[37] | 1 | #ifndef _INC_ABGL
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| 2 | #define _INC_ABGL
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| 3 |
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| 4 | #include <GL/gl.sbp>
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| 5 | #include <GL/glu.sbp>
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| 6 |
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[63] | 7 | Type XYZ_FLOAT
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| 8 | x As GLfloat
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| 9 | y As GLfloat
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| 10 | z As GLfloat
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| 11 | End Type
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| 12 |
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| 13 | Type XYZ_DOUBLE
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| 14 | x As GLdouble
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| 15 | y As GLdouble
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| 16 | z As GLdouble
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| 17 | End Type
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| 18 |
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| 19 | Class Vector3f
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| 20 | Public /* constructor */
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| 21 | Sub Vector3f(x As GLfloat, y As GLfloat, z As GLfloat)
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| 22 | xyz.x=x
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| 23 | xyz.y=y
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| 24 | xyz.z=z
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| 25 | End Sub
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| 26 |
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| 27 | Public /* destructor */
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| 28 | Sub ~Vector3f()
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| 29 | End Sub
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| 30 |
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| 31 | Public /* property */
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| 32 | Function X() As GLfloat
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| 33 | Return xyz.x
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| 34 | End Function
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| 35 | Function Y() As GLfloat
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| 36 | Return xyz.y
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| 37 | End Function
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| 38 | Function Z() As GLfloat
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| 39 | Return xyz.z
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| 40 | End Function
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| 41 | Sub X(x As GLfloat)
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| 42 | xyz.x=x
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| 43 | End Sub
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| 44 | Sub Y(y As GLfloat)
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| 45 | xyz.y=y
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| 46 | End Sub
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| 47 | Sub Z(z As GLfloat)
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| 48 | xyz.z=z
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| 49 | End Sub
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| 50 |
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| 51 | Protected
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| 52 | xyz As XYZ_FLOAT
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| 53 | End Class
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| 54 |
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| 55 | Class Vector3d
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| 56 | Public /* constructor */
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| 57 | Sub Vector3d(x As GLdouble, y As GLdouble, z As GLdouble)
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| 58 | xyz.x=x
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| 59 | xyz.y=y
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| 60 | xyz.z=z
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| 61 | End Sub
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| 62 |
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| 63 | Public /* destructor */
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| 64 | Sub ~Vector3d()
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| 65 | End Sub
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| 66 |
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| 67 | Public /* property */
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| 68 | Function X() As GLdouble
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| 69 | Return xyz.x
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| 70 | End Function
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| 71 | Function Y() As GLdouble
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| 72 | Return xyz.y
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| 73 | End Function
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| 74 | Function Z() As GLdouble
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| 75 | Return xyz.z
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| 76 | End Function
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| 77 | Sub X(x As GLdouble)
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| 78 | xyz.x=x
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| 79 | End Sub
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| 80 | Sub Y(y As GLdouble)
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| 81 | xyz.y=y
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| 82 | End Sub
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| 83 | Sub Z(z As GLdouble)
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| 84 | xyz.z=z
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| 85 | End Sub
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| 86 |
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| 87 | Protected
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| 88 | xyz As XYZ_DOUBLE
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| 89 | End Class
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| 90 |
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[37] | 91 | Type RGB_FLOAT
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| 92 | r As GLfloat
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| 93 | g As GLfloat
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| 94 | b As GLfloat
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| 95 | End Type
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| 96 |
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| 97 | Type RGB_DOUBLE
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| 98 | r As GLdouble
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| 99 | g As GLdouble
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| 100 | b As GLdouble
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| 101 | End Type
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| 102 |
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| 103 | Class Color3f
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| 104 | Public /* constructor */
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| 105 | Sub Color3f(r As GLfloat, g As GLfloat, b As GLfloat)
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| 106 | rgb.r = r
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| 107 | rgb.g = g
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| 108 | rgb.b = b
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| 109 | End Sub
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| 110 |
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| 111 | Public /* destructor */
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| 112 | Sub ~Color3f()
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| 113 | End Sub
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| 114 |
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| 115 | Public /* property */
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| 116 | Function R() As GLfloat
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| 117 | Return rgb.r
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| 118 | End Function
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| 119 | Function G() As GLfloat
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| 120 | Return rgb.g
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| 121 | End Function
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| 122 | Function B() As GLfloat
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| 123 | Return rgb.r
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| 124 | End Function
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| 125 | Sub R(r As GLfloat)
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| 126 | rgb.r = r
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| 127 | End Sub
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| 128 | Sub G(g As GLfloat)
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| 129 | rgb.g = g
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| 130 | End Sub
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| 131 | Sub B(b As GLfloat)
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| 132 | rgb.b = b
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| 133 | End Sub
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| 134 |
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| 135 | Protected
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| 136 | rgb As RGB_FLOAT
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| 137 | End Class
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| 138 |
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| 139 | Class Color3d
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| 140 | Public /* constructor */
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| 141 | Sub Color3d(r As GLdouble, g As GLdouble, b As GLdouble)
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| 142 | rgb.r = r
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| 143 | rgb.g = g
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| 144 | rgb.b = b
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| 145 | End Sub
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| 146 |
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| 147 | Public /* destructor */
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| 148 | Sub ~Color3d()
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| 149 | End Sub
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| 150 |
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| 151 | Public /* property */
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| 152 | Function R() As GLdouble
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| 153 | Return rgb.r
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| 154 | End Function
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| 155 | Function G() As GLdouble
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| 156 | Return rgb.g
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| 157 | End Function
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| 158 | Function B() As GLdouble
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| 159 | Return rgb.r
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| 160 | End Function
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| 161 | Sub R(r As GLdouble)
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| 162 | rgb.r = r
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| 163 | End Sub
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| 164 | Sub G(g As GLdouble)
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| 165 | rgb.g = g
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| 166 | End Sub
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| 167 | Sub B(b As GLdouble)
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| 168 | rgb.b = b
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| 169 | End Sub
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| 170 |
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| 171 | Protected
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| 172 | rgb As RGB_DOUBLE
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| 173 | End Class
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| 174 |
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| 175 | Type RGBA_FLOAT
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| 176 | r As GLfloat
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| 177 | g As GLfloat
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| 178 | b As GLfloat
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| 179 | a As GLfloat
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| 180 | End Type
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| 181 |
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| 182 | Type RGBA_DOUBLE
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| 183 | r As GLdouble
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| 184 | g As GLdouble
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| 185 | b As GLdouble
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| 186 | a As GLdouble
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| 187 | End Type
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| 188 |
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| 189 | Class Color4f
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| 190 | Public /* constructor */
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| 191 | Sub Color4f(r As GLfloat, g As GLfloat, b As GLfloat, a As GLfloat)
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| 192 | rgba.r = r
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| 193 | rgba.g = g
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| 194 | rgba.b = b
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| 195 | rgba.a = a
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| 196 | End Sub
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| 197 |
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| 198 | Public /* destructor */
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| 199 | Sub ~Color4f()
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| 200 | End Sub
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| 201 |
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| 202 | Public /* property */
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| 203 | Function R() As GLfloat
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| 204 | Return rgba.r
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| 205 | End Function
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| 206 | Function G() As GLfloat
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| 207 | Return rgba.g
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| 208 | End Function
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| 209 | Function B() As GLfloat
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| 210 | Return rgba.r
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| 211 | End Function
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| 212 | Function A() As GLfloat
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| 213 | Return rgba.a
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| 214 | End Function
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| 215 | Sub R(r As GLfloat)
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| 216 | rgba.r = r
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| 217 | End Sub
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| 218 | Sub G(g As GLfloat)
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| 219 | rgba.g = g
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| 220 | End Sub
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| 221 | Sub B(b As GLfloat)
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| 222 | rgba.b = b
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| 223 | End Sub
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| 224 | Sub A(a As GLfloat)
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| 225 | rgba.a = a
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| 226 | End Sub
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| 227 |
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| 228 | Protected
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| 229 | rgba As RGBA_FLOAT
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| 230 | End Class
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| 231 |
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| 232 | Class Color4d
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| 233 |
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| 234 | Public /* constructor */
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| 235 | Sub Color4d(r As GLdouble, g As GLdouble, b As GLdouble, a As GLdouble)
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| 236 | rgba.r = r
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| 237 | rgba.g = g
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| 238 | rgba.b = b
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| 239 | rgba.a = a
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| 240 | End Sub
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| 241 |
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| 242 | Public /* destructor */
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| 243 | Sub ~Color4d()
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| 244 | End Sub
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| 245 |
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| 246 | Public /* property */
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| 247 | Function R() As GLdouble
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| 248 | Return rgba.r
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| 249 | End Function
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| 250 | Function G() As GLdouble
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| 251 | Return rgba.g
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| 252 | End Function
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| 253 | Function B() As GLdouble
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| 254 | Return rgba.r
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| 255 | End Function
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| 256 | Function A() As GLdouble
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| 257 | Return rgba.a
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| 258 | End Function
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| 259 | Sub R(r As GLdouble)
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| 260 | rgba.r = r
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| 261 | End Sub
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| 262 | Sub G(g As GLdouble)
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| 263 | rgba.g = g
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| 264 | End Sub
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| 265 | Sub B(b As GLdouble)
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| 266 | rgba.b = b
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| 267 | End Sub
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| 268 | Sub A(a As GLdouble)
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| 269 | rgba.a = a
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| 270 | End Sub
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| 271 |
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| 272 | Protected
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| 273 | rgba As RGBA_DOUBLE
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| 274 | End Class
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| 275 |
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| 276 |
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| 277 |
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| 278 | Class Light
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| 279 | Private
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| 280 | Number As GLenum
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| 281 |
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| 282 | Public
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| 283 | Sub Enabled(enabled As GLboolean)
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| 284 | Dim lighting As GLboolean
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| 285 | glGetBooleanv(Number,VarPtr(lighting))
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| 286 | Return lighting
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| 287 | End Sub
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| 288 | Function Enable() As GLboolean
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| 289 | If enabled Then
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| 290 | glEnable(Number)
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| 291 | Else
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| 292 | glDisable(Number)
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| 293 | End If
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| 294 | End Function
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| 295 |
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[52] | 296 | Public /* constructor */
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[37] | 297 | Sub Light(num As GLenum)
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| 298 | Number=num
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| 299 | End Sub
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| 300 |
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| 301 | Public
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[52] | 302 | Sub SetAmbient(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
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| 303 | Dim amb[3] As GLfloat
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| 304 | amb[0]=red
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| 305 | amb[1]=green
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| 306 | amb[2]=blue
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| 307 | amb[3]=alpha
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| 308 | glLightfv(Number,GL_AMBIENT,amb)
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[37] | 309 | End Sub
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[52] | 310 | Sub SetAmbient(color As Color4f)
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| 311 | Dim amb[3] As GLfloat
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| 312 | amb[0]=color.R
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| 313 | amb[1]=color.G
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| 314 | amb[2]=color.B
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| 315 | amb[3]=color.A
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| 316 | glLightfv(Number,GL_AMBIENT,amb)
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| 317 | End Sub
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[37] | 318 | Sub SetAmbient(amb As *GLfloat)
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| 319 | glLightfv(Number,GL_AMBIENT,amb)
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| 320 | End Sub
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| 321 |
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[52] | 322 | Sub SetDiffuse(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
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| 323 | Dim dif[3] As GLfloat
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| 324 | dif[0]=red
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| 325 | dif[1]=green
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| 326 | dif[2]=blue
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| 327 | dif[3]=alpha
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| 328 | glLightfv(Number,GL_DIFFUSE,dif)
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[37] | 329 | End Sub
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[52] | 330 | Sub SetDiffuse(color As Color4f)
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| 331 | Dim dif[3] As GLfloat
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| 332 | amb[0]=color.R
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| 333 | amb[1]=color.G
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| 334 | amb[2]=color.B
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| 335 | amb[3]=color.A
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| 336 | glLightfv(Number,GL_DIFFUSE,dif)
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| 337 | End Sub
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[37] | 338 | Sub SetDiffuse(dif As *GLfloat)
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| 339 | glLightfv(Number,GL_DIFFUSE,dif)
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| 340 | End Sub
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| 341 |
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[52] | 342 | Sub SetSpecular(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
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| 343 | Dim spc[3] As GLfloat
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| 344 | spc[0]=red
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| 345 | spc[1]=green
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| 346 | spc[2]=blue
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| 347 | spc[3]=alpha
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| 348 | glLightfv(Number,GL_SPECULAR,spc)
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[37] | 349 | End Sub
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[52] | 350 | Sub SetSpecular(color As Color4f)
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| 351 | Dim spc[3] As GLfloat
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| 352 | amb[0]=color.R
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| 353 | amb[1]=color.G
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| 354 | amb[2]=color.B
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| 355 | amb[3]=color.A
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| 356 | glLightfv(Number,GL_SPECULAR,spc)
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| 357 | End Sub
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[37] | 358 | Sub SetSpecular(spc As *GLfloat)
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| 359 | glLightfv(Number,GL_SPECULAR,spc)
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| 360 | End Sub
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| 361 |
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| 362 | Sub SetPosition(pos As *GLfloat)
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| 363 | glLightfv(Number,GL_POSITION,pos)
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| 364 | End Sub
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| 365 | End Class
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| 366 |
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| 367 | Class Material
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| 368 | Public
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| 369 | Sub Ambient(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
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| 370 | Dim face As GLenum
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| 371 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
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| 372 | Dim amb[3] As GLfloat
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| 373 | amb[0]=red
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| 374 | amb[1]=green
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| 375 | amb[2]=blue
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| 376 | amb[3]=alpha
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| 377 | glMaterialfv(face,GL_AMBIENT,amb)
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| 378 | End Sub
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[52] | 379 | Sub Ambient(color As Color4f)
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| 380 | Dim face As GLenum
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| 381 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
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| 382 | Dim amb[3] As GLfloat
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| 383 | amb[0]=color.R
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| 384 | amb[1]=color.G
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| 385 | amb[2]=color.B
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| 386 | amb[3]=color.A
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| 387 | glMaterialfv(face,GL_AMBIENT,amb)
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| 388 | End Sub
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| 389 | Sub Ambient(amb As *GLfloat)
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| 390 | glMaterialfv(face,GL_AMBIENT,amb)
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| 391 | End Sub
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| 392 |
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[37] | 393 | Sub Diffuse(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
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| 394 | Dim face As GLenum
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| 395 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
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| 396 | Dim dif[3] As GLfloat
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| 397 | dif[0]=red
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| 398 | dif[1]=green
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| 399 | dif[2]=blue
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| 400 | dif[3]=alpha
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| 401 | glMaterialfv(face,GL_DIFFUSE,dif)
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| 402 | End Sub
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[52] | 403 | Sub Diffuse(color As Color4f)
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| 404 | Dim face As GLenum
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| 405 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
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| 406 | Dim dif[3] As GLfloat
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| 407 | dif[0]=color.R
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| 408 | dif[1]=color.G
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| 409 | dif[2]=color.B
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| 410 | dif[3]=color.A
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| 411 | glMaterialfv(face,GL_DIFFUSE,dif)
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| 412 | End Sub
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| 413 | Sub Diffuse(dif As *GLfloat)
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| 414 | glMaterialfv(face,GL_DIFFUSE,dif)
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| 415 | End Sub
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| 416 |
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[37] | 417 | Sub Specular(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
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| 418 | Dim face As GLenum
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| 419 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
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| 420 | Dim spc[3] As GLfloat
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| 421 | spc[0]=red
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| 422 | spc[1]=green
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| 423 | spc[2]=blue
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| 424 | spc[3]=alpha
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| 425 | glMaterialfv(face,GL_SPECULAR,spc)
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| 426 | End Sub
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[52] | 427 | Sub Specular(color As Color4f)
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| 428 | Dim face As GLenum
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| 429 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
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| 430 | Dim spc[3] As GLfloat
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| 431 | spc[0]=color.R
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| 432 | spc[1]=color.G
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| 433 | spc[2]=color.B
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| 434 | spc[3]=color.A
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| 435 | glMaterialfv(face,GL_SPECULAR,spc)
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| 436 | End Sub
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| 437 | Sub Specular(spc As *GLfloat)
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| 438 | glMaterialfv(face,GL_SPECULAR,spc)
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| 439 | End Sub
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| 440 |
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[37] | 441 | Sub Shininess(shin As GLfloat)
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| 442 | Dim face As GLenum
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| 443 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
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| 444 | glMaterialf(face,GL_SHININESS,shin)
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| 445 | End Sub
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[52] | 446 |
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[37] | 447 | Sub Emission(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
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| 448 | Dim face As GLenum
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| 449 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
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| 450 | Dim ems[3] As GLfloat
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| 451 | ems[0]=red
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| 452 | ems[1]=green
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| 453 | ems[2]=blue
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| 454 | ems[3]=alpha
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| 455 | glMaterialfv(face,GL_EMISSION,ems)
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| 456 | End Sub
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| 457 | End Class
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| 458 |
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| 459 | Class ModelView
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| 460 | Public
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| 461 | Sub LoadIdentity()
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| 462 | Dim mode As GLenum
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| 463 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
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| 464 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
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| 465 | glLoadIdentity()
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| 466 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
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| 467 | End Sub
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| 468 | Sub LookAt(eyex As GLdouble, eyey As GLdouble, eyez As GLdouble, centerx As GLdouble, centery As GLdouble, centerz As GLdouble, upx As GLdouble, upy As GLdouble, upz As GLdouble)
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| 469 | Dim mode As GLenum
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| 470 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
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| 471 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
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| 472 | gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz)
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| 473 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
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| 474 | End Sub
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| 475 | Sub RotateX(angle As GLdouble)
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| 476 | Dim mode As GLenum
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| 477 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
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| 478 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
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| 479 | glRotated(angle, 1.0 As GLdouble, 0.0 As GLdouble, 0.0 As GLdouble)
|
---|
| 480 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 481 | End Sub
|
---|
| 482 | Sub RotateX(angle As GLfloat)
|
---|
| 483 | Dim mode As GLenum
|
---|
| 484 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 485 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 486 | glRotatef(angle, 1.0 As GLfloat, 0.0 As GLfloat, 0.0 As GLfloat)
|
---|
| 487 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 488 | End Sub
|
---|
| 489 | Sub RotateY(angle As GLdouble)
|
---|
| 490 | Dim mode As GLenum
|
---|
| 491 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 492 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 493 | glRotated(angle, 0.0 As GLdouble, 1.0 As GLdouble, 0.0 As GLdouble)
|
---|
| 494 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 495 | End Sub
|
---|
| 496 | Sub RotateY(angle As GLfloat)
|
---|
| 497 | Dim mode As GLenum
|
---|
| 498 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 499 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 500 | glRotatef(angle, 0.0 As GLfloat, 1.0 As GLfloat, 0.0 As GLfloat)
|
---|
| 501 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 502 | End Sub
|
---|
| 503 | Sub RotateZ(angle As GLdouble)
|
---|
| 504 | Dim mode As GLenum
|
---|
| 505 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 506 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 507 | glRotated(angle, 0.0 As GLdouble, 0.0 As GLdouble, 1.0 As GLdouble)
|
---|
| 508 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 509 | End Sub
|
---|
| 510 | Sub RotateZ(angle As GLfloat)
|
---|
| 511 | Dim mode As GLenum
|
---|
| 512 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 513 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 514 | glRotatef(angle, 0.0 As GLfloat, 0.0 As GLfloat, 1.0 As GLfloat)
|
---|
| 515 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 516 | End Sub
|
---|
| 517 | Sub Scale(x As GLdouble, y As GLdouble, z As GLdouble)
|
---|
| 518 | Dim mode As GLenum
|
---|
| 519 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 520 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 521 | glScaled(x, y, z)
|
---|
| 522 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 523 | End Sub
|
---|
| 524 | Sub Scale(x As GLfloat, y As GLfloat, z As GLfloat)
|
---|
| 525 | Dim mode As GLenum
|
---|
| 526 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 527 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 528 | glScalef(x, y, z)
|
---|
| 529 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 530 | End Sub
|
---|
| 531 | Sub Translate(x As GLdouble, y As GLdouble, z As GLdouble)
|
---|
| 532 | Dim mode As GLenum
|
---|
| 533 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 534 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 535 | glTranslated(x, y, z)
|
---|
| 536 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 537 | End Sub
|
---|
| 538 | Sub Translate(x As GLfloat, y As GLfloat, z As GLfloat)
|
---|
| 539 | Dim mode As GLenum
|
---|
| 540 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 541 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 542 | glTranslatef(x, y, z)
|
---|
| 543 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 544 | End Sub
|
---|
| 545 | End Class
|
---|
| 546 |
|
---|
| 547 | Class Projection
|
---|
| 548 | Public
|
---|
| 549 | Sub LoadIdentity()
|
---|
| 550 | Dim mode As GLenum
|
---|
| 551 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 552 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
| 553 | glLoadIdentity()
|
---|
| 554 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
| 555 | End Sub
|
---|
| 556 | Sub Ortho2D(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble)
|
---|
| 557 | Dim mode As GLenum
|
---|
| 558 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 559 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
| 560 | gluOrtho2D(left, right, bottom, top)
|
---|
| 561 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
| 562 | End Sub
|
---|
| 563 | Sub Ortho3D(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble, zNear As GLdouble, zFar As GLdouble)
|
---|
| 564 | Dim mode As GLenum
|
---|
| 565 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 566 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
| 567 | glOrtho(left, right, bottom, top, zNear, zFar)
|
---|
| 568 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
| 569 | End Sub
|
---|
| 570 | Sub Frustum(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble, zNear As GLdouble, zFar As GLdouble)
|
---|
| 571 | Dim mode As GLenum
|
---|
| 572 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 573 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
| 574 | glFrustum(left, right, bottom, top, zNear, zFar)
|
---|
| 575 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
| 576 | End Sub
|
---|
| 577 | Sub Perspective(fovy As GLdouble, aspect As GLdouble, zNear As GLdouble, zFar As GLdouble)
|
---|
| 578 | Dim mode As GLenum
|
---|
| 579 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 580 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
| 581 | gluPerspective(fovy, aspect, zNear, zFar)
|
---|
| 582 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
| 583 | End Sub
|
---|
| 584 | End Class
|
---|
| 585 |
|
---|
| 586 | Class Transform
|
---|
| 587 | Public
|
---|
| 588 | Projection As Projection
|
---|
| 589 | ModelView As ModelView
|
---|
| 590 | End Class
|
---|
| 591 |
|
---|
| 592 | Class LightModel
|
---|
| 593 | Public
|
---|
| 594 | /* Function Ambient () As GLenum
|
---|
| 595 | Dim amb As GLenum
|
---|
| 596 | glGetFloatv(GL_LIGHT_MODEL_AMBIENT,VarPtr(amb))
|
---|
| 597 | Return func
|
---|
| 598 | End Function*/
|
---|
| 599 | Sub Ambient(amb As *GLfloat)
|
---|
| 600 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT,VarPtr(amb))
|
---|
| 601 | End Sub
|
---|
| 602 |
|
---|
| 603 | Function LocalView() As GLboolean
|
---|
| 604 | Dim local As GLboolean
|
---|
| 605 | glGetBooleanv(GL_LIGHT_MODEL_LOCAL_VIEW,VarPtr(local))
|
---|
| 606 | Return local
|
---|
| 607 | End Function
|
---|
| 608 | Sub LocalView(enable As GLboolean)
|
---|
| 609 | If enable Then
|
---|
| 610 | glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEW,GL_TRUE)
|
---|
| 611 | Else
|
---|
| 612 | glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEW,GL_FALSE)
|
---|
| 613 | End If
|
---|
| 614 | End Sub
|
---|
| 615 |
|
---|
| 616 | Function TwoSide() As GLboolean
|
---|
| 617 | Dim local As GLboolean
|
---|
| 618 | glGetBooleanv(GL_LIGHT_MODEL_TWO_SIDE,VarPtr(local))
|
---|
| 619 | Return local
|
---|
| 620 | End Function
|
---|
| 621 | Sub TwoSide(enable As GLboolean)
|
---|
| 622 | If enable Then
|
---|
| 623 | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE)
|
---|
| 624 | Else
|
---|
| 625 | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_FALSE)
|
---|
| 626 | End If
|
---|
| 627 | End Sub
|
---|
| 628 | End Class
|
---|
| 629 |
|
---|
| 630 | Class RenderState
|
---|
| 631 | Public /* Composiotion */
|
---|
| 632 | LightModel As LightModel
|
---|
| 633 |
|
---|
| 634 | Public
|
---|
| 635 | Function AlphaTestEnable() As GLboolean
|
---|
| 636 | Dim alpha As GLboolean
|
---|
| 637 | glGetBooleanv(GL_ALPHA_TEST,VarPtr(alpha))
|
---|
| 638 | Return alpha
|
---|
| 639 | End Function
|
---|
| 640 | Sub AlphaTestEnable(enable As GLboolean)
|
---|
| 641 | If enable Then
|
---|
| 642 | glEnable(GL_ALPHA_TEST)
|
---|
| 643 | Else
|
---|
| 644 | glDisable(GL_ALPHA_TEST)
|
---|
| 645 | End If
|
---|
| 646 | End Sub
|
---|
| 647 |
|
---|
| 648 | Function AlphaFunction() As GLenum
|
---|
| 649 | Dim func As GLenum
|
---|
| 650 | glGetIntegerv(GL_ALPHA_TEST_FUNC,VarPtr(func))
|
---|
| 651 | Return func
|
---|
| 652 | End Function
|
---|
| 653 | Sub AlphaFunction(func As GLenum)
|
---|
| 654 | Dim ref As GLclampf
|
---|
| 655 | glGetFloatv(GL_ALPHA_TEST_REF,VarPtr(ref))
|
---|
| 656 | glAlphaFunc(func,ref)
|
---|
| 657 | End Sub
|
---|
| 658 |
|
---|
| 659 | Function BlendEnable() As GLboolean
|
---|
| 660 | Dim blend As GLboolean
|
---|
| 661 | glGetBooleanv(GL_BLEND,VarPtr(blend))
|
---|
| 662 | Return blend
|
---|
| 663 | End Function
|
---|
| 664 | Sub BlendEnable(enable As GLboolean)
|
---|
| 665 | If enable Then
|
---|
| 666 | glEnable(GL_BLEND)
|
---|
| 667 | Else
|
---|
| 668 | glDisable(GL_BLEND)
|
---|
| 669 | End If
|
---|
| 670 | End Sub
|
---|
| 671 |
|
---|
| 672 | Function BlendDestinationFactor() As GLenum
|
---|
| 673 | Dim dfactor As GLenum
|
---|
| 674 | glGetIntegerv(GL_BLEND_DST,VarPtr(dfactor))
|
---|
| 675 | Return dfactor
|
---|
| 676 | End Function
|
---|
| 677 | Sub BlendDestinationFactor(dfactor As GLenum)
|
---|
| 678 | Dim sfactor As GLenum
|
---|
| 679 | glGetIntegerv(GL_BLEND_SRC,VarPtr(sfactor))
|
---|
| 680 | glBlendFunc(sfactor,dfactor)
|
---|
| 681 | End Sub
|
---|
| 682 |
|
---|
| 683 | Function BlendSourceFactor() As GLenum
|
---|
| 684 | Dim sfactor As GLenum
|
---|
| 685 | glGetIntegerv(GL_BLEND_SRC,VarPtr(sfactor))
|
---|
| 686 | Return sfactor
|
---|
| 687 | End Function
|
---|
| 688 | Sub BlendSourceFactor(sfactor As GLenum)
|
---|
| 689 | Dim dfactor As GLenum
|
---|
| 690 | glGetIntegerv(GL_BLEND_DST,VarPtr(dfactor))
|
---|
| 691 | glBlendFunc(sfactor,dfactor)
|
---|
| 692 | End Sub
|
---|
| 693 |
|
---|
| 694 | Function CullFaceEnable() As GLboolean
|
---|
| 695 | Dim cull As GLboolean
|
---|
| 696 | glGetBooleanv(GL_CULL_FACE,VarPtr(cull))
|
---|
| 697 | Return cull
|
---|
| 698 | End Function
|
---|
| 699 | Sub CullFaceEnable(enable As GLboolean)
|
---|
| 700 | If enable Then
|
---|
| 701 | glEnable(GL_CULL_FACE)
|
---|
| 702 | Else
|
---|
| 703 | glDisable(GL_CULL_FACE)
|
---|
| 704 | End If
|
---|
| 705 | End Sub
|
---|
| 706 |
|
---|
| 707 | Function CullFaceMode () As GLenum
|
---|
| 708 | Dim mode As GLenum
|
---|
| 709 | glGetIntegerv(GL_CULL_FACE_MODE,VarPtr(mode))
|
---|
| 710 | Return mode
|
---|
| 711 | End Function
|
---|
| 712 | Sub CullFaceMode(mode As GLenum)
|
---|
| 713 | glCullFace(mode)
|
---|
| 714 | End Sub
|
---|
| 715 |
|
---|
| 716 | Function DepthTestEnable () As GLboolean
|
---|
| 717 | Dim depth As GLboolean
|
---|
| 718 | glGetBooleanv(GL_DEPTH_TEST,VarPtr(depth))
|
---|
| 719 | Return depth
|
---|
| 720 | End Function
|
---|
| 721 | Sub DepthTestEnable(enable As GLboolean)
|
---|
| 722 | If enable Then
|
---|
| 723 | glEnable(GL_DEPTH_TEST)
|
---|
| 724 | Else
|
---|
| 725 | glDisable(GL_DEPTH_TEST)
|
---|
| 726 | End If
|
---|
| 727 | End Sub
|
---|
| 728 |
|
---|
| 729 | Function DepthFunction () As GLenum
|
---|
| 730 | Dim func As GLenum
|
---|
| 731 | glGetIntegerv(GL_DEPTH_FUNC,VarPtr(func))
|
---|
| 732 | Return func
|
---|
| 733 | End Function
|
---|
| 734 | Sub DepthFunction(func As GLenum)
|
---|
| 735 | glDepthFunc(func)
|
---|
| 736 | End Sub
|
---|
| 737 |
|
---|
| 738 | Function DepthBufferWritable() As GLboolean
|
---|
| 739 | Dim writable As GLboolean
|
---|
| 740 | glGetBooleanv(GL_DEPTH_WRITEMASK,VarPtr(writable))
|
---|
| 741 | Return writable
|
---|
| 742 | End Function
|
---|
| 743 | Sub DepthBufferWritable(enable As GLboolean)
|
---|
| 744 | If enable Then
|
---|
| 745 | glDepthMask(GL_DEPTH_WRITEMASK)
|
---|
| 746 | Else
|
---|
| 747 | glDepthMask(GL_DEPTH_WRITEMASK)
|
---|
| 748 | End If
|
---|
| 749 | End Sub
|
---|
| 750 |
|
---|
| 751 | Function DitherEnable() As GLboolean
|
---|
| 752 | Dim dither As GLboolean
|
---|
| 753 | glGetBooleanv(GL_DITHER,VarPtr(dither))
|
---|
| 754 | Return dither
|
---|
| 755 | End Function
|
---|
| 756 | Sub DitherEnable(enable As GLboolean)
|
---|
| 757 | If enable Then
|
---|
| 758 | glEnable(GL_DITHER)
|
---|
| 759 | Else
|
---|
| 760 | glDisable(GL_DITHER)
|
---|
| 761 | End If
|
---|
| 762 | End Sub
|
---|
| 763 |
|
---|
| 764 | Function FogEnable () As GLboolean
|
---|
| 765 | Dim fog As GLboolean
|
---|
| 766 | glGetBooleanv(GL_FOG,VarPtr(fog))
|
---|
| 767 | Return fog
|
---|
| 768 | End Function
|
---|
| 769 | Sub FogEnable(enable As GLboolean)
|
---|
| 770 | If enable Then
|
---|
| 771 | glEnable(GL_FOG)
|
---|
| 772 | Else
|
---|
| 773 | glDisable(GL_FOG)
|
---|
| 774 | End If
|
---|
| 775 | End Sub
|
---|
| 776 |
|
---|
| 777 | Function FogMode() As GLenum
|
---|
| 778 | Dim mode As GLenum
|
---|
| 779 | glGetIntegerv(GL_FOG_MODE,VarPtr(mode))
|
---|
| 780 | Return mode
|
---|
| 781 | End Function
|
---|
| 782 | Sub FogMode(mode As GLenum)
|
---|
| 783 | glFogi(GL_FOG_MODE,mode)
|
---|
| 784 | End Sub
|
---|
| 785 |
|
---|
| 786 | Function FogColor() As *GLfloat
|
---|
| 787 | glGetFloatv(GL_FOG_COLOR,FogColor)
|
---|
| 788 | Return FogColor
|
---|
| 789 | End Function
|
---|
| 790 | Sub FogColor(fcolor As *GLfloat)
|
---|
| 791 | glFogfv(GL_FOG_COLOR,fcolor)
|
---|
| 792 | End Sub
|
---|
| 793 |
|
---|
| 794 | Function FogDensity() As GLfloat
|
---|
| 795 | Dim density As GLfloat
|
---|
| 796 | glGetFloatv(GL_FOG_DENSITY,density)
|
---|
| 797 | Return density
|
---|
| 798 | End Function
|
---|
| 799 | Sub FogDensity(density As GLfloat)
|
---|
| 800 | glFogf(GL_FOG_DENSITY,density)
|
---|
| 801 | End Sub
|
---|
| 802 |
|
---|
| 803 | Function FogStart() As GLfloat
|
---|
| 804 | Dim fstrat As GLfloat
|
---|
| 805 | glGetFloatv(GL_FOG_START,fstrat)
|
---|
| 806 | Return fstrat
|
---|
| 807 | End Function
|
---|
| 808 | Sub FogStart(fstrat As GLfloat)
|
---|
| 809 | glFogf(GL_FOG_START,fstrat)
|
---|
| 810 | End Sub
|
---|
| 811 |
|
---|
| 812 | Function FogEnd() As GLfloat
|
---|
| 813 | Dim fend As GLfloat
|
---|
| 814 | glGetFloatv(GL_FOG_END,fend)
|
---|
| 815 | Return fend
|
---|
| 816 | End Function
|
---|
| 817 | Sub FogEnd(fend As GLfloat)
|
---|
| 818 | glFogf(GL_FOG_END,fend)
|
---|
| 819 | End Sub
|
---|
| 820 |
|
---|
| 821 | Function Lighting() As GLboolean
|
---|
| 822 | Dim lighting As GLboolean
|
---|
| 823 | glGetBooleanv(GL_LIGHTING,VarPtr(lighting))
|
---|
| 824 | Return lighting
|
---|
| 825 | End Function
|
---|
| 826 | Sub Lighting(enable As GLboolean)
|
---|
| 827 | If enable Then
|
---|
| 828 | glEnable(GL_LIGHTING)
|
---|
| 829 | Else
|
---|
| 830 | glDisable(GL_LIGHTING)
|
---|
| 831 | End If
|
---|
| 832 | End Sub
|
---|
| 833 |
|
---|
| 834 | Function LineSmoothEnable() As GLboolean
|
---|
| 835 | Dim smooth As GLboolean
|
---|
| 836 | glGetBooleanv(GL_LINE_SMOOTH,VarPtr(smooth))
|
---|
| 837 | Return smooth
|
---|
| 838 | End Function
|
---|
| 839 | Sub LineSmoothEnable(enable As GLboolean)
|
---|
| 840 | If enable Then
|
---|
| 841 | glEnable(GL_LINE_SMOOTH)
|
---|
| 842 | Else
|
---|
| 843 | glDisable(GL_LINE_SMOOTH)
|
---|
| 844 | End If
|
---|
| 845 | End Sub
|
---|
| 846 |
|
---|
| 847 | Function LogicOpEnable() As GLboolean
|
---|
| 848 | Dim logic As GLboolean
|
---|
| 849 | glGetBooleanv(GL_COLOR_LOGIC_OP,VarPtr(logic))
|
---|
| 850 | Return logic
|
---|
| 851 | End Function
|
---|
| 852 | Sub LogicOpEnable(enable As GLboolean)
|
---|
| 853 | If enable Then
|
---|
| 854 | glEnable(GL_COLOR_LOGIC_OP)
|
---|
| 855 | Else
|
---|
| 856 | glDisable(GL_COLOR_LOGIC_OP)
|
---|
| 857 | End If
|
---|
| 858 | End Sub
|
---|
| 859 |
|
---|
| 860 | Function LogicOpCode() As GLenum
|
---|
| 861 | Dim code As GLenum
|
---|
| 862 | glGetFloatv(GL_COLOR_LOGIC_OP_MODE,code)
|
---|
| 863 | Return code
|
---|
| 864 | End Function
|
---|
| 865 | Sub LogicOpCode(code As GLenum)
|
---|
| 866 | glLogicOp(code)
|
---|
| 867 | End Sub
|
---|
| 868 |
|
---|
| 869 | Function PointSmoothEnable() As GLboolean
|
---|
| 870 | Dim smooth As GLboolean
|
---|
| 871 | glGetBooleanv(GL_POINT_SMOOTH,VarPtr(smooth))
|
---|
| 872 | Return smooth
|
---|
| 873 | End Function
|
---|
| 874 | Sub PointSmoothEnable(enable As GLboolean)
|
---|
| 875 | If enable Then
|
---|
| 876 | glEnable(GL_POINT_SMOOTH)
|
---|
| 877 | Else
|
---|
| 878 | glDisable(GL_POINT_SMOOTH)
|
---|
| 879 | End If
|
---|
| 880 | End Sub
|
---|
| 881 |
|
---|
| 882 | Function PolygonSmoothEnable() As GLboolean
|
---|
| 883 | Dim smooth As GLboolean
|
---|
| 884 | glGetBooleanv(GL_POLYGON_SMOOTH,VarPtr(smooth))
|
---|
| 885 | Return smooth
|
---|
| 886 | End Function
|
---|
| 887 | Sub PolygonSmoothEnable(enable As GLboolean)
|
---|
| 888 | If enable Then
|
---|
| 889 | glEnable(GL_POLYGON_SMOOTH)
|
---|
| 890 | Else
|
---|
| 891 | glDisable(GL_POLYGON_SMOOTH)
|
---|
| 892 | End If
|
---|
| 893 | End Sub
|
---|
| 894 |
|
---|
| 895 | Function ReferenceAlpha() As GLclampf
|
---|
| 896 | Dim ref As GLclampf
|
---|
| 897 | glGetFloatv(GL_ALPHA_TEST_REF,VarPtr(ref))
|
---|
| 898 | Return ref
|
---|
| 899 | End Function
|
---|
| 900 | Sub ReferenceAlpha(ref As GLclampf)
|
---|
| 901 | Dim func As GLenum
|
---|
| 902 | glGetIntegerv(GL_ALPHA_TEST_FUNC,VarPtr(func))
|
---|
| 903 | glAlphaFunc(func,ref)
|
---|
| 904 | End Sub
|
---|
| 905 |
|
---|
| 906 | Function ShadeModel() As GLenum
|
---|
| 907 | Dim mode As GLenum
|
---|
| 908 | glGetIntegerv(GL_SHADE_MODEL,VarPtr(mode))
|
---|
| 909 | Return mode
|
---|
| 910 | End Function
|
---|
| 911 | Sub ShadeModel(mode As GLenum)
|
---|
| 912 | glShadeModel(mode)
|
---|
| 913 | End Sub
|
---|
| 914 | End Class
|
---|
| 915 |
|
---|
| 916 |
|
---|
| 917 | Enum ColorType
|
---|
| 918 | RgbColor=0
|
---|
| 919 | RgbaColor=0
|
---|
| 920 | IndexColor
|
---|
| 921 | End Enum
|
---|
| 922 |
|
---|
| 923 | Enum BufferType
|
---|
| 924 | SingleBuffer=0
|
---|
| 925 | DoubleBuffer
|
---|
| 926 | End Enum
|
---|
| 927 |
|
---|
| 928 | Enum ClearBuffer
|
---|
| 929 | DepthBufferBit = &H00000100
|
---|
| 930 | AccumBufferBit = &H00000200
|
---|
| 931 | StencilBufferBit = &H00000400
|
---|
| 932 | ColorBufferBit = &H00004000
|
---|
| 933 | End Enum
|
---|
| 934 |
|
---|
| 935 | Enum PrimitiveMode
|
---|
| 936 | Points = &H0000
|
---|
| 937 | Lines = &H0001
|
---|
| 938 | LineLoop = &H0002
|
---|
| 939 | LineStrip = &H0003
|
---|
| 940 | Triangles = &H0004
|
---|
| 941 | TriangleStrip = &H0005
|
---|
| 942 | TriangleFan = &H0006
|
---|
| 943 | Quads = &H0007
|
---|
| 944 | QuadStrip = &H0008
|
---|
| 945 | Polygon = &H0009
|
---|
| 946 | End Enum
|
---|
| 947 |
|
---|
| 948 | Class RenderingContext
|
---|
| 949 | Public /* Composiotion */
|
---|
| 950 | Material As Material
|
---|
| 951 | RenderState As RenderState
|
---|
| 952 | Transform As Transform
|
---|
| 953 | Lights[ELM(8)] As Light
|
---|
| 954 |
|
---|
| 955 | Public /* Constructor */
|
---|
| 956 | Sub RenderingContext()
|
---|
| 957 | Dim hrc As HGLRC
|
---|
| 958 | hrc=wglGetCurrentContext()
|
---|
| 959 | If hrc Then
|
---|
| 960 | wglMakeCurrent(NULL,NULL)
|
---|
| 961 | wglDeleteContext(hrc)
|
---|
| 962 | End If
|
---|
| 963 |
|
---|
| 964 | Lights[0].Light(GL_LIGHT0)
|
---|
| 965 | Lights[1].Light(GL_LIGHT1)
|
---|
| 966 | Lights[2].Light(GL_LIGHT2)
|
---|
| 967 | Lights[3].Light(GL_LIGHT3)
|
---|
| 968 | Lights[4].Light(GL_LIGHT4)
|
---|
| 969 | Lights[5].Light(GL_LIGHT5)
|
---|
| 970 | Lights[6].Light(GL_LIGHT6)
|
---|
| 971 | Lights[7].Light(GL_LIGHT7)
|
---|
| 972 | End Sub
|
---|
| 973 | Sub RenderingContext(hdc As HDC, ByRef pfd As PIXELFORMATDESCRIPTOR)
|
---|
| 974 | RenderingContext()
|
---|
| 975 |
|
---|
| 976 | Dim pf As Long
|
---|
| 977 | pf=ChoosePixelFormat(hdc,pfd)
|
---|
| 978 | If pf=0 Then
|
---|
| 979 | MessageBox(NULL,"Choose Pixel Format failed","error",MB_OK)
|
---|
| 980 | Exit Sub
|
---|
| 981 | End If
|
---|
| 982 | If SetPixelFormat(hdc,pf,pfd)=FALSE Then
|
---|
| 983 | MessageBox(NULL,"Set Pixel Format failed","error",MB_OK)
|
---|
| 984 | Exit Sub
|
---|
| 985 | End If
|
---|
| 986 |
|
---|
| 987 | Dim hrc As HGLRC
|
---|
| 988 | hrc=wglCreateContext(hdc)
|
---|
| 989 | wglMakeCurrent(hdc,hrc)
|
---|
| 990 | End Sub
|
---|
| 991 | Sub RenderingContext(hdc As HDC, ByRef ctype As ColorType, ByRef btype As BufferType)
|
---|
| 992 | RenderingContext()
|
---|
| 993 |
|
---|
| 994 | Dim pfd As PIXELFORMATDESCRIPTOR
|
---|
| 995 | pfd.nSize=SizeOf(PIXELFORMATDESCRIPTOR) As Word
|
---|
| 996 | pfd.nVersion=GL_VERSION_1_1
|
---|
| 997 | If btype=BufferType.DoubleBuffer As Long Then
|
---|
| 998 | pfd.dwFlags or=PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER
|
---|
| 999 | Else
|
---|
| 1000 | pfd.dwFlags or=PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL
|
---|
| 1001 | End If
|
---|
| 1002 | If ctype=ColorType.RgbColor As Long Then
|
---|
| 1003 | pfd.iPixelType=PFD_TYPE_RGBA
|
---|
| 1004 | Else
|
---|
| 1005 | pfd.iPixelType=PFD_TYPE_COLORINDEX
|
---|
| 1006 | End If
|
---|
| 1007 | pfd.cColorBits=24
|
---|
| 1008 | pfd.cRedBits=0
|
---|
| 1009 | pfd.cRedShift=0
|
---|
| 1010 | pfd.cGreenBits=0
|
---|
| 1011 | pfd.cGreenShift=0
|
---|
| 1012 | pfd.cBlueBits=0
|
---|
| 1013 | pfd.cBlueShift=0
|
---|
| 1014 | pfd.cAlphaBits=0
|
---|
| 1015 | pfd.cAlphaShift=0
|
---|
| 1016 | pfd.cAccumBits=0
|
---|
| 1017 | pfd.cAccumRedBits=0
|
---|
| 1018 | pfd.cAccumGreenBits=0
|
---|
| 1019 | pfd.cAccumBlueBits=0
|
---|
| 1020 | pfd.cAccumAlphaBits=0
|
---|
| 1021 | pfd.cDepthBits=32
|
---|
| 1022 | pfd.cStencilBits=0
|
---|
| 1023 | pfd.cAuxBuffers=0
|
---|
| 1024 | pfd.iLayerType=PFD_MAIN_PLANE
|
---|
| 1025 | pfd.bReserved=0
|
---|
| 1026 | pfd.dwLayerMask=0
|
---|
| 1027 | pfd.dwVisibleMask=0
|
---|
| 1028 | pfd.dwDamageMask=0
|
---|
| 1029 | RenderingContext(hdc,pfd)
|
---|
| 1030 | End Sub
|
---|
[63] | 1031 | Sub RenderingContext(hdc As HDC)
|
---|
| 1032 | RenderingContext(hdc As HDC, ColorType.RgbColor, BufferType.DoubleBuffer)
|
---|
| 1033 | End Sub
|
---|
[37] | 1034 |
|
---|
| 1035 | Public /* Destructor */
|
---|
| 1036 | Sub ~RenderingContext()
|
---|
| 1037 | Dim hrc As HGLRC
|
---|
| 1038 | hrc=wglGetCurrentContext()
|
---|
| 1039 | wglMakeCurrent(NULL,NULL)
|
---|
| 1040 | wglDeleteContext(hrc)
|
---|
| 1041 | End Sub
|
---|
| 1042 |
|
---|
| 1043 | Public /* Method */
|
---|
| 1044 | Sub Begin(mode As GLenum)
|
---|
| 1045 | glBegin(mode)
|
---|
| 1046 | End Sub
|
---|
| 1047 | Sub Begin(mode As PrimitiveMode)
|
---|
| 1048 | glBegin(mode)
|
---|
| 1049 | End Sub
|
---|
| 1050 | Sub Clear(mask As GLbitfield)
|
---|
| 1051 | glClear(mask)
|
---|
| 1052 | End Sub
|
---|
| 1053 | Sub Clear(mask As ClearBuffer)
|
---|
| 1054 | glClear(mask)
|
---|
| 1055 | End Sub
|
---|
| 1056 |
|
---|
| 1057 | Sub ClearAccum(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 1058 | glClearAccum(red, green, blue, alpha)
|
---|
| 1059 | End Sub
|
---|
| 1060 | Sub ClearAccum(color As Color4f)
|
---|
| 1061 | glClearAccum(color.R, color.G, color.B, color.A)
|
---|
| 1062 | End Sub
|
---|
| 1063 | Sub ClearColor(red As GLclampf, green As GLclampf, blue As GLclampf, alpha As GLclampf)
|
---|
| 1064 | glClearColor(red, green, blue, alpha)
|
---|
| 1065 | End Sub
|
---|
| 1066 | Sub ClearColor(color As Color4f)
|
---|
| 1067 | glClearColor(color.R, color.G, color.B, color.A)
|
---|
| 1068 | End Sub
|
---|
| 1069 | Sub ClearDepth(depth As GLclampd)
|
---|
| 1070 | glClearDepth(depth)
|
---|
| 1071 | End Sub
|
---|
| 1072 | Sub ClearIndex(c As GLfloat)
|
---|
| 1073 | glClearIndex(c)
|
---|
| 1074 | End Sub
|
---|
| 1075 | Sub ClearStencil(s As GLint)
|
---|
| 1076 | glClearStencil(s)
|
---|
| 1077 | End Sub
|
---|
| 1078 |
|
---|
| 1079 | Sub Color(red As GLdouble, green As GLdouble, blue As GLdouble)
|
---|
| 1080 | glColor3d(red,green,blue)
|
---|
| 1081 | End Sub
|
---|
| 1082 | Sub Color(red As GLdouble, green As GLdouble, blue As GLdouble, alpha As GLdouble)
|
---|
| 1083 | glColor4d(red,green,blue,alpha)
|
---|
| 1084 | End Sub
|
---|
| 1085 |
|
---|
| 1086 | Sub Color(red As GLfloat, green As GLfloat, blue As GLfloat)
|
---|
| 1087 | glColor3f(red,green,blue)
|
---|
| 1088 | End Sub
|
---|
| 1089 | Sub Color(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 1090 | glColor4f(red,green,blue,alpha)
|
---|
| 1091 | End Sub
|
---|
| 1092 |
|
---|
| 1093 | Sub DrawPrimiteve()
|
---|
| 1094 | End Sub
|
---|
| 1095 |
|
---|
| 1096 | Sub End()
|
---|
| 1097 | glEnd()
|
---|
| 1098 | End Sub
|
---|
| 1099 |
|
---|
| 1100 | Sub Finish()
|
---|
| 1101 | glFinish()
|
---|
| 1102 | End Sub
|
---|
| 1103 | Sub Flush()
|
---|
| 1104 | glFlush()
|
---|
| 1105 | End Sub
|
---|
| 1106 |
|
---|
| 1107 | Function GenerateTexures() As GLint
|
---|
| 1108 | glGenTextures()
|
---|
| 1109 | End Function
|
---|
| 1110 |
|
---|
| 1111 | Sub MatrixMode(mode As GLenum)
|
---|
| 1112 | glMatrixMode(mode)
|
---|
| 1113 | End Sub
|
---|
| 1114 |
|
---|
| 1115 | Sub Present()
|
---|
| 1116 | SwapBuffers(wglGetCurrentDC())
|
---|
| 1117 | End Sub
|
---|
| 1118 | Sub Present(hdc As HDC)
|
---|
| 1119 | SwapBuffers(hdc)
|
---|
| 1120 | End Sub
|
---|
| 1121 |
|
---|
| 1122 | Sub PopMatrix()
|
---|
| 1123 | glPopMatrix()
|
---|
| 1124 | End Sub
|
---|
| 1125 |
|
---|
| 1126 | Sub PushMatrix()
|
---|
| 1127 | glPushMatrix()
|
---|
| 1128 | End Sub
|
---|
| 1129 |
|
---|
| 1130 | Sub Vertex(x As GLdouble, y As GLdouble)
|
---|
| 1131 | glVertex2d(x,y)
|
---|
| 1132 | End Sub
|
---|
| 1133 | Sub Vertex(x As GLdouble, y As GLdouble, z As GLdouble)
|
---|
| 1134 | glVertex3d(x,y,z)
|
---|
| 1135 | End Sub
|
---|
| 1136 | Sub Vertex(x As GLdouble, y As GLdouble, z As GLdouble, w As GLdouble)
|
---|
| 1137 | glVertex4d(x,y,z,w)
|
---|
| 1138 | End Sub
|
---|
| 1139 | Sub Vertex(x As GLfloat, y As GLfloat)
|
---|
| 1140 | glVertex2f(x,y)
|
---|
| 1141 | End Sub
|
---|
| 1142 | Sub Vertex(x As GLfloat, y As GLfloat, z As GLfloat)
|
---|
| 1143 | glVertex3f(x,y,z)
|
---|
| 1144 | End Sub
|
---|
| 1145 | Sub Vertex(x As GLfloat, y As GLfloat, z As GLfloat, w As GLfloat)
|
---|
| 1146 | glVertex4f(x,y,z,w)
|
---|
| 1147 | End Sub
|
---|
| 1148 |
|
---|
| 1149 | Sub Viewport(x As GLint, y As GLint, width As GLsizei, height As GLsizei)
|
---|
| 1150 | glViewport(x, y, width, height)
|
---|
| 1151 | End Sub
|
---|
| 1152 | End Class
|
---|
| 1153 |
|
---|
| 1154 |
|
---|
| 1155 |
|
---|
| 1156 | #endif
|
---|