[37] | 1 | #ifndef _INC_ABGL
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| 2 | #define _INC_ABGL
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| 3 |
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| 4 | #include <GL/gl.sbp>
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| 5 | #include <GL/glu.sbp>
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| 6 |
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| 7 | Type RGB_FLOAT
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| 8 | r As GLfloat
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| 9 | g As GLfloat
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| 10 | b As GLfloat
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| 11 | End Type
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| 12 |
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| 13 | Type RGB_DOUBLE
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| 14 | r As GLdouble
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| 15 | g As GLdouble
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| 16 | b As GLdouble
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| 17 | End Type
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| 18 |
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| 19 | Class Color3f
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| 20 | Public /* constructor */
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| 21 | Sub Color3f(r As GLfloat, g As GLfloat, b As GLfloat)
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| 22 | rgb.r = r
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| 23 | rgb.g = g
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| 24 | rgb.b = b
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| 25 | End Sub
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| 26 |
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| 27 | Public /* destructor */
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| 28 | Sub ~Color3f()
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| 29 | End Sub
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| 30 |
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| 31 | Public /* property */
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| 32 | Function R() As GLfloat
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| 33 | Return rgb.r
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| 34 | End Function
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| 35 | Function G() As GLfloat
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| 36 | Return rgb.g
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| 37 | End Function
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| 38 | Function B() As GLfloat
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| 39 | Return rgb.r
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| 40 | End Function
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| 41 | Sub R(r As GLfloat)
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| 42 | rgb.r = r
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| 43 | End Sub
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| 44 | Sub G(g As GLfloat)
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| 45 | rgb.g = g
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| 46 | End Sub
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| 47 | Sub B(b As GLfloat)
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| 48 | rgb.b = b
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| 49 | End Sub
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| 50 |
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| 51 | Protected
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| 52 | rgb As RGB_FLOAT
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| 53 | End Class
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| 54 |
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| 55 | Class Color3d
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| 56 | Public /* constructor */
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| 57 | Sub Color3d(r As GLdouble, g As GLdouble, b As GLdouble)
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| 58 | rgb.r = r
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| 59 | rgb.g = g
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| 60 | rgb.b = b
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| 61 | End Sub
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| 62 |
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| 63 | Public /* destructor */
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| 64 | Sub ~Color3d()
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| 65 | End Sub
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| 66 |
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| 67 | Public /* property */
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| 68 | Function R() As GLdouble
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| 69 | Return rgb.r
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| 70 | End Function
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| 71 | Function G() As GLdouble
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| 72 | Return rgb.g
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| 73 | End Function
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| 74 | Function B() As GLdouble
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| 75 | Return rgb.r
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| 76 | End Function
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| 77 | Sub R(r As GLdouble)
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| 78 | rgb.r = r
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| 79 | End Sub
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| 80 | Sub G(g As GLdouble)
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| 81 | rgb.g = g
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| 82 | End Sub
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| 83 | Sub B(b As GLdouble)
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| 84 | rgb.b = b
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| 85 | End Sub
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| 86 |
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| 87 | Protected
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| 88 | rgb As RGB_DOUBLE
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| 89 | End Class
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| 90 |
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| 91 | Type RGBA_FLOAT
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| 92 | r As GLfloat
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| 93 | g As GLfloat
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| 94 | b As GLfloat
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| 95 | a As GLfloat
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| 96 | End Type
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| 97 |
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| 98 | Type RGBA_DOUBLE
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| 99 | r As GLdouble
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| 100 | g As GLdouble
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| 101 | b As GLdouble
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| 102 | a As GLdouble
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| 103 | End Type
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| 104 |
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| 105 | Class Color4f
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| 106 | Public /* constructor */
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| 107 | Sub Color4f(r As GLfloat, g As GLfloat, b As GLfloat, a As GLfloat)
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| 108 | rgba.r = r
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| 109 | rgba.g = g
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| 110 | rgba.b = b
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| 111 | rgba.a = a
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| 112 | End Sub
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| 113 |
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| 114 | Public /* destructor */
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| 115 | Sub ~Color4f()
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| 116 | End Sub
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| 117 |
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| 118 | Public /* property */
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| 119 | Function R() As GLfloat
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| 120 | Return rgba.r
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| 121 | End Function
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| 122 | Function G() As GLfloat
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| 123 | Return rgba.g
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| 124 | End Function
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| 125 | Function B() As GLfloat
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| 126 | Return rgba.r
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| 127 | End Function
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| 128 | Function A() As GLfloat
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| 129 | Return rgba.a
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| 130 | End Function
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| 131 | Sub R(r As GLfloat)
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| 132 | rgba.r = r
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| 133 | End Sub
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| 134 | Sub G(g As GLfloat)
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| 135 | rgba.g = g
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| 136 | End Sub
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| 137 | Sub B(b As GLfloat)
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| 138 | rgba.b = b
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| 139 | End Sub
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| 140 | Sub A(a As GLfloat)
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| 141 | rgba.a = a
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| 142 | End Sub
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| 143 |
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| 144 | Protected
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| 145 | rgba As RGBA_FLOAT
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| 146 | End Class
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| 147 |
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| 148 | Class Color4d
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| 149 |
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| 150 | Public /* constructor */
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| 151 | Sub Color4d(r As GLdouble, g As GLdouble, b As GLdouble, a As GLdouble)
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| 152 | rgba.r = r
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| 153 | rgba.g = g
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| 154 | rgba.b = b
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| 155 | rgba.a = a
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| 156 | End Sub
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| 157 |
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| 158 | Public /* destructor */
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| 159 | Sub ~Color4d()
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| 160 | End Sub
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| 161 |
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| 162 | Public /* property */
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| 163 | Function R() As GLdouble
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| 164 | Return rgba.r
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| 165 | End Function
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| 166 | Function G() As GLdouble
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| 167 | Return rgba.g
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| 168 | End Function
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| 169 | Function B() As GLdouble
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| 170 | Return rgba.r
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| 171 | End Function
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| 172 | Function A() As GLdouble
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| 173 | Return rgba.a
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| 174 | End Function
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| 175 | Sub R(r As GLdouble)
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| 176 | rgba.r = r
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| 177 | End Sub
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| 178 | Sub G(g As GLdouble)
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| 179 | rgba.g = g
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| 180 | End Sub
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| 181 | Sub B(b As GLdouble)
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| 182 | rgba.b = b
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| 183 | End Sub
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| 184 | Sub A(a As GLdouble)
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| 185 | rgba.a = a
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| 186 | End Sub
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| 187 |
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| 188 | Protected
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| 189 | rgba As RGBA_DOUBLE
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| 190 | End Class
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| 191 |
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| 192 |
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| 193 |
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| 194 | Class Light
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| 195 | Private
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| 196 | Number As GLenum
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| 197 |
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| 198 | Public
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| 199 | Sub Enabled(enabled As GLboolean)
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| 200 | Dim lighting As GLboolean
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| 201 | glGetBooleanv(Number,VarPtr(lighting))
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| 202 | Return lighting
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| 203 | End Sub
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| 204 | Function Enable() As GLboolean
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| 205 | If enabled Then
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| 206 | glEnable(Number)
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| 207 | Else
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| 208 | glDisable(Number)
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| 209 | End If
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| 210 | End Function
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| 211 |
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[52] | 212 | Public /* constructor */
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[37] | 213 | Sub Light(num As GLenum)
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| 214 | Number=num
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| 215 | End Sub
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| 216 |
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| 217 | Public
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[52] | 218 | Sub SetAmbient(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
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| 219 | Dim amb[3] As GLfloat
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| 220 | amb[0]=red
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| 221 | amb[1]=green
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| 222 | amb[2]=blue
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| 223 | amb[3]=alpha
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| 224 | glLightfv(Number,GL_AMBIENT,amb)
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[37] | 225 | End Sub
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[52] | 226 | Sub SetAmbient(color As Color4f)
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| 227 | Dim amb[3] As GLfloat
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| 228 | amb[0]=color.R
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| 229 | amb[1]=color.G
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| 230 | amb[2]=color.B
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| 231 | amb[3]=color.A
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| 232 | glLightfv(Number,GL_AMBIENT,amb)
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| 233 | End Sub
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[37] | 234 | Sub SetAmbient(amb As *GLfloat)
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| 235 | glLightfv(Number,GL_AMBIENT,amb)
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| 236 | End Sub
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| 237 |
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[52] | 238 | Sub SetDiffuse(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
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| 239 | Dim dif[3] As GLfloat
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| 240 | dif[0]=red
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| 241 | dif[1]=green
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| 242 | dif[2]=blue
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| 243 | dif[3]=alpha
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| 244 | glLightfv(Number,GL_DIFFUSE,dif)
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[37] | 245 | End Sub
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[52] | 246 | Sub SetDiffuse(color As Color4f)
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| 247 | Dim dif[3] As GLfloat
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| 248 | amb[0]=color.R
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| 249 | amb[1]=color.G
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| 250 | amb[2]=color.B
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| 251 | amb[3]=color.A
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| 252 | glLightfv(Number,GL_DIFFUSE,dif)
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| 253 | End Sub
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[37] | 254 | Sub SetDiffuse(dif As *GLfloat)
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| 255 | glLightfv(Number,GL_DIFFUSE,dif)
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| 256 | End Sub
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| 257 |
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[52] | 258 | Sub SetSpecular(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
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| 259 | Dim spc[3] As GLfloat
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| 260 | spc[0]=red
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| 261 | spc[1]=green
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| 262 | spc[2]=blue
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| 263 | spc[3]=alpha
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| 264 | glLightfv(Number,GL_SPECULAR,spc)
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[37] | 265 | End Sub
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[52] | 266 | Sub SetSpecular(color As Color4f)
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| 267 | Dim spc[3] As GLfloat
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| 268 | amb[0]=color.R
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| 269 | amb[1]=color.G
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| 270 | amb[2]=color.B
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| 271 | amb[3]=color.A
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| 272 | glLightfv(Number,GL_SPECULAR,spc)
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| 273 | End Sub
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[37] | 274 | Sub SetSpecular(spc As *GLfloat)
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| 275 | glLightfv(Number,GL_SPECULAR,spc)
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| 276 | End Sub
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| 277 |
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| 278 | Sub SetPosition(pos As *GLfloat)
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| 279 | glLightfv(Number,GL_POSITION,pos)
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| 280 | End Sub
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| 281 | End Class
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| 282 |
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| 283 | Class Material
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| 284 | Public
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| 285 | Sub Ambient(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
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| 286 | Dim face As GLenum
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| 287 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
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| 288 | Dim amb[3] As GLfloat
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| 289 | amb[0]=red
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| 290 | amb[1]=green
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| 291 | amb[2]=blue
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| 292 | amb[3]=alpha
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| 293 | glMaterialfv(face,GL_AMBIENT,amb)
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| 294 | End Sub
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[52] | 295 | Sub Ambient(color As Color4f)
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| 296 | Dim face As GLenum
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| 297 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
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| 298 | Dim amb[3] As GLfloat
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| 299 | amb[0]=color.R
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| 300 | amb[1]=color.G
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| 301 | amb[2]=color.B
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| 302 | amb[3]=color.A
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| 303 | glMaterialfv(face,GL_AMBIENT,amb)
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| 304 | End Sub
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| 305 | Sub Ambient(amb As *GLfloat)
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| 306 | glMaterialfv(face,GL_AMBIENT,amb)
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| 307 | End Sub
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| 308 |
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[37] | 309 | Sub Diffuse(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
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| 310 | Dim face As GLenum
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| 311 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
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| 312 | Dim dif[3] As GLfloat
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| 313 | dif[0]=red
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| 314 | dif[1]=green
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| 315 | dif[2]=blue
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| 316 | dif[3]=alpha
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| 317 | glMaterialfv(face,GL_DIFFUSE,dif)
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| 318 | End Sub
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[52] | 319 | Sub Diffuse(color As Color4f)
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| 320 | Dim face As GLenum
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| 321 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
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| 322 | Dim dif[3] As GLfloat
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| 323 | dif[0]=color.R
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| 324 | dif[1]=color.G
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| 325 | dif[2]=color.B
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| 326 | dif[3]=color.A
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| 327 | glMaterialfv(face,GL_DIFFUSE,dif)
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| 328 | End Sub
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| 329 | Sub Diffuse(dif As *GLfloat)
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| 330 | glMaterialfv(face,GL_DIFFUSE,dif)
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| 331 | End Sub
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| 332 |
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[37] | 333 | Sub Specular(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
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| 334 | Dim face As GLenum
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| 335 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
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| 336 | Dim spc[3] As GLfloat
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| 337 | spc[0]=red
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| 338 | spc[1]=green
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| 339 | spc[2]=blue
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| 340 | spc[3]=alpha
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| 341 | glMaterialfv(face,GL_SPECULAR,spc)
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| 342 | End Sub
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[52] | 343 | Sub Specular(color As Color4f)
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| 344 | Dim face As GLenum
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| 345 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
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| 346 | Dim spc[3] As GLfloat
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| 347 | spc[0]=color.R
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| 348 | spc[1]=color.G
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| 349 | spc[2]=color.B
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| 350 | spc[3]=color.A
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| 351 | glMaterialfv(face,GL_SPECULAR,spc)
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| 352 | End Sub
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| 353 | Sub Specular(spc As *GLfloat)
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| 354 | glMaterialfv(face,GL_SPECULAR,spc)
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| 355 | End Sub
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| 356 |
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[37] | 357 | Sub Shininess(shin As GLfloat)
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| 358 | Dim face As GLenum
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| 359 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
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| 360 | glMaterialf(face,GL_SHININESS,shin)
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| 361 | End Sub
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[52] | 362 |
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[37] | 363 | Sub Emission(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
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| 364 | Dim face As GLenum
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| 365 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
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| 366 | Dim ems[3] As GLfloat
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| 367 | ems[0]=red
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| 368 | ems[1]=green
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| 369 | ems[2]=blue
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| 370 | ems[3]=alpha
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| 371 | glMaterialfv(face,GL_EMISSION,ems)
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| 372 | End Sub
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| 373 | End Class
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| 374 |
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| 375 | Class ModelView
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| 376 | Public
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| 377 | Sub LoadIdentity()
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| 378 | Dim mode As GLenum
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| 379 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
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| 380 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
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| 381 | glLoadIdentity()
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| 382 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
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| 383 | End Sub
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| 384 | Sub LookAt(eyex As GLdouble, eyey As GLdouble, eyez As GLdouble, centerx As GLdouble, centery As GLdouble, centerz As GLdouble, upx As GLdouble, upy As GLdouble, upz As GLdouble)
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| 385 | Dim mode As GLenum
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| 386 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
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| 387 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
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| 388 | gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz)
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| 389 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
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| 390 | End Sub
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| 391 | Sub RotateX(angle As GLdouble)
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| 392 | Dim mode As GLenum
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| 393 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
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| 394 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
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| 395 | glRotated(angle, 1.0 As GLdouble, 0.0 As GLdouble, 0.0 As GLdouble)
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| 396 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
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| 397 | End Sub
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| 398 | Sub RotateX(angle As GLfloat)
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| 399 | Dim mode As GLenum
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| 400 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
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| 401 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
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| 402 | glRotatef(angle, 1.0 As GLfloat, 0.0 As GLfloat, 0.0 As GLfloat)
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| 403 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
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| 404 | End Sub
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| 405 | Sub RotateY(angle As GLdouble)
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| 406 | Dim mode As GLenum
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| 407 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
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| 408 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
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| 409 | glRotated(angle, 0.0 As GLdouble, 1.0 As GLdouble, 0.0 As GLdouble)
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| 410 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
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| 411 | End Sub
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| 412 | Sub RotateY(angle As GLfloat)
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| 413 | Dim mode As GLenum
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| 414 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
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| 415 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
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| 416 | glRotatef(angle, 0.0 As GLfloat, 1.0 As GLfloat, 0.0 As GLfloat)
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| 417 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
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| 418 | End Sub
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| 419 | Sub RotateZ(angle As GLdouble)
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| 420 | Dim mode As GLenum
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| 421 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
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| 422 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
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| 423 | glRotated(angle, 0.0 As GLdouble, 0.0 As GLdouble, 1.0 As GLdouble)
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| 424 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
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| 425 | End Sub
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| 426 | Sub RotateZ(angle As GLfloat)
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| 427 | Dim mode As GLenum
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| 428 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
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| 429 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
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| 430 | glRotatef(angle, 0.0 As GLfloat, 0.0 As GLfloat, 1.0 As GLfloat)
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| 431 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
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| 432 | End Sub
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| 433 | Sub Scale(x As GLdouble, y As GLdouble, z As GLdouble)
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| 434 | Dim mode As GLenum
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| 435 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
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| 436 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
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| 437 | glScaled(x, y, z)
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| 438 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
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| 439 | End Sub
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| 440 | Sub Scale(x As GLfloat, y As GLfloat, z As GLfloat)
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| 441 | Dim mode As GLenum
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| 442 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
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| 443 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
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| 444 | glScalef(x, y, z)
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| 445 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
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| 446 | End Sub
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| 447 | Sub Translate(x As GLdouble, y As GLdouble, z As GLdouble)
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| 448 | Dim mode As GLenum
|
---|
| 449 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 450 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 451 | glTranslated(x, y, z)
|
---|
| 452 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 453 | End Sub
|
---|
| 454 | Sub Translate(x As GLfloat, y As GLfloat, z As GLfloat)
|
---|
| 455 | Dim mode As GLenum
|
---|
| 456 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 457 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 458 | glTranslatef(x, y, z)
|
---|
| 459 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 460 | End Sub
|
---|
| 461 | End Class
|
---|
| 462 |
|
---|
| 463 | Class Projection
|
---|
| 464 | Public
|
---|
| 465 | Sub LoadIdentity()
|
---|
| 466 | Dim mode As GLenum
|
---|
| 467 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 468 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
| 469 | glLoadIdentity()
|
---|
| 470 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
| 471 | End Sub
|
---|
| 472 | Sub Ortho2D(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble)
|
---|
| 473 | Dim mode As GLenum
|
---|
| 474 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 475 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
| 476 | gluOrtho2D(left, right, bottom, top)
|
---|
| 477 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
| 478 | End Sub
|
---|
| 479 | Sub Ortho3D(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble, zNear As GLdouble, zFar As GLdouble)
|
---|
| 480 | Dim mode As GLenum
|
---|
| 481 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 482 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
| 483 | glOrtho(left, right, bottom, top, zNear, zFar)
|
---|
| 484 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
| 485 | End Sub
|
---|
| 486 | Sub Frustum(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble, zNear As GLdouble, zFar As GLdouble)
|
---|
| 487 | Dim mode As GLenum
|
---|
| 488 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 489 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
| 490 | glFrustum(left, right, bottom, top, zNear, zFar)
|
---|
| 491 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
| 492 | End Sub
|
---|
| 493 | Sub Perspective(fovy As GLdouble, aspect As GLdouble, zNear As GLdouble, zFar As GLdouble)
|
---|
| 494 | Dim mode As GLenum
|
---|
| 495 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 496 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
| 497 | gluPerspective(fovy, aspect, zNear, zFar)
|
---|
| 498 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
| 499 | End Sub
|
---|
| 500 | End Class
|
---|
| 501 |
|
---|
| 502 | Class Transform
|
---|
| 503 | Public
|
---|
| 504 | Projection As Projection
|
---|
| 505 | ModelView As ModelView
|
---|
| 506 | End Class
|
---|
| 507 |
|
---|
| 508 | Class LightModel
|
---|
| 509 | Public
|
---|
| 510 | /* Function Ambient () As GLenum
|
---|
| 511 | Dim amb As GLenum
|
---|
| 512 | glGetFloatv(GL_LIGHT_MODEL_AMBIENT,VarPtr(amb))
|
---|
| 513 | Return func
|
---|
| 514 | End Function*/
|
---|
| 515 | Sub Ambient(amb As *GLfloat)
|
---|
| 516 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT,VarPtr(amb))
|
---|
| 517 | End Sub
|
---|
| 518 |
|
---|
| 519 | Function LocalView() As GLboolean
|
---|
| 520 | Dim local As GLboolean
|
---|
| 521 | glGetBooleanv(GL_LIGHT_MODEL_LOCAL_VIEW,VarPtr(local))
|
---|
| 522 | Return local
|
---|
| 523 | End Function
|
---|
| 524 | Sub LocalView(enable As GLboolean)
|
---|
| 525 | If enable Then
|
---|
| 526 | glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEW,GL_TRUE)
|
---|
| 527 | Else
|
---|
| 528 | glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEW,GL_FALSE)
|
---|
| 529 | End If
|
---|
| 530 | End Sub
|
---|
| 531 |
|
---|
| 532 | Function TwoSide() As GLboolean
|
---|
| 533 | Dim local As GLboolean
|
---|
| 534 | glGetBooleanv(GL_LIGHT_MODEL_TWO_SIDE,VarPtr(local))
|
---|
| 535 | Return local
|
---|
| 536 | End Function
|
---|
| 537 | Sub TwoSide(enable As GLboolean)
|
---|
| 538 | If enable Then
|
---|
| 539 | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE)
|
---|
| 540 | Else
|
---|
| 541 | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_FALSE)
|
---|
| 542 | End If
|
---|
| 543 | End Sub
|
---|
| 544 | End Class
|
---|
| 545 |
|
---|
| 546 | Class RenderState
|
---|
| 547 | Public /* Composiotion */
|
---|
| 548 | LightModel As LightModel
|
---|
| 549 |
|
---|
| 550 | Public
|
---|
| 551 | Function AlphaTestEnable() As GLboolean
|
---|
| 552 | Dim alpha As GLboolean
|
---|
| 553 | glGetBooleanv(GL_ALPHA_TEST,VarPtr(alpha))
|
---|
| 554 | Return alpha
|
---|
| 555 | End Function
|
---|
| 556 | Sub AlphaTestEnable(enable As GLboolean)
|
---|
| 557 | If enable Then
|
---|
| 558 | glEnable(GL_ALPHA_TEST)
|
---|
| 559 | Else
|
---|
| 560 | glDisable(GL_ALPHA_TEST)
|
---|
| 561 | End If
|
---|
| 562 | End Sub
|
---|
| 563 |
|
---|
| 564 | Function AlphaFunction() As GLenum
|
---|
| 565 | Dim func As GLenum
|
---|
| 566 | glGetIntegerv(GL_ALPHA_TEST_FUNC,VarPtr(func))
|
---|
| 567 | Return func
|
---|
| 568 | End Function
|
---|
| 569 | Sub AlphaFunction(func As GLenum)
|
---|
| 570 | Dim ref As GLclampf
|
---|
| 571 | glGetFloatv(GL_ALPHA_TEST_REF,VarPtr(ref))
|
---|
| 572 | glAlphaFunc(func,ref)
|
---|
| 573 | End Sub
|
---|
| 574 |
|
---|
| 575 | Function BlendEnable() As GLboolean
|
---|
| 576 | Dim blend As GLboolean
|
---|
| 577 | glGetBooleanv(GL_BLEND,VarPtr(blend))
|
---|
| 578 | Return blend
|
---|
| 579 | End Function
|
---|
| 580 | Sub BlendEnable(enable As GLboolean)
|
---|
| 581 | If enable Then
|
---|
| 582 | glEnable(GL_BLEND)
|
---|
| 583 | Else
|
---|
| 584 | glDisable(GL_BLEND)
|
---|
| 585 | End If
|
---|
| 586 | End Sub
|
---|
| 587 |
|
---|
| 588 | Function BlendDestinationFactor() As GLenum
|
---|
| 589 | Dim dfactor As GLenum
|
---|
| 590 | glGetIntegerv(GL_BLEND_DST,VarPtr(dfactor))
|
---|
| 591 | Return dfactor
|
---|
| 592 | End Function
|
---|
| 593 | Sub BlendDestinationFactor(dfactor As GLenum)
|
---|
| 594 | Dim sfactor As GLenum
|
---|
| 595 | glGetIntegerv(GL_BLEND_SRC,VarPtr(sfactor))
|
---|
| 596 | glBlendFunc(sfactor,dfactor)
|
---|
| 597 | End Sub
|
---|
| 598 |
|
---|
| 599 | Function BlendSourceFactor() As GLenum
|
---|
| 600 | Dim sfactor As GLenum
|
---|
| 601 | glGetIntegerv(GL_BLEND_SRC,VarPtr(sfactor))
|
---|
| 602 | Return sfactor
|
---|
| 603 | End Function
|
---|
| 604 | Sub BlendSourceFactor(sfactor As GLenum)
|
---|
| 605 | Dim dfactor As GLenum
|
---|
| 606 | glGetIntegerv(GL_BLEND_DST,VarPtr(dfactor))
|
---|
| 607 | glBlendFunc(sfactor,dfactor)
|
---|
| 608 | End Sub
|
---|
| 609 |
|
---|
| 610 | Function CullFaceEnable() As GLboolean
|
---|
| 611 | Dim cull As GLboolean
|
---|
| 612 | glGetBooleanv(GL_CULL_FACE,VarPtr(cull))
|
---|
| 613 | Return cull
|
---|
| 614 | End Function
|
---|
| 615 | Sub CullFaceEnable(enable As GLboolean)
|
---|
| 616 | If enable Then
|
---|
| 617 | glEnable(GL_CULL_FACE)
|
---|
| 618 | Else
|
---|
| 619 | glDisable(GL_CULL_FACE)
|
---|
| 620 | End If
|
---|
| 621 | End Sub
|
---|
| 622 |
|
---|
| 623 | Function CullFaceMode () As GLenum
|
---|
| 624 | Dim mode As GLenum
|
---|
| 625 | glGetIntegerv(GL_CULL_FACE_MODE,VarPtr(mode))
|
---|
| 626 | Return mode
|
---|
| 627 | End Function
|
---|
| 628 | Sub CullFaceMode(mode As GLenum)
|
---|
| 629 | glCullFace(mode)
|
---|
| 630 | End Sub
|
---|
| 631 |
|
---|
| 632 | Function DepthTestEnable () As GLboolean
|
---|
| 633 | Dim depth As GLboolean
|
---|
| 634 | glGetBooleanv(GL_DEPTH_TEST,VarPtr(depth))
|
---|
| 635 | Return depth
|
---|
| 636 | End Function
|
---|
| 637 | Sub DepthTestEnable(enable As GLboolean)
|
---|
| 638 | If enable Then
|
---|
| 639 | glEnable(GL_DEPTH_TEST)
|
---|
| 640 | Else
|
---|
| 641 | glDisable(GL_DEPTH_TEST)
|
---|
| 642 | End If
|
---|
| 643 | End Sub
|
---|
| 644 |
|
---|
| 645 | Function DepthFunction () As GLenum
|
---|
| 646 | Dim func As GLenum
|
---|
| 647 | glGetIntegerv(GL_DEPTH_FUNC,VarPtr(func))
|
---|
| 648 | Return func
|
---|
| 649 | End Function
|
---|
| 650 | Sub DepthFunction(func As GLenum)
|
---|
| 651 | glDepthFunc(func)
|
---|
| 652 | End Sub
|
---|
| 653 |
|
---|
| 654 | Function DepthBufferWritable() As GLboolean
|
---|
| 655 | Dim writable As GLboolean
|
---|
| 656 | glGetBooleanv(GL_DEPTH_WRITEMASK,VarPtr(writable))
|
---|
| 657 | Return writable
|
---|
| 658 | End Function
|
---|
| 659 | Sub DepthBufferWritable(enable As GLboolean)
|
---|
| 660 | If enable Then
|
---|
| 661 | glDepthMask(GL_DEPTH_WRITEMASK)
|
---|
| 662 | Else
|
---|
| 663 | glDepthMask(GL_DEPTH_WRITEMASK)
|
---|
| 664 | End If
|
---|
| 665 | End Sub
|
---|
| 666 |
|
---|
| 667 | Function DitherEnable() As GLboolean
|
---|
| 668 | Dim dither As GLboolean
|
---|
| 669 | glGetBooleanv(GL_DITHER,VarPtr(dither))
|
---|
| 670 | Return dither
|
---|
| 671 | End Function
|
---|
| 672 | Sub DitherEnable(enable As GLboolean)
|
---|
| 673 | If enable Then
|
---|
| 674 | glEnable(GL_DITHER)
|
---|
| 675 | Else
|
---|
| 676 | glDisable(GL_DITHER)
|
---|
| 677 | End If
|
---|
| 678 | End Sub
|
---|
| 679 |
|
---|
| 680 | Function FogEnable () As GLboolean
|
---|
| 681 | Dim fog As GLboolean
|
---|
| 682 | glGetBooleanv(GL_FOG,VarPtr(fog))
|
---|
| 683 | Return fog
|
---|
| 684 | End Function
|
---|
| 685 | Sub FogEnable(enable As GLboolean)
|
---|
| 686 | If enable Then
|
---|
| 687 | glEnable(GL_FOG)
|
---|
| 688 | Else
|
---|
| 689 | glDisable(GL_FOG)
|
---|
| 690 | End If
|
---|
| 691 | End Sub
|
---|
| 692 |
|
---|
| 693 | Function FogMode() As GLenum
|
---|
| 694 | Dim mode As GLenum
|
---|
| 695 | glGetIntegerv(GL_FOG_MODE,VarPtr(mode))
|
---|
| 696 | Return mode
|
---|
| 697 | End Function
|
---|
| 698 | Sub FogMode(mode As GLenum)
|
---|
| 699 | glFogi(GL_FOG_MODE,mode)
|
---|
| 700 | End Sub
|
---|
| 701 |
|
---|
| 702 | Function FogColor() As *GLfloat
|
---|
| 703 | glGetFloatv(GL_FOG_COLOR,FogColor)
|
---|
| 704 | Return FogColor
|
---|
| 705 | End Function
|
---|
| 706 | Sub FogColor(fcolor As *GLfloat)
|
---|
| 707 | glFogfv(GL_FOG_COLOR,fcolor)
|
---|
| 708 | End Sub
|
---|
| 709 |
|
---|
| 710 | Function FogDensity() As GLfloat
|
---|
| 711 | Dim density As GLfloat
|
---|
| 712 | glGetFloatv(GL_FOG_DENSITY,density)
|
---|
| 713 | Return density
|
---|
| 714 | End Function
|
---|
| 715 | Sub FogDensity(density As GLfloat)
|
---|
| 716 | glFogf(GL_FOG_DENSITY,density)
|
---|
| 717 | End Sub
|
---|
| 718 |
|
---|
| 719 | Function FogStart() As GLfloat
|
---|
| 720 | Dim fstrat As GLfloat
|
---|
| 721 | glGetFloatv(GL_FOG_START,fstrat)
|
---|
| 722 | Return fstrat
|
---|
| 723 | End Function
|
---|
| 724 | Sub FogStart(fstrat As GLfloat)
|
---|
| 725 | glFogf(GL_FOG_START,fstrat)
|
---|
| 726 | End Sub
|
---|
| 727 |
|
---|
| 728 | Function FogEnd() As GLfloat
|
---|
| 729 | Dim fend As GLfloat
|
---|
| 730 | glGetFloatv(GL_FOG_END,fend)
|
---|
| 731 | Return fend
|
---|
| 732 | End Function
|
---|
| 733 | Sub FogEnd(fend As GLfloat)
|
---|
| 734 | glFogf(GL_FOG_END,fend)
|
---|
| 735 | End Sub
|
---|
| 736 |
|
---|
| 737 | Function Lighting() As GLboolean
|
---|
| 738 | Dim lighting As GLboolean
|
---|
| 739 | glGetBooleanv(GL_LIGHTING,VarPtr(lighting))
|
---|
| 740 | Return lighting
|
---|
| 741 | End Function
|
---|
| 742 | Sub Lighting(enable As GLboolean)
|
---|
| 743 | If enable Then
|
---|
| 744 | glEnable(GL_LIGHTING)
|
---|
| 745 | Else
|
---|
| 746 | glDisable(GL_LIGHTING)
|
---|
| 747 | End If
|
---|
| 748 | End Sub
|
---|
| 749 |
|
---|
| 750 | Function LineSmoothEnable() As GLboolean
|
---|
| 751 | Dim smooth As GLboolean
|
---|
| 752 | glGetBooleanv(GL_LINE_SMOOTH,VarPtr(smooth))
|
---|
| 753 | Return smooth
|
---|
| 754 | End Function
|
---|
| 755 | Sub LineSmoothEnable(enable As GLboolean)
|
---|
| 756 | If enable Then
|
---|
| 757 | glEnable(GL_LINE_SMOOTH)
|
---|
| 758 | Else
|
---|
| 759 | glDisable(GL_LINE_SMOOTH)
|
---|
| 760 | End If
|
---|
| 761 | End Sub
|
---|
| 762 |
|
---|
| 763 | Function LogicOpEnable() As GLboolean
|
---|
| 764 | Dim logic As GLboolean
|
---|
| 765 | glGetBooleanv(GL_COLOR_LOGIC_OP,VarPtr(logic))
|
---|
| 766 | Return logic
|
---|
| 767 | End Function
|
---|
| 768 | Sub LogicOpEnable(enable As GLboolean)
|
---|
| 769 | If enable Then
|
---|
| 770 | glEnable(GL_COLOR_LOGIC_OP)
|
---|
| 771 | Else
|
---|
| 772 | glDisable(GL_COLOR_LOGIC_OP)
|
---|
| 773 | End If
|
---|
| 774 | End Sub
|
---|
| 775 |
|
---|
| 776 | Function LogicOpCode() As GLenum
|
---|
| 777 | Dim code As GLenum
|
---|
| 778 | glGetFloatv(GL_COLOR_LOGIC_OP_MODE,code)
|
---|
| 779 | Return code
|
---|
| 780 | End Function
|
---|
| 781 | Sub LogicOpCode(code As GLenum)
|
---|
| 782 | glLogicOp(code)
|
---|
| 783 | End Sub
|
---|
| 784 |
|
---|
| 785 | Function PointSmoothEnable() As GLboolean
|
---|
| 786 | Dim smooth As GLboolean
|
---|
| 787 | glGetBooleanv(GL_POINT_SMOOTH,VarPtr(smooth))
|
---|
| 788 | Return smooth
|
---|
| 789 | End Function
|
---|
| 790 | Sub PointSmoothEnable(enable As GLboolean)
|
---|
| 791 | If enable Then
|
---|
| 792 | glEnable(GL_POINT_SMOOTH)
|
---|
| 793 | Else
|
---|
| 794 | glDisable(GL_POINT_SMOOTH)
|
---|
| 795 | End If
|
---|
| 796 | End Sub
|
---|
| 797 |
|
---|
| 798 | Function PolygonSmoothEnable() As GLboolean
|
---|
| 799 | Dim smooth As GLboolean
|
---|
| 800 | glGetBooleanv(GL_POLYGON_SMOOTH,VarPtr(smooth))
|
---|
| 801 | Return smooth
|
---|
| 802 | End Function
|
---|
| 803 | Sub PolygonSmoothEnable(enable As GLboolean)
|
---|
| 804 | If enable Then
|
---|
| 805 | glEnable(GL_POLYGON_SMOOTH)
|
---|
| 806 | Else
|
---|
| 807 | glDisable(GL_POLYGON_SMOOTH)
|
---|
| 808 | End If
|
---|
| 809 | End Sub
|
---|
| 810 |
|
---|
| 811 | Function ReferenceAlpha() As GLclampf
|
---|
| 812 | Dim ref As GLclampf
|
---|
| 813 | glGetFloatv(GL_ALPHA_TEST_REF,VarPtr(ref))
|
---|
| 814 | Return ref
|
---|
| 815 | End Function
|
---|
| 816 | Sub ReferenceAlpha(ref As GLclampf)
|
---|
| 817 | Dim func As GLenum
|
---|
| 818 | glGetIntegerv(GL_ALPHA_TEST_FUNC,VarPtr(func))
|
---|
| 819 | glAlphaFunc(func,ref)
|
---|
| 820 | End Sub
|
---|
| 821 |
|
---|
| 822 | Function ShadeModel() As GLenum
|
---|
| 823 | Dim mode As GLenum
|
---|
| 824 | glGetIntegerv(GL_SHADE_MODEL,VarPtr(mode))
|
---|
| 825 | Return mode
|
---|
| 826 | End Function
|
---|
| 827 | Sub ShadeModel(mode As GLenum)
|
---|
| 828 | glShadeModel(mode)
|
---|
| 829 | End Sub
|
---|
| 830 | End Class
|
---|
| 831 |
|
---|
| 832 |
|
---|
| 833 | Enum ColorType
|
---|
| 834 | RgbColor=0
|
---|
| 835 | RgbaColor=0
|
---|
| 836 | IndexColor
|
---|
| 837 | End Enum
|
---|
| 838 |
|
---|
| 839 | Enum BufferType
|
---|
| 840 | SingleBuffer=0
|
---|
| 841 | DoubleBuffer
|
---|
| 842 | End Enum
|
---|
| 843 |
|
---|
| 844 | Enum ClearBuffer
|
---|
| 845 | DepthBufferBit = &H00000100
|
---|
| 846 | AccumBufferBit = &H00000200
|
---|
| 847 | StencilBufferBit = &H00000400
|
---|
| 848 | ColorBufferBit = &H00004000
|
---|
| 849 | End Enum
|
---|
| 850 |
|
---|
| 851 | Enum PrimitiveMode
|
---|
| 852 | Points = &H0000
|
---|
| 853 | Lines = &H0001
|
---|
| 854 | LineLoop = &H0002
|
---|
| 855 | LineStrip = &H0003
|
---|
| 856 | Triangles = &H0004
|
---|
| 857 | TriangleStrip = &H0005
|
---|
| 858 | TriangleFan = &H0006
|
---|
| 859 | Quads = &H0007
|
---|
| 860 | QuadStrip = &H0008
|
---|
| 861 | Polygon = &H0009
|
---|
| 862 | End Enum
|
---|
| 863 |
|
---|
| 864 | Class RenderingContext
|
---|
| 865 | Public /* Composiotion */
|
---|
| 866 | Material As Material
|
---|
| 867 | RenderState As RenderState
|
---|
| 868 | Transform As Transform
|
---|
| 869 | Lights[ELM(8)] As Light
|
---|
| 870 |
|
---|
| 871 | Public /* Constructor */
|
---|
| 872 | Sub RenderingContext()
|
---|
| 873 | Dim hrc As HGLRC
|
---|
| 874 | hrc=wglGetCurrentContext()
|
---|
| 875 | If hrc Then
|
---|
| 876 | wglMakeCurrent(NULL,NULL)
|
---|
| 877 | wglDeleteContext(hrc)
|
---|
| 878 | End If
|
---|
| 879 |
|
---|
| 880 | Lights[0].Light(GL_LIGHT0)
|
---|
| 881 | Lights[1].Light(GL_LIGHT1)
|
---|
| 882 | Lights[2].Light(GL_LIGHT2)
|
---|
| 883 | Lights[3].Light(GL_LIGHT3)
|
---|
| 884 | Lights[4].Light(GL_LIGHT4)
|
---|
| 885 | Lights[5].Light(GL_LIGHT5)
|
---|
| 886 | Lights[6].Light(GL_LIGHT6)
|
---|
| 887 | Lights[7].Light(GL_LIGHT7)
|
---|
| 888 | End Sub
|
---|
| 889 | Sub RenderingContext(hdc As HDC)
|
---|
| 890 | RenderingContext()
|
---|
| 891 | End Sub
|
---|
| 892 | Sub RenderingContext(hdc As HDC, ByRef pfd As PIXELFORMATDESCRIPTOR)
|
---|
| 893 | RenderingContext()
|
---|
| 894 |
|
---|
| 895 | Dim pf As Long
|
---|
| 896 | pf=ChoosePixelFormat(hdc,pfd)
|
---|
| 897 | If pf=0 Then
|
---|
| 898 | MessageBox(NULL,"Choose Pixel Format failed","error",MB_OK)
|
---|
| 899 | Exit Sub
|
---|
| 900 | End If
|
---|
| 901 | If SetPixelFormat(hdc,pf,pfd)=FALSE Then
|
---|
| 902 | MessageBox(NULL,"Set Pixel Format failed","error",MB_OK)
|
---|
| 903 | Exit Sub
|
---|
| 904 | End If
|
---|
| 905 |
|
---|
| 906 | Dim hrc As HGLRC
|
---|
| 907 | hrc=wglCreateContext(hdc)
|
---|
| 908 | wglMakeCurrent(hdc,hrc)
|
---|
| 909 | End Sub
|
---|
| 910 | Sub RenderingContext(hdc As HDC, ByRef ctype As ColorType, ByRef btype As BufferType)
|
---|
| 911 | RenderingContext()
|
---|
| 912 |
|
---|
| 913 | Dim pfd As PIXELFORMATDESCRIPTOR
|
---|
| 914 | pfd.nSize=SizeOf(PIXELFORMATDESCRIPTOR) As Word
|
---|
| 915 | pfd.nVersion=GL_VERSION_1_1
|
---|
| 916 | If btype=BufferType.DoubleBuffer As Long Then
|
---|
| 917 | pfd.dwFlags or=PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER
|
---|
| 918 | Else
|
---|
| 919 | pfd.dwFlags or=PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL
|
---|
| 920 | End If
|
---|
| 921 | If ctype=ColorType.RgbColor As Long Then
|
---|
| 922 | pfd.iPixelType=PFD_TYPE_RGBA
|
---|
| 923 | Else
|
---|
| 924 | pfd.iPixelType=PFD_TYPE_COLORINDEX
|
---|
| 925 | End If
|
---|
| 926 | pfd.cColorBits=24
|
---|
| 927 | pfd.cRedBits=0
|
---|
| 928 | pfd.cRedShift=0
|
---|
| 929 | pfd.cGreenBits=0
|
---|
| 930 | pfd.cGreenShift=0
|
---|
| 931 | pfd.cBlueBits=0
|
---|
| 932 | pfd.cBlueShift=0
|
---|
| 933 | pfd.cAlphaBits=0
|
---|
| 934 | pfd.cAlphaShift=0
|
---|
| 935 | pfd.cAccumBits=0
|
---|
| 936 | pfd.cAccumRedBits=0
|
---|
| 937 | pfd.cAccumGreenBits=0
|
---|
| 938 | pfd.cAccumBlueBits=0
|
---|
| 939 | pfd.cAccumAlphaBits=0
|
---|
| 940 | pfd.cDepthBits=32
|
---|
| 941 | pfd.cStencilBits=0
|
---|
| 942 | pfd.cAuxBuffers=0
|
---|
| 943 | pfd.iLayerType=PFD_MAIN_PLANE
|
---|
| 944 | pfd.bReserved=0
|
---|
| 945 | pfd.dwLayerMask=0
|
---|
| 946 | pfd.dwVisibleMask=0
|
---|
| 947 | pfd.dwDamageMask=0
|
---|
| 948 | RenderingContext(hdc,pfd)
|
---|
| 949 | End Sub
|
---|
| 950 |
|
---|
| 951 | Public /* Destructor */
|
---|
| 952 | Sub ~RenderingContext()
|
---|
| 953 | Dim hrc As HGLRC
|
---|
| 954 | hrc=wglGetCurrentContext()
|
---|
| 955 | wglMakeCurrent(NULL,NULL)
|
---|
| 956 | wglDeleteContext(hrc)
|
---|
| 957 | End Sub
|
---|
| 958 |
|
---|
| 959 | Public /* Method */
|
---|
| 960 | Sub Begin(mode As GLenum)
|
---|
| 961 | glBegin(mode)
|
---|
| 962 | End Sub
|
---|
| 963 | Sub Begin(mode As PrimitiveMode)
|
---|
| 964 | glBegin(mode)
|
---|
| 965 | End Sub
|
---|
| 966 | Sub Clear(mask As GLbitfield)
|
---|
| 967 | glClear(mask)
|
---|
| 968 | End Sub
|
---|
| 969 | Sub Clear(mask As ClearBuffer)
|
---|
| 970 | glClear(mask)
|
---|
| 971 | End Sub
|
---|
| 972 |
|
---|
| 973 | Sub ClearAccum(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 974 | glClearAccum(red, green, blue, alpha)
|
---|
| 975 | End Sub
|
---|
| 976 | Sub ClearAccum(color As Color4f)
|
---|
| 977 | glClearAccum(color.R, color.G, color.B, color.A)
|
---|
| 978 | End Sub
|
---|
| 979 | Sub ClearColor(red As GLclampf, green As GLclampf, blue As GLclampf, alpha As GLclampf)
|
---|
| 980 | glClearColor(red, green, blue, alpha)
|
---|
| 981 | End Sub
|
---|
| 982 | Sub ClearColor(color As Color4f)
|
---|
| 983 | glClearColor(color.R, color.G, color.B, color.A)
|
---|
| 984 | End Sub
|
---|
| 985 | Sub ClearDepth(depth As GLclampd)
|
---|
| 986 | glClearDepth(depth)
|
---|
| 987 | End Sub
|
---|
| 988 | Sub ClearIndex(c As GLfloat)
|
---|
| 989 | glClearIndex(c)
|
---|
| 990 | End Sub
|
---|
| 991 | Sub ClearStencil(s As GLint)
|
---|
| 992 | glClearStencil(s)
|
---|
| 993 | End Sub
|
---|
| 994 |
|
---|
| 995 | Sub Color(red As GLdouble, green As GLdouble, blue As GLdouble)
|
---|
| 996 | glColor3d(red,green,blue)
|
---|
| 997 | End Sub
|
---|
| 998 | Sub Color(red As GLdouble, green As GLdouble, blue As GLdouble, alpha As GLdouble)
|
---|
| 999 | glColor4d(red,green,blue,alpha)
|
---|
| 1000 | End Sub
|
---|
| 1001 |
|
---|
| 1002 | Sub Color(red As GLfloat, green As GLfloat, blue As GLfloat)
|
---|
| 1003 | glColor3f(red,green,blue)
|
---|
| 1004 | End Sub
|
---|
| 1005 | Sub Color(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 1006 | glColor4f(red,green,blue,alpha)
|
---|
| 1007 | End Sub
|
---|
| 1008 |
|
---|
| 1009 | Sub DrawPrimiteve()
|
---|
| 1010 | End Sub
|
---|
| 1011 |
|
---|
| 1012 | Sub End()
|
---|
| 1013 | glEnd()
|
---|
| 1014 | End Sub
|
---|
| 1015 |
|
---|
| 1016 | Sub Finish()
|
---|
| 1017 | glFinish()
|
---|
| 1018 | End Sub
|
---|
| 1019 | Sub Flush()
|
---|
| 1020 | glFlush()
|
---|
| 1021 | End Sub
|
---|
| 1022 |
|
---|
| 1023 | Function GenerateTexures() As GLint
|
---|
| 1024 | glGenTextures()
|
---|
| 1025 | End Function
|
---|
| 1026 |
|
---|
| 1027 | Sub MatrixMode(mode As GLenum)
|
---|
| 1028 | glMatrixMode(mode)
|
---|
| 1029 | End Sub
|
---|
| 1030 |
|
---|
| 1031 | Sub Present()
|
---|
| 1032 | SwapBuffers(wglGetCurrentDC())
|
---|
| 1033 | End Sub
|
---|
| 1034 | Sub Present(hdc As HDC)
|
---|
| 1035 | SwapBuffers(hdc)
|
---|
| 1036 | End Sub
|
---|
| 1037 |
|
---|
| 1038 | Sub PopMatrix()
|
---|
| 1039 | glPopMatrix()
|
---|
| 1040 | End Sub
|
---|
| 1041 |
|
---|
| 1042 | Sub PushMatrix()
|
---|
| 1043 | glPushMatrix()
|
---|
| 1044 | End Sub
|
---|
| 1045 |
|
---|
| 1046 | Sub Vertex(x As GLdouble, y As GLdouble)
|
---|
| 1047 | glVertex2d(x,y)
|
---|
| 1048 | End Sub
|
---|
| 1049 | Sub Vertex(x As GLdouble, y As GLdouble, z As GLdouble)
|
---|
| 1050 | glVertex3d(x,y,z)
|
---|
| 1051 | End Sub
|
---|
| 1052 | Sub Vertex(x As GLdouble, y As GLdouble, z As GLdouble, w As GLdouble)
|
---|
| 1053 | glVertex4d(x,y,z,w)
|
---|
| 1054 | End Sub
|
---|
| 1055 | Sub Vertex(x As GLfloat, y As GLfloat)
|
---|
| 1056 | glVertex2f(x,y)
|
---|
| 1057 | End Sub
|
---|
| 1058 | Sub Vertex(x As GLfloat, y As GLfloat, z As GLfloat)
|
---|
| 1059 | glVertex3f(x,y,z)
|
---|
| 1060 | End Sub
|
---|
| 1061 | Sub Vertex(x As GLfloat, y As GLfloat, z As GLfloat, w As GLfloat)
|
---|
| 1062 | glVertex4f(x,y,z,w)
|
---|
| 1063 | End Sub
|
---|
| 1064 |
|
---|
| 1065 | Sub Viewport(x As GLint, y As GLint, width As GLsizei, height As GLsizei)
|
---|
| 1066 | glViewport(x, y, width, height)
|
---|
| 1067 | End Sub
|
---|
| 1068 | End Class
|
---|
| 1069 |
|
---|
| 1070 |
|
---|
| 1071 |
|
---|
| 1072 | #endif
|
---|