Sub
|
---|
1427 | Sub ClearAccum(color As Color4f)
|
---|
1428 | glClearAccum(color.R, color.G, color.B, color.A)
|
---|
1429 | End Sub
|
---|
1430 | Sub ClearColor(red As GLclampf, green As GLclampf, blue As GLclampf, alpha As GLclampf)
|
---|
1431 | glClearColor(red, green, blue, alpha)
|
---|
1432 | End Sub
|
---|
1433 | Sub ClearColor(color As Color4f)
|
---|
1434 | glClearColor(color.R, color.G, color.B, color.A)
|
---|
1435 | End Sub
|
---|
1436 | Sub ClearDepth(depth As GLclampd)
|
---|
1437 | glClearDepth(depth)
|
---|
1438 | End Sub
|
---|
1439 | Sub ClearIndex(c As GLfloat)
|
---|
1440 | glClearIndex(c)
|
---|
1441 | End Sub
|
---|
1442 | Sub ClearStencil(s As GLint)
|
---|
1443 | glClearStencil(s)
|
---|
1444 | End Sub
|
---|
1445 |
|
---|
1446 | Sub Color(red As GLdouble, green As GLdouble, blue As GLdouble)
|
---|
1447 | glColor3d(red,green,blue)
|
---|
1448 | End Sub
|
---|
1449 | Sub Color(red As GLdouble, green As GLdouble, blue As GLdouble, alpha As GLdouble)
|
---|
1450 | glColor4d(red,green,blue,alpha)
|
---|
1451 | End Sub
|
---|
1452 |
|
---|
1453 | Sub Color(red As GLfloat, green As GLfloat, blue As GLfloat)
|
---|
1454 | glColor3f(red,green,blue)
|
---|
1455 | End Sub
|
---|
1456 | Sub Color(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
1457 | glColor4f(red,green,blue,alpha)
|
---|
1458 | End Sub
|
---|
1459 |
|
---|
1460 | Sub DrawPrimiteve()
|
---|
1461 | End Sub
|
---|
1462 |
|
---|
1463 | Sub End()
|
---|
1464 | glEnd()
|
---|
1465 | End Sub
|
---|
1466 |
|
---|
1467 | Sub Finish()
|
---|
1468 | glFinish()
|
---|
1469 | End Sub
|
---|
1470 | Sub Flush()
|
---|
1471 | glFlush()
|
---|
1472 | End Sub
|
---|
1473 |
|
---|
1474 | Function GenerateTexures() As GLint
|
---|
1475 | glGenTextures()
|
---|
1476 | End Function
|
---|
1477 |
|
---|
1478 | Sub MatrixMode(mode As GLenum)
|
---|
1479 | glMatrixMode(mode)
|
---|
1480 | End Sub
|
---|
1481 |
|
---|
1482 | Sub Present()
|
---|
1483 | SwapBuffers(wglGetCurrentDC())
|
---|
1484 | End Sub
|
---|
1485 | Sub Present(hdc As HDC)
|
---|
1486 | SwapBuffers(hdc)
|
---|
1487 | End Sub
|
---|
1488 |
|
---|
1489 | Sub PopMatrix()
|
---|
1490 | glPopMatrix()
|
---|
1491 | End Sub
|
---|
1492 |
|
---|
1493 | Sub PushMatrix()
|
---|
1494 | glPushMatrix()
|
---|
1495 | End Sub
|
---|
1496 |
|
---|
1497 | Sub Vertex(x As GLdouble, y As GLdouble)
|
---|
1498 | glVertex2d(x,y)
|
---|
1499 | End Sub
|
---|
1500 | Sub Vertex(x As GLdouble, y As GLdouble, z As GLdouble)
|
---|
1501 | glVertex3d(x,y,z)
|
---|
1502 | End Sub
|
---|
1503 | Sub Vertex(x As GLdouble, y As GLdouble, z As GLdouble, w As GLdouble)
|
---|
1504 | glVertex4d(x,y,z,w)
|
---|
1505 | End Sub
|
---|
1506 | Sub Vertex(x As GLfloat, y As GLfloat)
|
---|
1507 | glVertex2f(x,y)
|
---|
1508 | End Sub
|
---|
1509 | Sub Vertex(x As GLfloat, y As GLfloat, z As GLfloat)
|
---|
1510 | glVertex3f(x,y,z)
|
---|
1511 | End Sub
|
---|
1512 | Sub Vertex(x As GLfloat, y As GLfloat, z As GLfloat, w As GLfloat)
|
---|
1513 | glVertex4f(x,y,z,w)
|
---|
1514 | End Sub
|
---|
1515 |
|
---|
1516 | Sub Viewport(x As GLint, y As GLint, width As GLsizei, height As GLsizei)
|
---|
1517 | glViewport(x, y, width, height)
|
---|
1518 | End Sub
|
---|
1519 | End Class
|
---|
1520 |
|
---|
1521 |
|
---|
1522 |
|
---|
1523 | #endif
|
---|