[37] | 1 | #ifndef _INC_ABGL
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| 2 | #define _INC_ABGL
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| 3 |
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| 4 | #include <GL/gl.sbp>
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| 5 | #include <GL/glu.sbp>
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| 6 |
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[67] | 7 | Type XY_FLOAT
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| 8 | x As GLfloat
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| 9 | y As GLfloat
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| 10 | End Type
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| 11 |
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| 12 | Type XY_DOUBLE
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| 13 | x As GLdouble
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| 14 | y As GLdouble
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| 15 | End Type
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| 16 |
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| 17 | Class Vector2f
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| 18 | Public /* constructor */
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| 19 | Sub Vector2f(x As GLfloat, y As GLfloat)
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| 20 | This.X=x
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| 21 | This.Y=y
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| 22 | End Sub
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| 23 |
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| 24 | Public /* destructor */
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| 25 | Sub ~Vector2f()
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| 26 | End Sub
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| 27 |
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| 28 | Public /* property */
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| 29 | Function X() As GLfloat
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| 30 | Return xy.x
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| 31 | End Function
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| 32 | Function Y() As GLfloat
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| 33 | Return xy.y
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| 34 | End Function
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| 35 | Sub X(x As GLfloat)
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| 36 | xy.x=x
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| 37 | End Sub
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| 38 | Sub Y(y As GLfloat)
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| 39 | xy.y=y
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| 40 | End Sub
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| 41 |
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| 42 | Public /* operator */
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| 43 | Sub Operator = (vec As Vector2f)
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| 44 | This.X=vec.X
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| 45 | This.Y=vec.Y
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| 46 | End Sub
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| 47 | Function Operator + (vec1 As Vector2f, vec2 As Vector2f) As Vector2f
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| 48 | Return Add(vec1,vec2)
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| 49 | End Function
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| 50 | Function Operator - (vec1 As Vector2f, vec2 As Vector2f) As Vector2f
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| 51 | Return Substract(vec1,vec2)
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| 52 | End Function
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| 53 | /* Function Operator * (vec1 As Vector2f, vec2 As Vector2f) As Vector2f
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| 54 | Return Dot(vec1,vec2)
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| 55 | End Function
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| 56 | */
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| 57 | Function Operator * (vec As Vector2f, sca As GLfloat) As Vector2f
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| 58 | Dim ret As Vector2f(vec.X*sca,vec.Y*sca)
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| 59 | Return ret
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| 60 | End Function
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| 61 | Function Operator / (vec As Vector2f, sca As GLfloat) As Vector2f
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| 62 | Dim ret As Vector2f(vec.X/sca,vec.Y/sca)
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| 63 | Return ret
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| 64 | End Function
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| 65 |
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| 66 |
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| 67 | Public /* method */
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| 68 | Function Add(vec1 As Vector2f, vec2 As Vector2f) As Vector2f
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| 69 | Dim ret As Vector2f(vec1.X+vec2.X,vec1.Y+vec2.Y)
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| 70 | Return ret
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| 71 | End Function
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| 72 | Function Distance(vec1 As Vector2f, vec2 As Vector2f) As GLfloat
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| 73 | Dim ret As Vector2f
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| 74 | ret=vec1-vec2
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| 75 | Return ret.Magnitude
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| 76 | End Function
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| 77 | Function Dot(vec1 As Vector2f, vec2 As Vector2f) As GLfloat
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| 78 | Return vec1.X*vec2.X+vec1.Y*vec2.Y
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| 79 | End Function
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| 80 | Function Magnitude() As GLfloat
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| 81 | Return Math.Sqrt(This.X^2+This.Y^2) As GLfloat
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| 82 | End Function
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| 83 | Sub Normalize()
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| 84 | Dim ret As Vector2f(This.X/This.Magnitude,This.Y/This.Magnitude)
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| 85 | This = ret
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| 86 | End Sub
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| 87 | Function NormalizedVector() As Vector2f
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| 88 | Dim ret As Vector2f(This.X/This.Magnitude,This.Y/This.Magnitude)
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| 89 | Return ret
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| 90 | End Function
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| 91 | Function Substract(vec1 As Vector2f, vec2 As Vector2f) As Vector2f
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| 92 | Dim ret As Vector2f(vec1.X-vec2.X,vec1.Y-vec2.Y)
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| 93 | Return ret
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| 94 | End Function
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| 95 | Sub Reverse()
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| 96 | Dim ret As Vector2f(-This.X,-This.Y)
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| 97 | This = ret
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| 98 | End Sub
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| 99 | Function ReversedVector() As Vector2f
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| 100 | Dim ret As Vector2f(-This.X,-This.Y)
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| 101 | Return ret
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| 102 | End Function
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| 103 |
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| 104 | Protected
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| 105 | xy As XY_FLOAT
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| 106 | End Class
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| 107 |
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| 108 | Class Vector2d
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| 109 | Public /* constructor */
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| 110 | Sub Vector2d(x As GLdouble, y As GLdouble)
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| 111 | xy.x=x
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| 112 | xy.y=y
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| 113 | End Sub
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| 114 |
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| 115 | Public /* destructor */
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| 116 | Sub ~Vector2d()
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| 117 | End Sub
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| 118 |
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| 119 | Public /* property */
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| 120 | Function X() As GLdouble
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| 121 | Return xy.x
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| 122 | End Function
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| 123 | Function Y() As GLdouble
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| 124 | Return xy.y
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| 125 | End Function
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| 126 | Sub X(x As GLdouble)
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| 127 | xy.x=x
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| 128 | End Sub
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| 129 | Sub Y(y As GLdouble)
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| 130 | xy.y=y
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| 131 | End Sub
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| 132 |
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| 133 | Public /* operator */
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| 134 | Sub Operator = (vec As Vector2d)
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| 135 | This.X=vec.X
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| 136 | This.Y=vec.Y
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| 137 | End Sub
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| 138 | Function Operator + (vec1 As Vector2d, vec2 As Vector2d) As Vector2d
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| 139 | Return Add(vec1,vec2)
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| 140 | End Function
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| 141 | Function Operator - (vec1 As Vector2d, vec2 As Vector2d) As Vector2d
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| 142 | Return Substract(vec1,vec2)
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| 143 | End Function
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| 144 | /* Function Operator * (vec1 As Vector2d, vec2 As Vector2d) As Vector2d
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| 145 | Return Dot(vec1,vec2)
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[72] | 146 | End Function*/
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| 147 |
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[67] | 148 | Function Operator * (vec As Vector2d, sca As GLfloat) As Vector2d
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| 149 | Dim ret As Vector2d(vec.X*sca,vec.Y*sca)
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| 150 | Return ret
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| 151 | End Function
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| 152 | Function Operator / (vec As Vector2d, sca As GLfloat) As Vector2d
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| 153 | Dim ret As Vector2d(vec.X/sca,vec.Y/sca)
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| 154 | Return ret
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| 155 | End Function
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| 156 |
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| 157 |
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| 158 | Public /* method */
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| 159 | Function Add(vec1 As Vector2d, vec2 As Vector2d) As Vector2d
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| 160 | Dim ret As Vector2d(vec1.X+vec2.X,vec1.Y+vec2.Y)
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| 161 | Return ret
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| 162 | End Function
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[72] | 163 | Function Distance(vec1 As Vector2d, vec2 As Vector2d) As GLdouble
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[67] | 164 | Dim ret As Vector2d
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| 165 | ret=vec1-vec2
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| 166 | Return ret.Magnitude
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| 167 | End Function
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[72] | 168 | Function Dot(vec1 As Vector2d, vec2 As Vector2d) As GLdouble
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[67] | 169 | Return vec1.X*vec2.X+vec1.Y*vec2.Y
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| 170 | End Function
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[72] | 171 | Function Magnitude() As GLdouble
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| 172 | Return Math.Sqrt(This.X^2+This.Y^2) As GLdouble
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[67] | 173 | End Function
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| 174 | Sub Normalize()
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| 175 | Dim ret As Vector2d(This.X/This.Magnitude,This.Y/This.Magnitude)
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| 176 | This = ret
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| 177 | End Sub
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| 178 | Function NormalizedVector() As Vector2d
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| 179 | Dim ret As Vector2d(This.X/This.Magnitude,This.Y/This.Magnitude)
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| 180 | Return ret
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| 181 | End Function
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| 182 | Function Substract(vec1 As Vector2d, vec2 As Vector2d) As Vector2d
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| 183 | Dim ret As Vector2d(vec1.X-vec2.X,vec1.Y-vec2.Y)
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| 184 | Return ret
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| 185 | End Function
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| 186 | Sub Reverse()
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| 187 | Dim ret As Vector2d(-This.X,-This.Y)
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| 188 | This = ret
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| 189 | End Sub
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| 190 | Function ReversedVector() As Vector2d
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| 191 | Dim ret As Vector2d(-This.X,-This.Y)
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| 192 | Return ret
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| 193 | End Function
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| 194 |
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| 195 | Protected
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| 196 | xz As XY_DOUBLE
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| 197 | End Class
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| 198 |
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| 199 |
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[63] | 200 | Type XYZ_FLOAT
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| 201 | x As GLfloat
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| 202 | y As GLfloat
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| 203 | z As GLfloat
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| 204 | End Type
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| 205 |
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| 206 | Type XYZ_DOUBLE
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| 207 | x As GLdouble
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| 208 | y As GLdouble
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| 209 | z As GLdouble
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| 210 | End Type
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| 211 |
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| 212 | Class Vector3f
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| 213 | Public /* constructor */
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| 214 | Sub Vector3f(x As GLfloat, y As GLfloat, z As GLfloat)
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| 215 | xyz.x=x
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| 216 | xyz.y=y
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| 217 | xyz.z=z
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| 218 | End Sub
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| 219 |
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| 220 | Public /* destructor */
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| 221 | Sub ~Vector3f()
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| 222 | End Sub
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| 223 |
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| 224 | Public /* property */
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| 225 | Function X() As GLfloat
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| 226 | Return xyz.x
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| 227 | End Function
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| 228 | Function Y() As GLfloat
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| 229 | Return xyz.y
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| 230 | End Function
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| 231 | Function Z() As GLfloat
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| 232 | Return xyz.z
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| 233 | End Function
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| 234 | Sub X(x As GLfloat)
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| 235 | xyz.x=x
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| 236 | End Sub
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| 237 | Sub Y(y As GLfloat)
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| 238 | xyz.y=y
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| 239 | End Sub
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| 240 | Sub Z(z As GLfloat)
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| 241 | xyz.z=z
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| 242 | End Sub
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| 243 |
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[72] | 244 | Public /* operator */
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| 245 | Sub Operator = (vec As Vector3f)
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| 246 | This.X=vec.X
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| 247 | This.Y=vec.Y
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| 248 | End Sub
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| 249 | Function Operator + (vec1 As Vector3f, vec2 As Vector3f) As Vector3f
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| 250 | Return Add(vec1,vec2)
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| 251 | End Function
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| 252 | Function Operator - (vec1 As Vector3f, vec2 As Vector3f) As Vector3f
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| 253 | Return Substract(vec1,vec2)
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| 254 | End Function
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| 255 | /* Function Operator * (vec1 As Vector3f, vec2 As Vector3f) As Vector3f
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| 256 | Return Dot(vec1,vec2)
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| 257 | End Function*/
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| 258 | Function Operator ^ (vec1 As Vector3f, vec2 As Vector3f) As Vector3f
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| 259 | Return Cross(vec1,vec2)
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| 260 | End Function
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| 261 |
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| 262 | Function Operator * (vec As Vector3f, sca As GLfloat) As Vector3f
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| 263 | Dim ret As Vector3f(vec.X*sca,vec.Y*sca)
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| 264 | Return ret
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| 265 | End Function
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| 266 | Function Operator / (vec As Vector3f, sca As GLfloat) As Vector3f
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| 267 | Dim ret As Vector3f(vec.X/sca,vec.Y/sca)
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| 268 | Return ret
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| 269 | End Function
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| 270 |
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| 271 |
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| 272 | Public /* method */
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| 273 | Function Add(vec1 As Vector3f, vec2 As Vector3f) As Vector3f
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| 274 | Dim ret As Vector3f(vec1.X+vec2.X,vec1.Y+vec2.Y,vec1.Z-vec2.Z)
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| 275 | Return ret
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| 276 | End Function
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| 277 | Function Cross(vec1 As Vector3f, vec2 As Vector3f) As Vector3f
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| 278 | Dim ret As Vector3f(vec1.Y*vec2.Z-vec1.Z*vec2.Y,vec1.Z*vec2.X-vec1.X*vec2.Z,vec1.X*vec2.Y-vec1.Y*vec2.X)
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| 279 | Return ret
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| 280 | End Function
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| 281 | Function Distance(vec1 As Vector3f, vec2 As Vector3f) As GLfloat
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| 282 | Dim ret As Vector3f
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| 283 | ret=vec1-vec2
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| 284 | Return ret.Magnitude
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| 285 | End Function
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| 286 | Function Dot(vec1 As Vector3f, vec2 As Vector3f) As GLfloat
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| 287 | Return vec1.X*vec2.X+vec1.Y*vec2.Y+vec1.Z*vec2.Z
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| 288 | End Function
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| 289 | Function Magnitude() As GLfloat
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| 290 | Return Math.Sqrt(This.X^2+This.Y^2+This.Z^2) As GLfloat
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| 291 | End Function
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| 292 | Sub Normalize()
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| 293 | Dim ret As Vector3f(This.X/This.Magnitude,This.Y/This.Magnitude,This.Z/This.Magnitude)
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| 294 | This = ret
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| 295 | End Sub
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| 296 | Function NormalizedVector() As Vector3f
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| 297 | Dim ret As Vector3f(This.X/This.Magnitude,This.Y/This.Magnitude,This.Z/This.Magnitude)
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| 298 | Return ret
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| 299 | End Function
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| 300 | Function Substract(vec1 As Vector3f, vec2 As Vector3f) As Vector3f
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| 301 | Dim ret As Vector3f(vec1.X-vec2.X,vec1.Y-vec2.Y,vec1.Z-vec2.Z)
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| 302 | Return ret
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| 303 | End Function
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| 304 | Sub Reverse()
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| 305 | Dim ret As Vector3f(-This.X,-This.Y,-This.Z)
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| 306 | This = ret
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| 307 | End Sub
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| 308 | Function ReversedVector() As Vector3f
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| 309 | Dim ret As Vector3f(-This.X,-This.Y,-This.Z)
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| 310 | Return ret
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| 311 | End Function
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| 312 |
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[63] | 313 | Protected
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| 314 | xyz As XYZ_FLOAT
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| 315 | End Class
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| 316 |
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| 317 | Class Vector3d
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| 318 | Public /* constructor */
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| 319 | Sub Vector3d(x As GLdouble, y As GLdouble, z As GLdouble)
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| 320 | xyz.x=x
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| 321 | xyz.y=y
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| 322 | xyz.z=z
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| 323 | End Sub
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| 324 |
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| 325 | Public /* destructor */
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| 326 | Sub ~Vector3d()
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| 327 | End Sub
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| 328 |
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[72] | 329 |
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[63] | 330 | Public /* property */
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| 331 | Function X() As GLdouble
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| 332 | Return xyz.x
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| 333 | End Function
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| 334 | Function Y() As GLdouble
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| 335 | Return xyz.y
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| 336 | End Function
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| 337 | Function Z() As GLdouble
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| 338 | Return xyz.z
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| 339 | End Function
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| 340 | Sub X(x As GLdouble)
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| 341 | xyz.x=x
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| 342 | End Sub
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| 343 | Sub Y(y As GLdouble)
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| 344 | xyz.y=y
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| 345 | End Sub
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| 346 | Sub Z(z As GLdouble)
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| 347 | xyz.z=z
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| 348 | End Sub
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| 349 |
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[72] | 350 |
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| 351 | Public /* operator */
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| 352 | Sub Operator = (vec As Vector3d)
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| 353 | This.X=vec.X
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| 354 | This.Y=vec.Y
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| 355 | End Sub
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| 356 | Function Operator + (vec1 As Vector3d, vec2 As Vector3d) As Vector3d
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| 357 | Return Add(vec1,vec2)
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| 358 | End Function
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| 359 | Function Operator - (vec1 As Vector3d, vec2 As Vector3d) As Vector3d
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| 360 | Return Substract(vec1,vec2)
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| 361 | End Function
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| 362 | /* Function Operator * (vec1 As Vector3d, vec2 As Vector3d) As Vector3d
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| 363 | Return Dot(vec1,vec2)
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| 364 | End Function*/
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| 365 | Function Operator ^ (vec1 As Vector3d, vec2 As Vector3d) As Vector3d
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| 366 | Return Cross(vec1,vec2)
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| 367 | End Function
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| 368 |
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| 369 | Function Operator * (vec As Vector3d, sca As GLdouble) As Vector3d
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| 370 | Dim ret As Vector3d(vec.X*sca,vec.Y*sca)
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| 371 | Return ret
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| 372 | End Function
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| 373 | Function Operator / (vec As Vector3d, sca As GLdouble) As Vector3d
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| 374 | Dim ret As Vector3d(vec.X/sca,vec.Y/sca)
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| 375 | Return ret
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| 376 | End Function
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| 377 |
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| 378 |
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| 379 | Public /* method */
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| 380 | Function Add(vec1 As Vector3d, vec2 As Vector3d) As Vector3d
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| 381 | Dim ret As Vector3d(vec1.X+vec2.X,vec1.Y+vec2.Y,vec1.Z-vec2.Z)
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| 382 | Return ret
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| 383 | End Function
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| 384 | Function Cross(vec1 As Vector3d, vec2 As Vector3d) As Vector3d
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| 385 | Dim ret As Vector3d(vec1.Y*vec2.Z-vec1.Z*vec2.Y,vec1.Z*vec2.X-vec1.X*vec2.Z,vec1.X*vec2.Y-vec1.Y*vec2.X)
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| 386 | Return ret
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| 387 | End Function
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| 388 | Function Distance(vec1 As Vector3d, vec2 As Vector3d) As GLdouble
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| 389 | Dim ret As Vector3d
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| 390 | ret=vec1-vec2
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| 391 | Return ret.Magnitude
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| 392 | End Function
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| 393 | Function Dot(vec1 As Vector3d, vec2 As Vector3d) As GLdouble
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| 394 | Return vec1.X*vec2.X+vec1.Y*vec2.Y+vec1.Z*vec2.Z
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| 395 | End Function
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| 396 | Function Magnitude() As GLdouble
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| 397 | Return Math.Sqrt(This.X^2+This.Y^2+This.Z^2) As GLdouble
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| 398 | End Function
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| 399 | Sub Normalize()
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| 400 | Dim ret As Vector3d(This.X/This.Magnitude,This.Y/This.Magnitude,This.Z/This.Magnitude)
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| 401 | This = ret
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| 402 | End Sub
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| 403 | Function NormalizedVector() As Vector3d
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| 404 | Dim ret As Vector3d(This.X/This.Magnitude,This.Y/This.Magnitude,This.Z/This.Magnitude)
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| 405 | Return ret
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| 406 | End Function
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| 407 | Function Substract(vec1 As Vector3d, vec2 As Vector3d) As Vector3d
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| 408 | Dim ret As Vector3d(vec1.X-vec2.X,vec1.Y-vec2.Y,vec1.Z-vec2.Z)
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| 409 | Return ret
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| 410 | End Function
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| 411 | Sub Reverse()
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| 412 | Dim ret As Vector3d(-This.X,-This.Y,-This.Z)
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| 413 | This = ret
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| 414 | End Sub
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| 415 | Function ReversedVector() As Vector3d
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| 416 | Dim ret As Vector3d(-This.X,-This.Y,-This.Z)
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| 417 | Return ret
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| 418 | End Function
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| 419 |
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| 420 |
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[63] | 421 | Protected
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| 422 | xyz As XYZ_DOUBLE
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| 423 | End Class
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| 424 |
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[67] | 425 |
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[37] | 426 | Type RGB_FLOAT
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| 427 | r As GLfloat
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| 428 | g As GLfloat
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| 429 | b As GLfloat
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| 430 | End Type
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| 431 |
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| 432 | Type RGB_DOUBLE
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| 433 | r As GLdouble
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| 434 | g As GLdouble
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| 435 | b As GLdouble
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| 436 | End Type
|
---|
| 437 |
|
---|
| 438 | Class Color3f
|
---|
| 439 | Public /* constructor */
|
---|
| 440 | Sub Color3f(r As GLfloat, g As GLfloat, b As GLfloat)
|
---|
| 441 | rgb.r = r
|
---|
| 442 | rgb.g = g
|
---|
| 443 | rgb.b = b
|
---|
| 444 | End Sub
|
---|
| 445 |
|
---|
| 446 | Public /* destructor */
|
---|
| 447 | Sub ~Color3f()
|
---|
| 448 | End Sub
|
---|
| 449 |
|
---|
| 450 | Public /* property */
|
---|
| 451 | Function R() As GLfloat
|
---|
| 452 | Return rgb.r
|
---|
| 453 | End Function
|
---|
| 454 | Function G() As GLfloat
|
---|
| 455 | Return rgb.g
|
---|
| 456 | End Function
|
---|
| 457 | Function B() As GLfloat
|
---|
| 458 | Return rgb.r
|
---|
| 459 | End Function
|
---|
| 460 | Sub R(r As GLfloat)
|
---|
| 461 | rgb.r = r
|
---|
| 462 | End Sub
|
---|
| 463 | Sub G(g As GLfloat)
|
---|
| 464 | rgb.g = g
|
---|
| 465 | End Sub
|
---|
| 466 | Sub B(b As GLfloat)
|
---|
| 467 | rgb.b = b
|
---|
| 468 | End Sub
|
---|
| 469 |
|
---|
[72] | 470 | Public /* operator */
|
---|
| 471 |
|
---|
| 472 | ' HSBを求める式はhttp://ofo.jp/osakana/cgtips/hsb.phtmlを参考にした
|
---|
| 473 | ' Drawwing\Color.abをさらに参考にしました。
|
---|
| 474 | Function GetHue() As GLfloat
|
---|
| 475 | Dim max As GLfloat, min As GLfloat, d As GLfloat
|
---|
| 476 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 477 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
| 478 | d = max - min
|
---|
| 479 | If rgb.g = max Then
|
---|
| 480 | Return ((rgb.b - rgb.r) As Double / d * 1.0*_System_PI/3.0 + 2.0*_System_PI/3.0) As GLfloat
|
---|
| 481 | ElseIf rgb.b = max Then
|
---|
| 482 | Return ((rgb.r - rgb.g) As Double / d * 1.0*_System_PI/3.0 + 4.0*_System_PI/3.0) As GLfloat
|
---|
| 483 | ElseIf rgb.g < rgb.b Then
|
---|
| 484 | Return ((rgb.g - rgb.b) As Double / d * 1.0*_System_PI/3.0 + 6.0*_System_PI/3.0) As GLfloat
|
---|
| 485 | Else
|
---|
| 486 | Return ((rgb.g - rgb.b) As Double / d * 1.0*_System_PI/3.0) As GLfloat
|
---|
| 487 | EndIf
|
---|
| 488 | End Function
|
---|
| 489 |
|
---|
| 490 | Function GetSaturation() As GLfloat
|
---|
| 491 | Dim max As GLfloat, min As GLfloat
|
---|
| 492 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 493 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
| 494 | Return (max - min) / max
|
---|
| 495 | End Function
|
---|
| 496 |
|
---|
| 497 | Function GetBrightness() As GLfloat
|
---|
| 498 | Dim max As GLfloat
|
---|
| 499 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 500 | Return max
|
---|
| 501 | End Function
|
---|
[37] | 502 | Protected
|
---|
| 503 | rgb As RGB_FLOAT
|
---|
| 504 | End Class
|
---|
| 505 |
|
---|
| 506 | Class Color3d
|
---|
| 507 | Public /* constructor */
|
---|
| 508 | Sub Color3d(r As GLdouble, g As GLdouble, b As GLdouble)
|
---|
| 509 | rgb.r = r
|
---|
| 510 | rgb.g = g
|
---|
| 511 | rgb.b = b
|
---|
| 512 | End Sub
|
---|
| 513 |
|
---|
| 514 | Public /* destructor */
|
---|
| 515 | Sub ~Color3d()
|
---|
| 516 | End Sub
|
---|
| 517 |
|
---|
| 518 | Public /* property */
|
---|
| 519 | Function R() As GLdouble
|
---|
| 520 | Return rgb.r
|
---|
| 521 | End Function
|
---|
| 522 | Function G() As GLdouble
|
---|
| 523 | Return rgb.g
|
---|
| 524 | End Function
|
---|
| 525 | Function B() As GLdouble
|
---|
| 526 | Return rgb.r
|
---|
| 527 | End Function
|
---|
| 528 | Sub R(r As GLdouble)
|
---|
| 529 | rgb.r = r
|
---|
| 530 | End Sub
|
---|
| 531 | Sub G(g As GLdouble)
|
---|
| 532 | rgb.g = g
|
---|
| 533 | End Sub
|
---|
| 534 | Sub B(b As GLdouble)
|
---|
| 535 | rgb.b = b
|
---|
| 536 | End Sub
|
---|
| 537 |
|
---|
| 538 | Protected
|
---|
| 539 | rgb As RGB_DOUBLE
|
---|
| 540 | End Class
|
---|
| 541 |
|
---|
| 542 | Type RGBA_FLOAT
|
---|
| 543 | r As GLfloat
|
---|
| 544 | g As GLfloat
|
---|
| 545 | b As GLfloat
|
---|
| 546 | a As GLfloat
|
---|
| 547 | End Type
|
---|
| 548 |
|
---|
| 549 | Type RGBA_DOUBLE
|
---|
| 550 | r As GLdouble
|
---|
| 551 | g As GLdouble
|
---|
| 552 | b As GLdouble
|
---|
| 553 | a As GLdouble
|
---|
| 554 | End Type
|
---|
| 555 |
|
---|
| 556 | Class Color4f
|
---|
| 557 | Public /* constructor */
|
---|
| 558 | Sub Color4f(r As GLfloat, g As GLfloat, b As GLfloat, a As GLfloat)
|
---|
| 559 | rgba.r = r
|
---|
| 560 | rgba.g = g
|
---|
| 561 | rgba.b = b
|
---|
| 562 | rgba.a = a
|
---|
| 563 | End Sub
|
---|
| 564 |
|
---|
| 565 | Public /* destructor */
|
---|
| 566 | Sub ~Color4f()
|
---|
| 567 | End Sub
|
---|
| 568 |
|
---|
| 569 | Public /* property */
|
---|
| 570 | Function R() As GLfloat
|
---|
| 571 | Return rgba.r
|
---|
| 572 | End Function
|
---|
| 573 | Function G() As GLfloat
|
---|
| 574 | Return rgba.g
|
---|
| 575 | End Function
|
---|
| 576 | Function B() As GLfloat
|
---|
| 577 | Return rgba.r
|
---|
| 578 | End Function
|
---|
| 579 | Function A() As GLfloat
|
---|
| 580 | Return rgba.a
|
---|
| 581 | End Function
|
---|
| 582 | Sub R(r As GLfloat)
|
---|
| 583 | rgba.r = r
|
---|
| 584 | End Sub
|
---|
| 585 | Sub G(g As GLfloat)
|
---|
| 586 | rgba.g = g
|
---|
| 587 | End Sub
|
---|
| 588 | Sub B(b As GLfloat)
|
---|
| 589 | rgba.b = b
|
---|
| 590 | End Sub
|
---|
| 591 | Sub A(a As GLfloat)
|
---|
| 592 | rgba.a = a
|
---|
| 593 | End Sub
|
---|
| 594 |
|
---|
| 595 | Protected
|
---|
| 596 | rgba As RGBA_FLOAT
|
---|
| 597 | End Class
|
---|
| 598 |
|
---|
| 599 | Class Color4d
|
---|
| 600 |
|
---|
| 601 | Public /* constructor */
|
---|
| 602 | Sub Color4d(r As GLdouble, g As GLdouble, b As GLdouble, a As GLdouble)
|
---|
| 603 | rgba.r = r
|
---|
| 604 | rgba.g = g
|
---|
| 605 | rgba.b = b
|
---|
| 606 | rgba.a = a
|
---|
| 607 | End Sub
|
---|
| 608 |
|
---|
| 609 | Public /* destructor */
|
---|
| 610 | Sub ~Color4d()
|
---|
| 611 | End Sub
|
---|
| 612 |
|
---|
| 613 | Public /* property */
|
---|
| 614 | Function R() As GLdouble
|
---|
| 615 | Return rgba.r
|
---|
| 616 | End Function
|
---|
| 617 | Function G() As GLdouble
|
---|
| 618 | Return rgba.g
|
---|
| 619 | End Function
|
---|
| 620 | Function B() As GLdouble
|
---|
| 621 | Return rgba.r
|
---|
| 622 | End Function
|
---|
| 623 | Function A() As GLdouble
|
---|
| 624 | Return rgba.a
|
---|
| 625 | End Function
|
---|
| 626 | Sub R(r As GLdouble)
|
---|
| 627 | rgba.r = r
|
---|
| 628 | End Sub
|
---|
| 629 | Sub G(g As GLdouble)
|
---|
| 630 | rgba.g = g
|
---|
| 631 | End Sub
|
---|
| 632 | Sub B(b As GLdouble)
|
---|
| 633 | rgba.b = b
|
---|
| 634 | End Sub
|
---|
| 635 | Sub A(a As GLdouble)
|
---|
| 636 | rgba.a = a
|
---|
| 637 | End Sub
|
---|
| 638 |
|
---|
| 639 | Protected
|
---|
| 640 | rgba As RGBA_DOUBLE
|
---|
| 641 | End Class
|
---|
| 642 |
|
---|
| 643 |
|
---|
| 644 |
|
---|
| 645 | Class Light
|
---|
| 646 | Private
|
---|
| 647 | Number As GLenum
|
---|
| 648 |
|
---|
| 649 | Public
|
---|
| 650 | Sub Enabled(enabled As GLboolean)
|
---|
| 651 | Dim lighting As GLboolean
|
---|
| 652 | glGetBooleanv(Number,VarPtr(lighting))
|
---|
| 653 | Return lighting
|
---|
| 654 | End Sub
|
---|
| 655 | Function Enable() As GLboolean
|
---|
| 656 | If enabled Then
|
---|
| 657 | glEnable(Number)
|
---|
| 658 | Else
|
---|
| 659 | glDisable(Number)
|
---|
| 660 | End If
|
---|
| 661 | End Function
|
---|
| 662 |
|
---|
[52] | 663 | Public /* constructor */
|
---|
[37] | 664 | Sub Light(num As GLenum)
|
---|
| 665 | Number=num
|
---|
| 666 | End Sub
|
---|
| 667 |
|
---|
| 668 | Public
|
---|
[52] | 669 | Sub SetAmbient(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 670 | Dim amb[3] As GLfloat
|
---|
| 671 | amb[0]=red
|
---|
| 672 | amb[1]=green
|
---|
| 673 | amb[2]=blue
|
---|
| 674 | amb[3]=alpha
|
---|
| 675 | glLightfv(Number,GL_AMBIENT,amb)
|
---|
[37] | 676 | End Sub
|
---|
[52] | 677 | Sub SetAmbient(color As Color4f)
|
---|
| 678 | Dim amb[3] As GLfloat
|
---|
| 679 | amb[0]=color.R
|
---|
| 680 | amb[1]=color.G
|
---|
| 681 | amb[2]=color.B
|
---|
| 682 | amb[3]=color.A
|
---|
| 683 | glLightfv(Number,GL_AMBIENT,amb)
|
---|
| 684 | End Sub
|
---|
[37] | 685 | Sub SetAmbient(amb As *GLfloat)
|
---|
| 686 | glLightfv(Number,GL_AMBIENT,amb)
|
---|
| 687 | End Sub
|
---|
| 688 |
|
---|
[52] | 689 | Sub SetDiffuse(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 690 | Dim dif[3] As GLfloat
|
---|
| 691 | dif[0]=red
|
---|
| 692 | dif[1]=green
|
---|
| 693 | dif[2]=blue
|
---|
| 694 | dif[3]=alpha
|
---|
| 695 | glLightfv(Number,GL_DIFFUSE,dif)
|
---|
[37] | 696 | End Sub
|
---|
[52] | 697 | Sub SetDiffuse(color As Color4f)
|
---|
| 698 | Dim dif[3] As GLfloat
|
---|
| 699 | amb[0]=color.R
|
---|
| 700 | amb[1]=color.G
|
---|
| 701 | amb[2]=color.B
|
---|
| 702 | amb[3]=color.A
|
---|
| 703 | glLightfv(Number,GL_DIFFUSE,dif)
|
---|
| 704 | End Sub
|
---|
[37] | 705 | Sub SetDiffuse(dif As *GLfloat)
|
---|
| 706 | glLightfv(Number,GL_DIFFUSE,dif)
|
---|
| 707 | End Sub
|
---|
| 708 |
|
---|
[52] | 709 | Sub SetSpecular(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 710 | Dim spc[3] As GLfloat
|
---|
| 711 | spc[0]=red
|
---|
| 712 | spc[1]=green
|
---|
| 713 | spc[2]=blue
|
---|
| 714 | spc[3]=alpha
|
---|
| 715 | glLightfv(Number,GL_SPECULAR,spc)
|
---|
[37] | 716 | End Sub
|
---|
[52] | 717 | Sub SetSpecular(color As Color4f)
|
---|
| 718 | Dim spc[3] As GLfloat
|
---|
| 719 | amb[0]=color.R
|
---|
| 720 | amb[1]=color.G
|
---|
| 721 | amb[2]=color.B
|
---|
| 722 | amb[3]=color.A
|
---|
| 723 | glLightfv(Number,GL_SPECULAR,spc)
|
---|
| 724 | End Sub
|
---|
[37] | 725 | Sub SetSpecular(spc As *GLfloat)
|
---|
| 726 | glLightfv(Number,GL_SPECULAR,spc)
|
---|
| 727 | End Sub
|
---|
| 728 |
|
---|
| 729 | Sub SetPosition(pos As *GLfloat)
|
---|
| 730 | glLightfv(Number,GL_POSITION,pos)
|
---|
| 731 | End Sub
|
---|
| 732 | End Class
|
---|
| 733 |
|
---|
| 734 | Class Material
|
---|
| 735 | Public
|
---|
| 736 | Sub Ambient(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 737 | Dim face As GLenum
|
---|
| 738 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
| 739 | Dim amb[3] As GLfloat
|
---|
| 740 | amb[0]=red
|
---|
| 741 | amb[1]=green
|
---|
| 742 | amb[2]=blue
|
---|
| 743 | amb[3]=alpha
|
---|
| 744 | glMaterialfv(face,GL_AMBIENT,amb)
|
---|
| 745 | End Sub
|
---|
[52] | 746 | Sub Ambient(color As Color4f)
|
---|
| 747 | Dim face As GLenum
|
---|
| 748 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
| 749 | Dim amb[3] As GLfloat
|
---|
| 750 | amb[0]=color.R
|
---|
| 751 | amb[1]=color.G
|
---|
| 752 | amb[2]=color.B
|
---|
| 753 | amb[3]=color.A
|
---|
| 754 | glMaterialfv(face,GL_AMBIENT,amb)
|
---|
| 755 | End Sub
|
---|
| 756 | Sub Ambient(amb As *GLfloat)
|
---|
| 757 | glMaterialfv(face,GL_AMBIENT,amb)
|
---|
| 758 | End Sub
|
---|
| 759 |
|
---|
[37] | 760 | Sub Diffuse(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 761 | Dim face As GLenum
|
---|
| 762 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
| 763 | Dim dif[3] As GLfloat
|
---|
| 764 | dif[0]=red
|
---|
| 765 | dif[1]=green
|
---|
| 766 | dif[2]=blue
|
---|
| 767 | dif[3]=alpha
|
---|
| 768 | glMaterialfv(face,GL_DIFFUSE,dif)
|
---|
| 769 | End Sub
|
---|
[52] | 770 | Sub Diffuse(color As Color4f)
|
---|
| 771 | Dim face As GLenum
|
---|
| 772 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
| 773 | Dim dif[3] As GLfloat
|
---|
| 774 | dif[0]=color.R
|
---|
| 775 | dif[1]=color.G
|
---|
| 776 | dif[2]=color.B
|
---|
| 777 | dif[3]=color.A
|
---|
| 778 | glMaterialfv(face,GL_DIFFUSE,dif)
|
---|
| 779 | End Sub
|
---|
| 780 | Sub Diffuse(dif As *GLfloat)
|
---|
| 781 | glMaterialfv(face,GL_DIFFUSE,dif)
|
---|
| 782 | End Sub
|
---|
| 783 |
|
---|
[37] | 784 | Sub Specular(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 785 | Dim face As GLenum
|
---|
| 786 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
| 787 | Dim spc[3] As GLfloat
|
---|
| 788 | spc[0]=red
|
---|
| 789 | spc[1]=green
|
---|
| 790 | spc[2]=blue
|
---|
| 791 | spc[3]=alpha
|
---|
| 792 | glMaterialfv(face,GL_SPECULAR,spc)
|
---|
| 793 | End Sub
|
---|
[52] | 794 | Sub Specular(color As Color4f)
|
---|
| 795 | Dim face As GLenum
|
---|
| 796 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
| 797 | Dim spc[3] As GLfloat
|
---|
| 798 | spc[0]=color.R
|
---|
| 799 | spc[1]=color.G
|
---|
| 800 | spc[2]=color.B
|
---|
| 801 | spc[3]=color.A
|
---|
| 802 | glMaterialfv(face,GL_SPECULAR,spc)
|
---|
| 803 | End Sub
|
---|
| 804 | Sub Specular(spc As *GLfloat)
|
---|
| 805 | glMaterialfv(face,GL_SPECULAR,spc)
|
---|
| 806 | End Sub
|
---|
| 807 |
|
---|
[37] | 808 | Sub Shininess(shin As GLfloat)
|
---|
| 809 | Dim face As GLenum
|
---|
| 810 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
| 811 | glMaterialf(face,GL_SHININESS,shin)
|
---|
| 812 | End Sub
|
---|
[52] | 813 |
|
---|
[37] | 814 | Sub Emission(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 815 | Dim face As GLenum
|
---|
| 816 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
| 817 | Dim ems[3] As GLfloat
|
---|
| 818 | ems[0]=red
|
---|
| 819 | ems[1]=green
|
---|
| 820 | ems[2]=blue
|
---|
| 821 | ems[3]=alpha
|
---|
| 822 | glMaterialfv(face,GL_EMISSION,ems)
|
---|
| 823 | End Sub
|
---|
| 824 | End Class
|
---|
| 825 |
|
---|
| 826 | Class ModelView
|
---|
| 827 | Public
|
---|
| 828 | Sub LoadIdentity()
|
---|
| 829 | Dim mode As GLenum
|
---|
| 830 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 831 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 832 | glLoadIdentity()
|
---|
| 833 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 834 | End Sub
|
---|
| 835 | Sub LookAt(eyex As GLdouble, eyey As GLdouble, eyez As GLdouble, centerx As GLdouble, centery As GLdouble, centerz As GLdouble, upx As GLdouble, upy As GLdouble, upz As GLdouble)
|
---|
| 836 | Dim mode As GLenum
|
---|
| 837 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 838 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 839 | gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz)
|
---|
| 840 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 841 | End Sub
|
---|
| 842 | Sub RotateX(angle As GLdouble)
|
---|
| 843 | Dim mode As GLenum
|
---|
| 844 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 845 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 846 | glRotated(angle, 1.0 As GLdouble, 0.0 As GLdouble, 0.0 As GLdouble)
|
---|
| 847 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 848 | End Sub
|
---|
| 849 | Sub RotateX(angle As GLfloat)
|
---|
| 850 | Dim mode As GLenum
|
---|
| 851 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 852 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 853 | glRotatef(angle, 1.0 As GLfloat, 0.0 As GLfloat, 0.0 As GLfloat)
|
---|
| 854 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 855 | End Sub
|
---|
| 856 | Sub RotateY(angle As GLdouble)
|
---|
| 857 | Dim mode As GLenum
|
---|
| 858 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 859 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 860 | glRotated(angle, 0.0 As GLdouble, 1.0 As GLdouble, 0.0 As GLdouble)
|
---|
| 861 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 862 | End Sub
|
---|
| 863 | Sub RotateY(angle As GLfloat)
|
---|
| 864 | Dim mode As GLenum
|
---|
| 865 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 866 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 867 | glRotatef(angle, 0.0 As GLfloat, 1.0 As GLfloat, 0.0 As GLfloat)
|
---|
| 868 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 869 | End Sub
|
---|
| 870 | Sub RotateZ(angle As GLdouble)
|
---|
| 871 | Dim mode As GLenum
|
---|
| 872 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 873 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 874 | glRotated(angle, 0.0 As GLdouble, 0.0 As GLdouble, 1.0 As GLdouble)
|
---|
| 875 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 876 | End Sub
|
---|
| 877 | Sub RotateZ(angle As GLfloat)
|
---|
| 878 | Dim mode As GLenum
|
---|
| 879 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 880 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 881 | glRotatef(angle, 0.0 As GLfloat, 0.0 As GLfloat, 1.0 As GLfloat)
|
---|
| 882 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 883 | End Sub
|
---|
| 884 | Sub Scale(x As GLdouble, y As GLdouble, z As GLdouble)
|
---|
| 885 | Dim mode As GLenum
|
---|
| 886 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 887 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 888 | glScaled(x, y, z)
|
---|
| 889 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 890 | End Sub
|
---|
| 891 | Sub Scale(x As GLfloat, y As GLfloat, z As GLfloat)
|
---|
| 892 | Dim mode As GLenum
|
---|
| 893 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 894 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 895 | glScalef(x, y, z)
|
---|
| 896 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 897 | End Sub
|
---|
| 898 | Sub Translate(x As GLdouble, y As GLdouble, z As GLdouble)
|
---|
| 899 | Dim mode As GLenum
|
---|
| 900 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 901 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 902 | glTranslated(x, y, z)
|
---|
| 903 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 904 | End Sub
|
---|
| 905 | Sub Translate(x As GLfloat, y As GLfloat, z As GLfloat)
|
---|
| 906 | Dim mode As GLenum
|
---|
| 907 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 908 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 909 | glTranslatef(x, y, z)
|
---|
| 910 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 911 | End Sub
|
---|
| 912 | End Class
|
---|
| 913 |
|
---|
| 914 | Class Projection
|
---|
| 915 | Public
|
---|
| 916 | Sub LoadIdentity()
|
---|
| 917 | Dim mode As GLenum
|
---|
| 918 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 919 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
| 920 | glLoadIdentity()
|
---|
| 921 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
| 922 | End Sub
|
---|
| 923 | Sub Ortho2D(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble)
|
---|
| 924 | Dim mode As GLenum
|
---|
| 925 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 926 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
| 927 | gluOrtho2D(left, right, bottom, top)
|
---|
| 928 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
| 929 | End Sub
|
---|
| 930 | Sub Ortho3D(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble, zNear As GLdouble, zFar As GLdouble)
|
---|
| 931 | Dim mode As GLenum
|
---|
| 932 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 933 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
| 934 | glOrtho(left, right, bottom, top, zNear, zFar)
|
---|
| 935 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
| 936 | End Sub
|
---|
| 937 | Sub Frustum(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble, zNear As GLdouble, zFar As GLdouble)
|
---|
| 938 | Dim mode As GLenum
|
---|
| 939 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 940 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
| 941 | glFrustum(left, right, bottom, top, zNear, zFar)
|
---|
| 942 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
| 943 | End Sub
|
---|
| 944 | Sub Perspective(fovy As GLdouble, aspect As GLdouble, zNear As GLdouble, zFar As GLdouble)
|
---|
| 945 | Dim mode As GLenum
|
---|
| 946 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 947 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
| 948 | gluPerspective(fovy, aspect, zNear, zFar)
|
---|
| 949 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
| 950 | End Sub
|
---|
| 951 | End Class
|
---|
| 952 |
|
---|
| 953 | Class Transform
|
---|
| 954 | Public
|
---|
| 955 | Projection As Projection
|
---|
| 956 | ModelView As ModelView
|
---|
| 957 | End Class
|
---|
| 958 |
|
---|
| 959 | Class LightModel
|
---|
| 960 | Public
|
---|
| 961 | /* Function Ambient () As GLenum
|
---|
| 962 | Dim amb As GLenum
|
---|
| 963 | glGetFloatv(GL_LIGHT_MODEL_AMBIENT,VarPtr(amb))
|
---|
| 964 | Return func
|
---|
| 965 | End Function*/
|
---|
| 966 | Sub Ambient(amb As *GLfloat)
|
---|
| 967 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT,VarPtr(amb))
|
---|
| 968 | End Sub
|
---|
| 969 |
|
---|
| 970 | Function LocalView() As GLboolean
|
---|
| 971 | Dim local As GLboolean
|
---|
| 972 | glGetBooleanv(GL_LIGHT_MODEL_LOCAL_VIEW,VarPtr(local))
|
---|
| 973 | Return local
|
---|
| 974 | End Function
|
---|
| 975 | Sub LocalView(enable As GLboolean)
|
---|
| 976 | If enable Then
|
---|
| 977 | glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEW,GL_TRUE)
|
---|
| 978 | Else
|
---|
| 979 | glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEW,GL_FALSE)
|
---|
| 980 | End If
|
---|
| 981 | End Sub
|
---|
| 982 |
|
---|
| 983 | Function TwoSide() As GLboolean
|
---|
| 984 | Dim local As GLboolean
|
---|
| 985 | glGetBooleanv(GL_LIGHT_MODEL_TWO_SIDE,VarPtr(local))
|
---|
| 986 | Return local
|
---|
| 987 | End Function
|
---|
| 988 | Sub TwoSide(enable As GLboolean)
|
---|
| 989 | If enable Then
|
---|
| 990 | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE)
|
---|
| 991 | Else
|
---|
| 992 | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_FALSE)
|
---|
| 993 | End If
|
---|
| 994 | End Sub
|
---|
| 995 | End Class
|
---|
| 996 |
|
---|
| 997 | Class RenderState
|
---|
| 998 | Public /* Composiotion */
|
---|
| 999 | LightModel As LightModel
|
---|
| 1000 |
|
---|
| 1001 | Public
|
---|
| 1002 | Function AlphaTestEnable() As GLboolean
|
---|
| 1003 | Dim alpha As GLboolean
|
---|
| 1004 | glGetBooleanv(GL_ALPHA_TEST,VarPtr(alpha))
|
---|
| 1005 | Return alpha
|
---|
| 1006 | End Function
|
---|
| 1007 | Sub AlphaTestEnable(enable As GLboolean)
|
---|
| 1008 | If enable Then
|
---|
| 1009 | glEnable(GL_ALPHA_TEST)
|
---|
| 1010 | Else
|
---|
| 1011 | glDisable(GL_ALPHA_TEST)
|
---|
| 1012 | End If
|
---|
| 1013 | End Sub
|
---|
| 1014 |
|
---|
| 1015 | Function AlphaFunction() As GLenum
|
---|
| 1016 | Dim func As GLenum
|
---|
| 1017 | glGetIntegerv(GL_ALPHA_TEST_FUNC,VarPtr(func))
|
---|
| 1018 | Return func
|
---|
| 1019 | End Function
|
---|
| 1020 | Sub AlphaFunction(func As GLenum)
|
---|
| 1021 | Dim ref As GLclampf
|
---|
| 1022 | glGetFloatv(GL_ALPHA_TEST_REF,VarPtr(ref))
|
---|
| 1023 | glAlphaFunc(func,ref)
|
---|
| 1024 | End Sub
|
---|
| 1025 |
|
---|
| 1026 | Function BlendEnable() As GLboolean
|
---|
| 1027 | Dim blend As GLboolean
|
---|
| 1028 | glGetBooleanv(GL_BLEND,VarPtr(blend))
|
---|
| 1029 | Return blend
|
---|
| 1030 | End Function
|
---|
| 1031 | Sub BlendEnable(enable As GLboolean)
|
---|
| 1032 | If enable Then
|
---|
| 1033 | glEnable(GL_BLEND)
|
---|
| 1034 | Else
|
---|
| 1035 | glDisable(GL_BLEND)
|
---|
| 1036 | End If
|
---|
| 1037 | End Sub
|
---|
| 1038 |
|
---|
| 1039 | Function BlendDestinationFactor() As GLenum
|
---|
| 1040 | Dim dfactor As GLenum
|
---|
| 1041 | glGetIntegerv(GL_BLEND_DST,VarPtr(dfactor))
|
---|
| 1042 | Return dfactor
|
---|
| 1043 | End Function
|
---|
| 1044 | Sub BlendDestinationFactor(dfactor As GLenum)
|
---|
| 1045 | Dim sfactor As GLenum
|
---|
| 1046 | glGetIntegerv(GL_BLEND_SRC,VarPtr(sfactor))
|
---|
| 1047 | glBlendFunc(sfactor,dfactor)
|
---|
| 1048 | End Sub
|
---|
| 1049 |
|
---|
| 1050 | Function BlendSourceFactor() As GLenum
|
---|
| 1051 | Dim sfactor As GLenum
|
---|
| 1052 | glGetIntegerv(GL_BLEND_SRC,VarPtr(sfactor))
|
---|
| 1053 | Return sfactor
|
---|
| 1054 | End Function
|
---|
| 1055 | Sub BlendSourceFactor(sfactor As GLenum)
|
---|
| 1056 | Dim dfactor As GLenum
|
---|
| 1057 | glGetIntegerv(GL_BLEND_DST,VarPtr(dfactor))
|
---|
| 1058 | glBlendFunc(sfactor,dfactor)
|
---|
| 1059 | End Sub
|
---|
| 1060 |
|
---|
| 1061 | Function CullFaceEnable() As GLboolean
|
---|
| 1062 | Dim cull As GLboolean
|
---|
| 1063 | glGetBooleanv(GL_CULL_FACE,VarPtr(cull))
|
---|
| 1064 | Return cull
|
---|
| 1065 | End Function
|
---|
| 1066 | Sub CullFaceEnable(enable As GLboolean)
|
---|
| 1067 | If enable Then
|
---|
| 1068 | glEnable(GL_CULL_FACE)
|
---|
| 1069 | Else
|
---|
| 1070 | glDisable(GL_CULL_FACE)
|
---|
| 1071 | End If
|
---|
| 1072 | End Sub
|
---|
| 1073 |
|
---|
| 1074 | Function CullFaceMode () As GLenum
|
---|
| 1075 | Dim mode As GLenum
|
---|
| 1076 | glGetIntegerv(GL_CULL_FACE_MODE,VarPtr(mode))
|
---|
| 1077 | Return mode
|
---|
| 1078 | End Function
|
---|
| 1079 | Sub CullFaceMode(mode As GLenum)
|
---|
| 1080 | glCullFace(mode)
|
---|
| 1081 | End Sub
|
---|
| 1082 |
|
---|
| 1083 | Function DepthTestEnable () As GLboolean
|
---|
| 1084 | Dim depth As GLboolean
|
---|
| 1085 | glGetBooleanv(GL_DEPTH_TEST,VarPtr(depth))
|
---|
| 1086 | Return depth
|
---|
| 1087 | End Function
|
---|
| 1088 | Sub DepthTestEnable(enable As GLboolean)
|
---|
| 1089 | If enable Then
|
---|
| 1090 | glEnable(GL_DEPTH_TEST)
|
---|
| 1091 | Else
|
---|
| 1092 | glDisable(GL_DEPTH_TEST)
|
---|
| 1093 | End If
|
---|
| 1094 | End Sub
|
---|
| 1095 |
|
---|
| 1096 | Function DepthFunction () As GLenum
|
---|
| 1097 | Dim func As GLenum
|
---|
| 1098 | glGetIntegerv(GL_DEPTH_FUNC,VarPtr(func))
|
---|
| 1099 | Return func
|
---|
| 1100 | End Function
|
---|
| 1101 | Sub DepthFunction(func As GLenum)
|
---|
| 1102 | glDepthFunc(func)
|
---|
| 1103 | End Sub
|
---|
| 1104 |
|
---|
| 1105 | Function DepthBufferWritable() As GLboolean
|
---|
| 1106 | Dim writable As GLboolean
|
---|
| 1107 | glGetBooleanv(GL_DEPTH_WRITEMASK,VarPtr(writable))
|
---|
| 1108 | Return writable
|
---|
| 1109 | End Function
|
---|
| 1110 | Sub DepthBufferWritable(enable As GLboolean)
|
---|
| 1111 | If enable Then
|
---|
| 1112 | glDepthMask(GL_DEPTH_WRITEMASK)
|
---|
| 1113 | Else
|
---|
| 1114 | glDepthMask(GL_DEPTH_WRITEMASK)
|
---|
| 1115 | End If
|
---|
| 1116 | End Sub
|
---|
| 1117 |
|
---|
| 1118 | Function DitherEnable() As GLboolean
|
---|
| 1119 | Dim dither As GLboolean
|
---|
| 1120 | glGetBooleanv(GL_DITHER,VarPtr(dither))
|
---|
| 1121 | Return dither
|
---|
| 1122 | End Function
|
---|
| 1123 | Sub DitherEnable(enable As GLboolean)
|
---|
| 1124 | If enable Then
|
---|
| 1125 | glEnable(GL_DITHER)
|
---|
| 1126 | Else
|
---|
| 1127 | glDisable(GL_DITHER)
|
---|
| 1128 | End If
|
---|
| 1129 | End Sub
|
---|
| 1130 |
|
---|
| 1131 | Function FogEnable () As GLboolean
|
---|
| 1132 | Dim fog As GLboolean
|
---|
| 1133 | glGetBooleanv(GL_FOG,VarPtr(fog))
|
---|
| 1134 | Return fog
|
---|
| 1135 | End Function
|
---|
| 1136 | Sub FogEnable(enable As GLboolean)
|
---|
| 1137 | If enable Then
|
---|
| 1138 | glEnable(GL_FOG)
|
---|
| 1139 | Else
|
---|
| 1140 | glDisable(GL_FOG)
|
---|
| 1141 | End If
|
---|
| 1142 | End Sub
|
---|
| 1143 |
|
---|
| 1144 | Function FogMode() As GLenum
|
---|
| 1145 | Dim mode As GLenum
|
---|
| 1146 | glGetIntegerv(GL_FOG_MODE,VarPtr(mode))
|
---|
| 1147 | Return mode
|
---|
| 1148 | End Function
|
---|
| 1149 | Sub FogMode(mode As GLenum)
|
---|
| 1150 | glFogi(GL_FOG_MODE,mode)
|
---|
| 1151 | End Sub
|
---|
| 1152 |
|
---|
| 1153 | Function FogColor() As *GLfloat
|
---|
| 1154 | glGetFloatv(GL_FOG_COLOR,FogColor)
|
---|
| 1155 | Return FogColor
|
---|
| 1156 | End Function
|
---|
| 1157 | Sub FogColor(fcolor As *GLfloat)
|
---|
| 1158 | glFogfv(GL_FOG_COLOR,fcolor)
|
---|
| 1159 | End Sub
|
---|
| 1160 |
|
---|
| 1161 | Function FogDensity() As GLfloat
|
---|
| 1162 | Dim density As GLfloat
|
---|
| 1163 | glGetFloatv(GL_FOG_DENSITY,density)
|
---|
| 1164 | Return density
|
---|
| 1165 | End Function
|
---|
| 1166 | Sub FogDensity(density As GLfloat)
|
---|
| 1167 | glFogf(GL_FOG_DENSITY,density)
|
---|
| 1168 | End Sub
|
---|
| 1169 |
|
---|
| 1170 | Function FogStart() As GLfloat
|
---|
| 1171 | Dim fstrat As GLfloat
|
---|
| 1172 | glGetFloatv(GL_FOG_START,fstrat)
|
---|
| 1173 | Return fstrat
|
---|
| 1174 | End Function
|
---|
| 1175 | Sub FogStart(fstrat As GLfloat)
|
---|
| 1176 | glFogf(GL_FOG_START,fstrat)
|
---|
| 1177 | End Sub
|
---|
| 1178 |
|
---|
| 1179 | Function FogEnd() As GLfloat
|
---|
| 1180 | Dim fend As GLfloat
|
---|
| 1181 | glGetFloatv(GL_FOG_END,fend)
|
---|
| 1182 | Return fend
|
---|
| 1183 | End Function
|
---|
| 1184 | Sub FogEnd(fend As GLfloat)
|
---|
| 1185 | glFogf(GL_FOG_END,fend)
|
---|
| 1186 | End Sub
|
---|
| 1187 |
|
---|
| 1188 | Function Lighting() As GLboolean
|
---|
| 1189 | Dim lighting As GLboolean
|
---|
| 1190 | glGetBooleanv(GL_LIGHTING,VarPtr(lighting))
|
---|
| 1191 | Return lighting
|
---|
| 1192 | End Function
|
---|
| 1193 | Sub Lighting(enable As GLboolean)
|
---|
| 1194 | If enable Then
|
---|
| 1195 | glEnable(GL_LIGHTING)
|
---|
| 1196 | Else
|
---|
| 1197 | glDisable(GL_LIGHTING)
|
---|
| 1198 | End If
|
---|
| 1199 | End Sub
|
---|
| 1200 |
|
---|
| 1201 | Function LineSmoothEnable() As GLboolean
|
---|
| 1202 | Dim smooth As GLboolean
|
---|
| 1203 | glGetBooleanv(GL_LINE_SMOOTH,VarPtr(smooth))
|
---|
| 1204 | Return smooth
|
---|
| 1205 | End Function
|
---|
| 1206 | Sub LineSmoothEnable(enable As GLboolean)
|
---|
| 1207 | If enable Then
|
---|
| 1208 | glEnable(GL_LINE_SMOOTH)
|
---|
| 1209 | Else
|
---|
| 1210 | glDisable(GL_LINE_SMOOTH)
|
---|
| 1211 | End If
|
---|
| 1212 | End Sub
|
---|
| 1213 |
|
---|
| 1214 | Function LogicOpEnable() As GLboolean
|
---|
| 1215 | Dim logic As GLboolean
|
---|
| 1216 | glGetBooleanv(GL_COLOR_LOGIC_OP,VarPtr(logic))
|
---|
| 1217 | Return logic
|
---|
| 1218 | End Function
|
---|
| 1219 | Sub LogicOpEnable(enable As GLboolean)
|
---|
| 1220 | If enable Then
|
---|
| 1221 | glEnable(GL_COLOR_LOGIC_OP)
|
---|
| 1222 | Else
|
---|
| 1223 | glDisable(GL_COLOR_LOGIC_OP)
|
---|
| 1224 | End If
|
---|
| 1225 | End Sub
|
---|
| 1226 |
|
---|
| 1227 | Function LogicOpCode() As GLenum
|
---|
| 1228 | Dim code As GLenum
|
---|
| 1229 | glGetFloatv(GL_COLOR_LOGIC_OP_MODE,code)
|
---|
| 1230 | Return code
|
---|
| 1231 | End Function
|
---|
| 1232 | Sub LogicOpCode(code As GLenum)
|
---|
| 1233 | glLogicOp(code)
|
---|
| 1234 | End Sub
|
---|
| 1235 |
|
---|
| 1236 | Function PointSmoothEnable() As GLboolean
|
---|
| 1237 | Dim smooth As GLboolean
|
---|
| 1238 | glGetBooleanv(GL_POINT_SMOOTH,VarPtr(smooth))
|
---|
| 1239 | Return smooth
|
---|
| 1240 | End Function
|
---|
| 1241 | Sub PointSmoothEnable(enable As GLboolean)
|
---|
| 1242 | If enable Then
|
---|
| 1243 | glEnable(GL_POINT_SMOOTH)
|
---|
| 1244 | Else
|
---|
| 1245 | glDisable(GL_POINT_SMOOTH)
|
---|
| 1246 | End If
|
---|
| 1247 | End Sub
|
---|
| 1248 |
|
---|
| 1249 | Function PolygonSmoothEnable() As GLboolean
|
---|
| 1250 | Dim smooth As GLboolean
|
---|
| 1251 | glGetBooleanv(GL_POLYGON_SMOOTH,VarPtr(smooth))
|
---|
| 1252 | Return smooth
|
---|
| 1253 | End Function
|
---|
| 1254 | Sub PolygonSmoothEnable(enable As GLboolean)
|
---|
| 1255 | If enable Then
|
---|
| 1256 | glEnable(GL_POLYGON_SMOOTH)
|
---|
| 1257 | Else
|
---|
| 1258 | glDisable(GL_POLYGON_SMOOTH)
|
---|
| 1259 | End If
|
---|
| 1260 | End Sub
|
---|
| 1261 |
|
---|
| 1262 | Function ReferenceAlpha() As GLclampf
|
---|
| 1263 | Dim ref As GLclampf
|
---|
| 1264 | glGetFloatv(GL_ALPHA_TEST_REF,VarPtr(ref))
|
---|
| 1265 | Return ref
|
---|
| 1266 | End Function
|
---|
| 1267 | Sub ReferenceAlpha(ref As GLclampf)
|
---|
| 1268 | Dim func As GLenum
|
---|
| 1269 | glGetIntegerv(GL_ALPHA_TEST_FUNC,VarPtr(func))
|
---|
| 1270 | glAlphaFunc(func,ref)
|
---|
| 1271 | End Sub
|
---|
| 1272 |
|
---|
| 1273 | Function ShadeModel() As GLenum
|
---|
| 1274 | Dim mode As GLenum
|
---|
| 1275 | glGetIntegerv(GL_SHADE_MODEL,VarPtr(mode))
|
---|
| 1276 | Return mode
|
---|
| 1277 | End Function
|
---|
| 1278 | Sub ShadeModel(mode As GLenum)
|
---|
| 1279 | glShadeModel(mode)
|
---|
| 1280 | End Sub
|
---|
| 1281 | End Class
|
---|
| 1282 |
|
---|
| 1283 |
|
---|
| 1284 | Enum ColorType
|
---|
| 1285 | RgbColor=0
|
---|
| 1286 | RgbaColor=0
|
---|
| 1287 | IndexColor
|
---|
| 1288 | End Enum
|
---|
| 1289 |
|
---|
| 1290 | Enum BufferType
|
---|
| 1291 | SingleBuffer=0
|
---|
| 1292 | DoubleBuffer
|
---|
| 1293 | End Enum
|
---|
| 1294 |
|
---|
| 1295 | Enum ClearBuffer
|
---|
| 1296 | DepthBufferBit = &H00000100
|
---|
| 1297 | AccumBufferBit = &H00000200
|
---|
| 1298 | StencilBufferBit = &H00000400
|
---|
| 1299 | ColorBufferBit = &H00004000
|
---|
| 1300 | End Enum
|
---|
| 1301 |
|
---|
| 1302 | Enum PrimitiveMode
|
---|
| 1303 | Points = &H0000
|
---|
| 1304 | Lines = &H0001
|
---|
| 1305 | LineLoop = &H0002
|
---|
| 1306 | LineStrip = &H0003
|
---|
| 1307 | Triangles = &H0004
|
---|
| 1308 | TriangleStrip = &H0005
|
---|
| 1309 | TriangleFan = &H0006
|
---|
| 1310 | Quads = &H0007
|
---|
| 1311 | QuadStrip = &H0008
|
---|
| 1312 | Polygon = &H0009
|
---|
| 1313 | End Enum
|
---|
| 1314 |
|
---|
| 1315 | Class RenderingContext
|
---|
| 1316 | Public /* Composiotion */
|
---|
| 1317 | Material As Material
|
---|
| 1318 | RenderState As RenderState
|
---|
| 1319 | Transform As Transform
|
---|
| 1320 | Lights[ELM(8)] As Light
|
---|
| 1321 |
|
---|
| 1322 | Public /* Constructor */
|
---|
| 1323 | Sub RenderingContext()
|
---|
| 1324 | Dim hrc As HGLRC
|
---|
| 1325 | hrc=wglGetCurrentContext()
|
---|
| 1326 | If hrc Then
|
---|
| 1327 | wglMakeCurrent(NULL,NULL)
|
---|
| 1328 | wglDeleteContext(hrc)
|
---|
| 1329 | End If
|
---|
| 1330 |
|
---|
| 1331 | Lights[0].Light(GL_LIGHT0)
|
---|
| 1332 | Lights[1].Light(GL_LIGHT1)
|
---|
| 1333 | Lights[2].Light(GL_LIGHT2)
|
---|
| 1334 | Lights[3].Light(GL_LIGHT3)
|
---|
| 1335 | Lights[4].Light(GL_LIGHT4)
|
---|
| 1336 | Lights[5].Light(GL_LIGHT5)
|
---|
| 1337 | Lights[6].Light(GL_LIGHT6)
|
---|
| 1338 | Lights[7].Light(GL_LIGHT7)
|
---|
| 1339 | End Sub
|
---|
| 1340 | Sub RenderingContext(hdc As HDC, ByRef pfd As PIXELFORMATDESCRIPTOR)
|
---|
| 1341 | RenderingContext()
|
---|
| 1342 |
|
---|
| 1343 | Dim pf As Long
|
---|
| 1344 | pf=ChoosePixelFormat(hdc,pfd)
|
---|
| 1345 | If pf=0 Then
|
---|
| 1346 | MessageBox(NULL,"Choose Pixel Format failed","error",MB_OK)
|
---|
| 1347 | Exit Sub
|
---|
| 1348 | End If
|
---|
| 1349 | If SetPixelFormat(hdc,pf,pfd)=FALSE Then
|
---|
| 1350 | MessageBox(NULL,"Set Pixel Format failed","error",MB_OK)
|
---|
| 1351 | Exit Sub
|
---|
| 1352 | End If
|
---|
| 1353 |
|
---|
| 1354 | Dim hrc As HGLRC
|
---|
| 1355 | hrc=wglCreateContext(hdc)
|
---|
| 1356 | wglMakeCurrent(hdc,hrc)
|
---|
| 1357 | End Sub
|
---|
| 1358 | Sub RenderingContext(hdc As HDC, ByRef ctype As ColorType, ByRef btype As BufferType)
|
---|
| 1359 | RenderingContext()
|
---|
| 1360 |
|
---|
| 1361 | Dim pfd As PIXELFORMATDESCRIPTOR
|
---|
| 1362 | pfd.nSize=SizeOf(PIXELFORMATDESCRIPTOR) As Word
|
---|
| 1363 | pfd.nVersion=GL_VERSION_1_1
|
---|
| 1364 | If btype=BufferType.DoubleBuffer As Long Then
|
---|
| 1365 | pfd.dwFlags or=PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER
|
---|
| 1366 | Else
|
---|
| 1367 | pfd.dwFlags or=PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL
|
---|
| 1368 | End If
|
---|
| 1369 | If ctype=ColorType.RgbColor As Long Then
|
---|
| 1370 | pfd.iPixelType=PFD_TYPE_RGBA
|
---|
| 1371 | Else
|
---|
| 1372 | pfd.iPixelType=PFD_TYPE_COLORINDEX
|
---|
| 1373 | End If
|
---|
| 1374 | pfd.cColorBits=24
|
---|
| 1375 | pfd.cRedBits=0
|
---|
| 1376 | pfd.cRedShift=0
|
---|
| 1377 | pfd.cGreenBits=0
|
---|
| 1378 | pfd.cGreenShift=0
|
---|
| 1379 | pfd.cBlueBits=0
|
---|
| 1380 | pfd.cBlueShift=0
|
---|
| 1381 | pfd.cAlphaBits=0
|
---|
| 1382 | pfd.cAlphaShift=0
|
---|
| 1383 | pfd.cAccumBits=0
|
---|
| 1384 | pfd.cAccumRedBits=0
|
---|
| 1385 | pfd.cAccumGreenBits=0
|
---|
| 1386 | pfd.cAccumBlueBits=0
|
---|
| 1387 | pfd.cAccumAlphaBits=0
|
---|
| 1388 | pfd.cDepthBits=32
|
---|
| 1389 | pfd.cStencilBits=0
|
---|
| 1390 | pfd.cAuxBuffers=0
|
---|
| 1391 | pfd.iLayerType=PFD_MAIN_PLANE
|
---|
| 1392 | pfd.bReserved=0
|
---|
| 1393 | pfd.dwLayerMask=0
|
---|
| 1394 | pfd.dwVisibleMask=0
|
---|
| 1395 | pfd.dwDamageMask=0
|
---|
| 1396 | RenderingContext(hdc,pfd)
|
---|
| 1397 | End Sub
|
---|
[63] | 1398 | Sub RenderingContext(hdc As HDC)
|
---|
| 1399 | RenderingContext(hdc As HDC, ColorType.RgbColor, BufferType.DoubleBuffer)
|
---|
| 1400 | End Sub
|
---|
[37] | 1401 |
|
---|
| 1402 | Public /* Destructor */
|
---|
| 1403 | Sub ~RenderingContext()
|
---|
| 1404 | Dim hrc As HGLRC
|
---|
| 1405 | hrc=wglGetCurrentContext()
|
---|
| 1406 | wglMakeCurrent(NULL,NULL)
|
---|
| 1407 | wglDeleteContext(hrc)
|
---|
| 1408 | End Sub
|
---|
| 1409 |
|
---|
| 1410 | Public /* Method */
|
---|
| 1411 | Sub Begin(mode As GLenum)
|
---|
| 1412 | glBegin(mode)
|
---|
| 1413 | End Sub
|
---|
| 1414 | Sub Begin(mode As PrimitiveMode)
|
---|
| 1415 | glBegin(mode)
|
---|
| 1416 | End Sub
|
---|
| 1417 | Sub Clear(mask As GLbitfield)
|
---|
| 1418 | glClear(mask)
|
---|
| 1419 | End Sub
|
---|
| 1420 | Sub Clear(mask As ClearBuffer)
|
---|
| 1421 | glClear(mask)
|
---|
| 1422 | End Sub
|
---|
| 1423 |
|
---|
| 1424 | Sub ClearAccum(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 1425 | glClearAccum(red, green, blue, alpha)
|
---|
| 1426 | End Sub
|
---|
| 1427 | Sub ClearAccum(color As Color4f)
|
---|
| 1428 | glClearAccum(color.R, color.G, color.B, color.A)
|
---|
| 1429 | End Sub
|
---|
| 1430 | Sub ClearColor(red As GLclampf, green As GLclampf, blue As GLclampf, alpha As GLclampf)
|
---|
| 1431 | glClearColor(red, green, blue, alpha)
|
---|
| 1432 | End Sub
|
---|
| 1433 | Sub ClearColor(color As Color4f)
|
---|
| 1434 | glClearColor(color.R, color.G, color.B, color.A)
|
---|
| 1435 | End Sub
|
---|
| 1436 | Sub ClearDepth(depth As GLclampd)
|
---|
| 1437 | glClearDepth(depth)
|
---|
| 1438 | End Sub
|
---|
| 1439 | Sub ClearIndex(c As GLfloat)
|
---|
| 1440 | glClearIndex(c)
|
---|
| 1441 | End Sub
|
---|
| 1442 | Sub ClearStencil(s As GLint)
|
---|
| 1443 | glClearStencil(s)
|
---|
| 1444 | End Sub
|
---|
| 1445 |
|
---|
| 1446 | Sub Color(red As GLdouble, green As GLdouble, blue As GLdouble)
|
---|
| 1447 | glColor3d(red,green,blue)
|
---|
| 1448 | End Sub
|
---|
| 1449 | Sub Color(red As GLdouble, green As GLdouble, blue As GLdouble, alpha As GLdouble)
|
---|
| 1450 | glColor4d(red,green,blue,alpha)
|
---|
| 1451 | End Sub
|
---|
| 1452 |
|
---|
| 1453 | Sub Color(red As GLfloat, green As GLfloat, blue As GLfloat)
|
---|
| 1454 | glColor3f(red,green,blue)
|
---|
| 1455 | End Sub
|
---|
| 1456 | Sub Color(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 1457 | glColor4f(red,green,blue,alpha)
|
---|
| 1458 | End Sub
|
---|
| 1459 |
|
---|
| 1460 | Sub DrawPrimiteve()
|
---|
| 1461 | End Sub
|
---|
| 1462 |
|
---|
| 1463 | Sub End()
|
---|
| 1464 | glEnd()
|
---|
| 1465 | End Sub
|
---|
| 1466 |
|
---|
| 1467 | Sub Finish()
|
---|
| 1468 | glFinish()
|
---|
| 1469 | End Sub
|
---|
| 1470 | Sub Flush()
|
---|
| 1471 | glFlush()
|
---|
| 1472 | End Sub
|
---|
| 1473 |
|
---|
| 1474 | Function GenerateTexures() As GLint
|
---|
| 1475 | glGenTextures()
|
---|
| 1476 | End Function
|
---|
| 1477 |
|
---|
| 1478 | Sub MatrixMode(mode As GLenum)
|
---|
| 1479 | glMatrixMode(mode)
|
---|
| 1480 | End Sub
|
---|
| 1481 |
|
---|
| 1482 | Sub Present()
|
---|
| 1483 | SwapBuffers(wglGetCurrentDC())
|
---|
| 1484 | End Sub
|
---|
| 1485 | Sub Present(hdc As HDC)
|
---|
| 1486 | SwapBuffers(hdc)
|
---|
| 1487 | End Sub
|
---|
| 1488 |
|
---|
| 1489 | Sub PopMatrix()
|
---|
| 1490 | glPopMatrix()
|
---|
| 1491 | End Sub
|
---|
| 1492 |
|
---|
| 1493 | Sub PushMatrix()
|
---|
| 1494 | glPushMatrix()
|
---|
| 1495 | End Sub
|
---|
| 1496 |
|
---|
| 1497 | Sub Vertex(x As GLdouble, y As GLdouble)
|
---|
| 1498 | glVertex2d(x,y)
|
---|
| 1499 | End Sub
|
---|
| 1500 | Sub Vertex(x As GLdouble, y As GLdouble, z As GLdouble)
|
---|
| 1501 | glVertex3d(x,y,z)
|
---|
| 1502 | End Sub
|
---|
| 1503 | Sub Vertex(x As GLdouble, y As GLdouble, z As GLdouble, w As GLdouble)
|
---|
| 1504 | glVertex4d(x,y,z,w)
|
---|
| 1505 | End Sub
|
---|
| 1506 | Sub Vertex(x As GLfloat, y As GLfloat)
|
---|
| 1507 | glVertex2f(x,y)
|
---|
| 1508 | End Sub
|
---|
| 1509 | Sub Vertex(x As GLfloat, y As GLfloat, z As GLfloat)
|
---|
| 1510 | glVertex3f(x,y,z)
|
---|
| 1511 | End Sub
|
---|
| 1512 | Sub Vertex(x As GLfloat, y As GLfloat, z As GLfloat, w As GLfloat)
|
---|
| 1513 | glVertex4f(x,y,z,w)
|
---|
| 1514 | End Sub
|
---|
| 1515 |
|
---|
| 1516 | Sub Viewport(x As GLint, y As GLint, width As GLsizei, height As GLsizei)
|
---|
| 1517 | glViewport(x, y, width, height)
|
---|
| 1518 | End Sub
|
---|
| 1519 | End Class
|
---|
| 1520 |
|
---|
| 1521 |
|
---|
| 1522 |
|
---|
| 1523 | #endif
|
---|