[37] | 1 | #ifndef _INC_ABGL
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| 2 | #define _INC_ABGL
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| 3 |
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| 4 | #include <GL/gl.sbp>
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| 5 | #include <GL/glu.sbp>
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| 6 |
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[88] | 7 | Class PositionOnly
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| 8 | x As GLfloat
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| 9 | y As GLfloat
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| 10 | z As GLfloat
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| 11 | Public
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| 12 | End Class
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| 13 |
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| 14 | Class PositionColoered
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| 15 | x As GLfloat
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| 16 | y As GLfloat
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| 17 | z As GLfloat
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| 18 | r As GLfloat
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| 19 | g As GLfloat
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| 20 | b As GLfloat
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| 21 | a As GLfloat
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| 22 | Public
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| 23 | End Class
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| 24 |
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[67] | 25 | Type XY_FLOAT
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| 26 | x As GLfloat
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| 27 | y As GLfloat
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| 28 | End Type
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| 29 |
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| 30 | Type XY_DOUBLE
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| 31 | x As GLdouble
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| 32 | y As GLdouble
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| 33 | End Type
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| 34 |
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| 35 | Class Vector2f
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| 36 | Public /* constructor */
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[80] | 37 | Sub Vector2f()
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| 38 | This.X=0.0 As GLfloat
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| 39 | This.Y=0.0 As GLfloat
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| 40 | End Sub
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[67] | 41 | Sub Vector2f(x As GLfloat, y As GLfloat)
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| 42 | This.X=x
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| 43 | This.Y=y
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| 44 | End Sub
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[117] | 45 | Sub Vector2f(Vec As Vector2d)
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| 46 | This.X=Vec.X As GLfloat
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| 47 | This.Y=Vec.Y As GLfloat
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| 48 | End Sub
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[67] | 49 |
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| 50 | Public /* destructor */
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| 51 | Sub ~Vector2f()
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| 52 | End Sub
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| 53 |
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| 54 | Public /* property */
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| 55 | Function X() As GLfloat
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| 56 | Return xy.x
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| 57 | End Function
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| 58 | Function Y() As GLfloat
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| 59 | Return xy.y
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| 60 | End Function
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| 61 | Sub X(x As GLfloat)
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| 62 | xy.x=x
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| 63 | End Sub
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| 64 | Sub Y(y As GLfloat)
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| 65 | xy.y=y
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| 66 | End Sub
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| 67 |
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| 68 | Public /* operator */
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[80] | 69 | Sub Operator = (ByRef SrcVec As Vector2f)
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| 70 | This.X=SrcVec.X
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| 71 | This.Y=SrcVec.Y
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[67] | 72 | End Sub
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[80] | 73 | Function Operator + (SrcVec As Vector2f) As Vector2f
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| 74 | Return Add(This,SrcVec)
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[67] | 75 | End Function
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[80] | 76 | Function Operator - (SrcVec As Vector2f) As Vector2f
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| 77 | Return Substract(This,SrcVec)
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[67] | 78 | End Function
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[80] | 79 | /* Function Operator * (SrcVec As Vector2f) As Vector2f
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| 80 | Return Dot(This,SrcVec)
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[117] | 81 | End Function*/
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[80] | 82 | Function Operator * (Src As GLint) As Vector2f
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| 83 | Dim ret As Vector2f(This.X*Src,This.Y*Src)
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[67] | 84 | Return ret
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| 85 | End Function
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[80] | 86 | Function Operator * (Src As GLfloat) As Vector2f
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| 87 | Dim ret As Vector2f(This.X*Src,This.Y*Src)
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[67] | 88 | Return ret
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| 89 | End Function
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[80] | 90 | Function Operator * (Src As GLdouble) As Vector2f
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| 91 | Dim ret As Vector2f(This.X*Src As GLfloat,This.Y*Src As GLfloat)
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| 92 | Return ret
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| 93 | End Function
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| 94 | Function Operator / (Src As GLint) As Vector2f
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| 95 | Dim ret As Vector2f(This.X/Src,This.Y/Src)
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| 96 | Return ret
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| 97 | End Function
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| 98 | Function Operator / (Src As GLfloat) As Vector2f
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| 99 | Dim ret As Vector2f(This.X/Src,This.Y/Src)
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| 100 | Return ret
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| 101 | End Function
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| 102 | Function Operator / (Src As GLdouble) As Vector2f
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| 103 | Dim ret As Vector2f(This.X/Src,This.Y/Src)
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| 104 | Return ret
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| 105 | End Function
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[67] | 106 |
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[117] | 107 | Function Operator == (Vec As Vector2f) As Boolean
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| 108 | If This.X=Vec.X and This.Y=Vec.Y Then
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| 109 | Return True
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| 110 | Else
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| 111 | Return False
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| 112 | End If
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| 113 | End Function
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[67] | 114 |
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| 115 | Public /* method */
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[117] | 116 | Function Add(SrcVec1 As Vector2f, SrcVec2 As Vector2f) As Vector2f
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[80] | 117 | Dim ret As Vector2f(SrcVec1.X+SrcVec2.X,SrcVec1.Y+SrcVec2.Y)
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[67] | 118 | Return ret
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| 119 | End Function
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[117] | 120 | Function Distance(SrcVec1 As Vector2f, SrcVec2 As Vector2f) As GLfloat
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[67] | 121 | Dim ret As Vector2f
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[80] | 122 | ret=SrcVec1-SrcVec2
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[67] | 123 | Return ret.Magnitude
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| 124 | End Function
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[117] | 125 | Function Dot(SrcVec1 As Vector2f, SrcVec2 As Vector2f) As GLfloat
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[80] | 126 | Return SrcVec1.X*SrcVec2.X+SrcVec1.Y*SrcVec2.Y
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[67] | 127 | End Function
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| 128 | Function Magnitude() As GLfloat
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| 129 | Return Math.Sqrt(This.X^2+This.Y^2) As GLfloat
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| 130 | End Function
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| 131 | Sub Normalize()
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| 132 | Dim ret As Vector2f(This.X/This.Magnitude,This.Y/This.Magnitude)
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| 133 | This = ret
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| 134 | End Sub
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| 135 | Function NormalizedVector() As Vector2f
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| 136 | Dim ret As Vector2f(This.X/This.Magnitude,This.Y/This.Magnitude)
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| 137 | Return ret
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| 138 | End Function
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[117] | 139 | Function Substract(SrcVec1 As Vector2f, SrcVec2 As Vector2f) As Vector2f
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[80] | 140 | Dim ret As Vector2f(SrcVec1.X-SrcVec2.X,SrcVec1.Y-SrcVec2.Y)
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[67] | 141 | Return ret
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| 142 | End Function
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| 143 | Sub Reverse()
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| 144 | Dim ret As Vector2f(-This.X,-This.Y)
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| 145 | This = ret
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| 146 | End Sub
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| 147 | Function ReversedVector() As Vector2f
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| 148 | Dim ret As Vector2f(-This.X,-This.Y)
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| 149 | Return ret
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| 150 | End Function
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| 151 |
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| 152 | Protected
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| 153 | xy As XY_FLOAT
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| 154 | End Class
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| 155 |
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| 156 | Class Vector2d
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| 157 | Public /* constructor */
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[80] | 158 | Sub Vector2d()
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| 159 | This.X=0.0 As GLdouble
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| 160 | This.Y=0.0 As GLdouble
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| 161 | End Sub
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[67] | 162 | Sub Vector2d(x As GLdouble, y As GLdouble)
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| 163 | xy.x=x
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| 164 | xy.y=y
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| 165 | End Sub
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[117] | 166 | Sub Vector2d(Vec As Vector2f)
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| 167 | This.X=Vec.X As GLdouble
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| 168 | This.Y=Vec.Y As GLdouble
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| 169 | End Sub
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[67] | 170 |
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| 171 | Public /* destructor */
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| 172 | Sub ~Vector2d()
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| 173 | End Sub
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| 174 |
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| 175 | Public /* property */
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| 176 | Function X() As GLdouble
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| 177 | Return xy.x
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| 178 | End Function
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| 179 | Function Y() As GLdouble
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| 180 | Return xy.y
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| 181 | End Function
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| 182 | Sub X(x As GLdouble)
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| 183 | xy.x=x
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| 184 | End Sub
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| 185 | Sub Y(y As GLdouble)
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| 186 | xy.y=y
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| 187 | End Sub
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| 188 |
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| 189 | Public /* operator */
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[80] | 190 | Sub Operator = (ByRef SrcVec As Vector2d)
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| 191 | This.X=SrcVec.X
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| 192 | This.Y=SrcVec.Y
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[67] | 193 | End Sub
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[80] | 194 | Function Operator + (SrcVec As Vector2d) As Vector2d
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[117] | 195 | Return Add(This,SrcVec)
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[67] | 196 | End Function
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[80] | 197 | Function Operator - (SrcVec As Vector2d) As Vector2d
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[117] | 198 | Return Substract(This,SrcVec)
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[67] | 199 | End Function
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[80] | 200 | /* Function Operator * (SrcVec As Vector2d) As Vector2d
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[117] | 201 | Return Dot(This,SrcVec)
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[72] | 202 | End Function*/
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[80] | 203 | Function Operator * (Src As GLint) As Vector2d
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| 204 | Dim ret As Vector2d(This.X*Src,SrcVec.Y*Src)
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[67] | 205 | Return ret
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| 206 | End Function
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[80] | 207 | Function Operator * (Src As GLfloat) As Vector2d
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| 208 | Dim ret As Vector2d(This.X*Src,SrcVec.Y*Src)
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[67] | 209 | Return ret
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| 210 | End Function
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[80] | 211 | Function Operator * (Src As GLdouble) As Vector2d
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| 212 | Dim ret As Vector2d(This.X*Src,SrcVec.Y*Src)
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| 213 | Return ret
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| 214 | End Function
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| 215 | Function Operator / (Src As GLint) As Vector2d
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| 216 | Dim ret As Vector2d(This.X/Src,SrcVec.Y/Src)
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| 217 | Return ret
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| 218 | End Function
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| 219 | Function Operator / (Src As GLfloat) As Vector2d
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| 220 | Dim ret As Vector2d(This.X/Src,SrcVec.Y/Src)
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| 221 | Return ret
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| 222 | End Function
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| 223 | Function Operator / (Src As GLdouble) As Vector2d
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| 224 | Dim ret As Vector2d(This.X/Src,SrcVec.Y/Src)
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| 225 | Return ret
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| 226 | End Function
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[67] | 227 |
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[117] | 228 | Function Operator == (Vec As Vector2d) As Boolean
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| 229 | If This.X=Vec.X and This.Y=Vec.Y Then
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| 230 | Return True
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| 231 | Else
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| 232 | Return False
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| 233 | End If
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| 234 | End Function
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[67] | 235 |
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[117] | 236 |
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[67] | 237 | Public /* method */
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[80] | 238 | Function Add(SrcVec1 As Vector2d, SrcVec2 As Vector2d) As Vector2d
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| 239 | Dim ret As Vector2d(SrcVec1.X+SrcVec2.X,SrcVec1.Y+SrcVec2.Y)
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[67] | 240 | Return ret
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| 241 | End Function
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[80] | 242 | Function Distance(SrcVec1 As Vector2d, SrcVec2 As Vector2d) As GLdouble
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[67] | 243 | Dim ret As Vector2d
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[80] | 244 | ret=SrcVec1-SrcVec2
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[67] | 245 | Return ret.Magnitude
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| 246 | End Function
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[80] | 247 | Function Dot(SrcVec1 As Vector2d, SrcVec2 As Vector2d) As GLdouble
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| 248 | Return SrcVec1.X*SrcVec2.X+SrcVec1.Y*SrcVec2.Y
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[67] | 249 | End Function
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[72] | 250 | Function Magnitude() As GLdouble
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| 251 | Return Math.Sqrt(This.X^2+This.Y^2) As GLdouble
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[67] | 252 | End Function
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| 253 | Sub Normalize()
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| 254 | Dim ret As Vector2d(This.X/This.Magnitude,This.Y/This.Magnitude)
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| 255 | This = ret
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| 256 | End Sub
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| 257 | Function NormalizedVector() As Vector2d
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| 258 | Dim ret As Vector2d(This.X/This.Magnitude,This.Y/This.Magnitude)
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| 259 | Return ret
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| 260 | End Function
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[80] | 261 | Function Substract(SrcVec1 As Vector2d, SrcVec2 As Vector2d) As Vector2d
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| 262 | Dim ret As Vector2d(SrcVec1.X-SrcVec2.X,SrcVec1.Y-SrcVec2.Y)
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[67] | 263 | Return ret
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| 264 | End Function
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| 265 | Sub Reverse()
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| 266 | Dim ret As Vector2d(-This.X,-This.Y)
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| 267 | This = ret
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| 268 | End Sub
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| 269 | Function ReversedVector() As Vector2d
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| 270 | Dim ret As Vector2d(-This.X,-This.Y)
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| 271 | Return ret
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| 272 | End Function
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| 273 |
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[80] | 274 | Public
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[67] | 275 | xz As XY_DOUBLE
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| 276 | End Class
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| 277 |
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| 278 |
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[63] | 279 | Type XYZ_FLOAT
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| 280 | x As GLfloat
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| 281 | y As GLfloat
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| 282 | z As GLfloat
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| 283 | End Type
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| 284 |
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| 285 | Type XYZ_DOUBLE
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| 286 | x As GLdouble
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| 287 | y As GLdouble
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| 288 | z As GLdouble
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| 289 | End Type
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| 290 |
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| 291 | Class Vector3f
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| 292 | Public /* constructor */
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[80] | 293 | Sub Vector3f()
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| 294 | This.X=0.0 As GLfloat
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| 295 | This.Y=0.0 As GLfloat
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| 296 | This.Z=0.0 As GLfloat
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| 297 | End Sub
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[63] | 298 | Sub Vector3f(x As GLfloat, y As GLfloat, z As GLfloat)
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| 299 | xyz.x=x
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| 300 | xyz.y=y
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| 301 | xyz.z=z
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| 302 | End Sub
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[117] | 303 | Sub Vector3f(Vec As Vector3d)
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| 304 | This.X=Vec.X As GLfloat
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| 305 | This.Y=Vec.Y As GLfloat
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| 306 | This.Z=Vec.Z As GLfloat
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| 307 | End Sub
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[63] | 308 |
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| 309 | Public /* destructor */
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| 310 | Sub ~Vector3f()
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| 311 | End Sub
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| 312 |
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| 313 | Public /* property */
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| 314 | Function X() As GLfloat
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| 315 | Return xyz.x
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| 316 | End Function
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| 317 | Function Y() As GLfloat
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| 318 | Return xyz.y
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| 319 | End Function
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| 320 | Function Z() As GLfloat
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| 321 | Return xyz.z
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| 322 | End Function
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| 323 | Sub X(x As GLfloat)
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| 324 | xyz.x=x
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| 325 | End Sub
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| 326 | Sub Y(y As GLfloat)
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| 327 | xyz.y=y
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| 328 | End Sub
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| 329 | Sub Z(z As GLfloat)
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| 330 | xyz.z=z
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| 331 | End Sub
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| 332 |
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[72] | 333 | Public /* operator */
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[80] | 334 | Sub Operator = (ByRef SrcVec As Vector3f)
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| 335 | This.X=SrcVec.X
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| 336 | This.Y=SrcVec.Y
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[72] | 337 | End Sub
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[80] | 338 | Function Operator + (SrcVec As Vector3f) As Vector3f
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| 339 | Return Add(This,SrcVec)
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[72] | 340 | End Function
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[80] | 341 | Function Operator - (SrcVec As Vector3f) As Vector3f
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| 342 | Return Substract(This,SrcVec)
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[72] | 343 | End Function
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[80] | 344 | /* Function Operator * (SrcVec As Vector3f) As Vector3f
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| 345 | Return Dot(This,SrcVec)
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[72] | 346 | End Function*/
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[80] | 347 | Function Operator ^ (SrcVec As Vector3f) As Vector3f
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| 348 | Return Cross(This,SrcVec)
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[72] | 349 | End Function
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| 350 |
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[80] | 351 | Function Operator * (Src As GLint) As Vector3f
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| 352 | Dim ret As Vector3f(This.X*Src,This.Y*Src,This.Z*Src)
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[72] | 353 | Return ret
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| 354 | End Function
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[80] | 355 | Function Operator * (Src As GLfloat) As Vector3f
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| 356 | Dim ret As Vector3f(This.X*Src,This.Y*Src,This.Z*Src)
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[72] | 357 | Return ret
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| 358 | End Function
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[80] | 359 | Function Operator * (Src As GLdouble) As Vector3f
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| 360 | Dim ret As Vector3f(This.X*Src,This.Y*Src,This.Z*Src)
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| 361 | Return ret
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| 362 | End Function
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| 363 | Function Operator / (Src As GLint) As Vector3f
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| 364 | Dim ret As Vector3f(This.X/Src,This.Y/Src,This.Z/Src)
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| 365 | Return ret
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| 366 | End Function
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| 367 | Function Operator / (Src As GLfloat) As Vector3f
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| 368 | Dim ret As Vector3f(This.X/Src,This.Y/Src,This.Z/Src)
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| 369 | Return ret
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| 370 | End Function
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| 371 | Function Operator / (Src As GLdouble) As Vector3f
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| 372 | Dim ret As Vector3f(This.X/Src,This.Y/Src,This.Z/Src)
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| 373 | Return ret
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| 374 | End Function
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[72] | 375 |
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[117] | 376 | Function Operator == (Vec As Vector3f) As Boolean
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| 377 | If This.X=Vec.X and This.Y=Vec.Y and This.Z=Vec.Z Then
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| 378 | Return True
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| 379 | Else
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| 380 | Return False
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| 381 | End If
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| 382 | End Function
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[72] | 383 |
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| 384 | Public /* method */
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[80] | 385 | Function Add(SrcVec1 As Vector3f, SrcVec2 As Vector3f) As Vector3f
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| 386 | Dim ret As Vector3f(SrcVec1.X+SrcVec2.X,SrcVec1.Y+SrcVec2.Y,SrcVec1.Z-SrcVec2.Z)
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[72] | 387 | Return ret
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| 388 | End Function
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[80] | 389 | Function Cross(SrcVec1 As Vector3f, SrcVec2 As Vector3f) As Vector3f
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| 390 | Dim ret As Vector3f(SrcVec1.Y*SrcVec2.Z-SrcVec1.Z*SrcVec2.Y,SrcVec1.Z*SrcVec2.X-SrcVec1.X*SrcVec2.Z,SrcVec1.X*SrcVec2.Y-SrcVec1.Y*SrcVec2.X)
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[72] | 391 | Return ret
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| 392 | End Function
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[80] | 393 | Function Distance(SrcVec1 As Vector3f, SrcVec2 As Vector3f) As GLfloat
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[72] | 394 | Dim ret As Vector3f
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[80] | 395 | ret=SrcVec1-SrcVec2
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[72] | 396 | Return ret.Magnitude
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| 397 | End Function
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[80] | 398 | Function Dot(SrcVec1 As Vector3f, SrcVec2 As Vector3f) As GLfloat
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| 399 | Return SrcVec1.X*SrcVec2.X+SrcVec1.Y*SrcVec2.Y+SrcVec1.Z*SrcVec2.Z
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[72] | 400 | End Function
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| 401 | Function Magnitude() As GLfloat
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| 402 | Return Math.Sqrt(This.X^2+This.Y^2+This.Z^2) As GLfloat
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| 403 | End Function
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| 404 | Sub Normalize()
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| 405 | Dim ret As Vector3f(This.X/This.Magnitude,This.Y/This.Magnitude,This.Z/This.Magnitude)
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| 406 | This = ret
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| 407 | End Sub
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| 408 | Function NormalizedVector() As Vector3f
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| 409 | Dim ret As Vector3f(This.X/This.Magnitude,This.Y/This.Magnitude,This.Z/This.Magnitude)
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| 410 | Return ret
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| 411 | End Function
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[80] | 412 | Function Substract(SrcVec1 As Vector3f, SrcVec2 As Vector3f) As Vector3f
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| 413 | Dim ret As Vector3f(SrcVec1.X-SrcVec2.X,SrcVec1.Y-SrcVec2.Y,SrcVec1.Z-SrcVec2.Z)
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[72] | 414 | Return ret
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| 415 | End Function
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| 416 | Sub Reverse()
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| 417 | Dim ret As Vector3f(-This.X,-This.Y,-This.Z)
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| 418 | This = ret
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| 419 | End Sub
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| 420 | Function ReversedVector() As Vector3f
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| 421 | Dim ret As Vector3f(-This.X,-This.Y,-This.Z)
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| 422 | Return ret
|
---|
| 423 | End Function
|
---|
| 424 |
|
---|
[80] | 425 | Public
|
---|
[63] | 426 | xyz As XYZ_FLOAT
|
---|
| 427 | End Class
|
---|
| 428 |
|
---|
| 429 | Class Vector3d
|
---|
| 430 | Public /* constructor */
|
---|
[80] | 431 | Sub Vector3d()
|
---|
| 432 | This.X=0.0 As GLdouble
|
---|
| 433 | This.Y=0.0 As GLdouble
|
---|
| 434 | This.Z=0.0 As GLdouble
|
---|
| 435 | End Sub
|
---|
[63] | 436 | Sub Vector3d(x As GLdouble, y As GLdouble, z As GLdouble)
|
---|
| 437 | xyz.x=x
|
---|
| 438 | xyz.y=y
|
---|
| 439 | xyz.z=z
|
---|
| 440 | End Sub
|
---|
[117] | 441 | Sub Vector3d(Vec As Vector3f)
|
---|
| 442 | This.X=Vec.X As GLdouble
|
---|
| 443 | This.Y=Vec.Y As GLdouble
|
---|
| 444 | This.Z=Vec.Z As GLdouble
|
---|
| 445 | End Sub
|
---|
[63] | 446 |
|
---|
| 447 | Public /* destructor */
|
---|
| 448 | Sub ~Vector3d()
|
---|
| 449 | End Sub
|
---|
| 450 |
|
---|
[72] | 451 |
|
---|
[63] | 452 | Public /* property */
|
---|
| 453 | Function X() As GLdouble
|
---|
| 454 | Return xyz.x
|
---|
| 455 | End Function
|
---|
| 456 | Function Y() As GLdouble
|
---|
| 457 | Return xyz.y
|
---|
| 458 | End Function
|
---|
| 459 | Function Z() As GLdouble
|
---|
| 460 | Return xyz.z
|
---|
| 461 | End Function
|
---|
| 462 | Sub X(x As GLdouble)
|
---|
| 463 | xyz.x=x
|
---|
| 464 | End Sub
|
---|
| 465 | Sub Y(y As GLdouble)
|
---|
| 466 | xyz.y=y
|
---|
| 467 | End Sub
|
---|
| 468 | Sub Z(z As GLdouble)
|
---|
| 469 | xyz.z=z
|
---|
| 470 | End Sub
|
---|
| 471 |
|
---|
[72] | 472 |
|
---|
| 473 | Public /* operator */
|
---|
[80] | 474 | Sub Operator = (ByRef SrcVec As Vector3d)
|
---|
| 475 | This.X=SrcVec.X
|
---|
| 476 | This.Y=SrcVec.Y
|
---|
[72] | 477 | End Sub
|
---|
[80] | 478 | Function Operator + (SrcVec As Vector3d) As Vector3d
|
---|
| 479 | Return Add(This,SrcVec)
|
---|
[72] | 480 | End Function
|
---|
[80] | 481 | Function Operator - (SrcVec As Vector3d) As Vector3d
|
---|
| 482 | Return Substract(This,SrcVec)
|
---|
[72] | 483 | End Function
|
---|
[80] | 484 | /* Function Operator * (SrcVec As Vector3d) As Vector3d
|
---|
| 485 | Return Dot(This,SrcVec)
|
---|
[72] | 486 | End Function*/
|
---|
[80] | 487 | Function Operator ^ (SrcVec As Vector3d) As Vector3d
|
---|
| 488 | Return Cross(This,SrcVec)
|
---|
[72] | 489 | End Function
|
---|
| 490 |
|
---|
[80] | 491 | Function Operator * (Src As GLint) As Vector3d
|
---|
| 492 | Dim ret As Vector3d(This.X*Src,This.Y*Src,This.Z*Src)
|
---|
[72] | 493 | Return ret
|
---|
| 494 | End Function
|
---|
[80] | 495 | Function Operator * (Src As GLfloat) As Vector3d
|
---|
| 496 | Dim ret As Vector3d(This.X*Src,This.Y*Src,This.Z*Src)
|
---|
[72] | 497 | Return ret
|
---|
| 498 | End Function
|
---|
[80] | 499 | Function Operator * (Src As GLdouble) As Vector3d
|
---|
| 500 | Dim ret As Vector3d(This.X*Src,This.Y*Src,This.Z*Src)
|
---|
| 501 | Return ret
|
---|
| 502 | End Function
|
---|
| 503 | Function Operator / (Src As GLint) As Vector3d
|
---|
| 504 | Dim ret As Vector3d(This.X/Src,This.Y/Src,This.Z/Src)
|
---|
| 505 | Return ret
|
---|
| 506 | End Function
|
---|
| 507 | Function Operator / (Src As GLfloat) As Vector3d
|
---|
| 508 | Dim ret As Vector3d(This.X/Src,This.Y/Src,This.Z/Src)
|
---|
| 509 | Return ret
|
---|
| 510 | End Function
|
---|
| 511 | Function Operator / (Src As GLdouble) As Vector3d
|
---|
| 512 | Dim ret As Vector3d(This.X/Src,This.Y/Src,This.Z/Src)
|
---|
| 513 | Return ret
|
---|
| 514 | End Function
|
---|
[72] | 515 |
|
---|
[117] | 516 | Function Operator == (Vec As Vector3d) As Boolean
|
---|
| 517 | If This.X=Vec.X and This.Y=Vec.Y and This.Z=Vec.Z Then
|
---|
| 518 | Return True
|
---|
| 519 | Else
|
---|
| 520 | Return False
|
---|
| 521 | End If
|
---|
| 522 | End Function
|
---|
[72] | 523 |
|
---|
[117] | 524 |
|
---|
[72] | 525 | Public /* method */
|
---|
[80] | 526 | Function Add(SrcVec1 As Vector3d, SrcVec2 As Vector3d) As Vector3d
|
---|
| 527 | Dim ret As Vector3d(SrcVec1.X+SrcVec2.X,SrcVec1.Y+SrcVec2.Y,SrcVec1.Z-SrcVec2.Z)
|
---|
[72] | 528 | Return ret
|
---|
| 529 | End Function
|
---|
[80] | 530 | Function Cross(SrcVec1 As Vector3d, SrcVec2 As Vector3d) As Vector3d
|
---|
| 531 | Dim ret As Vector3d(SrcVec1.Y*SrcVec2.Z-SrcVec1.Z*SrcVec2.Y,SrcVec1.Z*SrcVec2.X-SrcVec1.X*SrcVec2.Z,SrcVec1.X*SrcVec2.Y-SrcVec1.Y*SrcVec2.X)
|
---|
[72] | 532 | Return ret
|
---|
| 533 | End Function
|
---|
[80] | 534 | Function Distance(SrcVec1 As Vector3d, SrcVec2 As Vector3d) As GLdouble
|
---|
[72] | 535 | Dim ret As Vector3d
|
---|
[80] | 536 | ret=SrcVec1-SrcVec2
|
---|
[72] | 537 | Return ret.Magnitude
|
---|
| 538 | End Function
|
---|
[80] | 539 | Function Dot(SrcVec1 As Vector3d, SrcVec2 As Vector3d) As GLdouble
|
---|
| 540 | Return SrcVec1.X*SrcVec2.X+SrcVec1.Y*SrcVec2.Y+SrcVec1.Z*SrcVec2.Z
|
---|
[72] | 541 | End Function
|
---|
| 542 | Function Magnitude() As GLdouble
|
---|
| 543 | Return Math.Sqrt(This.X^2+This.Y^2+This.Z^2) As GLdouble
|
---|
| 544 | End Function
|
---|
| 545 | Sub Normalize()
|
---|
| 546 | Dim ret As Vector3d(This.X/This.Magnitude,This.Y/This.Magnitude,This.Z/This.Magnitude)
|
---|
| 547 | This = ret
|
---|
| 548 | End Sub
|
---|
| 549 | Function NormalizedVector() As Vector3d
|
---|
| 550 | Dim ret As Vector3d(This.X/This.Magnitude,This.Y/This.Magnitude,This.Z/This.Magnitude)
|
---|
| 551 | Return ret
|
---|
| 552 | End Function
|
---|
[80] | 553 | Function Substract(SrcVec1 As Vector3d, SrcVec2 As Vector3d) As Vector3d
|
---|
| 554 | Dim ret As Vector3d(SrcVec1.X-SrcVec2.X,SrcVec1.Y-SrcVec2.Y,SrcVec1.Z-SrcVec2.Z)
|
---|
[72] | 555 | Return ret
|
---|
| 556 | End Function
|
---|
| 557 | Sub Reverse()
|
---|
| 558 | Dim ret As Vector3d(-This.X,-This.Y,-This.Z)
|
---|
| 559 | This = ret
|
---|
| 560 | End Sub
|
---|
| 561 | Function ReversedVector() As Vector3d
|
---|
| 562 | Dim ret As Vector3d(-This.X,-This.Y,-This.Z)
|
---|
| 563 | Return ret
|
---|
| 564 | End Function
|
---|
| 565 |
|
---|
[80] | 566 | Public
|
---|
[63] | 567 | xyz As XYZ_DOUBLE
|
---|
| 568 | End Class
|
---|
| 569 |
|
---|
[67] | 570 |
|
---|
[37] | 571 | Type RGB_FLOAT
|
---|
| 572 | r As GLfloat
|
---|
| 573 | g As GLfloat
|
---|
| 574 | b As GLfloat
|
---|
| 575 | End Type
|
---|
| 576 |
|
---|
| 577 | Type RGB_DOUBLE
|
---|
| 578 | r As GLdouble
|
---|
| 579 | g As GLdouble
|
---|
| 580 | b As GLdouble
|
---|
| 581 | End Type
|
---|
| 582 |
|
---|
| 583 | Class Color3f
|
---|
| 584 | Public /* constructor */
|
---|
| 585 | Sub Color3f(r As GLfloat, g As GLfloat, b As GLfloat)
|
---|
| 586 | rgb.r = r
|
---|
| 587 | rgb.g = g
|
---|
| 588 | rgb.b = b
|
---|
| 589 | End Sub
|
---|
[117] | 590 | Sub Color3f(color As Color3d)
|
---|
| 591 | rgba.r = color.R As GLfloat
|
---|
| 592 | rgba.g = color.G As GLfloat
|
---|
| 593 | rgba.b = color.B As GLfloat
|
---|
| 594 | End Sub
|
---|
[37] | 595 |
|
---|
| 596 | Public /* destructor */
|
---|
| 597 | Sub ~Color3f()
|
---|
| 598 | End Sub
|
---|
| 599 |
|
---|
| 600 | Public /* property */
|
---|
| 601 | Function R() As GLfloat
|
---|
| 602 | Return rgb.r
|
---|
| 603 | End Function
|
---|
| 604 | Function G() As GLfloat
|
---|
| 605 | Return rgb.g
|
---|
| 606 | End Function
|
---|
| 607 | Function B() As GLfloat
|
---|
[80] | 608 | Return rgb.b
|
---|
[37] | 609 | End Function
|
---|
| 610 | Sub R(r As GLfloat)
|
---|
| 611 | rgb.r = r
|
---|
| 612 | End Sub
|
---|
| 613 | Sub G(g As GLfloat)
|
---|
| 614 | rgb.g = g
|
---|
| 615 | End Sub
|
---|
| 616 | Sub B(b As GLfloat)
|
---|
| 617 | rgb.b = b
|
---|
| 618 | End Sub
|
---|
| 619 |
|
---|
[72] | 620 | Public /* operator */
|
---|
[78] | 621 | Sub operator = (c As Color3f)
|
---|
| 622 | This.R=c.R
|
---|
| 623 | This.G=c.G
|
---|
| 624 | This.B=c.B
|
---|
| 625 | End Sub
|
---|
[72] | 626 |
|
---|
[78] | 627 | Public /* method */
|
---|
[72] | 628 | ' HSBを求める式はhttp://ofo.jp/osakana/cgtips/hsb.phtmlを参考にした
|
---|
| 629 | ' Drawwing\Color.abをさらに参考にしました。
|
---|
| 630 | Function GetHue() As GLfloat
|
---|
| 631 | Dim max As GLfloat, min As GLfloat, d As GLfloat
|
---|
| 632 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 633 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
| 634 | d = max - min
|
---|
| 635 | If rgb.g = max Then
|
---|
[78] | 636 | Return ((rgb.b - rgb.r) As Double / d * 60.0 + 120.0) As GLfloat
|
---|
[72] | 637 | ElseIf rgb.b = max Then
|
---|
[78] | 638 | Return ((rgb.r - rgb.g) As Double / d * 60.0 + 240.0) As GLfloat
|
---|
[72] | 639 | ElseIf rgb.g < rgb.b Then
|
---|
[78] | 640 | Return ((rgb.g - rgb.b) As Double / d * 60.0 + 360.0) As GLfloat
|
---|
[72] | 641 | Else
|
---|
[78] | 642 | Return ((rgb.g - rgb.b) As Double / d * 60.0) As GLfloat
|
---|
[72] | 643 | EndIf
|
---|
| 644 | End Function
|
---|
| 645 |
|
---|
| 646 | Function GetSaturation() As GLfloat
|
---|
| 647 | Dim max As GLfloat, min As GLfloat
|
---|
| 648 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 649 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
| 650 | Return (max - min) / max
|
---|
| 651 | End Function
|
---|
| 652 |
|
---|
[78] | 653 | Function GetVolue() As GLfloat
|
---|
[72] | 654 | Dim max As GLfloat
|
---|
| 655 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 656 | Return max
|
---|
| 657 | End Function
|
---|
[78] | 658 |
|
---|
| 659 | Public /* static method */
|
---|
[99] | 660 | Static Function FromRGB(r As GLubyte, g As GLubyte, b As GLubyte) As Color3f
|
---|
| 661 | Dim ret As Color3f((r As GLfloat)/255.0 As GLfloat,(g As GLfloat)/255.0 As GLfloat,(b As GLfloat)/255.0 As GLfloat)
|
---|
[78] | 662 | Return ret
|
---|
| 663 | End Function
|
---|
| 664 | Static Function FromCOLORREF(c As COLORREF) As Color3f
|
---|
[99] | 665 | Dim ret As Color3f((c and &hff) As GLfloat/255,(c>>8 and &hff) As GLfloat/255,(c>>16 and &hff) As GLfloat/255)
|
---|
[78] | 666 | Return ret
|
---|
| 667 | End Function
|
---|
[80] | 668 | Static Function FromHSV(h As GLfloat, s As GLfloat, v As GLfloat) As Color3f
|
---|
[78] | 669 | Dim r As GLfloat
|
---|
| 670 | Dim g As GLfloat
|
---|
| 671 | Dim b As GLfloat
|
---|
| 672 | If h<0 Then h+=360.0
|
---|
[80] | 673 | If h>360.0 Then h-=360.0
|
---|
| 674 | Select Case (h/60) As Long
|
---|
[78] | 675 | Case 0
|
---|
| 676 | r=v
|
---|
[80] | 677 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
[78] | 678 | b=v*(1-s)
|
---|
| 679 | Case 1
|
---|
[80] | 680 | r=v*(1-s*(h/60-(h/60) As Long))
|
---|
[78] | 681 | g=v
|
---|
| 682 | b=v*(1-s)
|
---|
| 683 | Case 2
|
---|
| 684 | r=v*(1-s)
|
---|
| 685 | g=v
|
---|
[80] | 686 | b=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
[78] | 687 | Case 3
|
---|
| 688 | r=v*(1-s)
|
---|
[80] | 689 | g=v*(1-s*(h/60-(h/60) As Long))
|
---|
[78] | 690 | b=v
|
---|
| 691 | Case 4
|
---|
[80] | 692 | r=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
[78] | 693 | g=v*(1-s)
|
---|
| 694 | b=v
|
---|
| 695 | Case 5
|
---|
| 696 | r=v
|
---|
| 697 | g=v*(1-s)
|
---|
[80] | 698 | b=v*(1-s*(h/60-(h/60) As Long))
|
---|
| 699 | Case 6
|
---|
| 700 | r=v
|
---|
| 701 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 702 | b=v*(1-s)
|
---|
[78] | 703 | End Select
|
---|
| 704 |
|
---|
| 705 | Dim ret As Color3f(r,g,b)
|
---|
| 706 | Return ret
|
---|
| 707 | End Function
|
---|
| 708 |
|
---|
[80] | 709 | Public
|
---|
[37] | 710 | rgb As RGB_FLOAT
|
---|
| 711 | End Class
|
---|
| 712 |
|
---|
| 713 | Class Color3d
|
---|
| 714 | Public /* constructor */
|
---|
| 715 | Sub Color3d(r As GLdouble, g As GLdouble, b As GLdouble)
|
---|
| 716 | rgb.r = r
|
---|
| 717 | rgb.g = g
|
---|
| 718 | rgb.b = b
|
---|
| 719 | End Sub
|
---|
[117] | 720 | Sub Color3d(color As Color3f)
|
---|
| 721 | rgba.r = color.R As GLdouble
|
---|
| 722 | rgba.g = color.G As GLdouble
|
---|
| 723 | rgba.b = color.B As GLdouble
|
---|
| 724 | End Sub
|
---|
[37] | 725 |
|
---|
| 726 | Public /* destructor */
|
---|
| 727 | Sub ~Color3d()
|
---|
| 728 | End Sub
|
---|
| 729 |
|
---|
| 730 | Public /* property */
|
---|
| 731 | Function R() As GLdouble
|
---|
| 732 | Return rgb.r
|
---|
| 733 | End Function
|
---|
| 734 | Function G() As GLdouble
|
---|
| 735 | Return rgb.g
|
---|
| 736 | End Function
|
---|
| 737 | Function B() As GLdouble
|
---|
[80] | 738 | Return rgb.b
|
---|
[37] | 739 | End Function
|
---|
| 740 | Sub R(r As GLdouble)
|
---|
| 741 | rgb.r = r
|
---|
| 742 | End Sub
|
---|
| 743 | Sub G(g As GLdouble)
|
---|
| 744 | rgb.g = g
|
---|
| 745 | End Sub
|
---|
| 746 | Sub B(b As GLdouble)
|
---|
| 747 | rgb.b = b
|
---|
| 748 | End Sub
|
---|
| 749 |
|
---|
[80] | 750 | Public /* method */
|
---|
| 751 | ' HSBを求める式はhttp://ofo.jp/osakana/cgtips/hsb.phtmlを参考にした
|
---|
| 752 | ' Drawwing\Color.abをさらに参考にしました。
|
---|
| 753 | Function GetHue() As GLdouble
|
---|
| 754 | Dim max As GLdouble, min As GLdouble, d As GLdouble
|
---|
| 755 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 756 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
| 757 | d = max - min
|
---|
| 758 | If rgb.g = max Then
|
---|
| 759 | Return ((rgb.b - rgb.r) As Double / d * 60.0 + 120.0) As GLfloat
|
---|
| 760 | ElseIf rgb.b = max Then
|
---|
| 761 | Return ((rgb.r - rgb.g) As Double / d * 60.0 + 240.0) As GLfloat
|
---|
| 762 | ElseIf rgb.g < rgb.b Then
|
---|
| 763 | Return ((rgb.g - rgb.b) As Double / d * 60.0 + 360.0) As GLfloat
|
---|
| 764 | Else
|
---|
| 765 | Return ((rgb.g - rgb.b) As Double / d * 60.0) As GLfloat
|
---|
| 766 | EndIf
|
---|
| 767 | End Function
|
---|
| 768 |
|
---|
| 769 | Function GetSaturation() As GLdouble
|
---|
| 770 | Dim max As GLdouble, min As GLdouble
|
---|
| 771 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 772 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
| 773 | Return (max - min) / max
|
---|
| 774 | End Function
|
---|
| 775 |
|
---|
| 776 | Function GetVolue() As GLdouble
|
---|
| 777 | Dim max As GLdouble
|
---|
| 778 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 779 | Return max
|
---|
| 780 | End Function
|
---|
| 781 |
|
---|
| 782 | Public /* static method */
|
---|
[99] | 783 | Static Function FromRGB(r As GLubyte, g As GLubyte, b As GLubyte) As Color3d
|
---|
[80] | 784 | Dim ret As Color3d(r/255,g/255,b/255)
|
---|
| 785 | Return ret
|
---|
| 786 | End Function
|
---|
| 787 | Static Function FromCOLORREF(c As COLORREF) As Color3d
|
---|
| 788 | Dim ret As Color3d((c and &hff)/255,(c>>8 and &hff)/255,(c>>16 and &hff)/255)
|
---|
| 789 | Return ret
|
---|
| 790 | End Function
|
---|
[157] | 791 | Static Function FromHSV(h As GLdouble, s As GLdouble, v As GLdouble) As Color3d
|
---|
[80] | 792 | Dim r As GLdouble
|
---|
| 793 | Dim g As GLdouble
|
---|
| 794 | Dim b As GLfloat
|
---|
| 795 | If h<0 Then h+=360.0
|
---|
| 796 | If h>360.0 Then h-=360.0
|
---|
| 797 | Select Case (h/60) As Long
|
---|
| 798 | Case 0
|
---|
| 799 | r=v
|
---|
| 800 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 801 | b=v*(1-s)
|
---|
| 802 | Case 1
|
---|
| 803 | r=v*(1-s*(h/60-(h/60) As Long))
|
---|
| 804 | g=v
|
---|
| 805 | b=v*(1-s)
|
---|
| 806 | Case 2
|
---|
| 807 | r=v*(1-s)
|
---|
| 808 | g=v
|
---|
| 809 | b=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 810 | Case 3
|
---|
| 811 | r=v*(1-s)
|
---|
| 812 | g=v*(1-s*(h/60-(h/60) As Long))
|
---|
| 813 | b=v
|
---|
| 814 | Case 4
|
---|
| 815 | r=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 816 | g=v*(1-s)
|
---|
| 817 | b=v
|
---|
| 818 | Case 5
|
---|
| 819 | r=v
|
---|
| 820 | g=v*(1-s)
|
---|
| 821 | b=v*(1-s*(h/60-(h/60) As Long))
|
---|
| 822 | Case 6
|
---|
| 823 | r=v
|
---|
| 824 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 825 | b=v*(1-s)
|
---|
| 826 | End Select
|
---|
| 827 |
|
---|
| 828 | Dim ret As Color3d(r,g,b)
|
---|
| 829 | Return ret
|
---|
| 830 | End Function
|
---|
| 831 | Public
|
---|
[37] | 832 | rgb As RGB_DOUBLE
|
---|
| 833 | End Class
|
---|
| 834 |
|
---|
| 835 | Type RGBA_FLOAT
|
---|
| 836 | r As GLfloat
|
---|
| 837 | g As GLfloat
|
---|
| 838 | b As GLfloat
|
---|
| 839 | a As GLfloat
|
---|
| 840 | End Type
|
---|
| 841 |
|
---|
| 842 | Type RGBA_DOUBLE
|
---|
| 843 | r As GLdouble
|
---|
| 844 | g As GLdouble
|
---|
| 845 | b As GLdouble
|
---|
| 846 | a As GLdouble
|
---|
| 847 | End Type
|
---|
| 848 |
|
---|
| 849 | Class Color4f
|
---|
| 850 | Public /* constructor */
|
---|
| 851 | Sub Color4f(r As GLfloat, g As GLfloat, b As GLfloat, a As GLfloat)
|
---|
| 852 | rgba.r = r
|
---|
| 853 | rgba.g = g
|
---|
| 854 | rgba.b = b
|
---|
| 855 | rgba.a = a
|
---|
| 856 | End Sub
|
---|
[117] | 857 | Sub Color4f(color As Color4d)
|
---|
| 858 | rgba.r = color.R As GLfloat
|
---|
| 859 | rgba.g = color.G As GLfloat
|
---|
| 860 | rgba.b = color.B As GLfloat
|
---|
| 861 | rgba.a = color.A As GLfloat
|
---|
| 862 | End Sub
|
---|
[37] | 863 |
|
---|
| 864 | Public /* destructor */
|
---|
| 865 | Sub ~Color4f()
|
---|
| 866 | End Sub
|
---|
| 867 |
|
---|
| 868 | Public /* property */
|
---|
| 869 | Function R() As GLfloat
|
---|
| 870 | Return rgba.r
|
---|
| 871 | End Function
|
---|
| 872 | Function G() As GLfloat
|
---|
| 873 | Return rgba.g
|
---|
| 874 | End Function
|
---|
| 875 | Function B() As GLfloat
|
---|
[80] | 876 | Return rgba.b
|
---|
[37] | 877 | End Function
|
---|
| 878 | Function A() As GLfloat
|
---|
| 879 | Return rgba.a
|
---|
| 880 | End Function
|
---|
| 881 | Sub R(r As GLfloat)
|
---|
| 882 | rgba.r = r
|
---|
| 883 | End Sub
|
---|
| 884 | Sub G(g As GLfloat)
|
---|
| 885 | rgba.g = g
|
---|
| 886 | End Sub
|
---|
| 887 | Sub B(b As GLfloat)
|
---|
| 888 | rgba.b = b
|
---|
| 889 | End Sub
|
---|
| 890 | Sub A(a As GLfloat)
|
---|
| 891 | rgba.a = a
|
---|
| 892 | End Sub
|
---|
| 893 |
|
---|
[88] | 894 | Public /* operator */
|
---|
| 895 | Sub operator = (ByRef c As Color4f)
|
---|
| 896 | This.R=c.R
|
---|
| 897 | This.G=c.G
|
---|
| 898 | This.B=c.B
|
---|
| 899 | This.A=c.A
|
---|
| 900 | End Sub
|
---|
| 901 |
|
---|
| 902 | Public /* method */
|
---|
| 903 | ' HSBを求める式はhttp://ofo.jp/osakana/cgtips/hsb.phtmlを参考にした
|
---|
| 904 | ' Drawwing\Color.abをさらに参考にしました。
|
---|
| 905 | Function GetHue() As GLfloat
|
---|
| 906 | Dim max As GLfloat, min As GLfloat, d As GLfloat
|
---|
| 907 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 908 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
| 909 | d = max - min
|
---|
| 910 | If rgb.g = max Then
|
---|
| 911 | Return ((rgb.b - rgb.r) As Double / d * 60.0 + 120.0) As GLfloat
|
---|
| 912 | ElseIf rgb.b = max Then
|
---|
| 913 | Return ((rgb.r - rgb.g) As Double / d * 60.0 + 240.0) As GLfloat
|
---|
| 914 | ElseIf rgb.g < rgb.b Then
|
---|
| 915 | Return ((rgb.g - rgb.b) As Double / d * 60.0 + 360.0) As GLfloat
|
---|
| 916 | Else
|
---|
| 917 | Return ((rgb.g - rgb.b) As Double / d * 60.0) As GLfloat
|
---|
| 918 | EndIf
|
---|
| 919 | End Function
|
---|
| 920 |
|
---|
| 921 | Function GetSaturation() As GLfloat
|
---|
| 922 | Dim max As GLfloat, min As GLfloat
|
---|
| 923 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 924 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
| 925 | Return (max - min) / max
|
---|
| 926 | End Function
|
---|
| 927 |
|
---|
| 928 | Function GetVolue() As GLfloat
|
---|
| 929 | Dim max As GLfloat
|
---|
| 930 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 931 | Return max
|
---|
| 932 | End Function
|
---|
| 933 |
|
---|
| 934 | Public /* static method */
|
---|
[99] | 935 | Static Function FromRGB(r As GLubyte, g As GLubyte, b As GLubyte) As Color4f
|
---|
[88] | 936 | Dim ret As Color4f(r/255,g/255,b/255,1.0)
|
---|
| 937 | Return ret
|
---|
| 938 | End Function
|
---|
[117] | 939 | Static Function FromArgb(a As GLubyte, r As GLubyte, g As GLubyte, b As GLubyte) As Color4f
|
---|
[102] | 940 | Dim ret As Color4f(r/255,g/255,b/255,a/255)
|
---|
| 941 | Return ret
|
---|
| 942 | End Function
|
---|
[88] | 943 | Static Function FromCOLORREF(c As COLORREF) As Color4f
|
---|
| 944 | Dim ret As Color4f((c and &hff)/255,(c>>8 and &hff)/255,(c>>16 and &hff)/255,1.0)
|
---|
| 945 | Return ret
|
---|
| 946 | End Function
|
---|
| 947 | Static Function FromHSV(h As GLfloat, s As GLfloat, v As GLfloat, a As GLfloat) As Color4f
|
---|
| 948 | Dim r As GLfloat
|
---|
| 949 | Dim g As GLfloat
|
---|
| 950 | Dim b As GLfloat
|
---|
| 951 | Dim a As GLfloat
|
---|
| 952 | If h<0 Then h+=360.0
|
---|
| 953 | If h>360.0 Then h-=360.0
|
---|
| 954 | Select Case (h/60) As Long
|
---|
| 955 | Case 0
|
---|
| 956 | r=v
|
---|
| 957 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 958 | b=v*(1-s)
|
---|
| 959 | Case 1
|
---|
| 960 | r=v*(1-s*(h/60-(h/60) As Long))
|
---|
| 961 | g=v
|
---|
| 962 | b=v*(1-s)
|
---|
| 963 | Case 2
|
---|
| 964 | r=v*(1-s)
|
---|
| 965 | g=v
|
---|
| 966 | b=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 967 | Case 3
|
---|
| 968 | r=v*(1-s)
|
---|
| 969 | g=v*(1-s*(h/60-(h/60) As Long))
|
---|
| 970 | b=v
|
---|
| 971 | Case 4
|
---|
| 972 | r=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 973 | g=v*(1-s)
|
---|
| 974 | b=v
|
---|
| 975 | Case 5
|
---|
| 976 | r=v
|
---|
| 977 | g=v*(1-s)
|
---|
| 978 | b=v*(1-s*(h/60-(h/60) As Long))
|
---|
| 979 | Case 6
|
---|
| 980 | r=v
|
---|
| 981 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 982 | b=v*(1-s)
|
---|
| 983 | End Select
|
---|
| 984 |
|
---|
| 985 | Dim ret As Color4f(r,g,b,a)
|
---|
| 986 | Return ret
|
---|
| 987 | End Function
|
---|
| 988 |
|
---|
[80] | 989 | Public
|
---|
[37] | 990 | rgba As RGBA_FLOAT
|
---|
| 991 | End Class
|
---|
| 992 |
|
---|
| 993 | Class Color4d
|
---|
| 994 |
|
---|
| 995 | Public /* constructor */
|
---|
| 996 | Sub Color4d(r As GLdouble, g As GLdouble, b As GLdouble, a As GLdouble)
|
---|
| 997 | rgba.r = r
|
---|
| 998 | rgba.g = g
|
---|
| 999 | rgba.b = b
|
---|
| 1000 | rgba.a = a
|
---|
| 1001 | End Sub
|
---|
[117] | 1002 | Sub Color4d(color As Color4f)
|
---|
| 1003 | rgba.r = color.R As GLdouble
|
---|
| 1004 | rgba.g = color.G As GLdouble
|
---|
| 1005 | rgba.b = color.B As GLdouble
|
---|
| 1006 | rgba.a = color.A As GLdouble
|
---|
| 1007 | End Sub
|
---|
[37] | 1008 |
|
---|
| 1009 | Public /* destructor */
|
---|
| 1010 | Sub ~Color4d()
|
---|
| 1011 | End Sub
|
---|
| 1012 |
|
---|
| 1013 | Public /* property */
|
---|
| 1014 | Function R() As GLdouble
|
---|
| 1015 | Return rgba.r
|
---|
| 1016 | End Function
|
---|
| 1017 | Function G() As GLdouble
|
---|
| 1018 | Return rgba.g
|
---|
| 1019 | End Function
|
---|
| 1020 | Function B() As GLdouble
|
---|
[80] | 1021 | Return rgba.b
|
---|
[37] | 1022 | End Function
|
---|
| 1023 | Function A() As GLdouble
|
---|
| 1024 | Return rgba.a
|
---|
| 1025 | End Function
|
---|
| 1026 | Sub R(r As GLdouble)
|
---|
| 1027 | rgba.r = r
|
---|
| 1028 | End Sub
|
---|
| 1029 | Sub G(g As GLdouble)
|
---|
| 1030 | rgba.g = g
|
---|
| 1031 | End Sub
|
---|
| 1032 | Sub B(b As GLdouble)
|
---|
| 1033 | rgba.b = b
|
---|
| 1034 | End Sub
|
---|
| 1035 | Sub A(a As GLdouble)
|
---|
| 1036 | rgba.a = a
|
---|
| 1037 | End Sub
|
---|
| 1038 |
|
---|
[88] | 1039 | Public /* operator */
|
---|
| 1040 | Sub operator = (ByRef c As Color4d)
|
---|
| 1041 | This.R=c.R
|
---|
| 1042 | This.G=c.G
|
---|
| 1043 | This.B=c.B
|
---|
| 1044 | This.A=c.A
|
---|
| 1045 | End Sub
|
---|
| 1046 |
|
---|
| 1047 | Public /* method */
|
---|
| 1048 | ' HSBを求める式はhttp://ofo.jp/osakana/cgtips/hsb.phtmlを参考にした
|
---|
| 1049 | ' Drawwing\Color.abをさらに参考にしました。
|
---|
| 1050 | Function GetHue() As GLfloat
|
---|
| 1051 | Dim max As GLfloat, min As GLfloat, d As GLfloat
|
---|
| 1052 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 1053 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
| 1054 | d = max - min
|
---|
| 1055 | If rgb.g = max Then
|
---|
| 1056 | Return ((rgb.b - rgb.r) As Double / d * 60.0 + 120.0) As GLdouble
|
---|
| 1057 | ElseIf rgb.b = max Then
|
---|
| 1058 | Return ((rgb.r - rgb.g) As Double / d * 60.0 + 240.0) As GLdouble
|
---|
| 1059 | ElseIf rgb.g < rgb.b Then
|
---|
| 1060 | Return ((rgb.g - rgb.b) As Double / d * 60.0 + 360.0) As GLdouble
|
---|
| 1061 | Else
|
---|
| 1062 | Return ((rgb.g - rgb.b) As Double / d * 60.0) As GLdouble
|
---|
| 1063 | EndIf
|
---|
| 1064 | End Function
|
---|
| 1065 |
|
---|
| 1066 | Function GetSaturation() As GLdouble
|
---|
| 1067 | Dim max As GLdouble, min As GLdouble
|
---|
| 1068 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 1069 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
| 1070 | Return (max - min) / max
|
---|
| 1071 | End Function
|
---|
| 1072 |
|
---|
| 1073 | Function GetVolue() As GLdouble
|
---|
| 1074 | Dim max As GLdouble
|
---|
| 1075 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 1076 | Return max
|
---|
| 1077 | End Function
|
---|
| 1078 |
|
---|
| 1079 | Public /* static method */
|
---|
[99] | 1080 | Static Function FromRGB(r As GLubyte, g As GLubyte, b As GLubyte) As Color4d
|
---|
[88] | 1081 | Dim ret As Color4d(r/255,g/255,b/255,1.0)
|
---|
| 1082 | Return ret
|
---|
| 1083 | End Function
|
---|
[117] | 1084 | Static Function FromArgb(a As GLubyte, r As GLubyte, g As GLubyte, b As GLubyte) As Color4d
|
---|
[102] | 1085 | Dim ret As Color4d(r/255,g/255,b/255,a/255)
|
---|
| 1086 | Return ret
|
---|
| 1087 | End Function
|
---|
[88] | 1088 | Static Function FromCOLORREF(c As COLORREF) As Color4d
|
---|
| 1089 | Dim ret As Color4d((c and &hff)/255,(c>>8 and &hff)/255,(c>>16 and &hff)/255,1.0)
|
---|
| 1090 | Return ret
|
---|
| 1091 | End Function
|
---|
| 1092 | Static Function FromHSV(h As GLdouble, s As GLdouble, v As GLdouble, a As GLdouble) As Color4d
|
---|
| 1093 | Dim r As GLdouble
|
---|
| 1094 | Dim g As GLdouble
|
---|
| 1095 | Dim b As GLdouble
|
---|
| 1096 | Dim a As GLdouble
|
---|
| 1097 | If h<0 Then h+=360.0
|
---|
| 1098 | If h>360.0 Then h-=360.0
|
---|
| 1099 | Select Case (h/60) As Long
|
---|
| 1100 | Case 0
|
---|
| 1101 | r=v
|
---|
| 1102 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 1103 | b=v*(1-s)
|
---|
| 1104 | Case 1
|
---|
| 1105 | r=v*(1-s*(h/60-(h/60) As Long))
|
---|
| 1106 | g=v
|
---|
| 1107 | b=v*(1-s)
|
---|
| 1108 | Case 2
|
---|
| 1109 | r=v*(1-s)
|
---|
| 1110 | g=v
|
---|
| 1111 | b=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 1112 | Case 3
|
---|
| 1113 | r=v*(1-s)
|
---|
| 1114 | g=v*(1-s*(h/60-(h/60) As Long))
|
---|
| 1115 | b=v
|
---|
| 1116 | Case 4
|
---|
| 1117 | r=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 1118 | g=v*(1-s)
|
---|
| 1119 | b=v
|
---|
| 1120 | Case 5
|
---|
| 1121 | r=v
|
---|
| 1122 | g=v*(1-s)
|
---|
| 1123 | b=v*(1-s*(h/60-(h/60) As Long))
|
---|
| 1124 | Case 6
|
---|
| 1125 | r=v
|
---|
| 1126 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 1127 | b=v*(1-s)
|
---|
| 1128 | End Select
|
---|
| 1129 |
|
---|
| 1130 | Dim ret As Color4f(r,g,b,a)
|
---|
| 1131 | Return ret
|
---|
| 1132 | End Function
|
---|
| 1133 |
|
---|
[80] | 1134 | Public
|
---|
[37] | 1135 | rgba As RGBA_DOUBLE
|
---|
| 1136 | End Class
|
---|
| 1137 |
|
---|
| 1138 |
|
---|
| 1139 | Class Light
|
---|
| 1140 | Private
|
---|
[80] | 1141 | Const Number As GLenum
|
---|
[37] | 1142 |
|
---|
| 1143 | Public
|
---|
| 1144 | Sub Enabled(enabled As GLboolean)
|
---|
| 1145 | If enabled Then
|
---|
| 1146 | glEnable(Number)
|
---|
| 1147 | Else
|
---|
| 1148 | glDisable(Number)
|
---|
| 1149 | End If
|
---|
[99] | 1150 | End Sub
|
---|
| 1151 | Function Enabled() As GLboolean
|
---|
| 1152 | Dim lighting As GLboolean
|
---|
| 1153 | glGetBooleanv(Number,VarPtr(lighting))
|
---|
| 1154 | Return lighting
|
---|
[37] | 1155 | End Function
|
---|
| 1156 |
|
---|
[52] | 1157 | Public /* constructor */
|
---|
[37] | 1158 | Sub Light(num As GLenum)
|
---|
| 1159 | Number=num
|
---|
| 1160 | End Sub
|
---|
| 1161 |
|
---|
| 1162 | Public
|
---|
[52] | 1163 | Sub SetAmbient(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 1164 | Dim amb[3] As GLfloat
|
---|
| 1165 | amb[0]=red
|
---|
| 1166 | amb[1]=green
|
---|
| 1167 | amb[2]=blue
|
---|
| 1168 | amb[3]=alpha
|
---|
| 1169 | glLightfv(Number,GL_AMBIENT,amb)
|
---|
[37] | 1170 | End Sub
|
---|
[80] | 1171 | Sub SetAmbient(ByRef color As Color4f)
|
---|
[52] | 1172 | Dim amb[3] As GLfloat
|
---|
| 1173 | amb[0]=color.R
|
---|
| 1174 | amb[1]=color.G
|
---|
| 1175 | amb[2]=color.B
|
---|
| 1176 | amb[3]=color.A
|
---|
| 1177 | glLightfv(Number,GL_AMBIENT,amb)
|
---|
| 1178 | End Sub
|
---|
[37] | 1179 | Sub SetAmbient(amb As *GLfloat)
|
---|
| 1180 | glLightfv(Number,GL_AMBIENT,amb)
|
---|
| 1181 | End Sub
|
---|
| 1182 |
|
---|
[52] | 1183 | Sub SetDiffuse(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 1184 | Dim dif[3] As GLfloat
|
---|
| 1185 | dif[0]=red
|
---|
| 1186 | dif[1]=green
|
---|
| 1187 | dif[2]=blue
|
---|
| 1188 | dif[3]=alpha
|
---|
| 1189 | glLightfv(Number,GL_DIFFUSE,dif)
|
---|
[37] | 1190 | End Sub
|
---|
[80] | 1191 | Sub SetDiffuse(ByRef color As Color4f)
|
---|
[52] | 1192 | Dim dif[3] As GLfloat
|
---|
| 1193 | amb[0]=color.R
|
---|
| 1194 | amb[1]=color.G
|
---|
| 1195 | amb[2]=color.B
|
---|
| 1196 | amb[3]=color.A
|
---|
| 1197 | glLightfv(Number,GL_DIFFUSE,dif)
|
---|
| 1198 | End Sub
|
---|
[37] | 1199 | Sub SetDiffuse(dif As *GLfloat)
|
---|
| 1200 | glLightfv(Number,GL_DIFFUSE,dif)
|
---|
| 1201 | End Sub
|
---|
| 1202 |
|
---|
[52] | 1203 | Sub SetSpecular(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 1204 | Dim spc[3] As GLfloat
|
---|
| 1205 | spc[0]=red
|
---|
| 1206 | spc[1]=green
|
---|
| 1207 | spc[2]=blue
|
---|
| 1208 | spc[3]=alpha
|
---|
| 1209 | glLightfv(Number,GL_SPECULAR,spc)
|
---|
[37] | 1210 | End Sub
|
---|
[80] | 1211 | Sub SetSpecular(ByRef color As Color4f)
|
---|
[52] | 1212 | Dim spc[3] As GLfloat
|
---|
| 1213 | amb[0]=color.R
|
---|
| 1214 | amb[1]=color.G
|
---|
| 1215 | amb[2]=color.B
|
---|
| 1216 | amb[3]=color.A
|
---|
| 1217 | glLightfv(Number,GL_SPECULAR,spc)
|
---|
| 1218 | End Sub
|
---|
[37] | 1219 | Sub SetSpecular(spc As *GLfloat)
|
---|
| 1220 | glLightfv(Number,GL_SPECULAR,spc)
|
---|
| 1221 | End Sub
|
---|
| 1222 |
|
---|
| 1223 | Sub SetPosition(pos As *GLfloat)
|
---|
| 1224 | glLightfv(Number,GL_POSITION,pos)
|
---|
| 1225 | End Sub
|
---|
| 1226 | End Class
|
---|
| 1227 |
|
---|
| 1228 | Class Material
|
---|
| 1229 | Public
|
---|
| 1230 | Sub Ambient(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 1231 | Dim face As GLenum
|
---|
| 1232 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
| 1233 | Dim amb[3] As GLfloat
|
---|
| 1234 | amb[0]=red
|
---|
| 1235 | amb[1]=green
|
---|
| 1236 | amb[2]=blue
|
---|
| 1237 | amb[3]=alpha
|
---|
| 1238 | glMaterialfv(face,GL_AMBIENT,amb)
|
---|
| 1239 | End Sub
|
---|
[80] | 1240 | Sub Ambient(ByRef color As Color4f)
|
---|
[52] | 1241 | Dim face As GLenum
|
---|
| 1242 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
| 1243 | Dim amb[3] As GLfloat
|
---|
| 1244 | amb[0]=color.R
|
---|
| 1245 | amb[1]=color.G
|
---|
| 1246 | amb[2]=color.B
|
---|
| 1247 | amb[3]=color.A
|
---|
| 1248 | glMaterialfv(face,GL_AMBIENT,amb)
|
---|
| 1249 | End Sub
|
---|
| 1250 | Sub Ambient(amb As *GLfloat)
|
---|
| 1251 | glMaterialfv(face,GL_AMBIENT,amb)
|
---|
| 1252 | End Sub
|
---|
| 1253 |
|
---|
[37] | 1254 | Sub Diffuse(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 1255 | Dim face As GLenum
|
---|
| 1256 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
| 1257 | Dim dif[3] As GLfloat
|
---|
| 1258 | dif[0]=red
|
---|
| 1259 | dif[1]=green
|
---|
| 1260 | dif[2]=blue
|
---|
| 1261 | dif[3]=alpha
|
---|
| 1262 | glMaterialfv(face,GL_DIFFUSE,dif)
|
---|
| 1263 | End Sub
|
---|
[80] | 1264 | Sub Diffuse(ByRef color As Color4f)
|
---|
[52] | 1265 | Dim face As GLenum
|
---|
| 1266 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
| 1267 | Dim dif[3] As GLfloat
|
---|
| 1268 | dif[0]=color.R
|
---|
| 1269 | dif[1]=color.G
|
---|
| 1270 | dif[2]=color.B
|
---|
| 1271 | dif[3]=color.A
|
---|
| 1272 | glMaterialfv(face,GL_DIFFUSE,dif)
|
---|
| 1273 | End Sub
|
---|
| 1274 | Sub Diffuse(dif As *GLfloat)
|
---|
| 1275 | glMaterialfv(face,GL_DIFFUSE,dif)
|
---|
| 1276 | End Sub
|
---|
| 1277 |
|
---|
[37] | 1278 | Sub Specular(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 1279 | Dim face As GLenum
|
---|
| 1280 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
| 1281 | Dim spc[3] As GLfloat
|
---|
| 1282 | spc[0]=red
|
---|
| 1283 | spc[1]=green
|
---|
| 1284 | spc[2]=blue
|
---|
| 1285 | spc[3]=alpha
|
---|
| 1286 | glMaterialfv(face,GL_SPECULAR,spc)
|
---|
| 1287 | End Sub
|
---|
[80] | 1288 | Sub Specular(ByRef color As Color4f)
|
---|
[52] | 1289 | Dim face As GLenum
|
---|
| 1290 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
| 1291 | Dim spc[3] As GLfloat
|
---|
| 1292 | spc[0]=color.R
|
---|
| 1293 | spc[1]=color.G
|
---|
| 1294 | spc[2]=color.B
|
---|
| 1295 | spc[3]=color.A
|
---|
| 1296 | glMaterialfv(face,GL_SPECULAR,spc)
|
---|
| 1297 | End Sub
|
---|
| 1298 | Sub Specular(spc As *GLfloat)
|
---|
| 1299 | glMaterialfv(face,GL_SPECULAR,spc)
|
---|
| 1300 | End Sub
|
---|
| 1301 |
|
---|
[37] | 1302 | Sub Shininess(shin As GLfloat)
|
---|
| 1303 | Dim face As GLenum
|
---|
| 1304 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
| 1305 | glMaterialf(face,GL_SHININESS,shin)
|
---|
| 1306 | End Sub
|
---|
[52] | 1307 |
|
---|
[37] | 1308 | Sub Emission(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 1309 | Dim face As GLenum
|
---|
| 1310 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
| 1311 | Dim ems[3] As GLfloat
|
---|
| 1312 | ems[0]=red
|
---|
| 1313 | ems[1]=green
|
---|
| 1314 | ems[2]=blue
|
---|
| 1315 | ems[3]=alpha
|
---|
| 1316 | glMaterialfv(face,GL_EMISSION,ems)
|
---|
| 1317 | End Sub
|
---|
| 1318 | End Class
|
---|
| 1319 |
|
---|
| 1320 | Class ModelView
|
---|
| 1321 | Public
|
---|
| 1322 | Sub LoadIdentity()
|
---|
| 1323 | Dim mode As GLenum
|
---|
[102] | 1324 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode) As *Long)
|
---|
[37] | 1325 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1326 | glLoadIdentity()
|
---|
| 1327 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1328 | End Sub
|
---|
| 1329 | Sub LookAt(eyex As GLdouble, eyey As GLdouble, eyez As GLdouble, centerx As GLdouble, centery As GLdouble, centerz As GLdouble, upx As GLdouble, upy As GLdouble, upz As GLdouble)
|
---|
| 1330 | Dim mode As GLenum
|
---|
| 1331 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 1332 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1333 | gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz)
|
---|
| 1334 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1335 | End Sub
|
---|
| 1336 | Sub RotateX(angle As GLdouble)
|
---|
| 1337 | Dim mode As GLenum
|
---|
[102] | 1338 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode) As *Long)
|
---|
[37] | 1339 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1340 | glRotated(angle, 1.0 As GLdouble, 0.0 As GLdouble, 0.0 As GLdouble)
|
---|
| 1341 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1342 | End Sub
|
---|
| 1343 | Sub RotateX(angle As GLfloat)
|
---|
| 1344 | Dim mode As GLenum
|
---|
| 1345 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 1346 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1347 | glRotatef(angle, 1.0 As GLfloat, 0.0 As GLfloat, 0.0 As GLfloat)
|
---|
| 1348 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1349 | End Sub
|
---|
| 1350 | Sub RotateY(angle As GLdouble)
|
---|
| 1351 | Dim mode As GLenum
|
---|
[102] | 1352 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode) As *Long)
|
---|
[37] | 1353 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1354 | glRotated(angle, 0.0 As GLdouble, 1.0 As GLdouble, 0.0 As GLdouble)
|
---|
| 1355 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1356 | End Sub
|
---|
| 1357 | Sub RotateY(angle As GLfloat)
|
---|
| 1358 | Dim mode As GLenum
|
---|
| 1359 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 1360 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1361 | glRotatef(angle, 0.0 As GLfloat, 1.0 As GLfloat, 0.0 As GLfloat)
|
---|
| 1362 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1363 | End Sub
|
---|
| 1364 | Sub RotateZ(angle As GLdouble)
|
---|
| 1365 | Dim mode As GLenum
|
---|
| 1366 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 1367 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1368 | glRotated(angle, 0.0 As GLdouble, 0.0 As GLdouble, 1.0 As GLdouble)
|
---|
| 1369 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1370 | End Sub
|
---|
| 1371 | Sub RotateZ(angle As GLfloat)
|
---|
| 1372 | Dim mode As GLenum
|
---|
| 1373 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 1374 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1375 | glRotatef(angle, 0.0 As GLfloat, 0.0 As GLfloat, 1.0 As GLfloat)
|
---|
| 1376 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1377 | End Sub
|
---|
| 1378 | Sub Scale(x As GLdouble, y As GLdouble, z As GLdouble)
|
---|
| 1379 | Dim mode As GLenum
|
---|
| 1380 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 1381 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1382 | glScaled(x, y, z)
|
---|
| 1383 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1384 | End Sub
|
---|
| 1385 | Sub Scale(x As GLfloat, y As GLfloat, z As GLfloat)
|
---|
| 1386 | Dim mode As GLenum
|
---|
| 1387 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 1388 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1389 | glScalef(x, y, z)
|
---|
| 1390 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1391 | End Sub
|
---|
| 1392 | Sub Translate(x As GLdouble, y As GLdouble, z As GLdouble)
|
---|
| 1393 | Dim mode As GLenum
|
---|
| 1394 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 1395 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1396 | glTranslated(x, y, z)
|
---|
| 1397 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1398 | End Sub
|
---|
| 1399 | Sub Translate(x As GLfloat, y As GLfloat, z As GLfloat)
|
---|
| 1400 | Dim mode As GLenum
|
---|
[102] | 1401 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode) As *Long)
|
---|
[37] | 1402 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1403 | glTranslatef(x, y, z)
|
---|
| 1404 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1405 | End Sub
|
---|
| 1406 | End Class
|
---|
| 1407 |
|
---|
| 1408 | Class Projection
|
---|
| 1409 | Public
|
---|
| 1410 | Sub LoadIdentity()
|
---|
| 1411 | Dim mode As GLenum
|
---|
[102] | 1412 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode) As *Long)
|
---|
[37] | 1413 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
| 1414 | glLoadIdentity()
|
---|
| 1415 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
| 1416 | End Sub
|
---|
| 1417 | Sub Ortho2D(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble)
|
---|
| 1418 | Dim mode As GLenum
|
---|
| 1419 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 1420 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
| 1421 | gluOrtho2D(left, right, bottom, top)
|
---|
| 1422 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
| 1423 | End Sub
|
---|
| 1424 | Sub Ortho3D(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble, zNear As GLdouble, zFar As GLdouble)
|
---|
| 1425 | Dim mode As GLenum
|
---|
| 1426 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 1427 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
| 1428 | glOrtho(left, right, bottom, top, zNear, zFar)
|
---|
| 1429 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
| 1430 | End Sub
|
---|
| 1431 | Sub Frustum(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble, zNear As GLdouble, zFar As GLdouble)
|
---|
| 1432 | Dim mode As GLenum
|
---|
| 1433 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 1434 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
| 1435 | glFrustum(left, right, bottom, top, zNear, zFar)
|
---|
| 1436 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
| 1437 | End Sub
|
---|
| 1438 | Sub Perspective(fovy As GLdouble, aspect As GLdouble, zNear As GLdouble, zFar As GLdouble)
|
---|
| 1439 | Dim mode As GLenum
|
---|
[102] | 1440 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode) As *Long)
|
---|
[37] | 1441 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
| 1442 | gluPerspective(fovy, aspect, zNear, zFar)
|
---|
| 1443 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
| 1444 | End Sub
|
---|
| 1445 | End Class
|
---|
| 1446 |
|
---|
| 1447 | Class Transform
|
---|
| 1448 | Public
|
---|
| 1449 | Projection As Projection
|
---|
| 1450 | ModelView As ModelView
|
---|
| 1451 | End Class
|
---|
| 1452 |
|
---|
| 1453 | Class LightModel
|
---|
| 1454 | Public
|
---|
[80] | 1455 | Function Ambient () As Color4f
|
---|
| 1456 | Dim amb As Color4f
|
---|
| 1457 | glGetFloatv(GL_LIGHT_MODEL_AMBIENT,VarPtr(amb.rgba))
|
---|
| 1458 | Return amb
|
---|
| 1459 | End Function
|
---|
| 1460 | Sub Ambient(amb As Color4f)
|
---|
| 1461 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT,VarPtr(amb.rgba))
|
---|
[37] | 1462 | End Sub
|
---|
| 1463 |
|
---|
| 1464 | Function LocalView() As GLboolean
|
---|
| 1465 | Dim local As GLboolean
|
---|
| 1466 | glGetBooleanv(GL_LIGHT_MODEL_LOCAL_VIEW,VarPtr(local))
|
---|
| 1467 | Return local
|
---|
| 1468 | End Function
|
---|
| 1469 | Sub LocalView(enable As GLboolean)
|
---|
| 1470 | If enable Then
|
---|
| 1471 | glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEW,GL_TRUE)
|
---|
| 1472 | Else
|
---|
| 1473 | glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEW,GL_FALSE)
|
---|
| 1474 | End If
|
---|
| 1475 | End Sub
|
---|
| 1476 |
|
---|
| 1477 | Function TwoSide() As GLboolean
|
---|
| 1478 | Dim local As GLboolean
|
---|
| 1479 | glGetBooleanv(GL_LIGHT_MODEL_TWO_SIDE,VarPtr(local))
|
---|
| 1480 | Return local
|
---|
| 1481 | End Function
|
---|
| 1482 | Sub TwoSide(enable As GLboolean)
|
---|
| 1483 | If enable Then
|
---|
| 1484 | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE)
|
---|
| 1485 | Else
|
---|
| 1486 | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_FALSE)
|
---|
| 1487 | End If
|
---|
| 1488 | End Sub
|
---|
| 1489 | End Class
|
---|
| 1490 |
|
---|
[99] | 1491 | Class RenderStateManager
|
---|
[37] | 1492 | Public /* Composiotion */
|
---|
| 1493 | LightModel As LightModel
|
---|
| 1494 |
|
---|
| 1495 | Public
|
---|
| 1496 | Function AlphaTestEnable() As GLboolean
|
---|
| 1497 | Dim alpha As GLboolean
|
---|
| 1498 | glGetBooleanv(GL_ALPHA_TEST,VarPtr(alpha))
|
---|
| 1499 | Return alpha
|
---|
| 1500 | End Function
|
---|
| 1501 | Sub AlphaTestEnable(enable As GLboolean)
|
---|
| 1502 | If enable Then
|
---|
| 1503 | glEnable(GL_ALPHA_TEST)
|
---|
| 1504 | Else
|
---|
| 1505 | glDisable(GL_ALPHA_TEST)
|
---|
| 1506 | End If
|
---|
| 1507 | End Sub
|
---|
| 1508 |
|
---|
| 1509 | Function AlphaFunction() As GLenum
|
---|
| 1510 | Dim func As GLenum
|
---|
| 1511 | glGetIntegerv(GL_ALPHA_TEST_FUNC,VarPtr(func))
|
---|
| 1512 | Return func
|
---|
| 1513 | End Function
|
---|
| 1514 | Sub AlphaFunction(func As GLenum)
|
---|
| 1515 | Dim ref As GLclampf
|
---|
| 1516 | glGetFloatv(GL_ALPHA_TEST_REF,VarPtr(ref))
|
---|
| 1517 | glAlphaFunc(func,ref)
|
---|
| 1518 | End Sub
|
---|
| 1519 |
|
---|
| 1520 | Function BlendEnable() As GLboolean
|
---|
| 1521 | Dim blend As GLboolean
|
---|
| 1522 | glGetBooleanv(GL_BLEND,VarPtr(blend))
|
---|
| 1523 | Return blend
|
---|
| 1524 | End Function
|
---|
| 1525 | Sub BlendEnable(enable As GLboolean)
|
---|
| 1526 | If enable Then
|
---|
| 1527 | glEnable(GL_BLEND)
|
---|
| 1528 | Else
|
---|
| 1529 | glDisable(GL_BLEND)
|
---|
| 1530 | End If
|
---|
| 1531 | End Sub
|
---|
| 1532 |
|
---|
| 1533 | Function BlendDestinationFactor() As GLenum
|
---|
| 1534 | Dim dfactor As GLenum
|
---|
| 1535 | glGetIntegerv(GL_BLEND_DST,VarPtr(dfactor))
|
---|
| 1536 | Return dfactor
|
---|
| 1537 | End Function
|
---|
| 1538 | Sub BlendDestinationFactor(dfactor As GLenum)
|
---|
| 1539 | Dim sfactor As GLenum
|
---|
| 1540 | glGetIntegerv(GL_BLEND_SRC,VarPtr(sfactor))
|
---|
| 1541 | glBlendFunc(sfactor,dfactor)
|
---|
| 1542 | End Sub
|
---|
| 1543 |
|
---|
| 1544 | Function BlendSourceFactor() As GLenum
|
---|
| 1545 | Dim sfactor As GLenum
|
---|
| 1546 | glGetIntegerv(GL_BLEND_SRC,VarPtr(sfactor))
|
---|
| 1547 | Return sfactor
|
---|
| 1548 | End Function
|
---|
| 1549 | Sub BlendSourceFactor(sfactor As GLenum)
|
---|
| 1550 | Dim dfactor As GLenum
|
---|
| 1551 | glGetIntegerv(GL_BLEND_DST,VarPtr(dfactor))
|
---|
| 1552 | glBlendFunc(sfactor,dfactor)
|
---|
| 1553 | End Sub
|
---|
| 1554 |
|
---|
| 1555 | Function CullFaceEnable() As GLboolean
|
---|
| 1556 | Dim cull As GLboolean
|
---|
| 1557 | glGetBooleanv(GL_CULL_FACE,VarPtr(cull))
|
---|
| 1558 | Return cull
|
---|
| 1559 | End Function
|
---|
| 1560 | Sub CullFaceEnable(enable As GLboolean)
|
---|
| 1561 | If enable Then
|
---|
| 1562 | glEnable(GL_CULL_FACE)
|
---|
| 1563 | Else
|
---|
| 1564 | glDisable(GL_CULL_FACE)
|
---|
| 1565 | End If
|
---|
| 1566 | End Sub
|
---|
| 1567 |
|
---|
| 1568 | Function CullFaceMode () As GLenum
|
---|
| 1569 | Dim mode As GLenum
|
---|
| 1570 | glGetIntegerv(GL_CULL_FACE_MODE,VarPtr(mode))
|
---|
| 1571 | Return mode
|
---|
| 1572 | End Function
|
---|
| 1573 | Sub CullFaceMode(mode As GLenum)
|
---|
| 1574 | glCullFace(mode)
|
---|
| 1575 | End Sub
|
---|
| 1576 |
|
---|
| 1577 | Function DepthTestEnable () As GLboolean
|
---|
| 1578 | Dim depth As GLboolean
|
---|
| 1579 | glGetBooleanv(GL_DEPTH_TEST,VarPtr(depth))
|
---|
| 1580 | Return depth
|
---|
| 1581 | End Function
|
---|
| 1582 | Sub DepthTestEnable(enable As GLboolean)
|
---|
| 1583 | If enable Then
|
---|
| 1584 | glEnable(GL_DEPTH_TEST)
|
---|
| 1585 | Else
|
---|
| 1586 | glDisable(GL_DEPTH_TEST)
|
---|
| 1587 | End If
|
---|
| 1588 | End Sub
|
---|
| 1589 |
|
---|
| 1590 | Function DepthFunction () As GLenum
|
---|
| 1591 | Dim func As GLenum
|
---|
| 1592 | glGetIntegerv(GL_DEPTH_FUNC,VarPtr(func))
|
---|
| 1593 | Return func
|
---|
| 1594 | End Function
|
---|
| 1595 | Sub DepthFunction(func As GLenum)
|
---|
| 1596 | glDepthFunc(func)
|
---|
| 1597 | End Sub
|
---|
| 1598 |
|
---|
| 1599 | Function DepthBufferWritable() As GLboolean
|
---|
| 1600 | Dim writable As GLboolean
|
---|
| 1601 | glGetBooleanv(GL_DEPTH_WRITEMASK,VarPtr(writable))
|
---|
| 1602 | Return writable
|
---|
| 1603 | End Function
|
---|
| 1604 | Sub DepthBufferWritable(enable As GLboolean)
|
---|
| 1605 | If enable Then
|
---|
| 1606 | glDepthMask(GL_DEPTH_WRITEMASK)
|
---|
| 1607 | Else
|
---|
| 1608 | glDepthMask(GL_DEPTH_WRITEMASK)
|
---|
| 1609 | End If
|
---|
| 1610 | End Sub
|
---|
| 1611 |
|
---|
| 1612 | Function DitherEnable() As GLboolean
|
---|
| 1613 | Dim dither As GLboolean
|
---|
| 1614 | glGetBooleanv(GL_DITHER,VarPtr(dither))
|
---|
| 1615 | Return dither
|
---|
| 1616 | End Function
|
---|
| 1617 | Sub DitherEnable(enable As GLboolean)
|
---|
| 1618 | If enable Then
|
---|
| 1619 | glEnable(GL_DITHER)
|
---|
| 1620 | Else
|
---|
| 1621 | glDisable(GL_DITHER)
|
---|
| 1622 | End If
|
---|
| 1623 | End Sub
|
---|
| 1624 |
|
---|
| 1625 | Function FogEnable () As GLboolean
|
---|
| 1626 | Dim fog As GLboolean
|
---|
| 1627 | glGetBooleanv(GL_FOG,VarPtr(fog))
|
---|
| 1628 | Return fog
|
---|
| 1629 | End Function
|
---|
| 1630 | Sub FogEnable(enable As GLboolean)
|
---|
| 1631 | If enable Then
|
---|
| 1632 | glEnable(GL_FOG)
|
---|
| 1633 | Else
|
---|
| 1634 | glDisable(GL_FOG)
|
---|
| 1635 | End If
|
---|
| 1636 | End Sub
|
---|
| 1637 |
|
---|
| 1638 | Function FogMode() As GLenum
|
---|
| 1639 | Dim mode As GLenum
|
---|
| 1640 | glGetIntegerv(GL_FOG_MODE,VarPtr(mode))
|
---|
| 1641 | Return mode
|
---|
| 1642 | End Function
|
---|
| 1643 | Sub FogMode(mode As GLenum)
|
---|
| 1644 | glFogi(GL_FOG_MODE,mode)
|
---|
| 1645 | End Sub
|
---|
| 1646 |
|
---|
[99] | 1647 | Function FogColor() As Color4f
|
---|
| 1648 | Dim ret As Color4f
|
---|
| 1649 | glGetFloatv(GL_FOG_COLOR,VarPtr(ret.rgba))
|
---|
| 1650 | Return ret
|
---|
[37] | 1651 | End Function
|
---|
[99] | 1652 | Sub FogColor(fcolor As Color4f)
|
---|
| 1653 | glFogfv(GL_FOG_COLOR,VarPtr(fcolor.rgba))
|
---|
[37] | 1654 | End Sub
|
---|
| 1655 |
|
---|
| 1656 | Function FogDensity() As GLfloat
|
---|
| 1657 | Dim density As GLfloat
|
---|
| 1658 | glGetFloatv(GL_FOG_DENSITY,density)
|
---|
| 1659 | Return density
|
---|
| 1660 | End Function
|
---|
| 1661 | Sub FogDensity(density As GLfloat)
|
---|
| 1662 | glFogf(GL_FOG_DENSITY,density)
|
---|
| 1663 | End Sub
|
---|
| 1664 |
|
---|
| 1665 | Function FogStart() As GLfloat
|
---|
| 1666 | Dim fstrat As GLfloat
|
---|
| 1667 | glGetFloatv(GL_FOG_START,fstrat)
|
---|
| 1668 | Return fstrat
|
---|
| 1669 | End Function
|
---|
| 1670 | Sub FogStart(fstrat As GLfloat)
|
---|
| 1671 | glFogf(GL_FOG_START,fstrat)
|
---|
| 1672 | End Sub
|
---|
| 1673 |
|
---|
| 1674 | Function FogEnd() As GLfloat
|
---|
| 1675 | Dim fend As GLfloat
|
---|
| 1676 | glGetFloatv(GL_FOG_END,fend)
|
---|
| 1677 | Return fend
|
---|
| 1678 | End Function
|
---|
| 1679 | Sub FogEnd(fend As GLfloat)
|
---|
| 1680 | glFogf(GL_FOG_END,fend)
|
---|
| 1681 | End Sub
|
---|
| 1682 |
|
---|
| 1683 | Function Lighting() As GLboolean
|
---|
| 1684 | Dim lighting As GLboolean
|
---|
| 1685 | glGetBooleanv(GL_LIGHTING,VarPtr(lighting))
|
---|
| 1686 | Return lighting
|
---|
| 1687 | End Function
|
---|
| 1688 | Sub Lighting(enable As GLboolean)
|
---|
| 1689 | If enable Then
|
---|
| 1690 | glEnable(GL_LIGHTING)
|
---|
| 1691 | Else
|
---|
| 1692 | glDisable(GL_LIGHTING)
|
---|
| 1693 | End If
|
---|
| 1694 | End Sub
|
---|
| 1695 |
|
---|
| 1696 | Function LineSmoothEnable() As GLboolean
|
---|
| 1697 | Dim smooth As GLboolean
|
---|
| 1698 | glGetBooleanv(GL_LINE_SMOOTH,VarPtr(smooth))
|
---|
| 1699 | Return smooth
|
---|
| 1700 | End Function
|
---|
| 1701 | Sub LineSmoothEnable(enable As GLboolean)
|
---|
| 1702 | If enable Then
|
---|
| 1703 | glEnable(GL_LINE_SMOOTH)
|
---|
| 1704 | Else
|
---|
| 1705 | glDisable(GL_LINE_SMOOTH)
|
---|
| 1706 | End If
|
---|
| 1707 | End Sub
|
---|
| 1708 |
|
---|
| 1709 | Function LogicOpEnable() As GLboolean
|
---|
| 1710 | Dim logic As GLboolean
|
---|
| 1711 | glGetBooleanv(GL_COLOR_LOGIC_OP,VarPtr(logic))
|
---|
| 1712 | Return logic
|
---|
| 1713 | End Function
|
---|
| 1714 | Sub LogicOpEnable(enable As GLboolean)
|
---|
| 1715 | If enable Then
|
---|
| 1716 | glEnable(GL_COLOR_LOGIC_OP)
|
---|
| 1717 | Else
|
---|
| 1718 | glDisable(GL_COLOR_LOGIC_OP)
|
---|
| 1719 | End If
|
---|
| 1720 | End Sub
|
---|
| 1721 |
|
---|
| 1722 | Function LogicOpCode() As GLenum
|
---|
| 1723 | Dim code As GLenum
|
---|
| 1724 | glGetFloatv(GL_COLOR_LOGIC_OP_MODE,code)
|
---|
| 1725 | Return code
|
---|
| 1726 | End Function
|
---|
| 1727 | Sub LogicOpCode(code As GLenum)
|
---|
| 1728 | glLogicOp(code)
|
---|
| 1729 | End Sub
|
---|
| 1730 |
|
---|
| 1731 | Function PointSmoothEnable() As GLboolean
|
---|
| 1732 | Dim smooth As GLboolean
|
---|
| 1733 | glGetBooleanv(GL_POINT_SMOOTH,VarPtr(smooth))
|
---|
| 1734 | Return smooth
|
---|
| 1735 | End Function
|
---|
| 1736 | Sub PointSmoothEnable(enable As GLboolean)
|
---|
| 1737 | If enable Then
|
---|
| 1738 | glEnable(GL_POINT_SMOOTH)
|
---|
| 1739 | Else
|
---|
| 1740 | glDisable(GL_POINT_SMOOTH)
|
---|
| 1741 | End If
|
---|
| 1742 | End Sub
|
---|
| 1743 |
|
---|
| 1744 | Function PolygonSmoothEnable() As GLboolean
|
---|
| 1745 | Dim smooth As GLboolean
|
---|
| 1746 | glGetBooleanv(GL_POLYGON_SMOOTH,VarPtr(smooth))
|
---|
| 1747 | Return smooth
|
---|
| 1748 | End Function
|
---|
| 1749 | Sub PolygonSmoothEnable(enable As GLboolean)
|
---|
| 1750 | If enable Then
|
---|
| 1751 | glEnable(GL_POLYGON_SMOOTH)
|
---|
| 1752 | Else
|
---|
| 1753 | glDisable(GL_POLYGON_SMOOTH)
|
---|
| 1754 | End If
|
---|
| 1755 | End Sub
|
---|
| 1756 |
|
---|
| 1757 | Function ReferenceAlpha() As GLclampf
|
---|
| 1758 | Dim ref As GLclampf
|
---|
| 1759 | glGetFloatv(GL_ALPHA_TEST_REF,VarPtr(ref))
|
---|
| 1760 | Return ref
|
---|
| 1761 | End Function
|
---|
| 1762 | Sub ReferenceAlpha(ref As GLclampf)
|
---|
| 1763 | Dim func As GLenum
|
---|
| 1764 | glGetIntegerv(GL_ALPHA_TEST_FUNC,VarPtr(func))
|
---|
| 1765 | glAlphaFunc(func,ref)
|
---|
| 1766 | End Sub
|
---|
| 1767 |
|
---|
| 1768 | Function ShadeModel() As GLenum
|
---|
| 1769 | Dim mode As GLenum
|
---|
| 1770 | glGetIntegerv(GL_SHADE_MODEL,VarPtr(mode))
|
---|
| 1771 | Return mode
|
---|
| 1772 | End Function
|
---|
| 1773 | Sub ShadeModel(mode As GLenum)
|
---|
| 1774 | glShadeModel(mode)
|
---|
| 1775 | End Sub
|
---|
| 1776 | End Class
|
---|
| 1777 |
|
---|
| 1778 |
|
---|
| 1779 | Enum ColorType
|
---|
| 1780 | RgbColor=0
|
---|
| 1781 | RgbaColor=0
|
---|
| 1782 | IndexColor
|
---|
| 1783 | End Enum
|
---|
| 1784 |
|
---|
| 1785 | Enum BufferType
|
---|
| 1786 | SingleBuffer=0
|
---|
| 1787 | DoubleBuffer
|
---|
| 1788 | End Enum
|
---|
| 1789 |
|
---|
| 1790 | Enum ClearBuffer
|
---|
| 1791 | DepthBufferBit = &H00000100
|
---|
| 1792 | AccumBufferBit = &H00000200
|
---|
| 1793 | StencilBufferBit = &H00000400
|
---|
| 1794 | ColorBufferBit = &H00004000
|
---|
| 1795 | End Enum
|
---|
| 1796 |
|
---|
| 1797 | Enum PrimitiveMode
|
---|
| 1798 | Points = &H0000
|
---|
| 1799 | Lines = &H0001
|
---|
| 1800 | LineLoop = &H0002
|
---|
| 1801 | LineStrip = &H0003
|
---|
| 1802 | Triangles = &H0004
|
---|
| 1803 | TriangleStrip = &H0005
|
---|
| 1804 | TriangleFan = &H0006
|
---|
| 1805 | Quads = &H0007
|
---|
| 1806 | QuadStrip = &H0008
|
---|
| 1807 | Polygon = &H0009
|
---|
| 1808 | End Enum
|
---|
| 1809 |
|
---|
| 1810 | Class RenderingContext
|
---|
| 1811 | Public /* Composiotion */
|
---|
| 1812 | Material As Material
|
---|
[99] | 1813 | RenderState As RenderStateManager
|
---|
[37] | 1814 | Transform As Transform
|
---|
| 1815 | Lights[ELM(8)] As Light
|
---|
| 1816 |
|
---|
| 1817 | Public /* Constructor */
|
---|
| 1818 | Sub RenderingContext()
|
---|
| 1819 | Dim hrc As HGLRC
|
---|
| 1820 | hrc=wglGetCurrentContext()
|
---|
| 1821 | If hrc Then
|
---|
| 1822 | wglMakeCurrent(NULL,NULL)
|
---|
| 1823 | wglDeleteContext(hrc)
|
---|
| 1824 | End If
|
---|
| 1825 |
|
---|
| 1826 | Lights[0].Light(GL_LIGHT0)
|
---|
| 1827 | Lights[1].Light(GL_LIGHT1)
|
---|
| 1828 | Lights[2].Light(GL_LIGHT2)
|
---|
| 1829 | Lights[3].Light(GL_LIGHT3)
|
---|
| 1830 | Lights[4].Light(GL_LIGHT4)
|
---|
| 1831 | Lights[5].Light(GL_LIGHT5)
|
---|
| 1832 | Lights[6].Light(GL_LIGHT6)
|
---|
| 1833 | Lights[7].Light(GL_LIGHT7)
|
---|
| 1834 | End Sub
|
---|
| 1835 | Sub RenderingContext(hdc As HDC, ByRef pfd As PIXELFORMATDESCRIPTOR)
|
---|
| 1836 | RenderingContext()
|
---|
| 1837 |
|
---|
| 1838 | Dim pf As Long
|
---|
| 1839 | pf=ChoosePixelFormat(hdc,pfd)
|
---|
| 1840 | If pf=0 Then
|
---|
| 1841 | MessageBox(NULL,"Choose Pixel Format failed","error",MB_OK)
|
---|
| 1842 | Exit Sub
|
---|
| 1843 | End If
|
---|
| 1844 | If SetPixelFormat(hdc,pf,pfd)=FALSE Then
|
---|
| 1845 | MessageBox(NULL,"Set Pixel Format failed","error",MB_OK)
|
---|
| 1846 | Exit Sub
|
---|
| 1847 | End If
|
---|
| 1848 |
|
---|
| 1849 | Dim hrc As HGLRC
|
---|
| 1850 | hrc=wglCreateContext(hdc)
|
---|
| 1851 | wglMakeCurrent(hdc,hrc)
|
---|
| 1852 | End Sub
|
---|
| 1853 | Sub RenderingContext(hdc As HDC, ByRef ctype As ColorType, ByRef btype As BufferType)
|
---|
| 1854 | RenderingContext()
|
---|
| 1855 |
|
---|
| 1856 | Dim pfd As PIXELFORMATDESCRIPTOR
|
---|
| 1857 | pfd.nSize=SizeOf(PIXELFORMATDESCRIPTOR) As Word
|
---|
| 1858 | pfd.nVersion=GL_VERSION_1_1
|
---|
| 1859 | If btype=BufferType.DoubleBuffer As Long Then
|
---|
| 1860 | pfd.dwFlags or=PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER
|
---|
| 1861 | Else
|
---|
| 1862 | pfd.dwFlags or=PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL
|
---|
| 1863 | End If
|
---|
| 1864 | If ctype=ColorType.RgbColor As Long Then
|
---|
| 1865 | pfd.iPixelType=PFD_TYPE_RGBA
|
---|
| 1866 | Else
|
---|
| 1867 | pfd.iPixelType=PFD_TYPE_COLORINDEX
|
---|
| 1868 | End If
|
---|
| 1869 | pfd.cColorBits=24
|
---|
| 1870 | pfd.cRedBits=0
|
---|
| 1871 | pfd.cRedShift=0
|
---|
| 1872 | pfd.cGreenBits=0
|
---|
| 1873 | pfd.cGreenShift=0
|
---|
| 1874 | pfd.cBlueBits=0
|
---|
| 1875 | pfd.cBlueShift=0
|
---|
| 1876 | pfd.cAlphaBits=0
|
---|
| 1877 | pfd.cAlphaShift=0
|
---|
| 1878 | pfd.cAccumBits=0
|
---|
| 1879 | pfd.cAccumRedBits=0
|
---|
| 1880 | pfd.cAccumGreenBits=0
|
---|
| 1881 | pfd.cAccumBlueBits=0
|
---|
| 1882 | pfd.cAccumAlphaBits=0
|
---|
| 1883 | pfd.cDepthBits=32
|
---|
| 1884 | pfd.cStencilBits=0
|
---|
| 1885 | pfd.cAuxBuffers=0
|
---|
| 1886 | pfd.iLayerType=PFD_MAIN_PLANE
|
---|
| 1887 | pfd.bReserved=0
|
---|
| 1888 | pfd.dwLayerMask=0
|
---|
| 1889 | pfd.dwVisibleMask=0
|
---|
| 1890 | pfd.dwDamageMask=0
|
---|
| 1891 | RenderingContext(hdc,pfd)
|
---|
| 1892 | End Sub
|
---|
[63] | 1893 | Sub RenderingContext(hdc As HDC)
|
---|
| 1894 | RenderingContext(hdc As HDC, ColorType.RgbColor, BufferType.DoubleBuffer)
|
---|
| 1895 | End Sub
|
---|
[37] | 1896 |
|
---|
| 1897 | Public /* Destructor */
|
---|
| 1898 | Sub ~RenderingContext()
|
---|
| 1899 | Dim hrc As HGLRC
|
---|
| 1900 | hrc=wglGetCurrentContext()
|
---|
| 1901 | wglMakeCurrent(NULL,NULL)
|
---|
| 1902 | wglDeleteContext(hrc)
|
---|
| 1903 | End Sub
|
---|
| 1904 |
|
---|
| 1905 | Public /* Method */
|
---|
| 1906 | Sub Begin(mode As GLenum)
|
---|
| 1907 | glBegin(mode)
|
---|
| 1908 | End Sub
|
---|
| 1909 | Sub Begin(mode As PrimitiveMode)
|
---|
| 1910 | glBegin(mode)
|
---|
| 1911 | End Sub
|
---|
| 1912 | Sub Clear(mask As GLbitfield)
|
---|
| 1913 | glClear(mask)
|
---|
| 1914 | End Sub
|
---|
| 1915 | Sub Clear(mask As ClearBuffer)
|
---|
| 1916 | glClear(mask)
|
---|
| 1917 | End Sub
|
---|
| 1918 |
|
---|
| 1919 | Sub ClearAccum(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 1920 | glClearAccum(red, green, blue, alpha)
|
---|
| 1921 | End Sub
|
---|
| 1922 | Sub ClearAccum(color As Color4f)
|
---|
| 1923 | glClearAccum(color.R, color.G, color.B, color.A)
|
---|
| 1924 | End Sub
|
---|
| 1925 | Sub ClearColor(red As GLclampf, green As GLclampf, blue As GLclampf, alpha As GLclampf)
|
---|
| 1926 | glClearColor(red, green, blue, alpha)
|
---|
| 1927 | End Sub
|
---|
| 1928 | Sub ClearColor(color As Color4f)
|
---|
| 1929 | glClearColor(color.R, color.G, color.B, color.A)
|
---|
| 1930 | End Sub
|
---|
| 1931 | Sub ClearDepth(depth As GLclampd)
|
---|
| 1932 | glClearDepth(depth)
|
---|
| 1933 | End Sub
|
---|
| 1934 | Sub ClearIndex(c As GLfloat)
|
---|
| 1935 | glClearIndex(c)
|
---|
| 1936 | End Sub
|
---|
| 1937 | Sub ClearStencil(s As GLint)
|
---|
| 1938 | glClearStencil(s)
|
---|
| 1939 | End Sub
|
---|
| 1940 |
|
---|
| 1941 | Sub Color(red As GLdouble, green As GLdouble, blue As GLdouble)
|
---|
| 1942 | glColor3d(red,green,blue)
|
---|
| 1943 | End Sub
|
---|
| 1944 | Sub Color(red As GLdouble, green As GLdouble, blue As GLdouble, alpha As GLdouble)
|
---|
| 1945 | glColor4d(red,green,blue,alpha)
|
---|
| 1946 | End Sub
|
---|
| 1947 | Sub Color(red As GLfloat, green As GLfloat, blue As GLfloat)
|
---|
| 1948 | glColor3f(red,green,blue)
|
---|
| 1949 | End Sub
|
---|
[88] | 1950 | Sub Color(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 1951 | glColor4f(red,green,blue,alpha)
|
---|
| 1952 | End Sub
|
---|
[78] | 1953 | Sub Color(c As Color3f)
|
---|
[102] | 1954 | glColor3fv(VarPtr(c.rgb) As *Single)
|
---|
[78] | 1955 | End Sub
|
---|
[88] | 1956 | Sub Color(c As Color4f)
|
---|
[102] | 1957 | glColor4fv(VarPtr(c.rgba) As *Single)
|
---|
[37] | 1958 | End Sub
|
---|
[88] | 1959 | Sub Color(c As Color3d)
|
---|
[102] | 1960 | glColor3dv(VarPtr(c.rgb) As *Double)
|
---|
[88] | 1961 | End Sub
|
---|
| 1962 | Sub Color(c As Color4d)
|
---|
[102] | 1963 | glColor4dv(VarPtr(c.rgba) As *Double)
|
---|
[88] | 1964 | End Sub
|
---|
[37] | 1965 |
|
---|
| 1966 | Sub DrawPrimiteve()
|
---|
| 1967 | End Sub
|
---|
| 1968 |
|
---|
| 1969 | Sub End()
|
---|
| 1970 | glEnd()
|
---|
| 1971 | End Sub
|
---|
| 1972 |
|
---|
| 1973 | Sub Finish()
|
---|
| 1974 | glFinish()
|
---|
| 1975 | End Sub
|
---|
| 1976 | Sub Flush()
|
---|
| 1977 | glFlush()
|
---|
| 1978 | End Sub
|
---|
| 1979 |
|
---|
| 1980 | Function GenerateTexures() As GLint
|
---|
| 1981 | glGenTextures()
|
---|
| 1982 | End Function
|
---|
| 1983 |
|
---|
| 1984 | Sub MatrixMode(mode As GLenum)
|
---|
| 1985 | glMatrixMode(mode)
|
---|
| 1986 | End Sub
|
---|
| 1987 |
|
---|
| 1988 | Sub Present()
|
---|
| 1989 | SwapBuffers(wglGetCurrentDC())
|
---|
| 1990 | End Sub
|
---|
| 1991 | Sub Present(hdc As HDC)
|
---|
| 1992 | SwapBuffers(hdc)
|
---|
| 1993 | End Sub
|
---|
| 1994 |
|
---|
| 1995 | Sub PopMatrix()
|
---|
| 1996 | glPopMatrix()
|
---|
| 1997 | End Sub
|
---|
| 1998 |
|
---|
| 1999 | Sub PushMatrix()
|
---|
| 2000 | glPushMatrix()
|
---|
| 2001 | End Sub
|
---|
| 2002 |
|
---|
| 2003 | Sub Vertex(x As GLdouble, y As GLdouble)
|
---|
| 2004 | glVertex2d(x,y)
|
---|
| 2005 | End Sub
|
---|
| 2006 | Sub Vertex(x As GLdouble, y As GLdouble, z As GLdouble)
|
---|
| 2007 | glVertex3d(x,y,z)
|
---|
| 2008 | End Sub
|
---|
| 2009 | Sub Vertex(x As GLdouble, y As GLdouble, z As GLdouble, w As GLdouble)
|
---|
| 2010 | glVertex4d(x,y,z,w)
|
---|
| 2011 | End Sub
|
---|
| 2012 | Sub Vertex(x As GLfloat, y As GLfloat)
|
---|
| 2013 | glVertex2f(x,y)
|
---|
| 2014 | End Sub
|
---|
| 2015 | Sub Vertex(x As GLfloat, y As GLfloat, z As GLfloat)
|
---|
| 2016 | glVertex3f(x,y,z)
|
---|
| 2017 | End Sub
|
---|
| 2018 | Sub Vertex(x As GLfloat, y As GLfloat, z As GLfloat, w As GLfloat)
|
---|
| 2019 | glVertex4f(x,y,z,w)
|
---|
| 2020 | End Sub
|
---|
| 2021 |
|
---|
| 2022 | Sub Viewport(x As GLint, y As GLint, width As GLsizei, height As GLsizei)
|
---|
| 2023 | glViewport(x, y, width, height)
|
---|
| 2024 | End Sub
|
---|
| 2025 | End Class
|
---|
| 2026 |
|
---|
| 2027 |
|
---|
| 2028 |
|
---|
| 2029 | #endif
|
---|