[37] | 1 | #ifndef _INC_ABGL
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| 2 | #define _INC_ABGL
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| 3 |
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| 4 | #include <GL/gl.sbp>
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| 5 | #include <GL/glu.sbp>
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| 6 |
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[88] | 7 | Class PositionOnly
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| 8 | x As GLfloat
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| 9 | y As GLfloat
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| 10 | z As GLfloat
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| 11 | Public
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| 12 | End Class
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| 13 |
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| 14 | Class PositionColoered
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| 15 | x As GLfloat
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| 16 | y As GLfloat
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| 17 | z As GLfloat
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| 18 | r As GLfloat
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| 19 | g As GLfloat
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| 20 | b As GLfloat
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| 21 | a As GLfloat
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| 22 | Public
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| 23 | End Class
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| 24 |
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[67] | 25 | Type XY_FLOAT
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| 26 | x As GLfloat
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| 27 | y As GLfloat
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| 28 | End Type
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| 29 |
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| 30 | Type XY_DOUBLE
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| 31 | x As GLdouble
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| 32 | y As GLdouble
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| 33 | End Type
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| 34 |
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| 35 | Class Vector2f
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| 36 | Public /* constructor */
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[80] | 37 | Sub Vector2f()
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| 38 | This.X=0.0 As GLfloat
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| 39 | This.Y=0.0 As GLfloat
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| 40 | End Sub
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[67] | 41 | Sub Vector2f(x As GLfloat, y As GLfloat)
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| 42 | This.X=x
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| 43 | This.Y=y
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| 44 | End Sub
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| 45 |
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| 46 | Public /* destructor */
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| 47 | Sub ~Vector2f()
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| 48 | End Sub
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| 49 |
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| 50 | Public /* property */
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| 51 | Function X() As GLfloat
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| 52 | Return xy.x
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| 53 | End Function
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| 54 | Function Y() As GLfloat
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| 55 | Return xy.y
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| 56 | End Function
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| 57 | Sub X(x As GLfloat)
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| 58 | xy.x=x
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| 59 | End Sub
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| 60 | Sub Y(y As GLfloat)
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| 61 | xy.y=y
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| 62 | End Sub
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| 63 |
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| 64 | Public /* operator */
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[80] | 65 | Sub Operator = (ByRef SrcVec As Vector2f)
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| 66 | This.X=SrcVec.X
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| 67 | This.Y=SrcVec.Y
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[67] | 68 | End Sub
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[80] | 69 | Function Operator + (SrcVec As Vector2f) As Vector2f
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| 70 | Return Add(This,SrcVec)
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[67] | 71 | End Function
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[80] | 72 | Function Operator - (SrcVec As Vector2f) As Vector2f
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| 73 | Return Substract(This,SrcVec)
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[67] | 74 | End Function
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[80] | 75 | /* Function Operator * (SrcVec As Vector2f) As Vector2f
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| 76 | Return Dot(This,SrcVec)
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[67] | 77 | End Function
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| 78 | */
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[80] | 79 | Function Operator * (Src As GLint) As Vector2f
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| 80 | Dim ret As Vector2f(This.X*Src,This.Y*Src)
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[67] | 81 | Return ret
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| 82 | End Function
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[80] | 83 | Function Operator * (Src As GLfloat) As Vector2f
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| 84 | Dim ret As Vector2f(This.X*Src,This.Y*Src)
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[67] | 85 | Return ret
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| 86 | End Function
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[80] | 87 | Function Operator * (Src As GLdouble) As Vector2f
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| 88 | Dim ret As Vector2f(This.X*Src As GLfloat,This.Y*Src As GLfloat)
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| 89 | Return ret
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| 90 | End Function
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| 91 | Function Operator / (Src As GLint) As Vector2f
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| 92 | Dim ret As Vector2f(This.X/Src,This.Y/Src)
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| 93 | Return ret
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| 94 | End Function
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| 95 | Function Operator / (Src As GLfloat) As Vector2f
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| 96 | Dim ret As Vector2f(This.X/Src,This.Y/Src)
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| 97 | Return ret
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| 98 | End Function
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| 99 | Function Operator / (Src As GLdouble) As Vector2f
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| 100 | Dim ret As Vector2f(This.X/Src,This.Y/Src)
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| 101 | Return ret
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| 102 | End Function
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[67] | 103 |
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| 104 |
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| 105 | Public /* method */
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[80] | 106 | Static Function Add(SrcVec1 As Vector2f, SrcVec2 As Vector2f) As Vector2f
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| 107 | Dim ret As Vector2f(SrcVec1.X+SrcVec2.X,SrcVec1.Y+SrcVec2.Y)
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[67] | 108 | Return ret
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| 109 | End Function
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[80] | 110 | Static Function Distance(SrcVec1 As Vector2f, SrcVec2 As Vector2f) As GLfloat
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[67] | 111 | Dim ret As Vector2f
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[80] | 112 | ret=SrcVec1-SrcVec2
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[67] | 113 | Return ret.Magnitude
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| 114 | End Function
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[80] | 115 | Static Function Dot(SrcVec1 As Vector2f, SrcVec2 As Vector2f) As GLfloat
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| 116 | Return SrcVec1.X*SrcVec2.X+SrcVec1.Y*SrcVec2.Y
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[67] | 117 | End Function
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| 118 | Function Magnitude() As GLfloat
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| 119 | Return Math.Sqrt(This.X^2+This.Y^2) As GLfloat
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| 120 | End Function
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| 121 | Sub Normalize()
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| 122 | Dim ret As Vector2f(This.X/This.Magnitude,This.Y/This.Magnitude)
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| 123 | This = ret
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| 124 | End Sub
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| 125 | Function NormalizedVector() As Vector2f
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| 126 | Dim ret As Vector2f(This.X/This.Magnitude,This.Y/This.Magnitude)
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| 127 | Return ret
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| 128 | End Function
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[80] | 129 | Static Function Substract(SrcVec1 As Vector2f, SrcVec2 As Vector2f) As Vector2f
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| 130 | Dim ret As Vector2f(SrcVec1.X-SrcVec2.X,SrcVec1.Y-SrcVec2.Y)
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[67] | 131 | Return ret
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| 132 | End Function
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| 133 | Sub Reverse()
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| 134 | Dim ret As Vector2f(-This.X,-This.Y)
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| 135 | This = ret
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| 136 | End Sub
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| 137 | Function ReversedVector() As Vector2f
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| 138 | Dim ret As Vector2f(-This.X,-This.Y)
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| 139 | Return ret
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| 140 | End Function
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| 141 |
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| 142 | Protected
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| 143 | xy As XY_FLOAT
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| 144 | End Class
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| 145 |
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| 146 | Class Vector2d
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| 147 | Public /* constructor */
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[80] | 148 | Sub Vector2d()
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| 149 | This.X=0.0 As GLdouble
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| 150 | This.Y=0.0 As GLdouble
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| 151 | End Sub
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[67] | 152 | Sub Vector2d(x As GLdouble, y As GLdouble)
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| 153 | xy.x=x
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| 154 | xy.y=y
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| 155 | End Sub
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| 156 |
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| 157 | Public /* destructor */
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| 158 | Sub ~Vector2d()
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| 159 | End Sub
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| 160 |
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| 161 | Public /* property */
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| 162 | Function X() As GLdouble
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| 163 | Return xy.x
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| 164 | End Function
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| 165 | Function Y() As GLdouble
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| 166 | Return xy.y
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| 167 | End Function
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| 168 | Sub X(x As GLdouble)
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| 169 | xy.x=x
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| 170 | End Sub
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| 171 | Sub Y(y As GLdouble)
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| 172 | xy.y=y
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| 173 | End Sub
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| 174 |
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| 175 | Public /* operator */
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[80] | 176 | Sub Operator = (ByRef SrcVec As Vector2d)
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| 177 | This.X=SrcVec.X
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| 178 | This.Y=SrcVec.Y
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[67] | 179 | End Sub
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[80] | 180 | Function Operator + (SrcVec As Vector2d) As Vector2d
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| 181 | Return Add(This,SrcVec2)
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[67] | 182 | End Function
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[80] | 183 | Function Operator - (SrcVec As Vector2d) As Vector2d
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| 184 | Return Substract(This,SrcVec2)
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[67] | 185 | End Function
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[80] | 186 | /* Function Operator * (SrcVec As Vector2d) As Vector2d
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| 187 | Return Dot(This,SrcVec2)
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[72] | 188 | End Function*/
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| 189 |
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[80] | 190 | Function Operator * (Src As GLint) As Vector2d
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| 191 | Dim ret As Vector2d(This.X*Src,SrcVec.Y*Src)
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[67] | 192 | Return ret
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| 193 | End Function
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[80] | 194 | Function Operator * (Src As GLfloat) As Vector2d
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| 195 | Dim ret As Vector2d(This.X*Src,SrcVec.Y*Src)
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[67] | 196 | Return ret
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| 197 | End Function
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[80] | 198 | Function Operator * (Src As GLdouble) As Vector2d
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| 199 | Dim ret As Vector2d(This.X*Src,SrcVec.Y*Src)
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| 200 | Return ret
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| 201 | End Function
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| 202 | Function Operator / (Src As GLint) As Vector2d
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| 203 | Dim ret As Vector2d(This.X/Src,SrcVec.Y/Src)
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| 204 | Return ret
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| 205 | End Function
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| 206 | Function Operator / (Src As GLfloat) As Vector2d
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| 207 | Dim ret As Vector2d(This.X/Src,SrcVec.Y/Src)
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| 208 | Return ret
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| 209 | End Function
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| 210 | Function Operator / (Src As GLdouble) As Vector2d
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| 211 | Dim ret As Vector2d(This.X/Src,SrcVec.Y/Src)
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| 212 | Return ret
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| 213 | End Function
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[67] | 214 |
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| 215 |
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| 216 | Public /* method */
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[80] | 217 | Function Add(SrcVec1 As Vector2d, SrcVec2 As Vector2d) As Vector2d
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| 218 | Dim ret As Vector2d(SrcVec1.X+SrcVec2.X,SrcVec1.Y+SrcVec2.Y)
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[67] | 219 | Return ret
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| 220 | End Function
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[80] | 221 | Function Distance(SrcVec1 As Vector2d, SrcVec2 As Vector2d) As GLdouble
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[67] | 222 | Dim ret As Vector2d
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[80] | 223 | ret=SrcVec1-SrcVec2
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[67] | 224 | Return ret.Magnitude
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| 225 | End Function
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[80] | 226 | Function Dot(SrcVec1 As Vector2d, SrcVec2 As Vector2d) As GLdouble
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| 227 | Return SrcVec1.X*SrcVec2.X+SrcVec1.Y*SrcVec2.Y
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[67] | 228 | End Function
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[72] | 229 | Function Magnitude() As GLdouble
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| 230 | Return Math.Sqrt(This.X^2+This.Y^2) As GLdouble
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[67] | 231 | End Function
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| 232 | Sub Normalize()
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| 233 | Dim ret As Vector2d(This.X/This.Magnitude,This.Y/This.Magnitude)
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| 234 | This = ret
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| 235 | End Sub
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| 236 | Function NormalizedVector() As Vector2d
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| 237 | Dim ret As Vector2d(This.X/This.Magnitude,This.Y/This.Magnitude)
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| 238 | Return ret
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| 239 | End Function
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[80] | 240 | Function Substract(SrcVec1 As Vector2d, SrcVec2 As Vector2d) As Vector2d
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| 241 | Dim ret As Vector2d(SrcVec1.X-SrcVec2.X,SrcVec1.Y-SrcVec2.Y)
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[67] | 242 | Return ret
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| 243 | End Function
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| 244 | Sub Reverse()
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| 245 | Dim ret As Vector2d(-This.X,-This.Y)
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| 246 | This = ret
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| 247 | End Sub
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| 248 | Function ReversedVector() As Vector2d
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| 249 | Dim ret As Vector2d(-This.X,-This.Y)
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| 250 | Return ret
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| 251 | End Function
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| 252 |
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[80] | 253 | Public
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[67] | 254 | xz As XY_DOUBLE
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| 255 | End Class
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| 256 |
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| 257 |
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[63] | 258 | Type XYZ_FLOAT
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| 259 | x As GLfloat
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| 260 | y As GLfloat
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| 261 | z As GLfloat
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| 262 | End Type
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| 263 |
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| 264 | Type XYZ_DOUBLE
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| 265 | x As GLdouble
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| 266 | y As GLdouble
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| 267 | z As GLdouble
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| 268 | End Type
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| 269 |
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| 270 | Class Vector3f
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| 271 | Public /* constructor */
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[80] | 272 | Sub Vector3f()
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| 273 | This.X=0.0 As GLfloat
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| 274 | This.Y=0.0 As GLfloat
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| 275 | This.Z=0.0 As GLfloat
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| 276 | End Sub
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[63] | 277 | Sub Vector3f(x As GLfloat, y As GLfloat, z As GLfloat)
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| 278 | xyz.x=x
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| 279 | xyz.y=y
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| 280 | xyz.z=z
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| 281 | End Sub
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| 282 |
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| 283 | Public /* destructor */
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| 284 | Sub ~Vector3f()
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| 285 | End Sub
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| 286 |
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| 287 | Public /* property */
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| 288 | Function X() As GLfloat
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| 289 | Return xyz.x
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| 290 | End Function
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| 291 | Function Y() As GLfloat
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| 292 | Return xyz.y
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| 293 | End Function
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| 294 | Function Z() As GLfloat
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| 295 | Return xyz.z
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| 296 | End Function
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| 297 | Sub X(x As GLfloat)
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| 298 | xyz.x=x
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| 299 | End Sub
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| 300 | Sub Y(y As GLfloat)
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| 301 | xyz.y=y
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| 302 | End Sub
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| 303 | Sub Z(z As GLfloat)
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| 304 | xyz.z=z
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| 305 | End Sub
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| 306 |
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[72] | 307 | Public /* operator */
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[80] | 308 | Sub Operator = (ByRef SrcVec As Vector3f)
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| 309 | This.X=SrcVec.X
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| 310 | This.Y=SrcVec.Y
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[72] | 311 | End Sub
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[80] | 312 | Function Operator + (SrcVec As Vector3f) As Vector3f
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| 313 | Return Add(This,SrcVec)
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[72] | 314 | End Function
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[80] | 315 | Function Operator - (SrcVec As Vector3f) As Vector3f
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| 316 | Return Substract(This,SrcVec)
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[72] | 317 | End Function
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[80] | 318 | /* Function Operator * (SrcVec As Vector3f) As Vector3f
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| 319 | Return Dot(This,SrcVec)
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[72] | 320 | End Function*/
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[80] | 321 | Function Operator ^ (SrcVec As Vector3f) As Vector3f
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| 322 | Return Cross(This,SrcVec)
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[72] | 323 | End Function
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| 324 |
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[80] | 325 | Function Operator * (Src As GLint) As Vector3f
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| 326 | Dim ret As Vector3f(This.X*Src,This.Y*Src,This.Z*Src)
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[72] | 327 | Return ret
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| 328 | End Function
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[80] | 329 | Function Operator * (Src As GLfloat) As Vector3f
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| 330 | Dim ret As Vector3f(This.X*Src,This.Y*Src,This.Z*Src)
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[72] | 331 | Return ret
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| 332 | End Function
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[80] | 333 | Function Operator * (Src As GLdouble) As Vector3f
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| 334 | Dim ret As Vector3f(This.X*Src,This.Y*Src,This.Z*Src)
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| 335 | Return ret
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| 336 | End Function
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| 337 | Function Operator / (Src As GLint) As Vector3f
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| 338 | Dim ret As Vector3f(This.X/Src,This.Y/Src,This.Z/Src)
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| 339 | Return ret
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| 340 | End Function
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| 341 | Function Operator / (Src As GLfloat) As Vector3f
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| 342 | Dim ret As Vector3f(This.X/Src,This.Y/Src,This.Z/Src)
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| 343 | Return ret
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| 344 | End Function
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| 345 | Function Operator / (Src As GLdouble) As Vector3f
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| 346 | Dim ret As Vector3f(This.X/Src,This.Y/Src,This.Z/Src)
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| 347 | Return ret
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| 348 | End Function
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[72] | 349 |
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| 350 |
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| 351 | Public /* method */
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[80] | 352 | Function Add(SrcVec1 As Vector3f, SrcVec2 As Vector3f) As Vector3f
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| 353 | Dim ret As Vector3f(SrcVec1.X+SrcVec2.X,SrcVec1.Y+SrcVec2.Y,SrcVec1.Z-SrcVec2.Z)
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[72] | 354 | Return ret
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| 355 | End Function
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[80] | 356 | Function Cross(SrcVec1 As Vector3f, SrcVec2 As Vector3f) As Vector3f
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| 357 | Dim ret As Vector3f(SrcVec1.Y*SrcVec2.Z-SrcVec1.Z*SrcVec2.Y,SrcVec1.Z*SrcVec2.X-SrcVec1.X*SrcVec2.Z,SrcVec1.X*SrcVec2.Y-SrcVec1.Y*SrcVec2.X)
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[72] | 358 | Return ret
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| 359 | End Function
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[80] | 360 | Function Distance(SrcVec1 As Vector3f, SrcVec2 As Vector3f) As GLfloat
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[72] | 361 | Dim ret As Vector3f
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[80] | 362 | ret=SrcVec1-SrcVec2
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[72] | 363 | Return ret.Magnitude
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| 364 | End Function
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[80] | 365 | Function Dot(SrcVec1 As Vector3f, SrcVec2 As Vector3f) As GLfloat
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| 366 | Return SrcVec1.X*SrcVec2.X+SrcVec1.Y*SrcVec2.Y+SrcVec1.Z*SrcVec2.Z
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[72] | 367 | End Function
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| 368 | Function Magnitude() As GLfloat
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| 369 | Return Math.Sqrt(This.X^2+This.Y^2+This.Z^2) As GLfloat
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| 370 | End Function
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| 371 | Sub Normalize()
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| 372 | Dim ret As Vector3f(This.X/This.Magnitude,This.Y/This.Magnitude,This.Z/This.Magnitude)
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| 373 | This = ret
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| 374 | End Sub
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| 375 | Function NormalizedVector() As Vector3f
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| 376 | Dim ret As Vector3f(This.X/This.Magnitude,This.Y/This.Magnitude,This.Z/This.Magnitude)
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| 377 | Return ret
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| 378 | End Function
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[80] | 379 | Function Substract(SrcVec1 As Vector3f, SrcVec2 As Vector3f) As Vector3f
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| 380 | Dim ret As Vector3f(SrcVec1.X-SrcVec2.X,SrcVec1.Y-SrcVec2.Y,SrcVec1.Z-SrcVec2.Z)
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[72] | 381 | Return ret
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| 382 | End Function
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| 383 | Sub Reverse()
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| 384 | Dim ret As Vector3f(-This.X,-This.Y,-This.Z)
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| 385 | This = ret
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| 386 | End Sub
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| 387 | Function ReversedVector() As Vector3f
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| 388 | Dim ret As Vector3f(-This.X,-This.Y,-This.Z)
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| 389 | Return ret
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| 390 | End Function
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| 391 |
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[80] | 392 | Public
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[63] | 393 | xyz As XYZ_FLOAT
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| 394 | End Class
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| 395 |
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| 396 | Class Vector3d
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| 397 | Public /* constructor */
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[80] | 398 | Sub Vector3d()
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| 399 | This.X=0.0 As GLdouble
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| 400 | This.Y=0.0 As GLdouble
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| 401 | This.Z=0.0 As GLdouble
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| 402 | End Sub
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[63] | 403 | Sub Vector3d(x As GLdouble, y As GLdouble, z As GLdouble)
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| 404 | xyz.x=x
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| 405 | xyz.y=y
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| 406 | xyz.z=z
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| 407 | End Sub
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| 408 |
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| 409 | Public /* destructor */
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| 410 | Sub ~Vector3d()
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| 411 | End Sub
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| 412 |
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[72] | 413 |
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[63] | 414 | Public /* property */
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| 415 | Function X() As GLdouble
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| 416 | Return xyz.x
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| 417 | End Function
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| 418 | Function Y() As GLdouble
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| 419 | Return xyz.y
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| 420 | End Function
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| 421 | Function Z() As GLdouble
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| 422 | Return xyz.z
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| 423 | End Function
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| 424 | Sub X(x As GLdouble)
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| 425 | xyz.x=x
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| 426 | End Sub
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| 427 | Sub Y(y As GLdouble)
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| 428 | xyz.y=y
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| 429 | End Sub
|
---|
| 430 | Sub Z(z As GLdouble)
|
---|
| 431 | xyz.z=z
|
---|
| 432 | End Sub
|
---|
| 433 |
|
---|
[72] | 434 |
|
---|
| 435 | Public /* operator */
|
---|
[80] | 436 | Sub Operator = (ByRef SrcVec As Vector3d)
|
---|
| 437 | This.X=SrcVec.X
|
---|
| 438 | This.Y=SrcVec.Y
|
---|
[72] | 439 | End Sub
|
---|
[80] | 440 | Function Operator + (SrcVec As Vector3d) As Vector3d
|
---|
| 441 | Return Add(This,SrcVec)
|
---|
[72] | 442 | End Function
|
---|
[80] | 443 | Function Operator - (SrcVec As Vector3d) As Vector3d
|
---|
| 444 | Return Substract(This,SrcVec)
|
---|
[72] | 445 | End Function
|
---|
[80] | 446 | /* Function Operator * (SrcVec As Vector3d) As Vector3d
|
---|
| 447 | Return Dot(This,SrcVec)
|
---|
[72] | 448 | End Function*/
|
---|
[80] | 449 | Function Operator ^ (SrcVec As Vector3d) As Vector3d
|
---|
| 450 | Return Cross(This,SrcVec)
|
---|
[72] | 451 | End Function
|
---|
| 452 |
|
---|
[80] | 453 | Function Operator * (Src As GLint) As Vector3d
|
---|
| 454 | Dim ret As Vector3d(This.X*Src,This.Y*Src,This.Z*Src)
|
---|
[72] | 455 | Return ret
|
---|
| 456 | End Function
|
---|
[80] | 457 | Function Operator * (Src As GLfloat) As Vector3d
|
---|
| 458 | Dim ret As Vector3d(This.X*Src,This.Y*Src,This.Z*Src)
|
---|
[72] | 459 | Return ret
|
---|
| 460 | End Function
|
---|
[80] | 461 | Function Operator * (Src As GLdouble) As Vector3d
|
---|
| 462 | Dim ret As Vector3d(This.X*Src,This.Y*Src,This.Z*Src)
|
---|
| 463 | Return ret
|
---|
| 464 | End Function
|
---|
| 465 | Function Operator / (Src As GLint) As Vector3d
|
---|
| 466 | Dim ret As Vector3d(This.X/Src,This.Y/Src,This.Z/Src)
|
---|
| 467 | Return ret
|
---|
| 468 | End Function
|
---|
| 469 | Function Operator / (Src As GLfloat) As Vector3d
|
---|
| 470 | Dim ret As Vector3d(This.X/Src,This.Y/Src,This.Z/Src)
|
---|
| 471 | Return ret
|
---|
| 472 | End Function
|
---|
| 473 | Function Operator / (Src As GLdouble) As Vector3d
|
---|
| 474 | Dim ret As Vector3d(This.X/Src,This.Y/Src,This.Z/Src)
|
---|
| 475 | Return ret
|
---|
| 476 | End Function
|
---|
[72] | 477 |
|
---|
| 478 |
|
---|
| 479 | Public /* method */
|
---|
[80] | 480 | Function Add(SrcVec1 As Vector3d, SrcVec2 As Vector3d) As Vector3d
|
---|
| 481 | Dim ret As Vector3d(SrcVec1.X+SrcVec2.X,SrcVec1.Y+SrcVec2.Y,SrcVec1.Z-SrcVec2.Z)
|
---|
[72] | 482 | Return ret
|
---|
| 483 | End Function
|
---|
[80] | 484 | Function Cross(SrcVec1 As Vector3d, SrcVec2 As Vector3d) As Vector3d
|
---|
| 485 | Dim ret As Vector3d(SrcVec1.Y*SrcVec2.Z-SrcVec1.Z*SrcVec2.Y,SrcVec1.Z*SrcVec2.X-SrcVec1.X*SrcVec2.Z,SrcVec1.X*SrcVec2.Y-SrcVec1.Y*SrcVec2.X)
|
---|
[72] | 486 | Return ret
|
---|
| 487 | End Function
|
---|
[80] | 488 | Function Distance(SrcVec1 As Vector3d, SrcVec2 As Vector3d) As GLdouble
|
---|
[72] | 489 | Dim ret As Vector3d
|
---|
[80] | 490 | ret=SrcVec1-SrcVec2
|
---|
[72] | 491 | Return ret.Magnitude
|
---|
| 492 | End Function
|
---|
[80] | 493 | Function Dot(SrcVec1 As Vector3d, SrcVec2 As Vector3d) As GLdouble
|
---|
| 494 | Return SrcVec1.X*SrcVec2.X+SrcVec1.Y*SrcVec2.Y+SrcVec1.Z*SrcVec2.Z
|
---|
[72] | 495 | End Function
|
---|
| 496 | Function Magnitude() As GLdouble
|
---|
| 497 | Return Math.Sqrt(This.X^2+This.Y^2+This.Z^2) As GLdouble
|
---|
| 498 | End Function
|
---|
| 499 | Sub Normalize()
|
---|
| 500 | Dim ret As Vector3d(This.X/This.Magnitude,This.Y/This.Magnitude,This.Z/This.Magnitude)
|
---|
| 501 | This = ret
|
---|
| 502 | End Sub
|
---|
| 503 | Function NormalizedVector() As Vector3d
|
---|
| 504 | Dim ret As Vector3d(This.X/This.Magnitude,This.Y/This.Magnitude,This.Z/This.Magnitude)
|
---|
| 505 | Return ret
|
---|
| 506 | End Function
|
---|
[80] | 507 | Function Substract(SrcVec1 As Vector3d, SrcVec2 As Vector3d) As Vector3d
|
---|
| 508 | Dim ret As Vector3d(SrcVec1.X-SrcVec2.X,SrcVec1.Y-SrcVec2.Y,SrcVec1.Z-SrcVec2.Z)
|
---|
[72] | 509 | Return ret
|
---|
| 510 | End Function
|
---|
| 511 | Sub Reverse()
|
---|
| 512 | Dim ret As Vector3d(-This.X,-This.Y,-This.Z)
|
---|
| 513 | This = ret
|
---|
| 514 | End Sub
|
---|
| 515 | Function ReversedVector() As Vector3d
|
---|
| 516 | Dim ret As Vector3d(-This.X,-This.Y,-This.Z)
|
---|
| 517 | Return ret
|
---|
| 518 | End Function
|
---|
| 519 |
|
---|
[80] | 520 | Public
|
---|
[63] | 521 | xyz As XYZ_DOUBLE
|
---|
| 522 | End Class
|
---|
| 523 |
|
---|
[67] | 524 |
|
---|
[37] | 525 | Type RGB_FLOAT
|
---|
| 526 | r As GLfloat
|
---|
| 527 | g As GLfloat
|
---|
| 528 | b As GLfloat
|
---|
| 529 | End Type
|
---|
| 530 |
|
---|
| 531 | Type RGB_DOUBLE
|
---|
| 532 | r As GLdouble
|
---|
| 533 | g As GLdouble
|
---|
| 534 | b As GLdouble
|
---|
| 535 | End Type
|
---|
| 536 |
|
---|
| 537 | Class Color3f
|
---|
| 538 | Public /* constructor */
|
---|
| 539 | Sub Color3f(r As GLfloat, g As GLfloat, b As GLfloat)
|
---|
| 540 | rgb.r = r
|
---|
| 541 | rgb.g = g
|
---|
| 542 | rgb.b = b
|
---|
| 543 | End Sub
|
---|
| 544 |
|
---|
| 545 | Public /* destructor */
|
---|
| 546 | Sub ~Color3f()
|
---|
| 547 | End Sub
|
---|
| 548 |
|
---|
| 549 | Public /* property */
|
---|
| 550 | Function R() As GLfloat
|
---|
| 551 | Return rgb.r
|
---|
| 552 | End Function
|
---|
| 553 | Function G() As GLfloat
|
---|
| 554 | Return rgb.g
|
---|
| 555 | End Function
|
---|
| 556 | Function B() As GLfloat
|
---|
[80] | 557 | Return rgb.b
|
---|
[37] | 558 | End Function
|
---|
| 559 | Sub R(r As GLfloat)
|
---|
| 560 | rgb.r = r
|
---|
| 561 | End Sub
|
---|
| 562 | Sub G(g As GLfloat)
|
---|
| 563 | rgb.g = g
|
---|
| 564 | End Sub
|
---|
| 565 | Sub B(b As GLfloat)
|
---|
| 566 | rgb.b = b
|
---|
| 567 | End Sub
|
---|
| 568 |
|
---|
[72] | 569 | Public /* operator */
|
---|
[78] | 570 | Sub operator = (c As Color3f)
|
---|
| 571 | This.R=c.R
|
---|
| 572 | This.G=c.G
|
---|
| 573 | This.B=c.B
|
---|
| 574 | End Sub
|
---|
[72] | 575 |
|
---|
[78] | 576 | Public /* method */
|
---|
[72] | 577 | ' HSBを求める式はhttp://ofo.jp/osakana/cgtips/hsb.phtmlを参考にした
|
---|
| 578 | ' Drawwing\Color.abをさらに参考にしました。
|
---|
| 579 | Function GetHue() As GLfloat
|
---|
| 580 | Dim max As GLfloat, min As GLfloat, d As GLfloat
|
---|
| 581 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 582 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
| 583 | d = max - min
|
---|
| 584 | If rgb.g = max Then
|
---|
[78] | 585 | Return ((rgb.b - rgb.r) As Double / d * 60.0 + 120.0) As GLfloat
|
---|
[72] | 586 | ElseIf rgb.b = max Then
|
---|
[78] | 587 | Return ((rgb.r - rgb.g) As Double / d * 60.0 + 240.0) As GLfloat
|
---|
[72] | 588 | ElseIf rgb.g < rgb.b Then
|
---|
[78] | 589 | Return ((rgb.g - rgb.b) As Double / d * 60.0 + 360.0) As GLfloat
|
---|
[72] | 590 | Else
|
---|
[78] | 591 | Return ((rgb.g - rgb.b) As Double / d * 60.0) As GLfloat
|
---|
[72] | 592 | EndIf
|
---|
| 593 | End Function
|
---|
| 594 |
|
---|
| 595 | Function GetSaturation() As GLfloat
|
---|
| 596 | Dim max As GLfloat, min As GLfloat
|
---|
| 597 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 598 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
| 599 | Return (max - min) / max
|
---|
| 600 | End Function
|
---|
| 601 |
|
---|
[78] | 602 | Function GetVolue() As GLfloat
|
---|
[72] | 603 | Dim max As GLfloat
|
---|
| 604 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 605 | Return max
|
---|
| 606 | End Function
|
---|
[78] | 607 |
|
---|
| 608 | Public /* static method */
|
---|
[99] | 609 | Static Function FromRGB(r As GLubyte, g As GLubyte, b As GLubyte) As Color3f
|
---|
| 610 | Dim ret As Color3f((r As GLfloat)/255.0 As GLfloat,(g As GLfloat)/255.0 As GLfloat,(b As GLfloat)/255.0 As GLfloat)
|
---|
[78] | 611 | Return ret
|
---|
| 612 | End Function
|
---|
| 613 | Static Function FromCOLORREF(c As COLORREF) As Color3f
|
---|
[99] | 614 | Dim ret As Color3f((c and &hff) As GLfloat/255,(c>>8 and &hff) As GLfloat/255,(c>>16 and &hff) As GLfloat/255)
|
---|
[78] | 615 | Return ret
|
---|
| 616 | End Function
|
---|
[80] | 617 | Static Function FromHSV(h As GLfloat, s As GLfloat, v As GLfloat) As Color3f
|
---|
[78] | 618 | Dim r As GLfloat
|
---|
| 619 | Dim g As GLfloat
|
---|
| 620 | Dim b As GLfloat
|
---|
| 621 | If h<0 Then h+=360.0
|
---|
[80] | 622 | If h>360.0 Then h-=360.0
|
---|
| 623 | Select Case (h/60) As Long
|
---|
[78] | 624 | Case 0
|
---|
| 625 | r=v
|
---|
[80] | 626 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
[78] | 627 | b=v*(1-s)
|
---|
| 628 | Case 1
|
---|
[80] | 629 | r=v*(1-s*(h/60-(h/60) As Long))
|
---|
[78] | 630 | g=v
|
---|
| 631 | b=v*(1-s)
|
---|
| 632 | Case 2
|
---|
| 633 | r=v*(1-s)
|
---|
| 634 | g=v
|
---|
[80] | 635 | b=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
[78] | 636 | Case 3
|
---|
| 637 | r=v*(1-s)
|
---|
[80] | 638 | g=v*(1-s*(h/60-(h/60) As Long))
|
---|
[78] | 639 | b=v
|
---|
| 640 | Case 4
|
---|
[80] | 641 | r=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
[78] | 642 | g=v*(1-s)
|
---|
| 643 | b=v
|
---|
| 644 | Case 5
|
---|
| 645 | r=v
|
---|
| 646 | g=v*(1-s)
|
---|
[80] | 647 | b=v*(1-s*(h/60-(h/60) As Long))
|
---|
| 648 | Case 6
|
---|
| 649 | r=v
|
---|
| 650 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 651 | b=v*(1-s)
|
---|
[78] | 652 | End Select
|
---|
| 653 |
|
---|
| 654 | Dim ret As Color3f(r,g,b)
|
---|
| 655 | Return ret
|
---|
| 656 | End Function
|
---|
| 657 |
|
---|
[80] | 658 | Public
|
---|
[37] | 659 | rgb As RGB_FLOAT
|
---|
| 660 | End Class
|
---|
| 661 |
|
---|
| 662 | Class Color3d
|
---|
| 663 | Public /* constructor */
|
---|
| 664 | Sub Color3d(r As GLdouble, g As GLdouble, b As GLdouble)
|
---|
| 665 | rgb.r = r
|
---|
| 666 | rgb.g = g
|
---|
| 667 | rgb.b = b
|
---|
| 668 | End Sub
|
---|
| 669 |
|
---|
| 670 | Public /* destructor */
|
---|
| 671 | Sub ~Color3d()
|
---|
| 672 | End Sub
|
---|
| 673 |
|
---|
| 674 | Public /* property */
|
---|
| 675 | Function R() As GLdouble
|
---|
| 676 | Return rgb.r
|
---|
| 677 | End Function
|
---|
| 678 | Function G() As GLdouble
|
---|
| 679 | Return rgb.g
|
---|
| 680 | End Function
|
---|
| 681 | Function B() As GLdouble
|
---|
[80] | 682 | Return rgb.b
|
---|
[37] | 683 | End Function
|
---|
| 684 | Sub R(r As GLdouble)
|
---|
| 685 | rgb.r = r
|
---|
| 686 | End Sub
|
---|
| 687 | Sub G(g As GLdouble)
|
---|
| 688 | rgb.g = g
|
---|
| 689 | End Sub
|
---|
| 690 | Sub B(b As GLdouble)
|
---|
| 691 | rgb.b = b
|
---|
| 692 | End Sub
|
---|
| 693 |
|
---|
[80] | 694 | Public /* method */
|
---|
| 695 | ' HSBを求める式はhttp://ofo.jp/osakana/cgtips/hsb.phtmlを参考にした
|
---|
| 696 | ' Drawwing\Color.abをさらに参考にしました。
|
---|
| 697 | Function GetHue() As GLdouble
|
---|
| 698 | Dim max As GLdouble, min As GLdouble, d As GLdouble
|
---|
| 699 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 700 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
| 701 | d = max - min
|
---|
| 702 | If rgb.g = max Then
|
---|
| 703 | Return ((rgb.b - rgb.r) As Double / d * 60.0 + 120.0) As GLfloat
|
---|
| 704 | ElseIf rgb.b = max Then
|
---|
| 705 | Return ((rgb.r - rgb.g) As Double / d * 60.0 + 240.0) As GLfloat
|
---|
| 706 | ElseIf rgb.g < rgb.b Then
|
---|
| 707 | Return ((rgb.g - rgb.b) As Double / d * 60.0 + 360.0) As GLfloat
|
---|
| 708 | Else
|
---|
| 709 | Return ((rgb.g - rgb.b) As Double / d * 60.0) As GLfloat
|
---|
| 710 | EndIf
|
---|
| 711 | End Function
|
---|
| 712 |
|
---|
| 713 | Function GetSaturation() As GLdouble
|
---|
| 714 | Dim max As GLdouble, min As GLdouble
|
---|
| 715 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 716 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
| 717 | Return (max - min) / max
|
---|
| 718 | End Function
|
---|
| 719 |
|
---|
| 720 | Function GetVolue() As GLdouble
|
---|
| 721 | Dim max As GLdouble
|
---|
| 722 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 723 | Return max
|
---|
| 724 | End Function
|
---|
| 725 |
|
---|
| 726 | Public /* static method */
|
---|
[99] | 727 | Static Function FromRGB(r As GLubyte, g As GLubyte, b As GLubyte) As Color3d
|
---|
[80] | 728 | Dim ret As Color3d(r/255,g/255,b/255)
|
---|
| 729 | Return ret
|
---|
| 730 | End Function
|
---|
| 731 | Static Function FromCOLORREF(c As COLORREF) As Color3d
|
---|
| 732 | Dim ret As Color3d((c and &hff)/255,(c>>8 and &hff)/255,(c>>16 and &hff)/255)
|
---|
| 733 | Return ret
|
---|
| 734 | End Function
|
---|
| 735 | Static Function FromHSV(h As GLdouble, s As GLdouble, v As GLdouble) As Color3f
|
---|
| 736 | Dim r As GLdouble
|
---|
| 737 | Dim g As GLdouble
|
---|
| 738 | Dim b As GLfloat
|
---|
| 739 | If h<0 Then h+=360.0
|
---|
| 740 | If h>360.0 Then h-=360.0
|
---|
| 741 | Select Case (h/60) As Long
|
---|
| 742 | Case 0
|
---|
| 743 | r=v
|
---|
| 744 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 745 | b=v*(1-s)
|
---|
| 746 | Case 1
|
---|
| 747 | r=v*(1-s*(h/60-(h/60) As Long))
|
---|
| 748 | g=v
|
---|
| 749 | b=v*(1-s)
|
---|
| 750 | Case 2
|
---|
| 751 | r=v*(1-s)
|
---|
| 752 | g=v
|
---|
| 753 | b=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 754 | Case 3
|
---|
| 755 | r=v*(1-s)
|
---|
| 756 | g=v*(1-s*(h/60-(h/60) As Long))
|
---|
| 757 | b=v
|
---|
| 758 | Case 4
|
---|
| 759 | r=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 760 | g=v*(1-s)
|
---|
| 761 | b=v
|
---|
| 762 | Case 5
|
---|
| 763 | r=v
|
---|
| 764 | g=v*(1-s)
|
---|
| 765 | b=v*(1-s*(h/60-(h/60) As Long))
|
---|
| 766 | Case 6
|
---|
| 767 | r=v
|
---|
| 768 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 769 | b=v*(1-s)
|
---|
| 770 | End Select
|
---|
| 771 |
|
---|
| 772 | Dim ret As Color3d(r,g,b)
|
---|
| 773 | Return ret
|
---|
| 774 | End Function
|
---|
| 775 | Public
|
---|
[37] | 776 | rgb As RGB_DOUBLE
|
---|
| 777 | End Class
|
---|
| 778 |
|
---|
| 779 | Type RGBA_FLOAT
|
---|
| 780 | r As GLfloat
|
---|
| 781 | g As GLfloat
|
---|
| 782 | b As GLfloat
|
---|
| 783 | a As GLfloat
|
---|
| 784 | End Type
|
---|
| 785 |
|
---|
| 786 | Type RGBA_DOUBLE
|
---|
| 787 | r As GLdouble
|
---|
| 788 | g As GLdouble
|
---|
| 789 | b As GLdouble
|
---|
| 790 | a As GLdouble
|
---|
| 791 | End Type
|
---|
| 792 |
|
---|
| 793 | Class Color4f
|
---|
| 794 | Public /* constructor */
|
---|
| 795 | Sub Color4f(r As GLfloat, g As GLfloat, b As GLfloat, a As GLfloat)
|
---|
| 796 | rgba.r = r
|
---|
| 797 | rgba.g = g
|
---|
| 798 | rgba.b = b
|
---|
| 799 | rgba.a = a
|
---|
| 800 | End Sub
|
---|
| 801 |
|
---|
| 802 | Public /* destructor */
|
---|
| 803 | Sub ~Color4f()
|
---|
| 804 | End Sub
|
---|
| 805 |
|
---|
| 806 | Public /* property */
|
---|
| 807 | Function R() As GLfloat
|
---|
| 808 | Return rgba.r
|
---|
| 809 | End Function
|
---|
| 810 | Function G() As GLfloat
|
---|
| 811 | Return rgba.g
|
---|
| 812 | End Function
|
---|
| 813 | Function B() As GLfloat
|
---|
[80] | 814 | Return rgba.b
|
---|
[37] | 815 | End Function
|
---|
| 816 | Function A() As GLfloat
|
---|
| 817 | Return rgba.a
|
---|
| 818 | End Function
|
---|
| 819 | Sub R(r As GLfloat)
|
---|
| 820 | rgba.r = r
|
---|
| 821 | End Sub
|
---|
| 822 | Sub G(g As GLfloat)
|
---|
| 823 | rgba.g = g
|
---|
| 824 | End Sub
|
---|
| 825 | Sub B(b As GLfloat)
|
---|
| 826 | rgba.b = b
|
---|
| 827 | End Sub
|
---|
| 828 | Sub A(a As GLfloat)
|
---|
| 829 | rgba.a = a
|
---|
| 830 | End Sub
|
---|
| 831 |
|
---|
[88] | 832 | Public /* operator */
|
---|
| 833 | Sub operator = (ByRef c As Color4f)
|
---|
| 834 | This.R=c.R
|
---|
| 835 | This.G=c.G
|
---|
| 836 | This.B=c.B
|
---|
| 837 | This.A=c.A
|
---|
| 838 | End Sub
|
---|
| 839 |
|
---|
| 840 | Public /* method */
|
---|
| 841 | ' HSBを求める式はhttp://ofo.jp/osakana/cgtips/hsb.phtmlを参考にした
|
---|
| 842 | ' Drawwing\Color.abをさらに参考にしました。
|
---|
| 843 | Function GetHue() As GLfloat
|
---|
| 844 | Dim max As GLfloat, min As GLfloat, d As GLfloat
|
---|
| 845 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 846 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
| 847 | d = max - min
|
---|
| 848 | If rgb.g = max Then
|
---|
| 849 | Return ((rgb.b - rgb.r) As Double / d * 60.0 + 120.0) As GLfloat
|
---|
| 850 | ElseIf rgb.b = max Then
|
---|
| 851 | Return ((rgb.r - rgb.g) As Double / d * 60.0 + 240.0) As GLfloat
|
---|
| 852 | ElseIf rgb.g < rgb.b Then
|
---|
| 853 | Return ((rgb.g - rgb.b) As Double / d * 60.0 + 360.0) As GLfloat
|
---|
| 854 | Else
|
---|
| 855 | Return ((rgb.g - rgb.b) As Double / d * 60.0) As GLfloat
|
---|
| 856 | EndIf
|
---|
| 857 | End Function
|
---|
| 858 |
|
---|
| 859 | Function GetSaturation() As GLfloat
|
---|
| 860 | Dim max As GLfloat, min As GLfloat
|
---|
| 861 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 862 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
| 863 | Return (max - min) / max
|
---|
| 864 | End Function
|
---|
| 865 |
|
---|
| 866 | Function GetVolue() As GLfloat
|
---|
| 867 | Dim max As GLfloat
|
---|
| 868 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 869 | Return max
|
---|
| 870 | End Function
|
---|
| 871 |
|
---|
| 872 | Public /* static method */
|
---|
[99] | 873 | Static Function FromRGB(r As GLubyte, g As GLubyte, b As GLubyte) As Color4f
|
---|
[88] | 874 | Dim ret As Color4f(r/255,g/255,b/255,1.0)
|
---|
| 875 | Return ret
|
---|
| 876 | End Function
|
---|
[102] | 877 | Static Function FromARGB(a As GLubyte, r As GLubyte, g As GLubyte, b As GLubyte) As Color4f
|
---|
| 878 | Dim ret As Color4f(r/255,g/255,b/255,a/255)
|
---|
| 879 | Return ret
|
---|
| 880 | End Function
|
---|
[88] | 881 | Static Function FromCOLORREF(c As COLORREF) As Color4f
|
---|
| 882 | Dim ret As Color4f((c and &hff)/255,(c>>8 and &hff)/255,(c>>16 and &hff)/255,1.0)
|
---|
| 883 | Return ret
|
---|
| 884 | End Function
|
---|
| 885 | Static Function FromHSV(h As GLfloat, s As GLfloat, v As GLfloat, a As GLfloat) As Color4f
|
---|
| 886 | Dim r As GLfloat
|
---|
| 887 | Dim g As GLfloat
|
---|
| 888 | Dim b As GLfloat
|
---|
| 889 | Dim a As GLfloat
|
---|
| 890 | If h<0 Then h+=360.0
|
---|
| 891 | If h>360.0 Then h-=360.0
|
---|
| 892 | Select Case (h/60) As Long
|
---|
| 893 | Case 0
|
---|
| 894 | r=v
|
---|
| 895 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 896 | b=v*(1-s)
|
---|
| 897 | Case 1
|
---|
| 898 | r=v*(1-s*(h/60-(h/60) As Long))
|
---|
| 899 | g=v
|
---|
| 900 | b=v*(1-s)
|
---|
| 901 | Case 2
|
---|
| 902 | r=v*(1-s)
|
---|
| 903 | g=v
|
---|
| 904 | b=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 905 | Case 3
|
---|
| 906 | r=v*(1-s)
|
---|
| 907 | g=v*(1-s*(h/60-(h/60) As Long))
|
---|
| 908 | b=v
|
---|
| 909 | Case 4
|
---|
| 910 | r=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 911 | g=v*(1-s)
|
---|
| 912 | b=v
|
---|
| 913 | Case 5
|
---|
| 914 | r=v
|
---|
| 915 | g=v*(1-s)
|
---|
| 916 | b=v*(1-s*(h/60-(h/60) As Long))
|
---|
| 917 | Case 6
|
---|
| 918 | r=v
|
---|
| 919 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 920 | b=v*(1-s)
|
---|
| 921 | End Select
|
---|
| 922 |
|
---|
| 923 | Dim ret As Color4f(r,g,b,a)
|
---|
| 924 | Return ret
|
---|
| 925 | End Function
|
---|
| 926 |
|
---|
[80] | 927 | Public
|
---|
[37] | 928 | rgba As RGBA_FLOAT
|
---|
| 929 | End Class
|
---|
| 930 |
|
---|
| 931 | Class Color4d
|
---|
| 932 |
|
---|
| 933 | Public /* constructor */
|
---|
| 934 | Sub Color4d(r As GLdouble, g As GLdouble, b As GLdouble, a As GLdouble)
|
---|
| 935 | rgba.r = r
|
---|
| 936 | rgba.g = g
|
---|
| 937 | rgba.b = b
|
---|
| 938 | rgba.a = a
|
---|
| 939 | End Sub
|
---|
| 940 |
|
---|
| 941 | Public /* destructor */
|
---|
| 942 | Sub ~Color4d()
|
---|
| 943 | End Sub
|
---|
| 944 |
|
---|
| 945 | Public /* property */
|
---|
| 946 | Function R() As GLdouble
|
---|
| 947 | Return rgba.r
|
---|
| 948 | End Function
|
---|
| 949 | Function G() As GLdouble
|
---|
| 950 | Return rgba.g
|
---|
| 951 | End Function
|
---|
| 952 | Function B() As GLdouble
|
---|
[80] | 953 | Return rgba.b
|
---|
[37] | 954 | End Function
|
---|
| 955 | Function A() As GLdouble
|
---|
| 956 | Return rgba.a
|
---|
| 957 | End Function
|
---|
| 958 | Sub R(r As GLdouble)
|
---|
| 959 | rgba.r = r
|
---|
| 960 | End Sub
|
---|
| 961 | Sub G(g As GLdouble)
|
---|
| 962 | rgba.g = g
|
---|
| 963 | End Sub
|
---|
| 964 | Sub B(b As GLdouble)
|
---|
| 965 | rgba.b = b
|
---|
| 966 | End Sub
|
---|
| 967 | Sub A(a As GLdouble)
|
---|
| 968 | rgba.a = a
|
---|
| 969 | End Sub
|
---|
| 970 |
|
---|
[88] | 971 | Public /* operator */
|
---|
| 972 | Sub operator = (ByRef c As Color4d)
|
---|
| 973 | This.R=c.R
|
---|
| 974 | This.G=c.G
|
---|
| 975 | This.B=c.B
|
---|
| 976 | This.A=c.A
|
---|
| 977 | End Sub
|
---|
| 978 |
|
---|
| 979 | Public /* method */
|
---|
| 980 | ' HSBを求める式はhttp://ofo.jp/osakana/cgtips/hsb.phtmlを参考にした
|
---|
| 981 | ' Drawwing\Color.abをさらに参考にしました。
|
---|
| 982 | Function GetHue() As GLfloat
|
---|
| 983 | Dim max As GLfloat, min As GLfloat, d As GLfloat
|
---|
| 984 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 985 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
| 986 | d = max - min
|
---|
| 987 | If rgb.g = max Then
|
---|
| 988 | Return ((rgb.b - rgb.r) As Double / d * 60.0 + 120.0) As GLdouble
|
---|
| 989 | ElseIf rgb.b = max Then
|
---|
| 990 | Return ((rgb.r - rgb.g) As Double / d * 60.0 + 240.0) As GLdouble
|
---|
| 991 | ElseIf rgb.g < rgb.b Then
|
---|
| 992 | Return ((rgb.g - rgb.b) As Double / d * 60.0 + 360.0) As GLdouble
|
---|
| 993 | Else
|
---|
| 994 | Return ((rgb.g - rgb.b) As Double / d * 60.0) As GLdouble
|
---|
| 995 | EndIf
|
---|
| 996 | End Function
|
---|
| 997 |
|
---|
| 998 | Function GetSaturation() As GLdouble
|
---|
| 999 | Dim max As GLdouble, min As GLdouble
|
---|
| 1000 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 1001 | min = Math.Min(Math.Min(rgb.r, rgb.g), rgb.b)
|
---|
| 1002 | Return (max - min) / max
|
---|
| 1003 | End Function
|
---|
| 1004 |
|
---|
| 1005 | Function GetVolue() As GLdouble
|
---|
| 1006 | Dim max As GLdouble
|
---|
| 1007 | max = Math.Max(Math.Max(rgb.r, rgb.g), rgb.b)
|
---|
| 1008 | Return max
|
---|
| 1009 | End Function
|
---|
| 1010 |
|
---|
| 1011 | Public /* static method */
|
---|
[99] | 1012 | Static Function FromRGB(r As GLubyte, g As GLubyte, b As GLubyte) As Color4d
|
---|
[88] | 1013 | Dim ret As Color4d(r/255,g/255,b/255,1.0)
|
---|
| 1014 | Return ret
|
---|
| 1015 | End Function
|
---|
[102] | 1016 | Static Function FromARGB(a As GLubyte, r As GLubyte, g As GLubyte, b As GLubyte) As Color4d
|
---|
| 1017 | Dim ret As Color4d(r/255,g/255,b/255,a/255)
|
---|
| 1018 | Return ret
|
---|
| 1019 | End Function
|
---|
[88] | 1020 | Static Function FromCOLORREF(c As COLORREF) As Color4d
|
---|
| 1021 | Dim ret As Color4d((c and &hff)/255,(c>>8 and &hff)/255,(c>>16 and &hff)/255,1.0)
|
---|
| 1022 | Return ret
|
---|
| 1023 | End Function
|
---|
| 1024 | Static Function FromHSV(h As GLdouble, s As GLdouble, v As GLdouble, a As GLdouble) As Color4d
|
---|
| 1025 | Dim r As GLdouble
|
---|
| 1026 | Dim g As GLdouble
|
---|
| 1027 | Dim b As GLdouble
|
---|
| 1028 | Dim a As GLdouble
|
---|
| 1029 | If h<0 Then h+=360.0
|
---|
| 1030 | If h>360.0 Then h-=360.0
|
---|
| 1031 | Select Case (h/60) As Long
|
---|
| 1032 | Case 0
|
---|
| 1033 | r=v
|
---|
| 1034 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 1035 | b=v*(1-s)
|
---|
| 1036 | Case 1
|
---|
| 1037 | r=v*(1-s*(h/60-(h/60) As Long))
|
---|
| 1038 | g=v
|
---|
| 1039 | b=v*(1-s)
|
---|
| 1040 | Case 2
|
---|
| 1041 | r=v*(1-s)
|
---|
| 1042 | g=v
|
---|
| 1043 | b=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 1044 | Case 3
|
---|
| 1045 | r=v*(1-s)
|
---|
| 1046 | g=v*(1-s*(h/60-(h/60) As Long))
|
---|
| 1047 | b=v
|
---|
| 1048 | Case 4
|
---|
| 1049 | r=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 1050 | g=v*(1-s)
|
---|
| 1051 | b=v
|
---|
| 1052 | Case 5
|
---|
| 1053 | r=v
|
---|
| 1054 | g=v*(1-s)
|
---|
| 1055 | b=v*(1-s*(h/60-(h/60) As Long))
|
---|
| 1056 | Case 6
|
---|
| 1057 | r=v
|
---|
| 1058 | g=v*(1-s*(1-(h/60-(h/60) As Long)))
|
---|
| 1059 | b=v*(1-s)
|
---|
| 1060 | End Select
|
---|
| 1061 |
|
---|
| 1062 | Dim ret As Color4f(r,g,b,a)
|
---|
| 1063 | Return ret
|
---|
| 1064 | End Function
|
---|
| 1065 |
|
---|
[80] | 1066 | Public
|
---|
[37] | 1067 | rgba As RGBA_DOUBLE
|
---|
| 1068 | End Class
|
---|
| 1069 |
|
---|
| 1070 |
|
---|
| 1071 | Class Light
|
---|
| 1072 | Private
|
---|
[80] | 1073 | Const Number As GLenum
|
---|
[37] | 1074 |
|
---|
| 1075 | Public
|
---|
| 1076 | Sub Enabled(enabled As GLboolean)
|
---|
| 1077 | If enabled Then
|
---|
| 1078 | glEnable(Number)
|
---|
| 1079 | Else
|
---|
| 1080 | glDisable(Number)
|
---|
| 1081 | End If
|
---|
[99] | 1082 | End Sub
|
---|
| 1083 | Function Enabled() As GLboolean
|
---|
| 1084 | Dim lighting As GLboolean
|
---|
| 1085 | glGetBooleanv(Number,VarPtr(lighting))
|
---|
| 1086 | Return lighting
|
---|
[37] | 1087 | End Function
|
---|
| 1088 |
|
---|
[52] | 1089 | Public /* constructor */
|
---|
[37] | 1090 | Sub Light(num As GLenum)
|
---|
| 1091 | Number=num
|
---|
| 1092 | End Sub
|
---|
| 1093 |
|
---|
| 1094 | Public
|
---|
[52] | 1095 | Sub SetAmbient(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 1096 | Dim amb[3] As GLfloat
|
---|
| 1097 | amb[0]=red
|
---|
| 1098 | amb[1]=green
|
---|
| 1099 | amb[2]=blue
|
---|
| 1100 | amb[3]=alpha
|
---|
| 1101 | glLightfv(Number,GL_AMBIENT,amb)
|
---|
[37] | 1102 | End Sub
|
---|
[80] | 1103 | Sub SetAmbient(ByRef color As Color4f)
|
---|
[52] | 1104 | Dim amb[3] As GLfloat
|
---|
| 1105 | amb[0]=color.R
|
---|
| 1106 | amb[1]=color.G
|
---|
| 1107 | amb[2]=color.B
|
---|
| 1108 | amb[3]=color.A
|
---|
| 1109 | glLightfv(Number,GL_AMBIENT,amb)
|
---|
| 1110 | End Sub
|
---|
[37] | 1111 | Sub SetAmbient(amb As *GLfloat)
|
---|
| 1112 | glLightfv(Number,GL_AMBIENT,amb)
|
---|
| 1113 | End Sub
|
---|
| 1114 |
|
---|
[52] | 1115 | Sub SetDiffuse(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 1116 | Dim dif[3] As GLfloat
|
---|
| 1117 | dif[0]=red
|
---|
| 1118 | dif[1]=green
|
---|
| 1119 | dif[2]=blue
|
---|
| 1120 | dif[3]=alpha
|
---|
| 1121 | glLightfv(Number,GL_DIFFUSE,dif)
|
---|
[37] | 1122 | End Sub
|
---|
[80] | 1123 | Sub SetDiffuse(ByRef color As Color4f)
|
---|
[52] | 1124 | Dim dif[3] As GLfloat
|
---|
| 1125 | amb[0]=color.R
|
---|
| 1126 | amb[1]=color.G
|
---|
| 1127 | amb[2]=color.B
|
---|
| 1128 | amb[3]=color.A
|
---|
| 1129 | glLightfv(Number,GL_DIFFUSE,dif)
|
---|
| 1130 | End Sub
|
---|
[37] | 1131 | Sub SetDiffuse(dif As *GLfloat)
|
---|
| 1132 | glLightfv(Number,GL_DIFFUSE,dif)
|
---|
| 1133 | End Sub
|
---|
| 1134 |
|
---|
[52] | 1135 | Sub SetSpecular(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 1136 | Dim spc[3] As GLfloat
|
---|
| 1137 | spc[0]=red
|
---|
| 1138 | spc[1]=green
|
---|
| 1139 | spc[2]=blue
|
---|
| 1140 | spc[3]=alpha
|
---|
| 1141 | glLightfv(Number,GL_SPECULAR,spc)
|
---|
[37] | 1142 | End Sub
|
---|
[80] | 1143 | Sub SetSpecular(ByRef color As Color4f)
|
---|
[52] | 1144 | Dim spc[3] As GLfloat
|
---|
| 1145 | amb[0]=color.R
|
---|
| 1146 | amb[1]=color.G
|
---|
| 1147 | amb[2]=color.B
|
---|
| 1148 | amb[3]=color.A
|
---|
| 1149 | glLightfv(Number,GL_SPECULAR,spc)
|
---|
| 1150 | End Sub
|
---|
[37] | 1151 | Sub SetSpecular(spc As *GLfloat)
|
---|
| 1152 | glLightfv(Number,GL_SPECULAR,spc)
|
---|
| 1153 | End Sub
|
---|
| 1154 |
|
---|
| 1155 | Sub SetPosition(pos As *GLfloat)
|
---|
| 1156 | glLightfv(Number,GL_POSITION,pos)
|
---|
| 1157 | End Sub
|
---|
| 1158 | End Class
|
---|
| 1159 |
|
---|
| 1160 | Class Material
|
---|
| 1161 | Public
|
---|
| 1162 | Sub Ambient(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 1163 | Dim face As GLenum
|
---|
| 1164 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
| 1165 | Dim amb[3] As GLfloat
|
---|
| 1166 | amb[0]=red
|
---|
| 1167 | amb[1]=green
|
---|
| 1168 | amb[2]=blue
|
---|
| 1169 | amb[3]=alpha
|
---|
| 1170 | glMaterialfv(face,GL_AMBIENT,amb)
|
---|
| 1171 | End Sub
|
---|
[80] | 1172 | Sub Ambient(ByRef color As Color4f)
|
---|
[52] | 1173 | Dim face As GLenum
|
---|
| 1174 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
| 1175 | Dim amb[3] As GLfloat
|
---|
| 1176 | amb[0]=color.R
|
---|
| 1177 | amb[1]=color.G
|
---|
| 1178 | amb[2]=color.B
|
---|
| 1179 | amb[3]=color.A
|
---|
| 1180 | glMaterialfv(face,GL_AMBIENT,amb)
|
---|
| 1181 | End Sub
|
---|
| 1182 | Sub Ambient(amb As *GLfloat)
|
---|
| 1183 | glMaterialfv(face,GL_AMBIENT,amb)
|
---|
| 1184 | End Sub
|
---|
| 1185 |
|
---|
[37] | 1186 | Sub Diffuse(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 1187 | Dim face As GLenum
|
---|
| 1188 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
| 1189 | Dim dif[3] As GLfloat
|
---|
| 1190 | dif[0]=red
|
---|
| 1191 | dif[1]=green
|
---|
| 1192 | dif[2]=blue
|
---|
| 1193 | dif[3]=alpha
|
---|
| 1194 | glMaterialfv(face,GL_DIFFUSE,dif)
|
---|
| 1195 | End Sub
|
---|
[80] | 1196 | Sub Diffuse(ByRef color As Color4f)
|
---|
[52] | 1197 | Dim face As GLenum
|
---|
| 1198 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
| 1199 | Dim dif[3] As GLfloat
|
---|
| 1200 | dif[0]=color.R
|
---|
| 1201 | dif[1]=color.G
|
---|
| 1202 | dif[2]=color.B
|
---|
| 1203 | dif[3]=color.A
|
---|
| 1204 | glMaterialfv(face,GL_DIFFUSE,dif)
|
---|
| 1205 | End Sub
|
---|
| 1206 | Sub Diffuse(dif As *GLfloat)
|
---|
| 1207 | glMaterialfv(face,GL_DIFFUSE,dif)
|
---|
| 1208 | End Sub
|
---|
| 1209 |
|
---|
[37] | 1210 | Sub Specular(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 1211 | Dim face As GLenum
|
---|
| 1212 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
| 1213 | Dim spc[3] As GLfloat
|
---|
| 1214 | spc[0]=red
|
---|
| 1215 | spc[1]=green
|
---|
| 1216 | spc[2]=blue
|
---|
| 1217 | spc[3]=alpha
|
---|
| 1218 | glMaterialfv(face,GL_SPECULAR,spc)
|
---|
| 1219 | End Sub
|
---|
[80] | 1220 | Sub Specular(ByRef color As Color4f)
|
---|
[52] | 1221 | Dim face As GLenum
|
---|
| 1222 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
| 1223 | Dim spc[3] As GLfloat
|
---|
| 1224 | spc[0]=color.R
|
---|
| 1225 | spc[1]=color.G
|
---|
| 1226 | spc[2]=color.B
|
---|
| 1227 | spc[3]=color.A
|
---|
| 1228 | glMaterialfv(face,GL_SPECULAR,spc)
|
---|
| 1229 | End Sub
|
---|
| 1230 | Sub Specular(spc As *GLfloat)
|
---|
| 1231 | glMaterialfv(face,GL_SPECULAR,spc)
|
---|
| 1232 | End Sub
|
---|
| 1233 |
|
---|
[37] | 1234 | Sub Shininess(shin As GLfloat)
|
---|
| 1235 | Dim face As GLenum
|
---|
| 1236 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
| 1237 | glMaterialf(face,GL_SHININESS,shin)
|
---|
| 1238 | End Sub
|
---|
[52] | 1239 |
|
---|
[37] | 1240 | Sub Emission(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 1241 | Dim face As GLenum
|
---|
| 1242 | glGetIntegerv(GL_COLOR_MATERIAL_FACE,VarPtr(face))
|
---|
| 1243 | Dim ems[3] As GLfloat
|
---|
| 1244 | ems[0]=red
|
---|
| 1245 | ems[1]=green
|
---|
| 1246 | ems[2]=blue
|
---|
| 1247 | ems[3]=alpha
|
---|
| 1248 | glMaterialfv(face,GL_EMISSION,ems)
|
---|
| 1249 | End Sub
|
---|
| 1250 | End Class
|
---|
| 1251 |
|
---|
| 1252 | Class ModelView
|
---|
| 1253 | Public
|
---|
| 1254 | Sub LoadIdentity()
|
---|
| 1255 | Dim mode As GLenum
|
---|
[102] | 1256 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode) As *Long)
|
---|
[37] | 1257 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1258 | glLoadIdentity()
|
---|
| 1259 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1260 | End Sub
|
---|
| 1261 | Sub LookAt(eyex As GLdouble, eyey As GLdouble, eyez As GLdouble, centerx As GLdouble, centery As GLdouble, centerz As GLdouble, upx As GLdouble, upy As GLdouble, upz As GLdouble)
|
---|
| 1262 | Dim mode As GLenum
|
---|
| 1263 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 1264 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1265 | gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz)
|
---|
| 1266 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1267 | End Sub
|
---|
| 1268 | Sub RotateX(angle As GLdouble)
|
---|
| 1269 | Dim mode As GLenum
|
---|
[102] | 1270 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode) As *Long)
|
---|
[37] | 1271 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1272 | glRotated(angle, 1.0 As GLdouble, 0.0 As GLdouble, 0.0 As GLdouble)
|
---|
| 1273 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1274 | End Sub
|
---|
| 1275 | Sub RotateX(angle As GLfloat)
|
---|
| 1276 | Dim mode As GLenum
|
---|
| 1277 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 1278 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1279 | glRotatef(angle, 1.0 As GLfloat, 0.0 As GLfloat, 0.0 As GLfloat)
|
---|
| 1280 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1281 | End Sub
|
---|
| 1282 | Sub RotateY(angle As GLdouble)
|
---|
| 1283 | Dim mode As GLenum
|
---|
[102] | 1284 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode) As *Long)
|
---|
[37] | 1285 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1286 | glRotated(angle, 0.0 As GLdouble, 1.0 As GLdouble, 0.0 As GLdouble)
|
---|
| 1287 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1288 | End Sub
|
---|
| 1289 | Sub RotateY(angle As GLfloat)
|
---|
| 1290 | Dim mode As GLenum
|
---|
| 1291 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 1292 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1293 | glRotatef(angle, 0.0 As GLfloat, 1.0 As GLfloat, 0.0 As GLfloat)
|
---|
| 1294 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1295 | End Sub
|
---|
| 1296 | Sub RotateZ(angle As GLdouble)
|
---|
| 1297 | Dim mode As GLenum
|
---|
| 1298 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 1299 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1300 | glRotated(angle, 0.0 As GLdouble, 0.0 As GLdouble, 1.0 As GLdouble)
|
---|
| 1301 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1302 | End Sub
|
---|
| 1303 | Sub RotateZ(angle As GLfloat)
|
---|
| 1304 | Dim mode As GLenum
|
---|
| 1305 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 1306 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1307 | glRotatef(angle, 0.0 As GLfloat, 0.0 As GLfloat, 1.0 As GLfloat)
|
---|
| 1308 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1309 | End Sub
|
---|
| 1310 | Sub Scale(x As GLdouble, y As GLdouble, z As GLdouble)
|
---|
| 1311 | Dim mode As GLenum
|
---|
| 1312 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 1313 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1314 | glScaled(x, y, z)
|
---|
| 1315 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1316 | End Sub
|
---|
| 1317 | Sub Scale(x As GLfloat, y As GLfloat, z As GLfloat)
|
---|
| 1318 | Dim mode As GLenum
|
---|
| 1319 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 1320 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1321 | glScalef(x, y, z)
|
---|
| 1322 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1323 | End Sub
|
---|
| 1324 | Sub Translate(x As GLdouble, y As GLdouble, z As GLdouble)
|
---|
| 1325 | Dim mode As GLenum
|
---|
| 1326 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 1327 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1328 | glTranslated(x, y, z)
|
---|
| 1329 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1330 | End Sub
|
---|
| 1331 | Sub Translate(x As GLfloat, y As GLfloat, z As GLfloat)
|
---|
| 1332 | Dim mode As GLenum
|
---|
[102] | 1333 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode) As *Long)
|
---|
[37] | 1334 | If mode<>GL_MODELVIEW Then glMatrixMode(GL_MODELVIEW)
|
---|
| 1335 | glTranslatef(x, y, z)
|
---|
| 1336 | If mode<>GL_MODELVIEW Then glMatrixMode(mode)
|
---|
| 1337 | End Sub
|
---|
| 1338 | End Class
|
---|
| 1339 |
|
---|
| 1340 | Class Projection
|
---|
| 1341 | Public
|
---|
| 1342 | Sub LoadIdentity()
|
---|
| 1343 | Dim mode As GLenum
|
---|
[102] | 1344 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode) As *Long)
|
---|
[37] | 1345 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
| 1346 | glLoadIdentity()
|
---|
| 1347 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
| 1348 | End Sub
|
---|
| 1349 | Sub Ortho2D(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble)
|
---|
| 1350 | Dim mode As GLenum
|
---|
| 1351 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 1352 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
| 1353 | gluOrtho2D(left, right, bottom, top)
|
---|
| 1354 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
| 1355 | End Sub
|
---|
| 1356 | Sub Ortho3D(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble, zNear As GLdouble, zFar As GLdouble)
|
---|
| 1357 | Dim mode As GLenum
|
---|
| 1358 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 1359 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
| 1360 | glOrtho(left, right, bottom, top, zNear, zFar)
|
---|
| 1361 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
| 1362 | End Sub
|
---|
| 1363 | Sub Frustum(left As GLdouble, right As GLdouble, bottom As GLdouble, top As GLdouble, zNear As GLdouble, zFar As GLdouble)
|
---|
| 1364 | Dim mode As GLenum
|
---|
| 1365 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode))
|
---|
| 1366 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
| 1367 | glFrustum(left, right, bottom, top, zNear, zFar)
|
---|
| 1368 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
| 1369 | End Sub
|
---|
| 1370 | Sub Perspective(fovy As GLdouble, aspect As GLdouble, zNear As GLdouble, zFar As GLdouble)
|
---|
| 1371 | Dim mode As GLenum
|
---|
[102] | 1372 | glGetIntegerv(GL_MATRIX_MODE,VarPtr(mode) As *Long)
|
---|
[37] | 1373 | If mode<>GL_PROJECTION Then glMatrixMode(GL_PROJECTION)
|
---|
| 1374 | gluPerspective(fovy, aspect, zNear, zFar)
|
---|
| 1375 | If mode<>GL_PROJECTION Then glMatrixMode(mode)
|
---|
| 1376 | End Sub
|
---|
| 1377 | End Class
|
---|
| 1378 |
|
---|
| 1379 | Class Transform
|
---|
| 1380 | Public
|
---|
| 1381 | Projection As Projection
|
---|
| 1382 | ModelView As ModelView
|
---|
| 1383 | End Class
|
---|
| 1384 |
|
---|
| 1385 | Class LightModel
|
---|
| 1386 | Public
|
---|
[80] | 1387 | Function Ambient () As Color4f
|
---|
| 1388 | Dim amb As Color4f
|
---|
| 1389 | glGetFloatv(GL_LIGHT_MODEL_AMBIENT,VarPtr(amb.rgba))
|
---|
| 1390 | Return amb
|
---|
| 1391 | End Function
|
---|
| 1392 | Sub Ambient(amb As Color4f)
|
---|
| 1393 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT,VarPtr(amb.rgba))
|
---|
[37] | 1394 | End Sub
|
---|
| 1395 |
|
---|
| 1396 | Function LocalView() As GLboolean
|
---|
| 1397 | Dim local As GLboolean
|
---|
| 1398 | glGetBooleanv(GL_LIGHT_MODEL_LOCAL_VIEW,VarPtr(local))
|
---|
| 1399 | Return local
|
---|
| 1400 | End Function
|
---|
| 1401 | Sub LocalView(enable As GLboolean)
|
---|
| 1402 | If enable Then
|
---|
| 1403 | glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEW,GL_TRUE)
|
---|
| 1404 | Else
|
---|
| 1405 | glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEW,GL_FALSE)
|
---|
| 1406 | End If
|
---|
| 1407 | End Sub
|
---|
| 1408 |
|
---|
| 1409 | Function TwoSide() As GLboolean
|
---|
| 1410 | Dim local As GLboolean
|
---|
| 1411 | glGetBooleanv(GL_LIGHT_MODEL_TWO_SIDE,VarPtr(local))
|
---|
| 1412 | Return local
|
---|
| 1413 | End Function
|
---|
| 1414 | Sub TwoSide(enable As GLboolean)
|
---|
| 1415 | If enable Then
|
---|
| 1416 | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE)
|
---|
| 1417 | Else
|
---|
| 1418 | glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_FALSE)
|
---|
| 1419 | End If
|
---|
| 1420 | End Sub
|
---|
| 1421 | End Class
|
---|
| 1422 |
|
---|
[99] | 1423 | Class RenderStateManager
|
---|
[37] | 1424 | Public /* Composiotion */
|
---|
| 1425 | LightModel As LightModel
|
---|
| 1426 |
|
---|
| 1427 | Public
|
---|
| 1428 | Function AlphaTestEnable() As GLboolean
|
---|
| 1429 | Dim alpha As GLboolean
|
---|
| 1430 | glGetBooleanv(GL_ALPHA_TEST,VarPtr(alpha))
|
---|
| 1431 | Return alpha
|
---|
| 1432 | End Function
|
---|
| 1433 | Sub AlphaTestEnable(enable As GLboolean)
|
---|
| 1434 | If enable Then
|
---|
| 1435 | glEnable(GL_ALPHA_TEST)
|
---|
| 1436 | Else
|
---|
| 1437 | glDisable(GL_ALPHA_TEST)
|
---|
| 1438 | End If
|
---|
| 1439 | End Sub
|
---|
| 1440 |
|
---|
| 1441 | Function AlphaFunction() As GLenum
|
---|
| 1442 | Dim func As GLenum
|
---|
| 1443 | glGetIntegerv(GL_ALPHA_TEST_FUNC,VarPtr(func))
|
---|
| 1444 | Return func
|
---|
| 1445 | End Function
|
---|
| 1446 | Sub AlphaFunction(func As GLenum)
|
---|
| 1447 | Dim ref As GLclampf
|
---|
| 1448 | glGetFloatv(GL_ALPHA_TEST_REF,VarPtr(ref))
|
---|
| 1449 | glAlphaFunc(func,ref)
|
---|
| 1450 | End Sub
|
---|
| 1451 |
|
---|
| 1452 | Function BlendEnable() As GLboolean
|
---|
| 1453 | Dim blend As GLboolean
|
---|
| 1454 | glGetBooleanv(GL_BLEND,VarPtr(blend))
|
---|
| 1455 | Return blend
|
---|
| 1456 | End Function
|
---|
| 1457 | Sub BlendEnable(enable As GLboolean)
|
---|
| 1458 | If enable Then
|
---|
| 1459 | glEnable(GL_BLEND)
|
---|
| 1460 | Else
|
---|
| 1461 | glDisable(GL_BLEND)
|
---|
| 1462 | End If
|
---|
| 1463 | End Sub
|
---|
| 1464 |
|
---|
| 1465 | Function BlendDestinationFactor() As GLenum
|
---|
| 1466 | Dim dfactor As GLenum
|
---|
| 1467 | glGetIntegerv(GL_BLEND_DST,VarPtr(dfactor))
|
---|
| 1468 | Return dfactor
|
---|
| 1469 | End Function
|
---|
| 1470 | Sub BlendDestinationFactor(dfactor As GLenum)
|
---|
| 1471 | Dim sfactor As GLenum
|
---|
| 1472 | glGetIntegerv(GL_BLEND_SRC,VarPtr(sfactor))
|
---|
| 1473 | glBlendFunc(sfactor,dfactor)
|
---|
| 1474 | End Sub
|
---|
| 1475 |
|
---|
| 1476 | Function BlendSourceFactor() As GLenum
|
---|
| 1477 | Dim sfactor As GLenum
|
---|
| 1478 | glGetIntegerv(GL_BLEND_SRC,VarPtr(sfactor))
|
---|
| 1479 | Return sfactor
|
---|
| 1480 | End Function
|
---|
| 1481 | Sub BlendSourceFactor(sfactor As GLenum)
|
---|
| 1482 | Dim dfactor As GLenum
|
---|
| 1483 | glGetIntegerv(GL_BLEND_DST,VarPtr(dfactor))
|
---|
| 1484 | glBlendFunc(sfactor,dfactor)
|
---|
| 1485 | End Sub
|
---|
| 1486 |
|
---|
| 1487 | Function CullFaceEnable() As GLboolean
|
---|
| 1488 | Dim cull As GLboolean
|
---|
| 1489 | glGetBooleanv(GL_CULL_FACE,VarPtr(cull))
|
---|
| 1490 | Return cull
|
---|
| 1491 | End Function
|
---|
| 1492 | Sub CullFaceEnable(enable As GLboolean)
|
---|
| 1493 | If enable Then
|
---|
| 1494 | glEnable(GL_CULL_FACE)
|
---|
| 1495 | Else
|
---|
| 1496 | glDisable(GL_CULL_FACE)
|
---|
| 1497 | End If
|
---|
| 1498 | End Sub
|
---|
| 1499 |
|
---|
| 1500 | Function CullFaceMode () As GLenum
|
---|
| 1501 | Dim mode As GLenum
|
---|
| 1502 | glGetIntegerv(GL_CULL_FACE_MODE,VarPtr(mode))
|
---|
| 1503 | Return mode
|
---|
| 1504 | End Function
|
---|
| 1505 | Sub CullFaceMode(mode As GLenum)
|
---|
| 1506 | glCullFace(mode)
|
---|
| 1507 | End Sub
|
---|
| 1508 |
|
---|
| 1509 | Function DepthTestEnable () As GLboolean
|
---|
| 1510 | Dim depth As GLboolean
|
---|
| 1511 | glGetBooleanv(GL_DEPTH_TEST,VarPtr(depth))
|
---|
| 1512 | Return depth
|
---|
| 1513 | End Function
|
---|
| 1514 | Sub DepthTestEnable(enable As GLboolean)
|
---|
| 1515 | If enable Then
|
---|
| 1516 | glEnable(GL_DEPTH_TEST)
|
---|
| 1517 | Else
|
---|
| 1518 | glDisable(GL_DEPTH_TEST)
|
---|
| 1519 | End If
|
---|
| 1520 | End Sub
|
---|
| 1521 |
|
---|
| 1522 | Function DepthFunction () As GLenum
|
---|
| 1523 | Dim func As GLenum
|
---|
| 1524 | glGetIntegerv(GL_DEPTH_FUNC,VarPtr(func))
|
---|
| 1525 | Return func
|
---|
| 1526 | End Function
|
---|
| 1527 | Sub DepthFunction(func As GLenum)
|
---|
| 1528 | glDepthFunc(func)
|
---|
| 1529 | End Sub
|
---|
| 1530 |
|
---|
| 1531 | Function DepthBufferWritable() As GLboolean
|
---|
| 1532 | Dim writable As GLboolean
|
---|
| 1533 | glGetBooleanv(GL_DEPTH_WRITEMASK,VarPtr(writable))
|
---|
| 1534 | Return writable
|
---|
| 1535 | End Function
|
---|
| 1536 | Sub DepthBufferWritable(enable As GLboolean)
|
---|
| 1537 | If enable Then
|
---|
| 1538 | glDepthMask(GL_DEPTH_WRITEMASK)
|
---|
| 1539 | Else
|
---|
| 1540 | glDepthMask(GL_DEPTH_WRITEMASK)
|
---|
| 1541 | End If
|
---|
| 1542 | End Sub
|
---|
| 1543 |
|
---|
| 1544 | Function DitherEnable() As GLboolean
|
---|
| 1545 | Dim dither As GLboolean
|
---|
| 1546 | glGetBooleanv(GL_DITHER,VarPtr(dither))
|
---|
| 1547 | Return dither
|
---|
| 1548 | End Function
|
---|
| 1549 | Sub DitherEnable(enable As GLboolean)
|
---|
| 1550 | If enable Then
|
---|
| 1551 | glEnable(GL_DITHER)
|
---|
| 1552 | Else
|
---|
| 1553 | glDisable(GL_DITHER)
|
---|
| 1554 | End If
|
---|
| 1555 | End Sub
|
---|
| 1556 |
|
---|
| 1557 | Function FogEnable () As GLboolean
|
---|
| 1558 | Dim fog As GLboolean
|
---|
| 1559 | glGetBooleanv(GL_FOG,VarPtr(fog))
|
---|
| 1560 | Return fog
|
---|
| 1561 | End Function
|
---|
| 1562 | Sub FogEnable(enable As GLboolean)
|
---|
| 1563 | If enable Then
|
---|
| 1564 | glEnable(GL_FOG)
|
---|
| 1565 | Else
|
---|
| 1566 | glDisable(GL_FOG)
|
---|
| 1567 | End If
|
---|
| 1568 | End Sub
|
---|
| 1569 |
|
---|
| 1570 | Function FogMode() As GLenum
|
---|
| 1571 | Dim mode As GLenum
|
---|
| 1572 | glGetIntegerv(GL_FOG_MODE,VarPtr(mode))
|
---|
| 1573 | Return mode
|
---|
| 1574 | End Function
|
---|
| 1575 | Sub FogMode(mode As GLenum)
|
---|
| 1576 | glFogi(GL_FOG_MODE,mode)
|
---|
| 1577 | End Sub
|
---|
| 1578 |
|
---|
[99] | 1579 | Function FogColor() As Color4f
|
---|
| 1580 | Dim ret As Color4f
|
---|
| 1581 | glGetFloatv(GL_FOG_COLOR,VarPtr(ret.rgba))
|
---|
| 1582 | Return ret
|
---|
[37] | 1583 | End Function
|
---|
[99] | 1584 | Sub FogColor(fcolor As Color4f)
|
---|
| 1585 | glFogfv(GL_FOG_COLOR,VarPtr(fcolor.rgba))
|
---|
[37] | 1586 | End Sub
|
---|
| 1587 |
|
---|
| 1588 | Function FogDensity() As GLfloat
|
---|
| 1589 | Dim density As GLfloat
|
---|
| 1590 | glGetFloatv(GL_FOG_DENSITY,density)
|
---|
| 1591 | Return density
|
---|
| 1592 | End Function
|
---|
| 1593 | Sub FogDensity(density As GLfloat)
|
---|
| 1594 | glFogf(GL_FOG_DENSITY,density)
|
---|
| 1595 | End Sub
|
---|
| 1596 |
|
---|
| 1597 | Function FogStart() As GLfloat
|
---|
| 1598 | Dim fstrat As GLfloat
|
---|
| 1599 | glGetFloatv(GL_FOG_START,fstrat)
|
---|
| 1600 | Return fstrat
|
---|
| 1601 | End Function
|
---|
| 1602 | Sub FogStart(fstrat As GLfloat)
|
---|
| 1603 | glFogf(GL_FOG_START,fstrat)
|
---|
| 1604 | End Sub
|
---|
| 1605 |
|
---|
| 1606 | Function FogEnd() As GLfloat
|
---|
| 1607 | Dim fend As GLfloat
|
---|
| 1608 | glGetFloatv(GL_FOG_END,fend)
|
---|
| 1609 | Return fend
|
---|
| 1610 | End Function
|
---|
| 1611 | Sub FogEnd(fend As GLfloat)
|
---|
| 1612 | glFogf(GL_FOG_END,fend)
|
---|
| 1613 | End Sub
|
---|
| 1614 |
|
---|
| 1615 | Function Lighting() As GLboolean
|
---|
| 1616 | Dim lighting As GLboolean
|
---|
| 1617 | glGetBooleanv(GL_LIGHTING,VarPtr(lighting))
|
---|
| 1618 | Return lighting
|
---|
| 1619 | End Function
|
---|
| 1620 | Sub Lighting(enable As GLboolean)
|
---|
| 1621 | If enable Then
|
---|
| 1622 | glEnable(GL_LIGHTING)
|
---|
| 1623 | Else
|
---|
| 1624 | glDisable(GL_LIGHTING)
|
---|
| 1625 | End If
|
---|
| 1626 | End Sub
|
---|
| 1627 |
|
---|
| 1628 | Function LineSmoothEnable() As GLboolean
|
---|
| 1629 | Dim smooth As GLboolean
|
---|
| 1630 | glGetBooleanv(GL_LINE_SMOOTH,VarPtr(smooth))
|
---|
| 1631 | Return smooth
|
---|
| 1632 | End Function
|
---|
| 1633 | Sub LineSmoothEnable(enable As GLboolean)
|
---|
| 1634 | If enable Then
|
---|
| 1635 | glEnable(GL_LINE_SMOOTH)
|
---|
| 1636 | Else
|
---|
| 1637 | glDisable(GL_LINE_SMOOTH)
|
---|
| 1638 | End If
|
---|
| 1639 | End Sub
|
---|
| 1640 |
|
---|
| 1641 | Function LogicOpEnable() As GLboolean
|
---|
| 1642 | Dim logic As GLboolean
|
---|
| 1643 | glGetBooleanv(GL_COLOR_LOGIC_OP,VarPtr(logic))
|
---|
| 1644 | Return logic
|
---|
| 1645 | End Function
|
---|
| 1646 | Sub LogicOpEnable(enable As GLboolean)
|
---|
| 1647 | If enable Then
|
---|
| 1648 | glEnable(GL_COLOR_LOGIC_OP)
|
---|
| 1649 | Else
|
---|
| 1650 | glDisable(GL_COLOR_LOGIC_OP)
|
---|
| 1651 | End If
|
---|
| 1652 | End Sub
|
---|
| 1653 |
|
---|
| 1654 | Function LogicOpCode() As GLenum
|
---|
| 1655 | Dim code As GLenum
|
---|
| 1656 | glGetFloatv(GL_COLOR_LOGIC_OP_MODE,code)
|
---|
| 1657 | Return code
|
---|
| 1658 | End Function
|
---|
| 1659 | Sub LogicOpCode(code As GLenum)
|
---|
| 1660 | glLogicOp(code)
|
---|
| 1661 | End Sub
|
---|
| 1662 |
|
---|
| 1663 | Function PointSmoothEnable() As GLboolean
|
---|
| 1664 | Dim smooth As GLboolean
|
---|
| 1665 | glGetBooleanv(GL_POINT_SMOOTH,VarPtr(smooth))
|
---|
| 1666 | Return smooth
|
---|
| 1667 | End Function
|
---|
| 1668 | Sub PointSmoothEnable(enable As GLboolean)
|
---|
| 1669 | If enable Then
|
---|
| 1670 | glEnable(GL_POINT_SMOOTH)
|
---|
| 1671 | Else
|
---|
| 1672 | glDisable(GL_POINT_SMOOTH)
|
---|
| 1673 | End If
|
---|
| 1674 | End Sub
|
---|
| 1675 |
|
---|
| 1676 | Function PolygonSmoothEnable() As GLboolean
|
---|
| 1677 | Dim smooth As GLboolean
|
---|
| 1678 | glGetBooleanv(GL_POLYGON_SMOOTH,VarPtr(smooth))
|
---|
| 1679 | Return smooth
|
---|
| 1680 | End Function
|
---|
| 1681 | Sub PolygonSmoothEnable(enable As GLboolean)
|
---|
| 1682 | If enable Then
|
---|
| 1683 | glEnable(GL_POLYGON_SMOOTH)
|
---|
| 1684 | Else
|
---|
| 1685 | glDisable(GL_POLYGON_SMOOTH)
|
---|
| 1686 | End If
|
---|
| 1687 | End Sub
|
---|
| 1688 |
|
---|
| 1689 | Function ReferenceAlpha() As GLclampf
|
---|
| 1690 | Dim ref As GLclampf
|
---|
| 1691 | glGetFloatv(GL_ALPHA_TEST_REF,VarPtr(ref))
|
---|
| 1692 | Return ref
|
---|
| 1693 | End Function
|
---|
| 1694 | Sub ReferenceAlpha(ref As GLclampf)
|
---|
| 1695 | Dim func As GLenum
|
---|
| 1696 | glGetIntegerv(GL_ALPHA_TEST_FUNC,VarPtr(func))
|
---|
| 1697 | glAlphaFunc(func,ref)
|
---|
| 1698 | End Sub
|
---|
| 1699 |
|
---|
| 1700 | Function ShadeModel() As GLenum
|
---|
| 1701 | Dim mode As GLenum
|
---|
| 1702 | glGetIntegerv(GL_SHADE_MODEL,VarPtr(mode))
|
---|
| 1703 | Return mode
|
---|
| 1704 | End Function
|
---|
| 1705 | Sub ShadeModel(mode As GLenum)
|
---|
| 1706 | glShadeModel(mode)
|
---|
| 1707 | End Sub
|
---|
| 1708 | End Class
|
---|
| 1709 |
|
---|
| 1710 |
|
---|
| 1711 | Enum ColorType
|
---|
| 1712 | RgbColor=0
|
---|
| 1713 | RgbaColor=0
|
---|
| 1714 | IndexColor
|
---|
| 1715 | End Enum
|
---|
| 1716 |
|
---|
| 1717 | Enum BufferType
|
---|
| 1718 | SingleBuffer=0
|
---|
| 1719 | DoubleBuffer
|
---|
| 1720 | End Enum
|
---|
| 1721 |
|
---|
| 1722 | Enum ClearBuffer
|
---|
| 1723 | DepthBufferBit = &H00000100
|
---|
| 1724 | AccumBufferBit = &H00000200
|
---|
| 1725 | StencilBufferBit = &H00000400
|
---|
| 1726 | ColorBufferBit = &H00004000
|
---|
| 1727 | End Enum
|
---|
| 1728 |
|
---|
| 1729 | Enum PrimitiveMode
|
---|
| 1730 | Points = &H0000
|
---|
| 1731 | Lines = &H0001
|
---|
| 1732 | LineLoop = &H0002
|
---|
| 1733 | LineStrip = &H0003
|
---|
| 1734 | Triangles = &H0004
|
---|
| 1735 | TriangleStrip = &H0005
|
---|
| 1736 | TriangleFan = &H0006
|
---|
| 1737 | Quads = &H0007
|
---|
| 1738 | QuadStrip = &H0008
|
---|
| 1739 | Polygon = &H0009
|
---|
| 1740 | End Enum
|
---|
| 1741 |
|
---|
| 1742 | Class RenderingContext
|
---|
| 1743 | Public /* Composiotion */
|
---|
| 1744 | Material As Material
|
---|
[99] | 1745 | RenderState As RenderStateManager
|
---|
[37] | 1746 | Transform As Transform
|
---|
| 1747 | Lights[ELM(8)] As Light
|
---|
| 1748 |
|
---|
| 1749 | Public /* Constructor */
|
---|
| 1750 | Sub RenderingContext()
|
---|
| 1751 | Dim hrc As HGLRC
|
---|
| 1752 | hrc=wglGetCurrentContext()
|
---|
| 1753 | If hrc Then
|
---|
| 1754 | wglMakeCurrent(NULL,NULL)
|
---|
| 1755 | wglDeleteContext(hrc)
|
---|
| 1756 | End If
|
---|
| 1757 |
|
---|
| 1758 | Lights[0].Light(GL_LIGHT0)
|
---|
| 1759 | Lights[1].Light(GL_LIGHT1)
|
---|
| 1760 | Lights[2].Light(GL_LIGHT2)
|
---|
| 1761 | Lights[3].Light(GL_LIGHT3)
|
---|
| 1762 | Lights[4].Light(GL_LIGHT4)
|
---|
| 1763 | Lights[5].Light(GL_LIGHT5)
|
---|
| 1764 | Lights[6].Light(GL_LIGHT6)
|
---|
| 1765 | Lights[7].Light(GL_LIGHT7)
|
---|
| 1766 | End Sub
|
---|
| 1767 | Sub RenderingContext(hdc As HDC, ByRef pfd As PIXELFORMATDESCRIPTOR)
|
---|
| 1768 | RenderingContext()
|
---|
| 1769 |
|
---|
| 1770 | Dim pf As Long
|
---|
| 1771 | pf=ChoosePixelFormat(hdc,pfd)
|
---|
| 1772 | If pf=0 Then
|
---|
| 1773 | MessageBox(NULL,"Choose Pixel Format failed","error",MB_OK)
|
---|
| 1774 | Exit Sub
|
---|
| 1775 | End If
|
---|
| 1776 | If SetPixelFormat(hdc,pf,pfd)=FALSE Then
|
---|
| 1777 | MessageBox(NULL,"Set Pixel Format failed","error",MB_OK)
|
---|
| 1778 | Exit Sub
|
---|
| 1779 | End If
|
---|
| 1780 |
|
---|
| 1781 | Dim hrc As HGLRC
|
---|
| 1782 | hrc=wglCreateContext(hdc)
|
---|
| 1783 | wglMakeCurrent(hdc,hrc)
|
---|
| 1784 | End Sub
|
---|
| 1785 | Sub RenderingContext(hdc As HDC, ByRef ctype As ColorType, ByRef btype As BufferType)
|
---|
| 1786 | RenderingContext()
|
---|
| 1787 |
|
---|
| 1788 | Dim pfd As PIXELFORMATDESCRIPTOR
|
---|
| 1789 | pfd.nSize=SizeOf(PIXELFORMATDESCRIPTOR) As Word
|
---|
| 1790 | pfd.nVersion=GL_VERSION_1_1
|
---|
| 1791 | If btype=BufferType.DoubleBuffer As Long Then
|
---|
| 1792 | pfd.dwFlags or=PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER
|
---|
| 1793 | Else
|
---|
| 1794 | pfd.dwFlags or=PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL
|
---|
| 1795 | End If
|
---|
| 1796 | If ctype=ColorType.RgbColor As Long Then
|
---|
| 1797 | pfd.iPixelType=PFD_TYPE_RGBA
|
---|
| 1798 | Else
|
---|
| 1799 | pfd.iPixelType=PFD_TYPE_COLORINDEX
|
---|
| 1800 | End If
|
---|
| 1801 | pfd.cColorBits=24
|
---|
| 1802 | pfd.cRedBits=0
|
---|
| 1803 | pfd.cRedShift=0
|
---|
| 1804 | pfd.cGreenBits=0
|
---|
| 1805 | pfd.cGreenShift=0
|
---|
| 1806 | pfd.cBlueBits=0
|
---|
| 1807 | pfd.cBlueShift=0
|
---|
| 1808 | pfd.cAlphaBits=0
|
---|
| 1809 | pfd.cAlphaShift=0
|
---|
| 1810 | pfd.cAccumBits=0
|
---|
| 1811 | pfd.cAccumRedBits=0
|
---|
| 1812 | pfd.cAccumGreenBits=0
|
---|
| 1813 | pfd.cAccumBlueBits=0
|
---|
| 1814 | pfd.cAccumAlphaBits=0
|
---|
| 1815 | pfd.cDepthBits=32
|
---|
| 1816 | pfd.cStencilBits=0
|
---|
| 1817 | pfd.cAuxBuffers=0
|
---|
| 1818 | pfd.iLayerType=PFD_MAIN_PLANE
|
---|
| 1819 | pfd.bReserved=0
|
---|
| 1820 | pfd.dwLayerMask=0
|
---|
| 1821 | pfd.dwVisibleMask=0
|
---|
| 1822 | pfd.dwDamageMask=0
|
---|
| 1823 | RenderingContext(hdc,pfd)
|
---|
| 1824 | End Sub
|
---|
[63] | 1825 | Sub RenderingContext(hdc As HDC)
|
---|
| 1826 | RenderingContext(hdc As HDC, ColorType.RgbColor, BufferType.DoubleBuffer)
|
---|
| 1827 | End Sub
|
---|
[37] | 1828 |
|
---|
| 1829 | Public /* Destructor */
|
---|
| 1830 | Sub ~RenderingContext()
|
---|
| 1831 | Dim hrc As HGLRC
|
---|
| 1832 | hrc=wglGetCurrentContext()
|
---|
| 1833 | wglMakeCurrent(NULL,NULL)
|
---|
| 1834 | wglDeleteContext(hrc)
|
---|
| 1835 | End Sub
|
---|
| 1836 |
|
---|
| 1837 | Public /* Method */
|
---|
| 1838 | Sub Begin(mode As GLenum)
|
---|
| 1839 | glBegin(mode)
|
---|
| 1840 | End Sub
|
---|
| 1841 | Sub Begin(mode As PrimitiveMode)
|
---|
| 1842 | glBegin(mode)
|
---|
| 1843 | End Sub
|
---|
| 1844 | Sub Clear(mask As GLbitfield)
|
---|
| 1845 | glClear(mask)
|
---|
| 1846 | End Sub
|
---|
| 1847 | Sub Clear(mask As ClearBuffer)
|
---|
| 1848 | glClear(mask)
|
---|
| 1849 | End Sub
|
---|
| 1850 |
|
---|
| 1851 | Sub ClearAccum(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 1852 | glClearAccum(red, green, blue, alpha)
|
---|
| 1853 | End Sub
|
---|
| 1854 | Sub ClearAccum(color As Color4f)
|
---|
| 1855 | glClearAccum(color.R, color.G, color.B, color.A)
|
---|
| 1856 | End Sub
|
---|
| 1857 | Sub ClearColor(red As GLclampf, green As GLclampf, blue As GLclampf, alpha As GLclampf)
|
---|
| 1858 | glClearColor(red, green, blue, alpha)
|
---|
| 1859 | End Sub
|
---|
| 1860 | Sub ClearColor(color As Color4f)
|
---|
| 1861 | glClearColor(color.R, color.G, color.B, color.A)
|
---|
| 1862 | End Sub
|
---|
| 1863 | Sub ClearDepth(depth As GLclampd)
|
---|
| 1864 | glClearDepth(depth)
|
---|
| 1865 | End Sub
|
---|
| 1866 | Sub ClearIndex(c As GLfloat)
|
---|
| 1867 | glClearIndex(c)
|
---|
| 1868 | End Sub
|
---|
| 1869 | Sub ClearStencil(s As GLint)
|
---|
| 1870 | glClearStencil(s)
|
---|
| 1871 | End Sub
|
---|
| 1872 |
|
---|
| 1873 | Sub Color(red As GLdouble, green As GLdouble, blue As GLdouble)
|
---|
| 1874 | glColor3d(red,green,blue)
|
---|
| 1875 | End Sub
|
---|
| 1876 | Sub Color(red As GLdouble, green As GLdouble, blue As GLdouble, alpha As GLdouble)
|
---|
| 1877 | glColor4d(red,green,blue,alpha)
|
---|
| 1878 | End Sub
|
---|
| 1879 | Sub Color(red As GLfloat, green As GLfloat, blue As GLfloat)
|
---|
| 1880 | glColor3f(red,green,blue)
|
---|
| 1881 | End Sub
|
---|
[88] | 1882 | Sub Color(red As GLfloat, green As GLfloat, blue As GLfloat, alpha As GLfloat)
|
---|
| 1883 | glColor4f(red,green,blue,alpha)
|
---|
| 1884 | End Sub
|
---|
[78] | 1885 | Sub Color(c As Color3f)
|
---|
[102] | 1886 | glColor3fv(VarPtr(c.rgb) As *Single)
|
---|
[78] | 1887 | End Sub
|
---|
[88] | 1888 | Sub Color(c As Color4f)
|
---|
[102] | 1889 | glColor4fv(VarPtr(c.rgba) As *Single)
|
---|
[37] | 1890 | End Sub
|
---|
[88] | 1891 | Sub Color(c As Color3d)
|
---|
[102] | 1892 | glColor3dv(VarPtr(c.rgb) As *Double)
|
---|
[88] | 1893 | End Sub
|
---|
| 1894 | Sub Color(c As Color4d)
|
---|
[102] | 1895 | glColor4dv(VarPtr(c.rgba) As *Double)
|
---|
[88] | 1896 | End Sub
|
---|
[37] | 1897 |
|
---|
| 1898 | Sub DrawPrimiteve()
|
---|
| 1899 | End Sub
|
---|
| 1900 |
|
---|
| 1901 | Sub End()
|
---|
| 1902 | glEnd()
|
---|
| 1903 | End Sub
|
---|
| 1904 |
|
---|
| 1905 | Sub Finish()
|
---|
| 1906 | glFinish()
|
---|
| 1907 | End Sub
|
---|
| 1908 | Sub Flush()
|
---|
| 1909 | glFlush()
|
---|
| 1910 | End Sub
|
---|
| 1911 |
|
---|
| 1912 | Function GenerateTexures() As GLint
|
---|
| 1913 | glGenTextures()
|
---|
| 1914 | End Function
|
---|
| 1915 |
|
---|
| 1916 | Sub MatrixMode(mode As GLenum)
|
---|
| 1917 | glMatrixMode(mode)
|
---|
| 1918 | End Sub
|
---|
| 1919 |
|
---|
| 1920 | Sub Present()
|
---|
| 1921 | SwapBuffers(wglGetCurrentDC())
|
---|
| 1922 | End Sub
|
---|
| 1923 | Sub Present(hdc As HDC)
|
---|
| 1924 | SwapBuffers(hdc)
|
---|
| 1925 | End Sub
|
---|
| 1926 |
|
---|
| 1927 | Sub PopMatrix()
|
---|
| 1928 | glPopMatrix()
|
---|
| 1929 | End Sub
|
---|
| 1930 |
|
---|
| 1931 | Sub PushMatrix()
|
---|
| 1932 | glPushMatrix()
|
---|
| 1933 | End Sub
|
---|
| 1934 |
|
---|
| 1935 | Sub Vertex(x As GLdouble, y As GLdouble)
|
---|
| 1936 | glVertex2d(x,y)
|
---|
| 1937 | End Sub
|
---|
| 1938 | Sub Vertex(x As GLdouble, y As GLdouble, z As GLdouble)
|
---|
| 1939 | glVertex3d(x,y,z)
|
---|
| 1940 | End Sub
|
---|
| 1941 | Sub Vertex(x As GLdouble, y As GLdouble, z As GLdouble, w As GLdouble)
|
---|
| 1942 | glVertex4d(x,y,z,w)
|
---|
| 1943 | End Sub
|
---|
| 1944 | Sub Vertex(x As GLfloat, y As GLfloat)
|
---|
| 1945 | glVertex2f(x,y)
|
---|
| 1946 | End Sub
|
---|
| 1947 | Sub Vertex(x As GLfloat, y As GLfloat, z As GLfloat)
|
---|
| 1948 | glVertex3f(x,y,z)
|
---|
| 1949 | End Sub
|
---|
| 1950 | Sub Vertex(x As GLfloat, y As GLfloat, z As GLfloat, w As GLfloat)
|
---|
| 1951 | glVertex4f(x,y,z,w)
|
---|
| 1952 | End Sub
|
---|
| 1953 |
|
---|
| 1954 | Sub Viewport(x As GLint, y As GLint, width As GLsizei, height As GLsizei)
|
---|
| 1955 | glViewport(x, y, width, height)
|
---|
| 1956 | End Sub
|
---|
| 1957 | End Class
|
---|
| 1958 |
|
---|
| 1959 |
|
---|
| 1960 |
|
---|
| 1961 | #endif
|
---|