source: Include/abgl.ab@ 71

Last change on this file since 71 was 67, checked in by NoWest, 18 years ago

Vector Classes

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1#ifndef _INC_ABGL
2#define _INC_ABGL
3
4#include <GL/gl.sbp>
5#include <GL/glu.sbp>
6
7Type XY_FLOAT
8 x As GLfloat
9 y As GLfloat
10End Type
11
12Type XY_DOUBLE
13 x As GLdouble
14 y As GLdouble
15End Type
16
17Class Vector2f
18Public /* constructor */
19 Sub Vector2f(x As GLfloat, y As GLfloat)
20 This.X=x
21 This.Y=y
22 End Sub
23
24Public /* destructor */
25 Sub ~Vector2f()
26 End Sub
27
28Public /* property */
29 Function X() As GLfloat
30 Return xy.x
31 End Function
32 Function Y() As GLfloat
33 Return xy.y
34 End Function
35 Sub X(x As GLfloat)
36 xy.x=x
37 End Sub
38 Sub Y(y As GLfloat)
39 xy.y=y
40 End Sub
41
42Public /* operator */
43 Sub Operator = (vec As Vector2f)
44 This.X=vec.X
45 This.Y=vec.Y
46 End Sub
47 Function Operator + (vec1 As Vector2f, vec2 As Vector2f) As Vector2f
48 Return Add(vec1,vec2)
49 End Function
50 Function Operator - (vec1 As Vector2f, vec2 As Vector2f) As Vector2f
51 Return Substract(vec1,vec2)
52 End Function
53/* Function Operator * (vec1 As Vector2f, vec2 As Vector2f) As Vector2f
54 Return Dot(vec1,vec2)
55 End Function
56*/
57 Function Operator * (vec As Vector2f, sca As GLfloat) As Vector2f
58 Dim ret As Vector2f(vec.X*sca,vec.Y*sca)
59 Return ret
60 End Function
61 Function Operator / (vec As Vector2f, sca As GLfloat) As Vector2f
62 Dim ret As Vector2f(vec.X/sca,vec.Y/sca)
63 Return ret
64 End Function
65
66
67Public /* method */
68 Function Add(vec1 As Vector2f, vec2 As Vector2f) As Vector2f
69 Dim ret As Vector2f(vec1.X+vec2.X,vec1.Y+vec2.Y)
70 Return ret
71 End Function
72 Function Distance(vec1 As Vector2f, vec2 As Vector2f) As GLfloat
73 Dim ret As Vector2f
74 ret=vec1-vec2
75 Return ret.Magnitude
76 End Function
77 Function Dot(vec1 As Vector2f, vec2 As Vector2f) As GLfloat
78 Return vec1.X*vec2.X+vec1.Y*vec2.Y
79 End Function
80 Function Magnitude() As GLfloat
81 Return Math.Sqrt(This.X^2+This.Y^2) As GLfloat
82 End Function
83 Sub Normalize()
84 Dim ret As Vector2f(This.X/This.Magnitude,This.Y/This.Magnitude)
85 This = ret
86 End Sub
87 Function NormalizedVector() As Vector2f
88 Dim ret As Vector2f(This.X/This.Magnitude,This.Y/This.Magnitude)
89 Return ret
90 End Function
91 Function Substract(vec1 As Vector2f, vec2 As Vector2f) As Vector2f
92 Dim ret As Vector2f(vec1.X-vec2.X,vec1.Y-vec2.Y)
93 Return ret
94 End Function
95 Sub Reverse()
96 Dim ret As Vector2f(-This.X,-This.Y)
97 This = ret
98 End Sub
99 Function ReversedVector() As Vector2f
100 Dim ret As Vector2f(-This.X,-This.Y)
101 Return ret
102 End Function
103
104Protected
105 xy As XY_FLOAT
106End Class
107
108Class Vector2d
109Public /* constructor */
110 Sub Vector2d(x As GLdouble, y As GLdouble)
111 xy.x=x
112 xy.y=y
113 End Sub
114
115Public /* destructor */
116 Sub ~Vector2d()
117 End Sub
118
119Public /* property */
120 Function X() As GLdouble
121 Return xy.x
122 End Function
123 Function Y() As GLdouble
124 Return xy.y
125 End Function
126 Sub X(x As GLdouble)
127 xy.x=x
128 End Sub
129 Sub Y(y As GLdouble)
130 xy.y=y
131 End Sub
132
133Public /* operator */
134 Sub Operator = (vec As Vector2d)
135 This.X=vec.X
136 This.Y=vec.Y
137 End Sub
138 Function Operator + (vec1 As Vector2d, vec2 As Vector2d) As Vector2d
139 Return Add(vec1,vec2)
140 End Function
141 Function Operator - (vec1 As Vector2d, vec2 As Vector2d) As Vector2d
142 Return Substract(vec1,vec2)
143 End Function
144/* Function Operator * (vec1 As Vector2d, vec2 As Vector2d) As Vector2d
145 Return Dot(vec1,vec2)
146 End Function
147*/
148 Function Operator * (vec As Vector2d, sca As GLfloat) As Vector2d
149 Dim ret As Vector2d(vec.X*sca,vec.Y*sca)
150 Return ret
151 End Function
152 Function Operator / (vec As Vector2d, sca As GLfloat) As Vector2d
153 Dim ret As Vector2d(vec.X/sca,vec.Y/sca)
154 Return ret
155 End Function
156
157
158Public /* method */
159 Function Add(vec1 As Vector2d, vec2 As Vector2d) As Vector2d
160 Dim ret As Vector2d(vec1.X+vec2.X,vec1.Y+vec2.Y)
161 Return ret
162 End Function
163 Function Distance(vec1 As Vector2d, vec2 As Vector2d) As GLfloat
164 Dim ret As Vector2d
165 ret=vec1-vec2
166 Return ret.Magnitude
167 End Function
168 Function Dot(vec1 As Vector2d, vec2 As Vector2d) As GLfloat
169 Return vec1.X*vec2.X+vec1.Y*vec2.Y
170 End Function
171 Function Magnitude() As GLfloat
172 Return Math.Sqrt(This.X^2+This.Y^2) As GLfloat
173 End Function
174 Sub Normalize()
175 Dim ret As Vector2d(This.X/This.Magnitude,This.Y/This.Magnitude)
176 This = ret
177 End Sub
178 Function NormalizedVector() As Vector2d
179 Dim ret As Vector2d(This.X/This.Magnitude,This.Y/This.Magnitude)
180 Return ret
181 End Function
182 Function Substract(vec1 As Vector2d, vec2 As Vector2d) As Vector2d
183 Dim ret As Vector2d(vec1.X-vec2.X,vec1.Y-vec2.Y)
184 Return ret
185 End Function
186 Sub Reverse()
187 Dim ret As Vector2d(-This.X,-This.Y)
188 This = ret
189 End Sub
190 Function ReversedVector() As Vector2d
191 Dim ret As Vector2d(-This.X,-This.Y)
192 Return ret
193 End Function
194
195Protected
196 xz As XY_DOUBLE
197End Class
198
199
200Type XYZ_FLOAT
201 x As GLfloat
202 y As GLfloat
203 z As GLfloat
204End Type
205
206Type XYZ_DOUBLE
207 x As GLdouble
208 y As GLdouble
209 z As GLdouble
210End Type
211
212Class Vector3f
213Public /* constructor */
214 Sub Vector3f(x As GLfloat, y As GLfloat, z As GLfloat)
215 xyz.x=x
216 xyz.y=y
217 xyz.z=z
218 End Sub
219
220Public /* destructor */
221 Sub ~Vector3f()
222 End Sub
223
224Public /* property */
225 Function X() As GLfloat
226 Return xyz.x
227 End Function
228 Function Y() As GLfloat
229 Return xyz.y
230 End Function
231 Function Z() As GLfloat
232 Return xyz.z
233 End Function
234 Sub X(x As GLfloat)
235 xyz.x=x
236 End Sub
237 Sub Y(y As GLfloat)
238 xyz.y=y
239 End Sub
240 Sub Z(z As GLfloat)
241 xyz.z=z
242 End Sub
243
244Protected
245 xyz As XYZ_FLOAT
246End Class
247
248Class Vector3d
249Public /* constructor */
250 Sub Vector3d(x As GLdouble, y As GLdouble, z As GLdouble)
251 xyz.x=x
252 xyz.y=y
253 xyz.z=z
254 End Sub
255
256Public /* destructor */
257 Sub ~Vector3d()
258 End Sub
259
260Public /* property */
261 Function X() As GLdouble
262 Return xyz.x
263 End Function
264 Function Y() As GLdouble
265 Return xyz.y
266 End Function
267 Function Z() As GLdouble
268 Return xyz.z
269 End Function
270 Sub X(x As GLdouble)
271 xyz.x=x
272 End Sub
273 Sub Y(y As GLdouble)
274 xyz.y=y
275 End Sub
276 Sub Z(z As GLdouble)
277 xyz.z=z
278 End Sub
279
280Protected
281 xyz As XYZ_DOUBLE
282End Class
283
284
285Type RGB_FLOAT
286 r As GLfloat
287 g As GLfloat
288 b As GLfloat
289End Type
290
291Type RGB_DOUBLE
292 r As GLdouble
293 g As GLdouble
294 b As GLdouble
295End Type
296
297Class Color3f
298Public /* constructor */
299 Sub Color3f(r As GLfloat, g As GLfloat, b As GLfloat)
300 rgb.r = r
301 rgb.g = g
302 rgb.b = b
303 End Sub
304
305Public /* destructor */
306 Sub ~Color3f()
307 End Sub
308
309Public /* property */
310 Function R() As GLfloat
311 Return rgb.r
312 End Function
313 Function G() As GLfloat
314 Return rgb.g
315 End Function
316 Function B() As GLfloat
317 Return rgb.r
318 End Function
319 Sub R(r As GLfloat)
320 rgb.r = r
321 End Sub
322 Sub G(g As GLfloat)
323 rgb.g = g
324 End Sub
325 Sub B(b As GLfloat)
326 rgb.b = b
327 End Sub
328
329Protected
330 rgb As RGB_FLOAT
331End Class
332
333Class Color3d
334Public /* constructor */
335 Sub Color3d(r As GLdouble, g As GLdouble, b As GLdouble)
336 rgb.r = r
337 rgb.g = g
338 rgb.b = b
339 End Sub
340
341Public /* destructor */
342 Sub ~Color3d()
343 End Sub
344
345Public /* property */
346 Function R() As GLdouble
347 Return rgb.r
348 End Function
349 Function G() As GLdouble
350 Return rgb.g
351 End Function
352 Function B() As GLdouble
353 Return rgb.r
354 End Function
355 Sub R(r As GLdouble)
356 rgb.r = r
357 End Sub
358 Sub G(g As GLdouble)
359 rgb.g = g
360 End Sub
361 Sub B(b As GLdouble)
362 rgb.b = b
363 End Sub
364
365Protected
366 rgb As RGB_DOUBLE
367End Class
368
369Type RGBA_FLOAT
370 r As GLfloat
371 g As GLfloat
372 b As GLfloat
373 a As GLfloat
374End Type
375
376Type RGBA_DOUBLE
377 r As GLdouble
378 g As GLdouble
379 b As GLdouble
380 a As GLdouble
381End Type
382
383Class Color4f
384Public /* constructor */
385 Sub Color4f(r As GLfloat, g As GLfloat, b As GLfloat, a As GLfloat)
386 rgba.r = r
387 rgba.g = g
388 rgba.b = b
389 rgba.a = a
390 End Sub
391
392Public /* destructor */
393 Sub ~Color4f()
394 End Sub
395
396Public /* property */
397 Function R() As GLfloat
398 Return rgba.r
399 End Function
400 Function G() As GLfloat
401 Return rgba.g
402 End Function
403 Function B() As GLfloat
404 Return rgba.r
405 End Function
406 Function A() As GLfloat
407 Return rgba.a
408 End Function
409 Sub R(r As GLfloat)
410 rgba.r = r
411 End Sub
412 Sub G(g As GLfloat)
413 rgba.g = g
414 End Sub
415 Sub B(b As GLfloat)
416 rgba.b = b
417 End Sub
418 Sub A(a As GLfloat)
419 rgba.a = a
420 End Sub
421
422Protected
423 rgba As RGBA_FLOAT
424End Class
425
426Class Color4d
427
428Public /* constructor */
429 Sub Color4d(r As GLdouble, g As GLdouble, b As GLdouble, a As GLdouble)
430 rgba.r = r
431 rgba.g = g
432 rgba.b = b
433 rgba.a = a
434 End Sub
435
436Public /* destructor */
437 Sub ~Color4d()
438 End Sub
439
440Public /* property */
441 Function R() As GLdouble
442 Return rgba.r
443 End Function
444 Function G() As GLdouble
445 Return rgba.g
446 End Function
447 Function B() As GLdouble
448 Return rgba.r
449 End Function
450 Function A() As GLdouble
451 Return rgba.a
452 End Function
453 Sub R(r As GLdouble)
454 rgba.r = r
455 End Sub
456 Sub G(g As GLdouble)
457 rgba.g = g
458 End Sub
459 Sub B(b As GLdouble)
460 rgba.b = b
461 End Sub
462 Sub A(a As GLdouble)
463 rgba.a = a
464 End Sub
465
466Protected
467 rgba As RGBA_DOUBLE
468End Class
469
470
471
472Class Light
473Private
474 Number As GLenum
475
476Public
477 Sub Enabled(enabled As GLboolean)
478 Dim lighting As GLboolean
479 glGetBooleanv(Number,VarPtr(lighting))
480 Return lighting
481 End Sub
482 Function Enable() As GLboolean
483 If enabled Then
484 glEnable(Number)
485 Else
486 glDisable(Number)
487 End If
488 End Function
489
490Public /* constructor */
491 Sub Light(num As GLenum)
492 Number=num
493 End Sub
494
495Public
496 Sub SetAmbient(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
497 Dim amb[3] As GLfloat
498 amb[0]=red
499 amb[1]=green
500 amb[2]=blue
501 amb[3]=alpha
502 glLightfv(Number,GL_AMBIENT,amb)
503 End Sub
504 Sub SetAmbient(color As Color4f)
505 Dim amb[3] As GLfloat
506 amb[0]=color.R
507 amb[1]=color.G
508 amb[2]=color.B
509 amb[3]=color.A
510 glLightfv(Number,GL_AMBIENT,amb)
511 End Sub
512 Sub SetAmbient(amb As *GLfloat)
513 glLightfv(Number,GL_AMBIENT,amb)
514 End Sub
515
516 Sub SetDiffuse(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
517 Dim dif[3] As GLfloat
518 dif[0]=red
519 dif[1]=green
520 dif[2]=blue
521 dif[3]=alpha
522 glLightfv(Number,GL_DIFFUSE,dif)
523 End Sub
524 Sub SetDiffuse(color As Color4f)
525 Dim dif[3] As GLfloat
526 amb[0]=color.R
527 amb[1]=color.G
528 amb[2]=color.B
529 amb[3]=color.A
530 glLightfv(Number,GL_DIFFUSE,dif)
531 End Sub
532 Sub SetDiffuse(dif As *GLfloat)
533 glLightfv(Number,GL_DIFFUSE,dif)
534 End Sub
535
536 Sub SetSpecular(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
537 Dim spc[3] As GLfloat
538 spc[0]=red
539 spc[1]=green
540 spc[2]=blue
541 spc[3]=alpha
542 glLightfv(Number,GL_SPECULAR,spc)
543 End Sub
544 Sub SetSpecular(color As Color4f)
545 Dim spc[3] As GLfloat
546 amb[0]=color.R
547 amb[1]=color.G
548 amb[2]=color.B
549 amb[3]=color.A
550 glLightfv(Number,GL_SPECULAR,spc)
551 End Sub
552 Sub SetSpecular(spc As *GLfloat)
553 glLightfv(Number,GL_SPECULAR,spc)
554 End Sub
555
556 Sub SetPosition(pos As *GLfloat)
557 glLightfv(Number,GL_POSITION,pos)
558 End Sub
559End Class
560
561Class Material
562Public
563 Sub Ambient(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
564 Dim face As GLenum
565 glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
566 Dim amb[3] As GLfloat
567 amb[0]=red
568 amb[1]=green
569 amb[2]=blue
570 amb[3]=alpha
571 glMaterialfv(face,GL_AMBIENT,amb)
572 End Sub
573 Sub Ambient(color As Color4f)
574 Dim face As GLenum
575 glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
576 Dim amb[3] As GLfloat
577 amb[0]=color.R
578 amb[1]=color.G
579 amb[2]=color.B
580 amb[3]=color.A
581 glMaterialfv(face,GL_AMBIENT,amb)
582 End Sub
583 Sub Ambient(amb As *GLfloat)
584 glMaterialfv(face,GL_AMBIENT,amb)
585 End Sub
586
587 Sub Diffuse(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
588 Dim face As GLenum
589 glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
590 Dim dif[3] As GLfloat
591 dif[0]=red
592 dif[1]=green
593 dif[2]=blue
594 dif[3]=alpha
595 glMaterialfv(face,GL_DIFFUSE,dif)
596 End Sub
597 Sub Diffuse(color As Color4f)
598 Dim face As GLenum
599 glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
600 Dim dif[3] As GLfloat
601 dif[0]=color.R
602 dif[1]=color.G
603 dif[2]=color.B
604 dif[3]=color.A
605 glMaterialfv(face,GL_DIFFUSE,dif)
606 End Sub
607 Sub Diffuse(dif As *GLfloat)
608 glMaterialfv(face,GL_DIFFUSE,dif)
609 End Sub
610
611 Sub Specular(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
612 Dim face As GLenum
613 glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
614 Dim spc[3] As GLfloat
615 spc[0]=red
616 spc[1]=green
617 spc[2]=blue
618 spc[3]=alpha
619 glMaterialfv(face,GL_SPECULAR,spc)
620 End Sub
621 Sub Specular(color As Color4f)
622 Dim face As GLenum
623 glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
624 Dim spc[3] As GLfloat
625 spc[0]=color.R
626 spc[1]=color.G
627 spc[2]=color.B
628 spc[3]=color.A
629 glMaterialfv(face,GL_SPECULAR,spc)
630 End Sub
631 Sub Specular(spc As *GLfloat)
632 glMaterialfv(face,GL_SPECULAR,spc)
633 End Sub
634
635 Sub Shininess(shin As GLfloat)
636 Dim face As GLenum
637 glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
638 glMaterialf(face,GL_SHININESS,shin)
639 End Sub
640
641 Sub Emission(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
642 Dim face As GLenum
643 glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
644 Dim ems[3] As GLfloat
645 ems[0]=red
646 ems[1]=green
647 ems[2]=blue
648 ems[3]=alpha
649 glMaterialfv(face,GL_EMISSION,ems)
650 End Sub
651End Class
652
653Class ModelView
654Public
655 Sub LoadIdentity()
656 Dim mode As GLenum
657 glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
658 If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
659 glLoadIdentity()
660 If mode<>GL_MODELVIEW Then glMatrixMode(mode)
661 End Sub
662 Sub LookAt(eyex As GLdouble, eyey As GLdouble, eyez As GLdouble, centerx As GLdouble, centery As GLdouble, centerz As GLdouble, upx As GLdouble, upy As GLdouble, upz As GLdouble)
663 Dim mode As GLenum
664 glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
665 If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
666 gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz)
667 If mode<>GL_MODELVIEW Then glMatrixMode(mode)
668 End Sub
669 Sub RotateX(angle As GLdouble)
670 Dim mode As GLenum
671 glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
672 If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
673 glRotated(angle, 1.0 As GLdouble, 0.0 As GLdouble, 0.0 As GLdouble)
674 If mode<>GL_MODELVIEW Then glMatrixMode(mode)
675 End Sub
676 Sub RotateX(angle As GLfloat)
677 Dim mode As GLenum
678 glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
679 If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
680 glRotatef(angle, 1.0 As GLfloat, 0.0 As GLfloat, 0.0 As GLfloat)
681 If mode<>GL_MODELVIEW Then glMatrixMode(mode)
682 End Sub
683 Sub RotateY(angle As GLdouble)
684 Dim mode As GLenum
685 glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
686 If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
687 glRotated(angle, 0.0 As GLdouble, 1.0 As GLdouble, 0.0 As GLdouble)
688 If mode<>GL_MODELVIEW Then glMatrixMode(mode)
689 End Sub
690 Sub RotateY(angle As GLfloat)
691 Dim mode As GLenum
692 glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
693 If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
694 glRotatef(angle, 0.0 As GLfloat, 1.0 As GLfloat, 0.0 As GLfloat)
695 If mode<>GL_MODELVIEW Then glMatrixMode(mode)
696 End Sub
697 Sub RotateZ(angle As GLdouble)
698 Dim mode As GLenum
699 glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
700 If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
701 glRotated(angle, 0.0 As GLdouble, 0.0 As GLdouble, 1.0 As GLdouble)
702 If mode<>GL_MODELVIEW Then glMatrixMode(mode)
703 End Sub
704 Sub RotateZ(angle As GLfloat)
705 Dim mode As GLenum
706 glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
707 If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
708 glRotatef(angle, 0.0 As GLfloat, 0.0 As GLfloat, 1.0 As GLfloat)
709 If mode<>GL_MODELVIEW Then glMatrixMode(mode)
710 End Sub
711 Sub Scale(x As GLdouble, y As GLdouble, z As GLdouble)
712 Dim mode As GLenum
713 glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
714 If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
715 glScaled(x, y, z)
716 If mode<>GL_MODELVIEW Then glMatrixMode(mode)
717 End Sub
718 Sub Scale(x As GLfloat, y As GLfloat, z As GLfloat)
719 Dim mode As GLenum
720 glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
721 If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
722 glScalef(x, y, z)
723 If mode<>GL_MODELVIEW Then glMatrixMode(mode)
724 End Sub
725 Sub Translate(x As GLdouble, y As GLdouble, z As GLdouble)
726 Dim mode As GLenum
727 glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
728 If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
729 glTranslated(x, y, z)
730 If mode<>GL_MODELVIEW Then glMatrixMode(mode)
731 End Sub
732 Sub Translate(x As GLfloat, y As GLfloat, z As GLfloat)
733 Dim mode As GLenum
734 glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
735 If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
736 glTranslatef(x, y, z)
737 If mode<>GL_MODELVIEW Then glMatrixMode(mode)
738 End Sub
739End Class
740
741Class Projection
742Public
743 Sub LoadIdentity()
744 Dim mode As GLenum
745 glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
746 If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
747 glLoadIdentity()
748 If mode<>GL_PROJECTION Then glMatrixMode(mode)
749 End Sub
750 Sub Ortho2D(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble)
751 Dim mode As GLenum
752 glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
753 If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
754 gluOrtho2D(left, right, bottom, top)
755 If mode<>GL_PROJECTION Then glMatrixMode(mode)
756 End Sub
757 Sub Ortho3D(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble, zNear As GLdouble, zFar As GLdouble)
758 Dim mode As GLenum
759 glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
760 If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
761 glOrtho(left, right, bottom, top, zNear, zFar)
762 If mode<>GL_PROJECTION Then glMatrixMode(mode)
763 End Sub
764 Sub Frustum(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble, zNear As GLdouble, zFar As GLdouble)
765 Dim mode As GLenum
766 glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
767 If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
768 glFrustum(left, right, bottom, top, zNear, zFar)
769 If mode<>GL_PROJECTION Then glMatrixMode(mode)
770 End Sub
771 Sub Perspective(fovy As GLdouble, aspect As GLdouble, zNear As GLdouble, zFar As GLdouble)
772 Dim mode As GLenum
773 glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
774 If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
775 gluPerspective(fovy, aspect, zNear, zFar)
776 If mode<>GL_PROJECTION Then glMatrixMode(mode)
777 End Sub
778End Class
779
780Class Transform
781Public
782 Projection As Projection
783 ModelView As ModelView
784End Class
785
786Class LightModel
787Public
788/* Function Ambient () As GLenum
789 Dim amb As GLenum
790 glGetFloatv(GL_LIGHT_MODEL_AMBIENT,VarPtr(amb))
791 Return func
792 End Function*/
793 Sub Ambient(amb As *GLfloat)
794 glLightModelfv(GL_LIGHT_MODEL_AMBIENT,VarPtr(amb))
795 End Sub
796
797 Function LocalView() As GLboolean
798 Dim local As GLboolean
799 glGetBooleanv(GL_LIGHT_MODEL_LOCAL_VIEW,VarPtr(local))
800 Return local
801 End Function
802 Sub LocalView(enable As GLboolean)
803 If enable Then
804 glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEW,GL_TRUE)
805 Else
806 glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEW,GL_FALSE)
807 End If
808 End Sub
809
810 Function TwoSide() As GLboolean
811 Dim local As GLboolean
812 glGetBooleanv(GL_LIGHT_MODEL_TWO_SIDE,VarPtr(local))
813 Return local
814 End Function
815 Sub TwoSide(enable As GLboolean)
816 If enable Then
817 glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE)
818 Else
819 glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_FALSE)
820 End If
821 End Sub
822End Class
823
824Class RenderState
825Public /* Composiotion */
826 LightModel As LightModel
827
828Public
829 Function AlphaTestEnable() As GLboolean
830 Dim alpha As GLboolean
831 glGetBooleanv(GL_ALPHA_TEST,VarPtr(alpha))
832 Return alpha
833 End Function
834 Sub AlphaTestEnable(enable As GLboolean)
835 If enable Then
836 glEnable(GL_ALPHA_TEST)
837 Else
838 glDisable(GL_ALPHA_TEST)
839 End If
840 End Sub
841
842 Function AlphaFunction() As GLenum
843 Dim func As GLenum
844 glGetIntegerv(GL_ALPHA_TEST_FUNC,VarPtr(func))
845 Return func
846 End Function
847 Sub AlphaFunction(func As GLenum)
848 Dim ref As GLclampf
849 glGetFloatv(GL_ALPHA_TEST_REF,VarPtr(ref))
850 glAlphaFunc(func,ref)
851 End Sub
852
853 Function BlendEnable() As GLboolean
854 Dim blend As GLboolean
855 glGetBooleanv(GL_BLEND,VarPtr(blend))
856 Return blend
857 End Function
858 Sub BlendEnable(enable As GLboolean)
859 If enable Then
860 glEnable(GL_BLEND)
861 Else
862 glDisable(GL_BLEND)
863 End If
864 End Sub
865
866 Function BlendDestinationFactor() As GLenum
867 Dim dfactor As GLenum
868 glGetIntegerv(GL_BLEND_DST,VarPtr(dfactor))
869 Return dfactor
870 End Function
871 Sub BlendDestinationFactor(dfactor As GLenum)
872 Dim sfactor As GLenum
873 glGetIntegerv(GL_BLEND_SRC,VarPtr(sfactor))
874 glBlendFunc(sfactor,dfactor)
875 End Sub
876
877 Function BlendSourceFactor() As GLenum
878 Dim sfactor As GLenum
879 glGetIntegerv(GL_BLEND_SRC,VarPtr(sfactor))
880 Return sfactor
881 End Function
882 Sub BlendSourceFactor(sfactor As GLenum)
883 Dim dfactor As GLenum
884 glGetIntegerv(GL_BLEND_DST,VarPtr(dfactor))
885 glBlendFunc(sfactor,dfactor)
886 End Sub
887
888 Function CullFaceEnable() As GLboolean
889 Dim cull As GLboolean
890 glGetBooleanv(GL_CULL_FACE,VarPtr(cull))
891 Return cull
892 End Function
893 Sub CullFaceEnable(enable As GLboolean)
894 If enable Then
895 glEnable(GL_CULL_FACE)
896 Else
897 glDisable(GL_CULL_FACE)
898 End If
899 End Sub
900
901 Function CullFaceMode () As GLenum
902 Dim mode As GLenum
903 glGetIntegerv(GL_CULL_FACE_MODE,VarPtr(mode))
904 Return mode
905 End Function
906 Sub CullFaceMode(mode As GLenum)
907 glCullFace(mode)
908 End Sub
909
910 Function DepthTestEnable () As GLboolean
911 Dim depth As GLboolean
912 glGetBooleanv(GL_DEPTH_TEST,VarPtr(depth))
913 Return depth
914 End Function
915 Sub DepthTestEnable(enable As GLboolean)
916 If enable Then
917 glEnable(GL_DEPTH_TEST)
918 Else
919 glDisable(GL_DEPTH_TEST)
920 End If
921 End Sub
922
923 Function DepthFunction () As GLenum
924 Dim func As GLenum
925 glGetIntegerv(GL_DEPTH_FUNC,VarPtr(func))
926 Return func
927 End Function
928 Sub DepthFunction(func As GLenum)
929 glDepthFunc(func)
930 End Sub
931
932 Function DepthBufferWritable() As GLboolean
933 Dim writable As GLboolean
934 glGetBooleanv(GL_DEPTH_WRITEMASK,VarPtr(writable))
935 Return writable
936 End Function
937 Sub DepthBufferWritable(enable As GLboolean)
938 If enable Then
939 glDepthMask(GL_DEPTH_WRITEMASK)
940 Else
941 glDepthMask(GL_DEPTH_WRITEMASK)
942 End If
943 End Sub
944
945 Function DitherEnable() As GLboolean
946 Dim dither As GLboolean
947 glGetBooleanv(GL_DITHER,VarPtr(dither))
948 Return dither
949 End Function
950 Sub DitherEnable(enable As GLboolean)
951 If enable Then
952 glEnable(GL_DITHER)
953 Else
954 glDisable(GL_DITHER)
955 End If
956 End Sub
957
958 Function FogEnable () As GLboolean
959 Dim fog As GLboolean
960 glGetBooleanv(GL_FOG,VarPtr(fog))
961 Return fog
962 End Function
963 Sub FogEnable(enable As GLboolean)
964 If enable Then
965 glEnable(GL_FOG)
966 Else
967 glDisable(GL_FOG)
968 End If
969 End Sub
970
971 Function FogMode() As GLenum
972 Dim mode As GLenum
973 glGetIntegerv(GL_FOG_MODE,VarPtr(mode))
974 Return mode
975 End Function
976 Sub FogMode(mode As GLenum)
977 glFogi(GL_FOG_MODE,mode)
978 End Sub
979
980 Function FogColor() As *GLfloat
981 glGetFloatv(GL_FOG_COLOR,FogColor)
982 Return FogColor
983 End Function
984 Sub FogColor(fcolor As *GLfloat)
985 glFogfv(GL_FOG_COLOR,fcolor)
986 End Sub
987
988 Function FogDensity() As GLfloat
989 Dim density As GLfloat
990 glGetFloatv(GL_FOG_DENSITY,density)
991 Return density
992 End Function
993 Sub FogDensity(density As GLfloat)
994 glFogf(GL_FOG_DENSITY,density)
995 End Sub
996
997 Function FogStart() As GLfloat
998 Dim fstrat As GLfloat
999 glGetFloatv(GL_FOG_START,fstrat)
1000 Return fstrat
1001 End Function
1002 Sub FogStart(fstrat As GLfloat)
1003 glFogf(GL_FOG_START,fstrat)
1004 End Sub
1005
1006 Function FogEnd() As GLfloat
1007 Dim fend As GLfloat
1008 glGetFloatv(GL_FOG_END,fend)
1009 Return fend
1010 End Function
1011 Sub FogEnd(fend As GLfloat)
1012 glFogf(GL_FOG_END,fend)
1013 End Sub
1014
1015 Function Lighting() As GLboolean
1016 Dim lighting As GLboolean
1017 glGetBooleanv(GL_LIGHTING,VarPtr(lighting))
1018 Return lighting
1019 End Function
1020 Sub Lighting(enable As GLboolean)
1021 If enable Then
1022 glEnable(GL_LIGHTING)
1023 Else
1024 glDisable(GL_LIGHTING)
1025 End If
1026 End Sub
1027
1028 Function LineSmoothEnable() As GLboolean
1029 Dim smooth As GLboolean
1030 glGetBooleanv(GL_LINE_SMOOTH,VarPtr(smooth))
1031 Return smooth
1032 End Function
1033 Sub LineSmoothEnable(enable As GLboolean)
1034 If enable Then
1035 glEnable(GL_LINE_SMOOTH)
1036 Else
1037 glDisable(GL_LINE_SMOOTH)
1038 End If
1039 End Sub
1040
1041 Function LogicOpEnable() As GLboolean
1042 Dim logic As GLboolean
1043 glGetBooleanv(GL_COLOR_LOGIC_OP,VarPtr(logic))
1044 Return logic
1045 End Function
1046 Sub LogicOpEnable(enable As GLboolean)
1047 If enable Then
1048 glEnable(GL_COLOR_LOGIC_OP)
1049 Else
1050 glDisable(GL_COLOR_LOGIC_OP)
1051 End If
1052 End Sub
1053
1054 Function LogicOpCode() As GLenum
1055 Dim code As GLenum
1056 glGetFloatv(GL_COLOR_LOGIC_OP_MODE,code)
1057 Return code
1058 End Function
1059 Sub LogicOpCode(code As GLenum)
1060 glLogicOp(code)
1061 End Sub
1062
1063 Function PointSmoothEnable() As GLboolean
1064 Dim smooth As GLboolean
1065 glGetBooleanv(GL_POINT_SMOOTH,VarPtr(smooth))
1066 Return smooth
1067 End Function
1068 Sub PointSmoothEnable(enable As GLboolean)
1069 If enable Then
1070 glEnable(GL_POINT_SMOOTH)
1071 Else
1072 glDisable(GL_POINT_SMOOTH)
1073 End If
1074 End Sub
1075
1076 Function PolygonSmoothEnable() As GLboolean
1077 Dim smooth As GLboolean
1078 glGetBooleanv(GL_POLYGON_SMOOTH,VarPtr(smooth))
1079 Return smooth
1080 End Function
1081 Sub PolygonSmoothEnable(enable As GLboolean)
1082 If enable Then
1083 glEnable(GL_POLYGON_SMOOTH)
1084 Else
1085 glDisable(GL_POLYGON_SMOOTH)
1086 End If
1087 End Sub
1088
1089 Function ReferenceAlpha() As GLclampf
1090 Dim ref As GLclampf
1091 glGetFloatv(GL_ALPHA_TEST_REF,VarPtr(ref))
1092 Return ref
1093 End Function
1094 Sub ReferenceAlpha(ref As GLclampf)
1095 Dim func As GLenum
1096 glGetIntegerv(GL_ALPHA_TEST_FUNC,VarPtr(func))
1097 glAlphaFunc(func,ref)
1098 End Sub
1099
1100 Function ShadeModel() As GLenum
1101 Dim mode As GLenum
1102 glGetIntegerv(GL_SHADE_MODEL,VarPtr(mode))
1103 Return mode
1104 End Function
1105 Sub ShadeModel(mode As GLenum)
1106 glShadeModel(mode)
1107 End Sub
1108End Class
1109
1110
1111Enum ColorType
1112 RgbColor=0
1113 RgbaColor=0
1114 IndexColor
1115End Enum
1116
1117Enum BufferType
1118 SingleBuffer=0
1119 DoubleBuffer
1120End Enum
1121
1122Enum ClearBuffer
1123 DepthBufferBit = &H00000100
1124 AccumBufferBit = &H00000200
1125 StencilBufferBit = &H00000400
1126 ColorBufferBit = &H00004000
1127End Enum
1128
1129Enum PrimitiveMode
1130 Points = &H0000
1131 Lines = &H0001
1132 LineLoop = &H0002
1133 LineStrip = &H0003
1134 Triangles = &H0004
1135 TriangleStrip = &H0005
1136 TriangleFan = &H0006
1137 Quads = &H0007
1138 QuadStrip = &H0008
1139 Polygon = &H0009
1140End Enum
1141
1142Class RenderingContext
1143Public /* Composiotion */
1144 Material As Material
1145 RenderState As RenderState
1146 Transform As Transform
1147 Lights[ELM(8)] As Light
1148
1149Public /* Constructor */
1150 Sub RenderingContext()
1151 Dim hrc As HGLRC
1152 hrc=wglGetCurrentContext()
1153 If hrc Then
1154 wglMakeCurrent(NULL,NULL)
1155 wglDeleteContext(hrc)
1156 End If
1157
1158 Lights[0].Light(GL_LIGHT0)
1159 Lights[1].Light(GL_LIGHT1)
1160 Lights[2].Light(GL_LIGHT2)
1161 Lights[3].Light(GL_LIGHT3)
1162 Lights[4].Light(GL_LIGHT4)
1163 Lights[5].Light(GL_LIGHT5)
1164 Lights[6].Light(GL_LIGHT6)
1165 Lights[7].Light(GL_LIGHT7)
1166 End Sub
1167 Sub RenderingContext(hdc As HDC, ByRef pfd As PIXELFORMATDESCRIPTOR)
1168 RenderingContext()
1169
1170 Dim pf As Long
1171 pf=ChoosePixelFormat(hdc,pfd)
1172 If pf=0 Then
1173 MessageBox(NULL,"Choose Pixel Format failed","error",MB_OK)
1174 Exit Sub
1175 End If
1176 If SetPixelFormat(hdc,pf,pfd)=FALSE Then
1177 MessageBox(NULL,"Set Pixel Format failed","error",MB_OK)
1178 Exit Sub
1179 End If
1180
1181 Dim hrc As HGLRC
1182 hrc=wglCreateContext(hdc)
1183 wglMakeCurrent(hdc,hrc)
1184 End Sub
1185 Sub RenderingContext(hdc As HDC, ByRef ctype As ColorType, ByRef btype As BufferType)
1186 RenderingContext()
1187
1188 Dim pfd As PIXELFORMATDESCRIPTOR
1189 pfd.nSize=SizeOf(PIXELFORMATDESCRIPTOR) As Word
1190 pfd.nVersion=GL_VERSION_1_1
1191 If btype=BufferType.DoubleBuffer As Long Then
1192 pfd.dwFlags or=PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER
1193 Else
1194 pfd.dwFlags or=PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL
1195 End If
1196 If ctype=ColorType.RgbColor As Long Then
1197 pfd.iPixelType=PFD_TYPE_RGBA
1198 Else
1199 pfd.iPixelType=PFD_TYPE_COLORINDEX
1200 End If
1201 pfd.cColorBits=24
1202 pfd.cRedBits=0
1203 pfd.cRedShift=0
1204 pfd.cGreenBits=0
1205 pfd.cGreenShift=0
1206 pfd.cBlueBits=0
1207 pfd.cBlueShift=0
1208 pfd.cAlphaBits=0
1209 pfd.cAlphaShift=0
1210 pfd.cAccumBits=0
1211 pfd.cAccumRedBits=0
1212 pfd.cAccumGreenBits=0
1213 pfd.cAccumBlueBits=0
1214 pfd.cAccumAlphaBits=0
1215 pfd.cDepthBits=32
1216 pfd.cStencilBits=0
1217 pfd.cAuxBuffers=0
1218 pfd.iLayerType=PFD_MAIN_PLANE
1219 pfd.bReserved=0
1220 pfd.dwLayerMask=0
1221 pfd.dwVisibleMask=0
1222 pfd.dwDamageMask=0
1223 RenderingContext(hdc,pfd)
1224 End Sub
1225 Sub RenderingContext(hdc As HDC)
1226 RenderingContext(hdc As HDC, ColorType.RgbColor, BufferType.DoubleBuffer)
1227 End Sub
1228
1229Public /* Destructor */
1230 Sub ~RenderingContext()
1231 Dim hrc As HGLRC
1232 hrc=wglGetCurrentContext()
1233 wglMakeCurrent(NULL,NULL)
1234 wglDeleteContext(hrc)
1235 End Sub
1236
1237Public /* Method */
1238 Sub Begin(mode As GLenum)
1239 glBegin(mode)
1240 End Sub
1241 Sub Begin(mode As PrimitiveMode)
1242 glBegin(mode)
1243 End Sub
1244 Sub Clear(mask As GLbitfield)
1245 glClear(mask)
1246 End Sub
1247 Sub Clear(mask As ClearBuffer)
1248 glClear(mask)
1249 End Sub
1250
1251 Sub ClearAccum(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
1252 glClearAccum(red, green, blue, alpha)
1253 End Sub
1254 Sub ClearAccum(color As Color4f)
1255 glClearAccum(color.R, color.G, color.B, color.A)
1256 End Sub
1257 Sub ClearColor(red As GLclampf, green As GLclampf, blue As GLclampf, alpha As GLclampf)
1258 glClearColor(red, green, blue, alpha)
1259 End Sub
1260 Sub ClearColor(color As Color4f)
1261 glClearColor(color.R, color.G, color.B, color.A)
1262 End Sub
1263 Sub ClearDepth(depth As GLclampd)
1264 glClearDepth(depth)
1265 End Sub
1266 Sub ClearIndex(c As GLfloat)
1267 glClearIndex(c)
1268 End Sub
1269 Sub ClearStencil(s As GLint)
1270 glClearStencil(s)
1271 End Sub
1272
1273 Sub Color(red As GLdouble, green As GLdouble, blue As GLdouble)
1274 glColor3d(red,green,blue)
1275 End Sub
1276 Sub Color(red As GLdouble, green As GLdouble, blue As GLdouble, alpha As GLdouble)
1277 glColor4d(red,green,blue,alpha)
1278 End Sub
1279
1280 Sub Color(red As GLfloat, green As GLfloat, blue As GLfloat)
1281 glColor3f(red,green,blue)
1282 End Sub
1283 Sub Color(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
1284 glColor4f(red,green,blue,alpha)
1285 End Sub
1286
1287 Sub DrawPrimiteve()
1288 End Sub
1289
1290 Sub End()
1291 glEnd()
1292 End Sub
1293
1294 Sub Finish()
1295 glFinish()
1296 End Sub
1297 Sub Flush()
1298 glFlush()
1299 End Sub
1300
1301 Function GenerateTexures() As GLint
1302 glGenTextures()
1303 End Function
1304
1305 Sub MatrixMode(mode As GLenum)
1306 glMatrixMode(mode)
1307 End Sub
1308
1309 Sub Present()
1310 SwapBuffers(wglGetCurrentDC())
1311 End Sub
1312 Sub Present(hdc As HDC)
1313 SwapBuffers(hdc)
1314 End Sub
1315
1316 Sub PopMatrix()
1317 glPopMatrix()
1318 End Sub
1319
1320 Sub PushMatrix()
1321 glPushMatrix()
1322 End Sub
1323
1324 Sub Vertex(x As GLdouble, y As GLdouble)
1325 glVertex2d(x,y)
1326 End Sub
1327 Sub Vertex(x As GLdouble, y As GLdouble, z As GLdouble)
1328 glVertex3d(x,y,z)
1329 End Sub
1330 Sub Vertex(x As GLdouble, y As GLdouble, z As GLdouble, w As GLdouble)
1331 glVertex4d(x,y,z,w)
1332 End Sub
1333 Sub Vertex(x As GLfloat, y As GLfloat)
1334 glVertex2f(x,y)
1335 End Sub
1336 Sub Vertex(x As GLfloat, y As GLfloat, z As GLfloat)
1337 glVertex3f(x,y,z)
1338 End Sub
1339 Sub Vertex(x As GLfloat, y As GLfloat, z As GLfloat, w As GLfloat)
1340 glVertex4f(x,y,z,w)
1341 End Sub
1342
1343 Sub Viewport(x As GLint, y As GLint, width As GLsizei, height As GLsizei)
1344 glViewport(x, y, width, height)
1345 End Sub
1346End Class
1347
1348
1349
1350#endif
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