1 | #ifndef _INC_ABGL
|
---|
2 | #define _INC_ABGL
|
---|
3 |
|
---|
4 | #include <GL/gl.sbp>
|
---|
5 | #include <GL/glu.sbp>
|
---|
6 |
|
---|
7 | Type XYZ_FLOAT
|
---|
8 | x As GLfloat
|
---|
9 | y As GLfloat
|
---|
10 | z As GLfloat
|
---|
11 | End Type
|
---|
12 |
|
---|
13 | Type XYZ_DOUBLE
|
---|
14 | x As GLdouble
|
---|
15 | y As GLdouble
|
---|
16 | z As GLdouble
|
---|
17 | End Type
|
---|
18 |
|
---|
19 | Class Vector3f
|
---|
20 | Public /* constructor */
|
---|
21 | Sub Vector3f(x As GLfloat, y As GLfloat, z As GLfloat)
|
---|
22 | xyz.x=x
|
---|
23 | xyz.y=y
|
---|
24 | xyz.z=z
|
---|
25 | End Sub
|
---|
26 |
|
---|
27 | Public /* destructor */
|
---|
28 | Sub ~Vector3f()
|
---|
29 | End Sub
|
---|
30 |
|
---|
31 | Public /* property */
|
---|
32 | Function X() As GLfloat
|
---|
33 | Return xyz.x
|
---|
34 | End Function
|
---|
35 | Function Y() As GLfloat
|
---|
36 | Return xyz.y
|
---|
37 | End Function
|
---|
38 | Function Z() As GLfloat
|
---|
39 | Return xyz.z
|
---|
40 | End Function
|
---|
41 | Sub X(x As GLfloat)
|
---|
42 | xyz.x=x
|
---|
43 | End Sub
|
---|
44 | Sub Y(y As GLfloat)
|
---|
45 | xyz.y=y
|
---|
46 | End Sub
|
---|
47 | Sub Z(z As GLfloat)
|
---|
48 | xyz.z=z
|
---|
49 | End Sub
|
---|
50 |
|
---|
51 | Protected
|
---|
52 | xyz As XYZ_FLOAT
|
---|
53 | End Class
|
---|
54 |
|
---|
55 | Class Vector3d
|
---|
56 | Public /* constructor */
|
---|
57 | Sub Vector3d(x As GLdouble, y As GLdouble, z As GLdouble)
|
---|
58 | xyz.x=x
|
---|
59 | xyz.y=y
|
---|
60 | xyz.z=z
|
---|
61 | End Sub
|
---|
62 |
|
---|
63 | Public /* destructor */
|
---|
64 | Sub ~Vector3d()
|
---|
65 | End Sub
|
---|
66 |
|
---|
67 | Public /* property */
|
---|
68 | Function X() As GLdouble
|
---|
69 | Return xyz.x
|
---|
70 | End Function
|
---|
71 | Function Y() As GLdouble
|
---|
72 | Return xyz.y
|
---|
73 | End Function
|
---|
74 | Function Z() As GLdouble
|
---|
75 | Return xyz.z
|
---|
76 | End Function
|
---|
77 | Sub X(x As GLdouble)
|
---|
78 | xyz.x=x
|
---|
79 | End Sub
|
---|
80 | Sub Y(y As GLdouble)
|
---|
81 | xyz.y=y
|
---|
82 | End Sub
|
---|
83 | Sub Z(z As GLdouble)
|
---|
84 | xyz.z=z
|
---|
85 | End Sub
|
---|
86 |
|
---|
87 | Protected
|
---|
88 | xyz As XYZ_DOUBLE
|
---|
89 | End Class
|
---|
90 |
|
---|
91 | Type RGB_FLOAT
|
---|
92 | r As GLfloat
|
---|
93 | g As GLfloat
|
---|
94 | b As GLfloat
|
---|
95 | End Type
|
---|
96 |
|
---|
97 | Type RGB_DOUBLE
|
---|
98 | r As GLdouble
|
---|
99 | g As GLdouble
|
---|
100 | b As GLdouble
|
---|
101 | End Type
|
---|
102 |
|
---|
103 | Class Color3f
|
---|
104 | Public /* constructor */
|
---|
105 | Sub Color3f(r As GLfloat, g As GLfloat, b As GLfloat)
|
---|
106 | rgb.r = r
|
---|
107 | rgb.g = g
|
---|
108 | rgb.b = b
|
---|
109 | End Sub
|
---|
110 |
|
---|
111 | Public /* destructor */
|
---|
112 | Sub ~Color3f()
|
---|
113 | End Sub
|
---|
114 |
|
---|
115 | Public /* property */
|
---|
116 | Function R() As GLfloat
|
---|
117 | Return rgb.r
|
---|
118 | End Function
|
---|
119 | Function G() As GLfloat
|
---|
120 | Return rgb.g
|
---|
121 | End Function
|
---|
122 | Function B() As GLfloat
|
---|
123 | Return rgb.r
|
---|
124 | End Function
|
---|
125 | Sub R(r As GLfloat)
|
---|
126 | rgb.r = r
|
---|
127 | End Sub
|
---|
128 | Sub G(g As GLfloat)
|
---|
129 | rgb.g = g
|
---|
130 | End Sub
|
---|
131 | Sub B(b As GLfloat)
|
---|
132 | rgb.b = b
|
---|
133 | End Sub
|
---|
134 |
|
---|
135 | Protected
|
---|
136 | rgb As RGB_FLOAT
|
---|
137 | End Class
|
---|
138 |
|
---|
139 | Class Color3d
|
---|
140 | Public /* constructor */
|
---|
141 | Sub Color3d(r As GLdouble, g As GLdouble, b As GLdouble)
|
---|
142 | rgb.r = r
|
---|
143 | rgb.g = g
|
---|
144 | rgb.b = b
|
---|
145 | End Sub
|
---|
146 |
|
---|
147 | Public /* destructor */
|
---|
148 | Sub ~Color3d()
|
---|
149 | End Sub
|
---|
150 |
|
---|
151 | Public /* property */
|
---|
152 | Function R() As GLdouble
|
---|
153 | Return rgb.r
|
---|
154 | End Function
|
---|
155 | Function G() As GLdouble
|
---|
156 | Return rgb.g
|
---|
157 | End Function
|
---|
158 | Function B() As GLdouble
|
---|
159 | Return rgb.r
|
---|
160 | End Function
|
---|
161 | Sub R(r As GLdouble)
|
---|
162 | rgb.r = r
|
---|
163 | End Sub
|
---|
164 | Sub G(g As GLdouble)
|
---|
165 | rgb.g = g
|
---|
166 | End Sub
|
---|
167 | Sub B(b As GLdouble)
|
---|
168 | rgb.b = b
|
---|
169 | End Sub
|
---|
170 |
|
---|
171 | Protected
|
---|
172 | rgb As RGB_DOUBLE
|
---|
173 | End Class
|
---|
174 |
|
---|
175 | Type RGBA_FLOAT
|
---|
176 | r As GLfloat
|
---|
177 | g As GLfloat
|
---|
178 | b As GLfloat
|
---|
179 | a As GLfloat
|
---|
180 | End Type
|
---|
181 |
|
---|
182 | Type RGBA_DOUBLE
|
---|
183 | r As GLdouble
|
---|
184 | g As GLdouble
|
---|
185 | b As GLdouble
|
---|
186 | a As GLdouble
|
---|
187 | End Type
|
---|
188 |
|
---|
189 | Class Color4f
|
---|
190 | Public /* constructor */
|
---|
191 | Sub Color4f(r As GLfloat, g As GLfloat, b As GLfloat, a As GLfloat)
|
---|
192 | rgba.r = r
|
---|
193 | rgba.g = g
|
---|
194 | rgba.b = b
|
---|
195 | rgba.a = a
|
---|
196 | End Sub
|
---|
197 |
|
---|
198 | Public /* destructor */
|
---|
199 | Sub ~Color4f()
|
---|
200 | End Sub
|
---|
201 |
|
---|
202 | Public /* property */
|
---|
203 | Function R() As GLfloat
|
---|
204 | Return rgba.r
|
---|
205 | End Function
|
---|
206 | Function G() As GLfloat
|
---|
207 | Return rgba.g
|
---|
208 | End Function
|
---|
209 | Function B() As GLfloat
|
---|
210 | Return rgba.r
|
---|
211 | End Function
|
---|
212 | Function A() As GLfloat
|
---|
213 | Return rgba.a
|
---|
214 | End Function
|
---|
215 | Sub R(r As GLfloat)
|
---|
216 | rgba.r = r
|
---|
217 | End Sub
|
---|
218 | Sub G(g As GLfloat)
|
---|
219 | rgba.g = g
|
---|
220 | End Sub
|
---|
221 | Sub B(b As GLfloat)
|
---|
222 | rgba.b = b
|
---|
223 | End Sub
|
---|
224 | Sub A(a As GLfloat)
|
---|
225 | rgba.a = a
|
---|
226 | End Sub
|
---|
227 |
|
---|
228 | Protected
|
---|
229 | rgba As RGBA_FLOAT
|
---|
230 | End Class
|
---|
231 |
|
---|
232 | Class Color4d
|
---|
233 |
|
---|
234 | Public /* constructor */
|
---|
235 | Sub Color4d(r As GLdouble, g As GLdouble, b As GLdouble, a As GLdouble)
|
---|
236 | rgba.r = r
|
---|
237 | rgba.g = g
|
---|
238 | rgba.b = b
|
---|
239 | rgba.a = a
|
---|
240 | End Sub
|
---|
241 |
|
---|
242 | Public /* destructor */
|
---|
243 | Sub ~Color4d()
|
---|
244 | End Sub
|
---|
245 |
|
---|
246 | Public /* property */
|
---|
247 | Function R() As GLdouble
|
---|
248 | Return rgba.r
|
---|
249 | End Function
|
---|
250 | Function G() As GLdouble
|
---|
251 | Return rgba.g
|
---|
252 | End Function
|
---|
253 | Function B() As GLdouble
|
---|
254 | Return rgba.r
|
---|
255 | End Function
|
---|
256 | Function A() As GLdouble
|
---|
257 | Return rgba.a
|
---|
258 | End Function
|
---|
259 | Sub R(r As GLdouble)
|
---|
260 | rgba.r = r
|
---|
261 | End Sub
|
---|
262 | Sub G(g As GLdouble)
|
---|
263 | rgba.g = g
|
---|
264 | End Sub
|
---|
265 | Sub B(b As GLdouble)
|
---|
266 | rgba.b = b
|
---|
267 | End Sub
|
---|
268 | Sub A(a As GLdouble)
|
---|
269 | rgba.a = a
|
---|
270 | End Sub
|
---|
271 |
|
---|
272 | Protected
|
---|
273 | rgba As RGBA_DOUBLE
|
---|
274 | End Class
|
---|
275 |
|
---|
276 |
|
---|
277 |
|
---|
278 | Class Light
|
---|
279 | Private
|
---|
280 | Number As GLenum
|
---|
281 |
|
---|
282 | Public
|
---|
283 | Sub Enabled(enabled As GLboolean)
|
---|
284 | Dim lighting As GLboolean
|
---|
285 | glGetBooleanv(Number,VarPtr(lighting))
|
---|
286 | Return lighting
|
---|
287 | End Sub
|
---|
288 | Function Enable() As GLboolean
|
---|
289 | If enabled Then
|
---|
290 | glEnable(Number)
|
---|
291 | Else
|
---|
292 | glDisable(Number)
|
---|
293 | End If
|
---|
294 | End Function
|
---|
295 |
|
---|
296 | Public /* constructor */
|
---|
297 | Sub Light(num As GLenum)
|
---|
298 | Number=num
|
---|
299 | End Sub
|
---|
300 |
|
---|
301 | Public
|
---|
302 | Sub SetAmbient(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
303 | Dim amb[3] As GLfloat
|
---|
304 | amb[0]=red
|
---|
305 | amb[1]=green
|
---|
306 | amb[2]=blue
|
---|
307 | amb[3]=alpha
|
---|
308 | glLightfv(Number,GL_AMBIENT,amb)
|
---|
309 | End Sub
|
---|
310 | Sub SetAmbient(color As Color4f)
|
---|
311 | Dim amb[3] As GLfloat
|
---|
312 | amb[0]=color.R
|
---|
313 | amb[1]=color.G
|
---|
314 | amb[2]=color.B
|
---|
315 | amb[3]=color.A
|
---|
316 | glLightfv(Number,GL_AMBIENT,amb)
|
---|
317 | End Sub
|
---|
318 | Sub SetAmbient(amb As *GLfloat)
|
---|
319 | glLightfv(Number,GL_AMBIENT,amb)
|
---|
320 | End Sub
|
---|
321 |
|
---|
322 | Sub SetDiffuse(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
323 | Dim dif[3] As GLfloat
|
---|
324 | dif[0]=red
|
---|
325 | dif[1]=green
|
---|
326 | dif[2]=blue
|
---|
327 | dif[3]=alpha
|
---|
328 | glLightfv(Number,GL_DIFFUSE,dif)
|
---|
329 | End Sub
|
---|
330 | Sub SetDiffuse(color As Color4f)
|
---|
331 | Dim dif[3] As GLfloat
|
---|
332 | amb[0]=color.R
|
---|
333 | amb[1]=color.G
|
---|
334 | amb[2]=color.B
|
---|
335 | amb[3]=color.A
|
---|
336 | glLightfv(Number,GL_DIFFUSE,dif)
|
---|
337 | End Sub
|
---|
338 | Sub SetDiffuse(dif As *GLfloat)
|
---|
339 | glLightfv(Number,GL_DIFFUSE,dif)
|
---|
340 | End Sub
|
---|
341 |
|
---|
342 | Sub SetSpecular(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
343 | Dim spc[3] As GLfloat
|
---|
344 | spc[0]=red
|
---|
345 | spc[1]=green
|
---|
346 | spc[2]=blue
|
---|
347 | spc[3]=alpha
|
---|
348 | glLightfv(Number,GL_SPECULAR,spc)
|
---|
349 | End Sub
|
---|
350 | Sub SetSpecular(color As Color4f)
|
---|
351 | Dim spc[3] As GLfloat
|
---|
352 | amb[0]=color.R
|
---|
353 | amb[1]=color.G
|
---|
354 | amb[2]=color.B
|
---|
355 | amb[3]=color.A
|
---|
356 | glLightfv(Number,GL_SPECULAR,spc)
|
---|
357 | End Sub
|
---|
358 | Sub SetSpecular(spc As *GLfloat)
|
---|
359 | glLightfv(Number,GL_SPECULAR,spc)
|
---|
360 | End Sub
|
---|
361 |
|
---|
362 | Sub SetPosition(pos As *GLfloat)
|
---|
363 | glLightfv(Number,GL_POSITION,pos)
|
---|
364 | End Sub
|
---|
365 | End Class
|
---|
366 |
|
---|
367 | Class Material
|
---|
368 | Public
|
---|
369 | Sub Ambient(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
370 | Dim face As GLenum
|
---|
371 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
372 | Dim amb[3] As GLfloat
|
---|
373 | amb[0]=red
|
---|
374 | amb[1]=green
|
---|
375 | amb[2]=blue
|
---|
376 | amb[3]=alpha
|
---|
377 | glMaterialfv(face,GL_AMBIENT,amb)
|
---|
378 | End Sub
|
---|
379 | Sub Ambient(color As Color4f)
|
---|
380 | Dim face As GLenum
|
---|
381 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
382 | Dim amb[3] As GLfloat
|
---|
383 | amb[0]=color.R
|
---|
384 | amb[1]=color.G
|
---|
385 | amb[2]=color.B
|
---|
386 | amb[3]=color.A
|
---|
387 | glMaterialfv(face,GL_AMBIENT,amb)
|
---|
388 | End Sub
|
---|
389 | Sub Ambient(amb As *GLfloat)
|
---|
390 | glMaterialfv(face,GL_AMBIENT,amb)
|
---|
391 | End Sub
|
---|
392 |
|
---|
393 | Sub Diffuse(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
394 | Dim face As GLenum
|
---|
395 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
396 | Dim dif[3] As GLfloat
|
---|
397 | dif[0]=red
|
---|
398 | dif[1]=green
|
---|
399 | dif[2]=blue
|
---|
400 | dif[3]=alpha
|
---|
401 | glMaterialfv(face,GL_DIFFUSE,dif)
|
---|
402 | End Sub
|
---|
403 | Sub Diffuse(color As Color4f)
|
---|
404 | Dim face As GLenum
|
---|
405 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
406 | Dim dif[3] As GLfloat
|
---|
407 | dif[0]=color.R
|
---|
408 | dif[1]=color.G
|
---|
409 | dif[2]=color.B
|
---|
410 | dif[3]=color.A
|
---|
411 | glMaterialfv(face,GL_DIFFUSE,dif)
|
---|
412 | End Sub
|
---|
413 | Sub Diffuse(dif As *GLfloat)
|
---|
414 | glMaterialfv(face,GL_DIFFUSE,dif)
|
---|
415 | End Sub
|
---|
416 |
|
---|
417 | Sub Specular(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
418 | Dim face As GLenum
|
---|
419 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
420 | Dim spc[3] As GLfloat
|
---|
421 | spc[0]=red
|
---|
422 | spc[1]=green
|
---|
423 | spc[2]=blue
|
---|
424 | spc[3]=alpha
|
---|
425 | glMaterialfv(face,GL_SPECULAR,spc)
|
---|
426 | End Sub
|
---|
427 | Sub Specular(color As Color4f)
|
---|
428 | Dim face As GLenum
|
---|
429 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
430 | Dim spc[3] As GLfloat
|
---|
431 | spc[0]=color.R
|
---|
432 | spc[1]=color.G
|
---|
433 | spc[2]=color.B
|
---|
434 | spc[3]=color.A
|
---|
435 | glMaterialfv(face,GL_SPECULAR,spc)
|
---|
436 | End Sub
|
---|
437 | Sub Specular(spc As *GLfloat)
|
---|
438 | glMaterialfv(face,GL_SPECULAR,spc)
|
---|
439 | End Sub
|
---|
440 |
|
---|
441 | Sub Shininess(shin As GLfloat)
|
---|
442 | Dim face As GLenum
|
---|
443 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
444 | glMaterialf(face,GL_SHININESS,shin)
|
---|
445 | End Sub
|
---|
446 |
|
---|
447 | Sub Emission(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
448 | Dim face As GLenum
|
---|
449 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
450 | Dim ems[3] As GLfloat
|
---|
451 | ems[0]=red
|
---|
452 | ems[1]=green
|
---|
453 | ems[2]=blue
|
---|
454 | ems[3]=alpha
|
---|
455 | glMaterialfv(face,GL_EMISSION,ems)
|
---|
456 | End Sub
|
---|
457 | End Class
|
---|
458 |
|
---|
459 | Class ModelView
|
---|
460 | Public
|
---|
461 | Sub LoadIdentity()
|
---|
462 | Dim mode As GLenum
|
---|
463 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
464 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
465 | glLoadIdentity()
|
---|
466 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
467 | End Sub
|
---|
468 | Sub LookAt(eyex As GLdouble, eyey As GLdouble, eyez As GLdouble, centerx As GLdouble, centery As GLdouble, centerz As GLdouble, upx As GLdouble, upy As GLdouble, upz As GLdouble)
|
---|
469 | Dim mode As GLenum
|
---|
470 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
471 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
472 | gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz)
|
---|
473 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
474 | End Sub
|
---|
475 | Sub RotateX(angle As GLdouble)
|
---|
476 | Dim mode As GLenum
|
---|
477 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
478 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
479 | glRotated(angle, 1.0 As GLdouble, 0.0 As GLdouble, 0.0 As GLdouble)
|
---|
480 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
481 | End Sub
|
---|
482 | Sub RotateX(angle As GLfloat)
|
---|
483 | Dim mode As GLenum
|
---|
484 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
485 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
486 | glRotatef(angle, 1.0 As GLfloat, 0.0 As GLfloat, 0.0 As GLfloat)
|
---|
487 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
488 | End Sub
|
---|
489 | Sub RotateY(angle As GLdouble)
|
---|
490 | Dim mode As GLenum
|
---|
491 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
492 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
493 | glRotated(angle, 0.0 As GLdouble, 1.0 As GLdouble, 0.0 As GLdouble)
|
---|
494 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
495 | End Sub
|
---|
496 | Sub RotateY(angle As GLfloat)
|
---|
497 | Dim mode As GLenum
|
---|
498 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
499 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
500 | glRotatef(angle, 0.0 As GLfloat, 1.0 As GLfloat, 0.0 As GLfloat)
|
---|
501 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
502 | End Sub
|
---|
503 | Sub RotateZ(angle As GLdouble)
|
---|
504 | Dim mode As GLenum
|
---|
505 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
506 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
507 | glRotated(angle, 0.0 As GLdouble, 0.0 As GLdouble, 1.0 As GLdouble)
|
---|
508 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
509 | End Sub
|
---|
510 | Sub RotateZ(angle As GLfloat)
|
---|
511 | Dim mode As GLenum
|
---|
512 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
513 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
514 | glRotatef(angle, 0.0 As GLfloat, 0.0 As GLfloat, 1.0 As GLfloat)
|
---|
515 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
516 | End Sub
|
---|
517 | Sub Scale(x As GLdouble, y As GLdouble, z As GLdouble)
|
---|
518 | Dim mode As GLenum
|
---|
519 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
520 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
521 | glScaled(x, y, z)
|
---|
522 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
523 | End Sub
|
---|
524 | Sub Scale(x As GLfloat, y As GLfloat, z As GLfloat)
|
---|
525 | Dim mode As GLenum
|
---|
526 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
527 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
528 | glScalef(x, y, z)
|
---|
529 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
530 | End Sub
|
---|
531 | Sub Translate(x As GLdouble, y As GLdouble, z As GLdouble)
|
---|
532 | Dim mode As GLenum
|
---|
533 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
534 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
535 | glTranslated(x, y, z)
|
---|
536 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
537 | End Sub
|
---|
538 | Sub Translate(x As GLfloat, y As GLfloat, z As GLfloat)
|
---|
539 | Dim mode As GLenum
|
---|
540 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
541 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
542 | glTranslatef(x, y, z)
|
---|
543 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
544 | End Sub
|
---|
545 | End Class
|
---|
546 |
|
---|
547 | Class Projection
|
---|
548 | Public
|
---|
549 | Sub LoadIdentity()
|
---|
550 | Dim mode As GLenum
|
---|
551 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
552 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
553 | glLoadIdentity()
|
---|
554 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
555 | End Sub
|
---|
556 | Sub Ortho2D(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble)
|
---|
557 | Dim mode As GLenum
|
---|
558 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
559 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
560 | gluOrtho2D(left, right, bottom, top)
|
---|
561 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
562 | End Sub
|
---|
563 | Sub Ortho3D(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble, zNear As GLdouble, zFar As GLdouble)
|
---|
564 | Dim mode As GLenum
|
---|
565 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
566 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
567 | glOrtho(left, right, bottom, top, zNear, zFar)
|
---|
568 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
569 | End Sub
|
---|
570 | Sub Frustum(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble, zNear As GLdouble, zFar As GLdouble)
|
---|
571 | Dim mode As GLenum
|
---|
572 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
573 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
574 | glFrustum(left, right, bottom, top, zNear, zFar)
|
---|
575 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
576 | End Sub
|
---|
577 | Sub Perspective(fovy As GLdouble, aspect As GLdouble, zNear As GLdouble, zFar As GLdouble)
|
---|
578 | Dim mode As GLenum
|
---|
579 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
580 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
581 | gluPerspective(fovy, aspect, zNear, zFar)
|
---|
582 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
583 | End Sub
|
---|
584 | End Class
|
---|
585 |
|
---|
586 | Class Transform
|
---|
587 | Public
|
---|
588 | Projection As Projection
|
---|
589 | ModelView As ModelView
|
---|
590 | End Class
|
---|
591 |
|
---|
592 | Class LightModel
|
---|
593 | Public
|
---|
594 | /* Function Ambient () As GLenum
|
---|
595 | Dim amb As GLenum
|
---|
596 | glGetFloatv(GL_LIGHT_MODEL_AMBIENT,VarPtr(amb))
|
---|
597 | Return func
|
---|
598 | End Function*/
|
---|
599 | Sub Ambient(amb As *GLfloat)
|
---|
600 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT,VarPtr(amb))
|
---|
601 | End Sub
|
---|
602 |
|
---|
603 | Function LocalView() As GLboolean
|
---|
604 | Dim local As GLboolean
|
---|
605 | glGetBooleanv(GL_LIGHT_MODEL_LOCAL_VIEW,VarPtr(local))
|
---|
606 | Return local
|
---|
607 | End Function
|
---|
608 | Sub LocalView(enable As GLboolean)
|
---|
609 | If enable Then
|
---|
610 | glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEW,GL_TRUE)
|
---|
611 | Else
|
---|
612 | glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEW,GL_FALSE)
|
---|
613 | End If
|
---|
614 | End Sub
|
---|
615 |
|
---|
616 | Function TwoSide() As GLboolean
|
---|
617 | Dim local As GLboolean
|
---|
618 | glGetBooleanv(GL_LIGHT_MODEL_TWO_SIDE,VarPtr(local))
|
---|
619 | Return local
|
---|
620 | End Function
|
---|
621 | Sub TwoSide(enable As GLboolean)
|
---|
622 | If enable Then
|
---|
623 | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE)
|
---|
624 | Else
|
---|
625 | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_FALSE)
|
---|
626 | End If
|
---|
627 | End Sub
|
---|
628 | End Class
|
---|
629 |
|
---|
630 | Class RenderState
|
---|
631 | Public /* Composiotion */
|
---|
632 | LightModel As LightModel
|
---|
633 |
|
---|
634 | Public
|
---|
635 | Function AlphaTestEnable() As GLboolean
|
---|
636 | Dim alpha As GLboolean
|
---|
637 | glGetBooleanv(GL_ALPHA_TEST,VarPtr(alpha))
|
---|
638 | Return alpha
|
---|
639 | End Function
|
---|
640 | Sub AlphaTestEnable(enable As GLboolean)
|
---|
641 | If enable Then
|
---|
642 | glEnable(GL_ALPHA_TEST)
|
---|
643 | Else
|
---|
644 | glDisable(GL_ALPHA_TEST)
|
---|
645 | End If
|
---|
646 | End Sub
|
---|
647 |
|
---|
648 | Function AlphaFunction() As GLenum
|
---|
649 | Dim func As GLenum
|
---|
650 | glGetIntegerv(GL_ALPHA_TEST_FUNC,VarPtr(func))
|
---|
651 | Return func
|
---|
652 | End Function
|
---|
653 | Sub AlphaFunction(func As GLenum)
|
---|
654 | Dim ref As GLclampf
|
---|
655 | glGetFloatv(GL_ALPHA_TEST_REF,VarPtr(ref))
|
---|
656 | glAlphaFunc(func,ref)
|
---|
657 | End Sub
|
---|
658 |
|
---|
659 | Function BlendEnable() As GLboolean
|
---|
660 | Dim blend As GLboolean
|
---|
661 | glGetBooleanv(GL_BLEND,VarPtr(blend))
|
---|
662 | Return blend
|
---|
663 | End Function
|
---|
664 | Sub BlendEnable(enable As GLboolean)
|
---|
665 | If enable Then
|
---|
666 | glEnable(GL_BLEND)
|
---|
667 | Else
|
---|
668 | glDisable(GL_BLEND)
|
---|
669 | End If
|
---|
670 | End Sub
|
---|
671 |
|
---|
672 | Function BlendDestinationFactor() As GLenum
|
---|
673 | Dim dfactor As GLenum
|
---|
674 | glGetIntegerv(GL_BLEND_DST,VarPtr(dfactor))
|
---|
675 | Return dfactor
|
---|
676 | End Function
|
---|
677 | Sub BlendDestinationFactor(dfactor As GLenum)
|
---|
678 | Dim sfactor As GLenum
|
---|
679 | glGetIntegerv(GL_BLEND_SRC,VarPtr(sfactor))
|
---|
680 | glBlendFunc(sfactor,dfactor)
|
---|
681 | End Sub
|
---|
682 |
|
---|
683 | Function BlendSourceFactor() As GLenum
|
---|
684 | Dim sfactor As GLenum
|
---|
685 | glGetIntegerv(GL_BLEND_SRC,VarPtr(sfactor))
|
---|
686 | Return sfactor
|
---|
687 | End Function
|
---|
688 | Sub BlendSourceFactor(sfactor As GLenum)
|
---|
689 | Dim dfactor As GLenum
|
---|
690 | glGetIntegerv(GL_BLEND_DST,VarPtr(dfactor))
|
---|
691 | glBlendFunc(sfactor,dfactor)
|
---|
692 | End Sub
|
---|
693 |
|
---|
694 | Function CullFaceEnable() As GLboolean
|
---|
695 | Dim cull As GLboolean
|
---|
696 | glGetBooleanv(GL_CULL_FACE,VarPtr(cull))
|
---|
697 | Return cull
|
---|
698 | End Function
|
---|
699 | Sub CullFaceEnable(enable As GLboolean)
|
---|
700 | If enable Then
|
---|
701 | glEnable(GL_CULL_FACE)
|
---|
702 | Else
|
---|
703 | glDisable(GL_CULL_FACE)
|
---|
704 | End If
|
---|
705 | End Sub
|
---|
706 |
|
---|
707 | Function CullFaceMode () As GLenum
|
---|
708 | Dim mode As GLenum
|
---|
709 | glGetIntegerv(GL_CULL_FACE_MODE,VarPtr(mode))
|
---|
710 | Return mode
|
---|
711 | End Function
|
---|
712 | Sub CullFaceMode(mode As GLenum)
|
---|
713 | glCullFace(mode)
|
---|
714 | End Sub
|
---|
715 |
|
---|
716 | Function DepthTestEnable () As GLboolean
|
---|
717 | Dim depth As GLboolean
|
---|
718 | glGetBooleanv(GL_DEPTH_TEST,VarPtr(depth))
|
---|
719 | Return depth
|
---|
720 | End Function
|
---|
721 | Sub DepthTestEnable(enable As GLboolean)
|
---|
722 | If enable Then
|
---|
723 | glEnable(GL_DEPTH_TEST)
|
---|
724 | Else
|
---|
725 | glDisable(GL_DEPTH_TEST)
|
---|
726 | End If
|
---|
727 | End Sub
|
---|
728 |
|
---|
729 | Function DepthFunction () As GLenum
|
---|
730 | Dim func As GLenum
|
---|
731 | glGetIntegerv(GL_DEPTH_FUNC,VarPtr(func))
|
---|
732 | Return func
|
---|
733 | End Function
|
---|
734 | Sub DepthFunction(func As GLenum)
|
---|
735 | glDepthFunc(func)
|
---|
736 | End Sub
|
---|
737 |
|
---|
738 | Function DepthBufferWritable() As GLboolean
|
---|
739 | Dim writable As GLboolean
|
---|
740 | glGetBooleanv(GL_DEPTH_WRITEMASK,VarPtr(writable))
|
---|
741 | Return writable
|
---|
742 | End Function
|
---|
743 | Sub DepthBufferWritable(enable As GLboolean)
|
---|
744 | If enable Then
|
---|
745 | glDepthMask(GL_DEPTH_WRITEMASK)
|
---|
746 | Else
|
---|
747 | glDepthMask(GL_DEPTH_WRITEMASK)
|
---|
748 | End If
|
---|
749 | End Sub
|
---|
750 |
|
---|
751 | Function DitherEnable() As GLboolean
|
---|
752 | Dim dither As GLboolean
|
---|
753 | glGetBooleanv(GL_DITHER,VarPtr(dither))
|
---|
754 | Return dither
|
---|
755 | End Function
|
---|
756 | Sub DitherEnable(enable As GLboolean)
|
---|
757 | If enable Then
|
---|
758 | glEnable(GL_DITHER)
|
---|
759 | Else
|
---|
760 | glDisable(GL_DITHER)
|
---|
761 | End If
|
---|
762 | End Sub
|
---|
763 |
|
---|
764 | Function FogEnable () As GLboolean
|
---|
765 | Dim fog As GLboolean
|
---|
766 | glGetBooleanv(GL_FOG,VarPtr(fog))
|
---|
767 | Return fog
|
---|
768 | End Function
|
---|
769 | Sub FogEnable(enable As GLboolean)
|
---|
770 | If enable Then
|
---|
771 | glEnable(GL_FOG)
|
---|
772 | Else
|
---|
773 | glDisable(GL_FOG)
|
---|
774 | End If
|
---|
775 | End Sub
|
---|
776 |
|
---|
777 | Function FogMode() As GLenum
|
---|
778 | Dim mode As GLenum
|
---|
779 | glGetIntegerv(GL_FOG_MODE,VarPtr(mode))
|
---|
780 | Return mode
|
---|
781 | End Function
|
---|
782 | Sub FogMode(mode As GLenum)
|
---|
783 | glFogi(GL_FOG_MODE,mode)
|
---|
784 | End Sub
|
---|
785 |
|
---|
786 | Function FogColor() As *GLfloat
|
---|
787 | glGetFloatv(GL_FOG_COLOR,FogColor)
|
---|
788 | Return FogColor
|
---|
789 | End Function
|
---|
790 | Sub FogColor(fcolor As *GLfloat)
|
---|
791 | glFogfv(GL_FOG_COLOR,fcolor)
|
---|
792 | End Sub
|
---|
793 |
|
---|
794 | Function FogDensity() As GLfloat
|
---|
795 | Dim density As GLfloat
|
---|
796 | glGetFloatv(GL_FOG_DENSITY,density)
|
---|
797 | Return density
|
---|
798 | End Function
|
---|
799 | Sub FogDensity(density As GLfloat)
|
---|
800 | glFogf(GL_FOG_DENSITY,density)
|
---|
801 | End Sub
|
---|
802 |
|
---|
803 | Function FogStart() As GLfloat
|
---|
804 | Dim fstrat As GLfloat
|
---|
805 | glGetFloatv(GL_FOG_START,fstrat)
|
---|
806 | Return fstrat
|
---|
807 | End Function
|
---|
808 | Sub FogStart(fstrat As GLfloat)
|
---|
809 | glFogf(GL_FOG_START,fstrat)
|
---|
810 | End Sub
|
---|
811 |
|
---|
812 | Function FogEnd() As GLfloat
|
---|
813 | Dim fend As GLfloat
|
---|
814 | glGetFloatv(GL_FOG_END,fend)
|
---|
815 | Return fend
|
---|
816 | End Function
|
---|
817 | Sub FogEnd(fend As GLfloat)
|
---|
818 | glFogf(GL_FOG_END,fend)
|
---|
819 | End Sub
|
---|
820 |
|
---|
821 | Function Lighting() As GLboolean
|
---|
822 | Dim lighting As GLboolean
|
---|
823 | glGetBooleanv(GL_LIGHTING,VarPtr(lighting))
|
---|
824 | Return lighting
|
---|
825 | End Function
|
---|
826 | Sub Lighting(enable As GLboolean)
|
---|
827 | If enable Then
|
---|
828 | glEnable(GL_LIGHTING)
|
---|
829 | Else
|
---|
830 | glDisable(GL_LIGHTING)
|
---|
831 | End If
|
---|
832 | End Sub
|
---|
833 |
|
---|
834 | Function LineSmoothEnable() As GLboolean
|
---|
835 | Dim smooth As GLboolean
|
---|
836 | glGetBooleanv(GL_LINE_SMOOTH,VarPtr(smooth))
|
---|
837 | Return smooth
|
---|
838 | End Function
|
---|
839 | Sub LineSmoothEnable(enable As GLboolean)
|
---|
840 | If enable Then
|
---|
841 | glEnable(GL_LINE_SMOOTH)
|
---|
842 | Else
|
---|
843 | glDisable(GL_LINE_SMOOTH)
|
---|
844 | End If
|
---|
845 | End Sub
|
---|
846 |
|
---|
847 | Function LogicOpEnable() As GLboolean
|
---|
848 | Dim logic As GLboolean
|
---|
849 | glGetBooleanv(GL_COLOR_LOGIC_OP,VarPtr(logic))
|
---|
850 | Return logic
|
---|
851 | End Function
|
---|
852 | Sub LogicOpEnable(enable As GLboolean)
|
---|
853 | If enable Then
|
---|
854 | glEnable(GL_COLOR_LOGIC_OP)
|
---|
855 | Else
|
---|
856 | glDisable(GL_COLOR_LOGIC_OP)
|
---|
857 | End If
|
---|
858 | End Sub
|
---|
859 |
|
---|
860 | Function LogicOpCode() As GLenum
|
---|
861 | Dim code As GLenum
|
---|
862 | glGetFloatv(GL_COLOR_LOGIC_OP_MODE,code)
|
---|
863 | Return code
|
---|
864 | End Function
|
---|
865 | Sub LogicOpCode(code As GLenum)
|
---|
866 | glLogicOp(code)
|
---|
867 | End Sub
|
---|
868 |
|
---|
869 | Function PointSmoothEnable() As GLboolean
|
---|
870 | Dim smooth As GLboolean
|
---|
871 | glGetBooleanv(GL_POINT_SMOOTH,VarPtr(smooth))
|
---|
872 | Return smooth
|
---|
873 | End Function
|
---|
874 | Sub PointSmoothEnable(enable As GLboolean)
|
---|
875 | If enable Then
|
---|
876 | glEnable(GL_POINT_SMOOTH)
|
---|
877 | Else
|
---|
878 | glDisable(GL_POINT_SMOOTH)
|
---|
879 | End If
|
---|
880 | End Sub
|
---|
881 |
|
---|
882 | Function PolygonSmoothEnable() As GLboolean
|
---|
883 | Dim smooth As GLboolean
|
---|
884 | glGetBooleanv(GL_POLYGON_SMOOTH,VarPtr(smooth))
|
---|
885 | Return smooth
|
---|
886 | End Function
|
---|
887 | Sub PolygonSmoothEnable(enable As GLboolean)
|
---|
888 | If enable Then
|
---|
889 | glEnable(GL_POLYGON_SMOOTH)
|
---|
890 | Else
|
---|
891 | glDisable(GL_POLYGON_SMOOTH)
|
---|
892 | End If
|
---|
893 | End Sub
|
---|
894 |
|
---|
895 | Function ReferenceAlpha() As GLclampf
|
---|
896 | Dim ref As GLclampf
|
---|
897 | glGetFloatv(GL_ALPHA_TEST_REF,VarPtr(ref))
|
---|
898 | Return ref
|
---|
899 | End Function
|
---|
900 | Sub ReferenceAlpha(ref As GLclampf)
|
---|
901 | Dim func As GLenum
|
---|
902 | glGetIntegerv(GL_ALPHA_TEST_FUNC,VarPtr(func))
|
---|
903 | glAlphaFunc(func,ref)
|
---|
904 | End Sub
|
---|
905 |
|
---|
906 | Function ShadeModel() As GLenum
|
---|
907 | Dim mode As GLenum
|
---|
908 | glGetIntegerv(GL_SHADE_MODEL,VarPtr(mode))
|
---|
909 | Return mode
|
---|
910 | End Function
|
---|
911 | Sub ShadeModel(mode As GLenum)
|
---|
912 | glShadeModel(mode)
|
---|
913 | End Sub
|
---|
914 | End Class
|
---|
915 |
|
---|
916 |
|
---|
917 | Enum ColorType
|
---|
918 | RgbColor=0
|
---|
919 | RgbaColor=0
|
---|
920 | IndexColor
|
---|
921 | End Enum
|
---|
922 |
|
---|
923 | Enum BufferType
|
---|
924 | SingleBuffer=0
|
---|
925 | DoubleBuffer
|
---|
926 | End Enum
|
---|
927 |
|
---|
928 | Enum ClearBuffer
|
---|
929 | DepthBufferBit = &H00000100
|
---|
930 | AccumBufferBit = &H00000200
|
---|
931 | StencilBufferBit = &H00000400
|
---|
932 | ColorBufferBit = &H00004000
|
---|
933 | End Enum
|
---|
934 |
|
---|
935 | Enum PrimitiveMode
|
---|
936 | Points = &H0000
|
---|
937 | Lines = &H0001
|
---|
938 | LineLoop = &H0002
|
---|
939 | LineStrip = &H0003
|
---|
940 | Triangles = &H0004
|
---|
941 | TriangleStrip = &H0005
|
---|
942 | TriangleFan = &H0006
|
---|
943 | Quads = &H0007
|
---|
944 | QuadStrip = &H0008
|
---|
945 | Polygon = &H0009
|
---|
946 | End Enum
|
---|
947 |
|
---|
948 | Class RenderingContext
|
---|
949 | Public /* Composiotion */
|
---|
950 | Material As Material
|
---|
951 | RenderState As RenderState
|
---|
952 | Transform As Transform
|
---|
953 | Lights[ELM(8)] As Light
|
---|
954 |
|
---|
955 | Public /* Constructor */
|
---|
956 | Sub RenderingContext()
|
---|
957 | Dim hrc As HGLRC
|
---|
958 | hrc=wglGetCurrentContext()
|
---|
959 | If hrc Then
|
---|
960 | wglMakeCurrent(NULL,NULL)
|
---|
961 | wglDeleteContext(hrc)
|
---|
962 | End If
|
---|
963 |
|
---|
964 | Lights[0].Light(GL_LIGHT0)
|
---|
965 | Lights[1].Light(GL_LIGHT1)
|
---|
966 | Lights[2].Light(GL_LIGHT2)
|
---|
967 | Lights[3].Light(GL_LIGHT3)
|
---|
968 | Lights[4].Light(GL_LIGHT4)
|
---|
969 | Lights[5].Light(GL_LIGHT5)
|
---|
970 | Lights[6].Light(GL_LIGHT6)
|
---|
971 | Lights[7].Light(GL_LIGHT7)
|
---|
972 | End Sub
|
---|
973 | Sub RenderingContext(hdc As HDC, ByRef pfd As PIXELFORMATDESCRIPTOR)
|
---|
974 | RenderingContext()
|
---|
975 |
|
---|
976 | Dim pf As Long
|
---|
977 | pf=ChoosePixelFormat(hdc,pfd)
|
---|
978 | If pf=0 Then
|
---|
979 | MessageBox(NULL,"Choose Pixel Format failed","error",MB_OK)
|
---|
980 | Exit Sub
|
---|
981 | End If
|
---|
982 | If SetPixelFormat(hdc,pf,pfd)=FALSE Then
|
---|
983 | MessageBox(NULL,"Set Pixel Format failed","error",MB_OK)
|
---|
984 | Exit Sub
|
---|
985 | End If
|
---|
986 |
|
---|
987 | Dim hrc As HGLRC
|
---|
988 | hrc=wglCreateContext(hdc)
|
---|
989 | wglMakeCurrent(hdc,hrc)
|
---|
990 | End Sub
|
---|
991 | Sub RenderingContext(hdc As HDC, ByRef ctype As ColorType, ByRef btype As BufferType)
|
---|
992 | RenderingContext()
|
---|
993 |
|
---|
994 | Dim pfd As PIXELFORMATDESCRIPTOR
|
---|
995 | pfd.nSize=SizeOf(PIXELFORMATDESCRIPTOR) As Word
|
---|
996 | pfd.nVersion=GL_VERSION_1_1
|
---|
997 | If btype=BufferType.DoubleBuffer As Long Then
|
---|
998 | pfd.dwFlags or=PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER
|
---|
999 | Else
|
---|
1000 | pfd.dwFlags or=PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL
|
---|
1001 | End If
|
---|
1002 | If ctype=ColorType.RgbColor As Long Then
|
---|
1003 | pfd.iPixelType=PFD_TYPE_RGBA
|
---|
1004 | Else
|
---|
1005 | pfd.iPixelType=PFD_TYPE_COLORINDEX
|
---|
1006 | End If
|
---|
1007 | pfd.cColorBits=24
|
---|
1008 | pfd.cRedBits=0
|
---|
1009 | pfd.cRedShift=0
|
---|
1010 | pfd.cGreenBits=0
|
---|
1011 | pfd.cGreenShift=0
|
---|
1012 | pfd.cBlueBits=0
|
---|
1013 | pfd.cBlueShift=0
|
---|
1014 | pfd.cAlphaBits=0
|
---|
1015 | pfd.cAlphaShift=0
|
---|
1016 | pfd.cAccumBits=0
|
---|
1017 | pfd.cAccumRedBits=0
|
---|
1018 | pfd.cAccumGreenBits=0
|
---|
1019 | pfd.cAccumBlueBits=0
|
---|
1020 | pfd.cAccumAlphaBits=0
|
---|
1021 | pfd.cDepthBits=32
|
---|
1022 | pfd.cStencilBits=0
|
---|
1023 | pfd.cAuxBuffers=0
|
---|
1024 | pfd.iLayerType=PFD_MAIN_PLANE
|
---|
1025 | pfd.bReserved=0
|
---|
1026 | pfd.dwLayerMask=0
|
---|
1027 | pfd.dwVisibleMask=0
|
---|
1028 | pfd.dwDamageMask=0
|
---|
1029 | RenderingContext(hdc,pfd)
|
---|
1030 | End Sub
|
---|
1031 | Sub RenderingContext(hdc As HDC)
|
---|
1032 | RenderingContext(hdc As HDC, ColorType.RgbColor, BufferType.DoubleBuffer)
|
---|
1033 | End Sub
|
---|
1034 |
|
---|
1035 | Public /* Destructor */
|
---|
1036 | Sub ~RenderingContext()
|
---|
1037 | Dim hrc As HGLRC
|
---|
1038 | hrc=wglGetCurrentContext()
|
---|
1039 | wglMakeCurrent(NULL,NULL)
|
---|
1040 | wglDeleteContext(hrc)
|
---|
1041 | End Sub
|
---|
1042 |
|
---|
1043 | Public /* Method */
|
---|
1044 | Sub Begin(mode As GLenum)
|
---|
1045 | glBegin(mode)
|
---|
1046 | End Sub
|
---|
1047 | Sub Begin(mode As PrimitiveMode)
|
---|
1048 | glBegin(mode)
|
---|
1049 | End Sub
|
---|
1050 | Sub Clear(mask As GLbitfield)
|
---|
1051 | glClear(mask)
|
---|
1052 | End Sub
|
---|
1053 | Sub Clear(mask As ClearBuffer)
|
---|
1054 | glClear(mask)
|
---|
1055 | End Sub
|
---|
1056 |
|
---|
1057 | Sub ClearAccum(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
1058 | glClearAccum(red, green, blue, alpha)
|
---|
1059 | End Sub
|
---|
1060 | Sub ClearAccum(color As Color4f)
|
---|
1061 | glClearAccum(color.R, color.G, color.B, color.A)
|
---|
1062 | End Sub
|
---|
1063 | Sub ClearColor(red As GLclampf, green As GLclampf, blue As GLclampf, alpha As GLclampf)
|
---|
1064 | glClearColor(red, green, blue, alpha)
|
---|
1065 | End Sub
|
---|
1066 | Sub ClearColor(color As Color4f)
|
---|
1067 | glClearColor(color.R, color.G, color.B, color.A)
|
---|
1068 | End Sub
|
---|
1069 | Sub ClearDepth(depth As GLclampd)
|
---|
1070 | glClearDepth(depth)
|
---|
1071 | End Sub
|
---|
1072 | Sub ClearIndex(c As GLfloat)
|
---|
1073 | glClearIndex(c)
|
---|
1074 | End Sub
|
---|
1075 | Sub ClearStencil(s As GLint)
|
---|
1076 | glClearStencil(s)
|
---|
1077 | End Sub
|
---|
1078 |
|
---|
1079 | Sub Color(red As GLdouble, green As GLdouble, blue As GLdouble)
|
---|
1080 | glColor3d(red,green,blue)
|
---|
1081 | End Sub
|
---|
1082 | Sub Color(red As GLdouble, green As GLdouble, blue As GLdouble, alpha As GLdouble)
|
---|
1083 | glColor4d(red,green,blue,alpha)
|
---|
1084 | End Sub
|
---|
1085 |
|
---|
1086 | Sub Color(red As GLfloat, green As GLfloat, blue As GLfloat)
|
---|
1087 | glColor3f(red,green,blue)
|
---|
1088 | End Sub
|
---|
1089 | Sub Color(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
1090 | glColor4f(red,green,blue,alpha)
|
---|
1091 | End Sub
|
---|
1092 |
|
---|
1093 | Sub DrawPrimiteve()
|
---|
1094 | End Sub
|
---|
1095 |
|
---|
1096 | Sub End()
|
---|
1097 | glEnd()
|
---|
1098 | End Sub
|
---|
1099 |
|
---|
1100 | Sub Finish()
|
---|
1101 | glFinish()
|
---|
1102 | End Sub
|
---|
1103 | Sub Flush()
|
---|
1104 | glFlush()
|
---|
1105 | End Sub
|
---|
1106 |
|
---|
1107 | Function GenerateTexures() As GLint
|
---|
1108 | glGenTextures()
|
---|
1109 | End Function
|
---|
1110 |
|
---|
1111 | Sub MatrixMode(mode As GLenum)
|
---|
1112 | glMatrixMode(mode)
|
---|
1113 | End Sub
|
---|
1114 |
|
---|
1115 | Sub Present()
|
---|
1116 | SwapBuffers(wglGetCurrentDC())
|
---|
1117 | End Sub
|
---|
1118 | Sub Present(hdc As HDC)
|
---|
1119 | SwapBuffers(hdc)
|
---|
1120 | End Sub
|
---|
1121 |
|
---|
1122 | Sub PopMatrix()
|
---|
1123 | glPopMatrix()
|
---|
1124 | End Sub
|
---|
1125 |
|
---|
1126 | Sub PushMatrix()
|
---|
1127 | glPushMatrix()
|
---|
1128 | End Sub
|
---|
1129 |
|
---|
1130 | Sub Vertex(x As GLdouble, y As GLdouble)
|
---|
1131 | glVertex2d(x,y)
|
---|
1132 | End Sub
|
---|
1133 | Sub Vertex(x As GLdouble, y As GLdouble, z As GLdouble)
|
---|
1134 | glVertex3d(x,y,z)
|
---|
1135 | End Sub
|
---|
1136 | Sub Vertex(x As GLdouble, y As GLdouble, z As GLdouble, w As GLdouble)
|
---|
1137 | glVertex4d(x,y,z,w)
|
---|
1138 | End Sub
|
---|
1139 | Sub Vertex(x As GLfloat, y As GLfloat)
|
---|
1140 | glVertex2f(x,y)
|
---|
1141 | End Sub
|
---|
1142 | Sub Vertex(x As GLfloat, y As GLfloat, z As GLfloat)
|
---|
1143 | glVertex3f(x,y,z)
|
---|
1144 | End Sub
|
---|
1145 | Sub Vertex(x As GLfloat, y As GLfloat, z As GLfloat, w As GLfloat)
|
---|
1146 | glVertex4f(x,y,z,w)
|
---|
1147 | End Sub
|
---|
1148 |
|
---|
1149 | Sub Viewport(x As GLint, y As GLint, width As GLsizei, height As GLsizei)
|
---|
1150 | glViewport(x, y, width, height)
|
---|
1151 | End Sub
|
---|
1152 | End Class
|
---|
1153 |
|
---|
1154 |
|
---|
1155 |
|
---|
1156 | #endif
|
---|